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There are currently 425 online users. » 1 Member(s) | 422 Guest(s) Bing, Google, Rendar
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Magic Gunners |
Posted by: Rendar - 11-27-2014, 08:20 PM - Forum: Suggestions
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So like, I know Magic Gunners totally needed the One Shot Wonder and One Overcharge, but uh. Can we have them .not. be their own skills? Instead we toss it to ARCANE GUN. Have it have 5 ranks, with those effects happening at Rank 1 through 5. It's rather redundant, and makes characters who use those kind of weapons < shotguns especially > even tighter on Skill points.
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I lost my shop-keeper |
Posted by: Maikito - 11-27-2014, 05:08 PM - Forum: General Discussion
- Replies (2)
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Topic title says it all, it just sort of vanished instead of returning to me. I suppose it's either due to the update or the crash that happened.
Key: MaiLove
Date Noticed: Today. 11/27/14, 11:48 PM EST
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Dark Claws: How to Guns |
Posted by: Chaos - 11-27-2014, 04:51 PM - Forum: Bug Reports
- Replies (5)
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From what I can see, Dark Claws (Shaitan's racial damage bonus) appears to prevent Guns from adding the SKI damage bonus into the equation. No other race seems to have this problem.
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Asagorian Lottery |
Posted by: Rendar - 11-27-2014, 04:13 PM - Forum: General Discussion
- Replies (4)
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It's about that time of year again, where snow is about, and the lovely scent of turkey and pumpkin spice is in the air!
So, to commemorate the time of year, I'll be holding an Asagorian lottery. Tickets to enter will cost 250 murai each with a cap of 10. The lottery will be drawn at the end of the month, 12 AM CST on the 1st. At-or-about hopefully!
Prizes
1st- 1000 Asagorians
2nd- 600 Asagorians
3rd- 400 Asagorians
4th- 10k Murai
5th- 5k Murai
6th- 2.5k Murai and a Rebellion Enchantment
Send me PMs here, or post on the forums. I'l be keeping an active note on here how many tickets .have. been bought.
Tickets Bought Thus Far: 114
There needs to be atleast 25 tickets bought before I will draw, however. So if that isn't met by the 1st, it will continue on until that point.
Update
100 tickets- We sold over 100 tickets! There will be a new prize slot added!
Winners
First- Ostasos 110
Second- Elenore 73
Third- Fern 29
Fourth- Grandpa 40
Fifth- Fern 24
Sixth- Rohan 99
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Magaisendo Bug??? |
Posted by: Rendar - 11-27-2014, 02:08 PM - Forum: Bug Reports
- Replies (1)
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So, recently in testing out Pure Power, I found out that Magaisendo's damage seems.... off, to say the least.
These are the variables used for testing.
RANGE = 1 < Right beside it >
WIL = 87
Magaisendo Rank = 5 ( 23 power )
Tome = N/A
Geomancy Rank = 5 ( 5 power )
Evocation Rank = 5 ( 10 power )
Enemy Resistance = 2
That's a grand total of what should be 125 power vs 2 Resistance. So, lets go to the testing ground and see what happens.
Konlei's turn.
Jammer takes 119 Earth damage.
The battle has ended.
Wait.. what? That doesn't seem right at all! Well surely its just a fluke and it would never... happen.. again.. Nope, no, it does. So that's 4 damage we're missing, and in the wrong way.
Well, let's try it again with a tome!
RANGE = 1 < Right beside it >
WIL = 89
Magaisendo Rank = 5 ( 23 power )
Tome = 21
Geomancy Rank = 5 ( 5 power )
Evocation Rank = 5 ( 10 power )
Enemy Resistance = 2
Well that should be 148 power versus 2 resistance.. so.. lets see what it does in the field.
--- ROUND 1 ---
Konlei's turn.
Konlei's turn.
Jammer takes 142 Earth damage.
The battle has ended.
Okay, what the hell. It's still 4 power under what it's actually doing.
Let's try fully geared up then!
RANGE = 1 < Right beside it >
WIL = 96
Magaisendo Rank = 5 ( 23 power )
Tome = 21
Geomancy Rank = 5 ( 5 power )
Evocation Rank = 5 ( 10 power )
Enemy Resistance = 2
Jammer takes 149 Earth damage.
Yep, its 4 damage under what it's supposed to be.
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Diagonal Strike |
Posted by: Ranylyn - 11-27-2014, 01:14 PM - Forum: Bug Reports
- Replies (1)
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RRRRR
RMMMR
RMCMR
RMMMR
RRRRR
R - Range
M - Melee
C - Character
The Ms to diagonals from the character still trigger all of the following effects:
- Evasive Strike
- Oracle melee range hit/evade bonuses
- Bow hit penalty
The bow hit penalty is nothing new, and I chalked it up to "Well, the sweeper is a thing." but upon realizing (Go figure, on my oracle) that dodging bandit guns at a diagonal were triggering Evasive Strike with no realistic way of actually striking back, I realized "Okay, this is kind of stupid. No way this is intentional.
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Weapon hunt |
Posted by: DioAliken - 11-27-2014, 01:04 PM - Forum: laplaceNET
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Sender:Leo@I-net.grm
Hello!
I am currently on the hunt for a weapon with rebelling enchantment. I do not care what it is on I am after the enchantment after all. If you find one please message me back and I will arrange where we can meet up or message me back with were to meet you whatever works.
Request:
Weapon with rebelling enchantment.
Reward:
Muri also I have almost all other enchantment on me or in storage, as such happy to give one in exchange.
Thanks for your help.
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Ranylyn's reasoning: BW Tweak. |
Posted by: Ranylyn - 11-27-2014, 12:39 PM - Forum: Balance Fu
- Replies (31)
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I get it. Experimental system. Rushed. Prone to change.
My suggestion is simply a logical tweak that might save a lot of sifting through, and it pains me to say this, "butthurt complaints." An idea for how to -easily- adjust the system.
Thoughts on BW: Not an inherently bad idea, and probably meant to balance the Bodyguard armor, which was apparently being maliciously exploited in PVP. In general, meant to limit heavier weapons and armor to heavier classes. Good idea in theory.
Current issue: BW = Str. Str doesn't have particularly high gains overall. 30% str is common enough (Kensei, BK, VA) with 40% as the highest (Arbalest.) As such, it is very unlikely that most str based classes will pass a base str of 45. Even a simple Half Plate (one of the lighter "passable" heavy armors) weighs closer to 30, and an axe pushes you over the limit, for terrible hit penalties. A bodyguard alone almost means taking hit penalties UNARMED.
Tweak suggetion: Naturally, some classes are "heavier" by default: Arbalest and BK (Very arguably ghost because of axe skills.) These are the heavy armor classes that use axes. And heavy bows, in the Arbalest's case. As such, if one of these is your base class, you should recieve a passive modifier to BW that does not cost SP. Str x 2 instead of Str should be sufficient to allow them (The classes literally intended, according to the game, to have the heavy armor and weapons) to fight efficiently with their heavier gear without giving a free pass to "lighter" classes to go all heavy.
Reason for tweak suggestion: The modifier is that high because Arbalests literally need to stack weight; the heavy bow for bonus power, the heavy ubweapon for cannon skills, and of course, heavy armor to endure as they do so; the unlock requirements involve heavy armor, after all! As well, BKs are in a similar boat; Armor + axe alone already goes over what most BKs can carry. No one else really needs such heavy gear.
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Ranylyn's kneejerk reaction to Evoker FP Tweaks. |
Posted by: Ranylyn - 11-27-2014, 11:50 AM - Forum: Balance Fu
- Replies (5)
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Okay. I get it. The intent is to go "Level up your damn spells instead of leaving them at 1 for lower FP costs."
Here's the major issue, though. Who lacks the SP to sink into it? Lower levels. You know, the ones who have the pathetically poor FP pool by comparison?
I think the absolute highest FP I have on a low level character is 197 FP on a level 24 Wyverntouched Evoker with nearly perfect will growths, Exceptional will, and various FP bonuses from gear. Remove all those bonuses and suddenly 3 spells has it completely drained.
"Oh, Arcane Tattoo!" Sure, that should always be the first point you spend on Evoker anyways. But when the choice comes down to a 40 FP Magaisendo vs a 45 FP Isenshi, where would you rather apply that percentage based FP cost reduction?
Long story short, this guarantees that spells ideal for levelling... can't be used without sinking many levels into them first. Which is counterproductive.
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