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  [Arbalest] Tweak suggstion (Subclass Oriented)
Posted by: Ranylyn - 12-04-2014, 01:39 AM - Forum: Balance Fu - Replies (6)

Disclaimer: Digging up info from the Wiki, since my comp sucks and I can't SL2 + forums at the same time. As such, I'm not factoring in skills from recent updates, like Heavy Tackle. I know they exist, but I don't have numbers to work with since the Wiki has not been updated, and as such, they are being left out of this discussion.



List of Strength gain classes, from highest to lowest:

40%: Arbalest
30%: Kensei, Void Assassin, Black Knight
25%: Verglas, Tactician
20%: Monk, Ghost, Engineer
10%: Lantern Bearer, Grand Summoner
0%: Magic Gunner, Evoker


There's really no choice in the matter. If you want high Str, you need to at least SUB Arbalest. Even a something like a Kensei/VA is prone to fairly low strength gains. And, of course, if you either want Vit or Cel, maining Arbalest is not an option.


So, let's look at what arbalest skills are able to do -ANYTHING- for a non-bow user, shall we?

- Special Armament: It could be used to let a Kensei still use Couloir? Otherwise, pointless.
- Deadly Aim: Could be useful, against evasive foes, but too rarely worth the FP cost and/or skill slot.
- Whoo, a + skill innate. Further making Deadly Aim a waste of FP and skill slots.

... and... that's basically it. Unless you count Fortune Wind from Archer.

Compare to virtually anything else... Non dagger users at least get Absorb Veil/ Veil Off/ Blotch/ etc, for example, or many classes having access to very good passives (Such as all the duelists.) a lot of the time.

Heck, even magic gunners, whose skills are almost entirely gun based, still get Stand off (+1 Def per 4 will? That's VERY nice to have on a high will character) and Recklessness, to Negate and even become immune to Fear/Hesitation/Charm, often quoted as the most aburd PVP ailments. By comparison, subbing an Arbalest without a bow seems even worse than before.


What am I proposing?

- Chained boomerang's skill description says "SWING" your sub weapon at your opponent. I always imagined this as a thrown skill, rather than a bow skill. Make it usable without a bow in the main hand. It already counts as a melee attack, from what I understand.

- Let Oil Chain, and related skills, apply to Chained Boomerang at reduced efficiency. Full power Violent Reaction Oil Chained Boomerang would be too powerful, since it can be reused with near-impunity, unlike a cannon's reload time. I'm thinking half power as a decent starting point, for a trial run?

This would give someone subbing Arbalest a few more options while still giving them a bit more Strength.

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  Flee
Posted by: Ryu-Kazuki - 12-04-2014, 01:18 AM - Forum: Bug Reports - Replies (3)

Not sure if this was ever reported in the past. Flee doesn't work in the hotkey bar.

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  Youkai Skill Icons
Posted by: Ryu-Kazuki - 12-04-2014, 12:58 AM - Forum: Submissions - Replies (4)

Bored, felt like doing icons while I work on a huge pack of them that I want to be ready for before I submit. In the mean time, I felt like iconning icons that need to be done since they haven't yet. And I'll try to be working all night, but I figured if I didn't start now / submit them before I forget / get lazy again, they won't ever be submitted. So, have some youkai skill icons.

Passive Skills:

Ice Scale
Fire Scale
Acid Scale

[Image: jagzzn.jpg]



Attached Files
.zip   P_Skill_Dragon Youkai Scales.zip (Size: 970 bytes / Downloads: 438)
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  Hungry Hungry PC
Posted by: Ryu-Kazuki - 12-04-2014, 12:09 AM - Forum: Suggestions - Replies (1)

Could we get a message to remind the player when they hit 0 on the food meter from their last battle? Sometimes I tend to forget when I need to eat again for regens and it'd be nice to have a reminder.

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  Sayawhat
Posted by: Grandpa - 12-03-2014, 11:01 PM - Forum: Bug Reports - Replies (5)

Sayakana's effect only happens if you have the doomed/cursed weapon in your main hand slot, not your secondary.

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  [SP ATK; Axes]
Posted by: Ryu-Kazuki - 12-03-2014, 09:48 PM - Forum: Bug Reports - Replies (3)

Widespin does not reduce your hit by 10% like it says. The first attack was a normal attack, the second was widespin.

Séirina Viatolé's turn.
Séirina Viatolé: Devil Slayer Scythe (31 Power)
Hit: 111%
Dmg: 46
Crit: 21%
Séirina Viatolé attacks Bandit Gunman with Devil Slayer Scythe and hits them!
Bandit Gunman takes 52 Slash damage.
Bandit Gunman takes 10 Ice damage.
Séirina Viatolé's turn.
Séirina Viatolé: Devil Slayer Scythe (31 Power)
Hit: 111%
Dmg: 46
Crit: 21%
Séirina Viatolé attacks Bandit Gunman with Devil Slayer Scythe and hits them!
Bandit Gunman takes 52 Slash damage.
Bandit Gunman takes 10 Ice damage.
Bandit Gunman takes 10 Fire damage.

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  Censoring
Posted by: Rendar - 12-03-2014, 08:33 PM - Forum: Suggestions - Replies (16)

So you know how SL1 had censoring or some stuff? Can we have that implemented for OOC here and have it be a toggle thing. I'd really love to not hear " HAHA THAT JAMMER RAPED ME!"

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  [Ally AIs] Choosing Targets
Posted by: Ryu-Kazuki - 12-03-2014, 07:27 PM - Forum: Suggestions - No Replies

Much like the youkai, you can choose what target for it to attack.

Could Butterfly Illusions (or all Ally AIs in general) do this? It'd be nice if you used Aposemagicka and chose what target they flock to. Also, I'm not sure if Medibots do this with allies either, but if they don't, could they?

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  Vanishing Arena Lamps(?)
Posted by: MakeshiftWalrus - 12-03-2014, 04:25 PM - Forum: Bug Reports - Replies (2)

I'm not sure if this has been brought up before or if this is even a bug, but the top of the lamps in the arena vanish upon entering the 'Second' arena. (The one you go to if the actual world-map arena is already in use.

[Image: 112XvbT.png]
Note the black border of the 'Second' arena.

[Image: FRlwRQB.png]
Actual world-map arena.

Is this intentional? I could see why it'd be as they have an annoying habit of hiding players.

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  The numbers, Dev, what do they mean?!
Posted by: Raigen.Convict - 12-03-2014, 11:09 AM - Forum: Bug Reports - Replies (2)

So, how is that minor bug with the blurry numbers for fp costs on skills in your battle quick select bar? Not rushing, just asking, i'd like to see it fixed some time, and making sure it's noted.

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