Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,763
» Forum posts: 58,584
Full Statistics
|
Online Users |
There are currently 113 online users. » 1 Member(s) | 108 Guest(s) Applebot, Bing, Google, Yandex, Lolzytripd
|
|
|
Buckler |
Posted by: Autumn - 03-07-2023, 12:07 AM - Forum: Balance Fu
- Replies (16)
|
 |
a low level item meant for budding adventurers, anyone can get them so they should still not be worth running just on their own, but there should be a plus version that enables someone to at least consider them for their build, I want to say lets make it a shield that isn't actually a shield, it sounds weird but I think it could play out to be a pretty unique shield option that enables Martial Artists more than knights.
Quote:Buckler
Shield classification -> Offhand classification
Grants Skill: Guard
Buckler Plus
Glove/Offhand
Increases parry rate for parry skills by 15%
Grants Skill: Guard
I think this to be fair.
|
|
|
Skull Shield |
Posted by: Entropy - 03-06-2023, 10:30 PM - Forum: Balance Fu
- Replies (7)
|
 |
The shield slot isn't particularly competitive, and it's not even because of a best-in-slot option so much as it is that most shields don't really do anything.
With Skull Shield's recent introduction to Korvara, it got shot in the leg on the way in, with it's main gimmick being locked only to a 3m guard or higher. I would assume this is to discourage getting large benefits from something as accessible as a 1m guard, in the same vein as the Mirrored enchant being nerfed similarly in the past.
However, this nerf has made this shield, which was already not particularily commonly used, effectively null compared to just slapping on a 30% dark res shield that gives +3 defense to boot.
My proposal would be for the Skull Shield to also give the wearer the skill Riposte itself, letting it be used by more than just duelists, who rarely want to use a shield in the first place. (Edit for clarification: I would propose the caveat be that Riposte would also only activate on a 3m or higher guard.)
|
|
|
Cypelle in Exchange for Legend Inks |
Posted by: Balor - 03-03-2023, 11:36 PM - Forum: Suggestions
- Replies (8)
|
 |
Are you Dev?
Do you like resource sinks?
Are you tired of the cypelle burning a hole in your pocket?
Well do I have a suggestion for you SL2 Community, Staff, Mods and Affiliates!
_________
Give us a new way to purchase Legend Inks without legend extending in Korvara! As we all know the grind can at times be the least engaging part of the SL2 experience, most of all when you need to contrive an injury, amnesia or stubbed toe to justify your DOOMSLAYER-esque build being reset to level 1!
Well rather than grind EXP, let's grind cypelle.
500 cypelle in exchange for a Legend Ink would feel "Fair" in terms of time investment! Though I would accept other suggestions and compromises, but I personally feel this would be a nice way to spend cypelle in a meaningful way.
|
|
|
[v2.70f] Roaring Rose + shells |
Posted by: SolAndLuna - 03-03-2023, 07:41 PM - Forum: Bug Reports
- Replies (2)
|
 |
The Roaring Rose does function the same as a gun in almost every regard - it lets you use gun skills, it increases range based on the Volley talent, so on... with one key exception - for whatever reason, the shells simply do not apply to it under any circumstances.
I tried attacking normally, using it as a sub-weapon, using spear skills, using gun skills, using Reaping Petals... None of them allow shells to apply.
|
|
|
where's the Miracle? |
Posted by: firehawk11 - 03-03-2023, 03:40 PM - Forum: Balance Fu
- Replies (7)
|
 |
So we all know the glorious 6 HP restoring Staff of Miracles. What is it support to be used for and why is the Staff of Mending several times better? (Yes it's 5 FP for 6 HP vs 20 FP for a lot more). Can the staff be used to trigger that one Priest talent if you do not use magic or staffs to heal with? Or perhaps a new effected added on?
|
|
|
Impure Elements (VA Skill) |
Posted by: firehawk11 - 03-03-2023, 03:27 PM - Forum: Balance Fu
- Replies (4)
|
 |
Is there any chance we could get a chance to Impure Elements that gives you the effect of it on any element you are hit by? Since you are taking 1/2 Void Energy as damage, in a high level fight this could actually be quite costly. This also would allow more classes an oppertuinity to use Impure Elements.
|
|
|
Download Ram Here |
Posted by: Ray2064 - 03-03-2023, 01:51 PM - Forum: Balance Fu
- Replies (3)
|
 |
Right now, the Ram skill provided by the Goat Lord's Helm is...Not too good. It's basically just a better Kick, which in itself is outclassed by a lot of stuff as a repositioning tool, be it skills as simple as Repel or just plain old Bash. Making the accessory somewhat just outclassed by the Snake-Fanged Helmet.
Now, I'm not saying the skill the item provides should be godly, far from that, but I'd like for it to have some actual **use** rather than just having it be a higher damage kick.
My suggestion would be to give it a sort of Charging Strike.
Not exactly a Charging Strike effect per say since I don't really have in mind for it to require to use Movement, but :
If Charge is used before Ram, the user will dash in a straight line equal to Movement , which'll stop at the foe, uses the Ram skill and knockbacks them ignoring immunity equal to a number of tiles equal to Crossed Tiles(/2 maybe ?) and with Crossed Tiles*4 bonus damage.
( It could also KD if enough tiles have been crossed, but that might be way too strong ?)
(For clarification, by crossed tiles, I mean the number of tiles the user'll go through before the dash before meeting the opponent. Eg, if the opponent's 7 tiles away in a straight line and I can reach them using the Charged Ram, the numbers of crossed tiles will be 7)
I'm not too sure about this one since it basically requires Base Soldier to make the item better, but it's an idea I'm somewhat proud of.
Though this could also simply be applied if wearing Goat Lord Hooves too without needing to use Charge beforehand, since those are useless outside of greedily hoarding a singular talent point. That, and it hardly makes sense two pieces of gear named after the Goat Loard aren't part of a same Set.
|
|
|
|