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  How To Not Hurt A Ghost's Feelings
Posted by: Sawrock - 02-24-2023, 02:44 AM - Forum: Suggestions - Replies (4)

Make Spiritual Sensitivity also trigger when you look at someone's profile. This has two purposes:

-You don't have to fight someone to recognize they're possessed.
-If you join a battle that's in-progress, you won't lose your opportunity to recognize they're possessed.

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  Performan't
Posted by: caliaca - 02-24-2023, 01:45 AM - Forum: Balance Fu - Replies (10)

After the release of Dark Bard and Dancer being in the state it is, I think it's quite highlighted that Performer is weaker than the both of them. It can't really do it's job of using buff skills and supporting teammates due to the nature of bonus stats getting DR'd so hard and for it's bonus effects being sub par compared to other classes.

I'm going to propose some changes that make this class able to do it's job better while attempting to not overbuff it. There is a high likelihood the combination of all of these might be too strong but I'm simply proposing some changes that might bring it more in line with other classes.





We'll start with it's healing ability. Currently, Performer has the WORST healing by far of any of the bard promotions. Each of the other two classes get an additional healing spell that Performer doesn't get. Dancer gets Rest Beat and Idol Step, and Dark Bard gets second set. Idol Step has a 7 turn cooldown, Second Set has a 6 turn Cooldown,  and Cantus also has a six turn cooldown.

We're going to compare to curate here. At the moment, curate can also buff and it's healing spell, Graft, nearly always heals more than the base of just 125 from cantus and can also be made AoE. It also already has a lower CD at 4 turns pre pacifist boon.  Due to Cantus having no scaling except bard auras, which are unpleasant to use right now due to how buff stats work outside Dawr, it will nearly always heal much lower than graft on a longer cooldown.

This is somewhat remedied due to the Cantus removing four debuffs when it's healed, but currently Performer gives no ability to heal more than base bard...

Except for a single passive called Music Heals that gives 5 hp regen. This is not really significant in any way to make up for it's lack of healing ability.

Instead of it giving 5 hp regen, I instead propose that it gives 15 HP to every member affected by a base Bard Song only and reduce Cantus's CD by 2 (this part may be too much. 1 or 0 is also probably fine).

This lets you heal 60 in a full aoe per song and gives you a reason to actually stack the extra songs for your Cantus heal since often times the only real stats that do things are Dawr.  It's not a massive amount in 1v1s, especially since you'll be spending 3M for 15 heal and mediocre stats, but can add up in team fights were the stats might actually be somewhat useful.



Exceptional Enthusiam doesn't stand up to other buff spells of the same type. 


For those who aren't aware or just don't wanna look up the thing, Enthusiasm gives up to 8 WIL and GUI at max rank. These stats are okay and good for people with luminary, but the real meat and potatoes we're focusing on is the extra bonus.

At base max rank, Anthem does 50% of your sound attack up to 3 times. Compare this to Brine Blade, with does 60% of your water attack for **eight turns** so long as you're willing to do a very small investment into talents. 

If this just lasted the 3 turns fully or even 4 it'd be fine in my opinion.






Dawr and Cantus extra effects are fine.

Warmonger's Drums are also fine and is one of the key reasons to grab the class right now. If it gave more SWA that'd be dope but definitley overpowered. 





Amplified Aria gives 15 evade at max rank for 2 attacks or 3 rounds. It gives 8 SKI and CEl at max. I'd frankly just make it 3 rounds period - but only for the caster, how it is for others is fine. It doesn't really compare well to other evasion buffs like southern wind or distortion or fortune wind and if you're playing evade, this CEL is absolutely going to be demolished by DRs and end up being 2 or 3 at max. 




Samba of Strength's SWA is really mediocre. 1/3/5/7/9 would be small but helpful instead of 1-5.  Striking Samba could probably just be X rounds instead of only 2 attacks as well since it's a low amount. 



Bewitching Medley scales off your scaled GUI for convert chance. Performers have absolutely no reason to build GUI outside of Snake Dancer's medley and frankly it's hard to fit it into a build when you have to build for weapon SWA, LCK and SAN for your passives to make your dancers last longer. Make this SAN instead and it'd make performer's build overlay less crippling and give you an actual shot to convert high level mobs instead of having negative chance.


Let Performer use its coolest skill in La Finita. Confusing enemies in high end content is already incredibly difficult.





Anyways yea. That's pretty much it.

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  Sound wave
Posted by: firehawk11 - 02-23-2023, 06:20 PM - Forum: Balance Fu - Replies (10)

As often as I have used Sound Wave from Bard, it does not seem powerful enough to warrant the 1 Turn CD it has. What would be so bad about double using Sound Wave in a turn? Even if most enemies don't actually resist Sound Damage. I must be missing some secret use of this currently however since I am not, it be nice to double cast it in a turn.

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  Forceful Exorcist
Posted by: JamOfBoy - 02-23-2023, 02:22 PM - Forum: Suggestions - Replies (28)

New Trait for Reaper and Apertaurus.


Upon reducing a character's HP to zero (except in spars), you forcefully exorcise all spirits currently possessing them, ignoring any effects from items, traits, or skills that would prevent this.

Give our bone-horned friends some love, I beg you.


Edit:
For clarity, since there seems to be some confusion:
This does not alter HOW spirits are lost. Having your HP reduced to 0 outside of a spar by ANY MEANS will cause you to lose spirits. This trait simply serves as a guarantee that your target/victim will lose spirits if they have any form of spirit-loss mitigation, such as a Frosted Dog Collar, the Amalgama Trait, or the newly introduced all-race Trait.

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  NPC Turn Flash
Posted by: renowner - 02-22-2023, 11:39 PM - Forum: Bug Reports - Replies (2)

Normally if you're tabbed out of the game and your turn begins, the game will begin flashing to draw your attention to it. Additionally, a sound plays when your turn begins too. However, it seems that for Youkai and likely all other NPC characters this isn't the case.

There is no start of turn sound, and no window flashing when they begin their turns.

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  Rogue and Toggles
Posted by: Yashatari - 02-22-2023, 06:44 PM - Forum: Suggestions - Replies (3)

Incognito and Twin Dance, Make them toggles, Please.

Examples include, Sometimes enemies ignore you cause incognito and range, toggling it off you can get them to focus you again, instead of ignoring you towards an ally whos on deaths door. Niche situations, But there are times when i wish i could be bait for a minute. Although i can also see this being abusable, By toggling it on and off to get an enemy to constantly switch priority targets. Though if there was a fix for that potential issue....

As for Twin dance, This one is more straightfoward. If i have a fire weapon and an ice weapon equiped, But the enemy absorbs fire, Being able to toggle Twin dance, I can prevent them from absorbing the fire damage, and vice versa for ice. Another niche situation, But i feel it would be useful.

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  Priest - Devocation
Posted by: Snake - 02-22-2023, 05:15 PM - Forum: Balance Fu - Replies (6)

The skill is worthless to pick because of a certain Talent. It should have a bonus effect of some sort that discourages enemies from attacking you during it. So here's an idea:

"While under an Invocation status (or only Mercalan Invocations), you will receive -25% damage taken and there is a chance the enemy will be smitten by Divine Lightning (The one from Pray) upon attacking you."

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  Class Points Trait : An outdated system ?
Posted by: Ray2064 - 02-22-2023, 04:33 PM - Forum: Balance Fu - Replies (11)

In a current era where stats are for the most part sread so thin, I don't believe invested stats being mandatory to obtain traits such as Daily Prayer or Bad Egg is fair. Builds who in the first place would've been fine investing in the stat eat good, while the rest is basically stripped of a class point unless they bother to invest in the stat, which sometimes outright cannot be afforded.

Class points and Stat points both being the few remaining resources that feel 'tight' as it is, so the trade-off of going out of your way for an extra point is usually not worth the cost.

Not every MA will be investing in CEL (examples like tankier variants of Monk or Boxer) , not every rogue will have some GUI  (VAs who mostly want the class for Impure memes, or STs that don't particularly benefit from the stat at all) , an Aquamancer won't always bother to build FAI, and I'm sure there are many, many other examples that could be pointed out here.


Could those traits just be available with enough levels of the class instead ? LV 20-30 sounds like a good idea to me. Or require the actual stat rather than the base one.

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  Rogue - Rough Tumble
Posted by: Snake - 02-22-2023, 04:21 PM - Forum: Balance Fu - Replies (14)

This is a quick repositioning tool, but it's also not very fun to use and I believe it could have a Trickery effect on it too.

Trickery: A chance to make you go Airborne and gain +20 Evade for 1 Attack, 3 Rounds.

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  [2.70f] Woe, slot loss be upon ye
Posted by: Shadbase - 02-22-2023, 11:49 AM - Forum: Bug Reports - Replies (1)

If you name an outfit on a Personal Wardrobe nothing (so like only spaces), those slots will become unselectable and lost forever.
This also happens if you accidentally name an outfit the same thing as another.

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