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  Inflated conversion EXP [pretty old ]
Posted by: Lolzytripd - 08-15-2022, 11:28 AM - Forum: Bug Reports - Replies (1)

So the Snakemen mobs and the ooze dweller from the swamp update when calmed and converted give experience scaled to character level instead of their own level unlike every other mob in the game. This bug is probably old as the swamp.

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  Taxation... with representation
Posted by: Rendar - 08-13-2022, 10:19 PM - Forum: Suggestions - Replies (5)

Holy HECK. A taxation thread.

So, let's talk.

SL2 has taxes. Korvara has player-run citystates.

My idea was that we could make taxes gained in the city-states relevant territory be deposited to a coffer fund.

Buy 5000 gold worth of gear in Telegrad and pay 500 in taxes? That goes to the great nation of Telegrad! These gold taxes can then be spent on things. Like paying city officials a salary every irl day, or be able to be built up and spent by the leader for various bonuses.

Maybe enhanced LEARNIN is done, so all people in the citystate guild gains +10% EXP, because they're learning! Or they're paying back to the people, giving all citizens a 5% gold increase from murai.

This could either be done, explicitly, on a crafting/NPC level-- so if you make potions in Telegrad, you pay some part of the crafting tax to the city. Or it can be done explicitly by the guild that you are in.

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  Oribark is Real?
Posted by: noblekame - 08-13-2022, 07:05 PM - Forum: Bug Reports - Replies (2)

[Image: unknown.png]

BEHOLD the use of a material change kit upon a wooden Hand/Armor/Boot/Accessory Item with the use of Oribark! See that it gives absolutely no effects!

I am unsure if this is an oversight and if any other wooden items like this were missed with the introduction of Non-weapon wood items.

(Edit): Fixed image- hopefully.

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  Hsdw changes
Posted by: Lolzytripd - 08-12-2022, 05:17 AM - Forum: Balance Fu - Replies (13)

Remove it from evoker, move it to the invocation talent tree, status becomes: reduces invocation momentum cost by subrank,

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  Divine judgement is just winters bite
Posted by: Lolzytripd - 08-12-2022, 05:13 AM - Forum: Suggestions - Replies (5)

As such, it should probably be changed to 3m instead of a long invoke.....


Alternately give it big single target damage like absolute zero

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  [v2.62c] Mind Sync does not re-sync after combat
Posted by: Snake - 08-11-2022, 05:47 PM - Forum: Bug Reports - Replies (2)

[Image: unknown.png]

Some Youkai have passives which grant bonus statuses to the Summoner, thanks to Mind Sync.

But if you end combat with said Youkai summoned you will no longer receive those bonuses until you get into another fight, which may lead to misleading on what is being calculated on the Character Stats.

And at worse, this:
[Image: unknown.png]

Now imagine losing one skill slot every single fight due to a passive which influences Skill Slots such as Sazae-Oni's Painful Accuracy.

Steps to reproduce:
- Have Mind Sync.
- Have Sazae-Oni, and receive +2 SKI.
- Have 18 SKI at most.
- Total of 20 SKI.

- Summon Sazae-Oni.
- Win the battle.
- Your SKI will be now missing forever, you will be lacking one Skill Slot until you fight again, but never have Sazae-Oni summoned this time.

Possible Solutions ™:

- Make some of those passives not grant stats but raw statistics, such as Painful Accuracy granting +5 Hit instead of +2 SKI. Or Night Shade granting +2% Damage Reduction instead of +2 DEF/RES.

If you're feeling daring, my personal ideas for stat-to-raw conversion could be something like this:
STR = Scaled Weapon ATK
WIL = FP regen.
CEL = Evade.
DEF/RES = Armor/Magic Armor (or additional DR%)
VIT = HP regen.
FAI = Critical Evade.
LUC = Critical.
GUI = Critical Damage.
SAN = Status Resistance.
APT = does this even exist as bonus?
or
- Make the game update your Mind Sync's bonuses before the fight is over, exactly as your Youkai is removed from combat, and before the game scans after your Skill Slots vs SKI/WIL/GUI/Talent bonuses.
or
- Make Mind Sync only apply during battle, so it doesn't botch your Char Stats outside of it.

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  [v2.62c] Dripping Dimension's tile placement
Posted by: Snake - 08-11-2022, 05:38 PM - Forum: Bug Reports - Replies (2)

[Image: unknown.png]

[Image: unknown.png]

Likely an oversight, but Dripping Dimension seems to also add the tile directly under you to its effects, so cases where it spawns Dark Water just serve to zero your FAI and make you unable to summon Youkai that are too far in the bottom of the list.

Possible solutions to this are either:

- Not make it spawn on the tile under. (Which would pretty much fix any future compatibility issues if new tiles are added/adjusted)
- Change the tile type from Dark Water to Flooded Water instead. (Bandaid)

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  v2.62c [QUERY] Mared Matil doesn't heal Amalgamas for its full value
Posted by: Fern - 08-11-2022, 06:07 AM - Forum: Bug Reports - Replies (3)

[Image: unknown.png]
The Mared Matil skill says it heals you for character LV*2 HP, but when you use it, you heal for less HP than described because of the Homunculi 15% healing reduction. Below is an example of it being used at LV60 on an Amalgama.
[Image: unknown.png]
 
I'm not entirely certain if this is a bug or not, since on the one hand the racial seems to be functioning """"properly"""" in this case, but skills such as Life Drain still fully hear Vampires despite their race's healing reduction, so it's inconsistent in that regard.
 
So I'm mentioning it in case. Is this intended?
Note: I've not been able to test the other Amalgama healing skills (Mared Reversi and Mared Litam) but they might behave the same way.

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  2.62c Limbo-hohoho
Posted by: Shujin - 08-10-2022, 05:51 PM - Forum: Bug Reports - Replies (2)

Limbo works awkwardly

It often triggers more than once on a single projetile, at something like slithering snake it triggers like 9 times I assume either till you are hit or only if all limbos are succesfully you dodged.


What I think is happening is that Limbo has a 1 tile range so it tries to Limbo when the projectile is infront/side of you without it actually attempting to damage.
So I sometimes have this awkward moment where Limbo pops up and I still get hit.

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  [Korvara] Aeternalis Flamma Faith
Posted by: Skullcatrons - 08-10-2022, 04:08 PM - Forum: Factions - No Replies

        [Image: bShJgZd.png]
"Every life we've lived, every trial we've completed, reminds us to truly enjoy Life."
- Anonymous Priest of the Faith

Approved Document link below:
CLICK ME
(If you plans to make your character believes this religion, make your own copy of the document for prosperity's sake.)

Summarized from the document:

The Flammians held common core belief; There was once an entity called the Eternity.
It's loneliness too overbearing, the Eternity decided to sacrifice itself to give
Creation to Life. 

It sacrifices it's own body to become the Realm that we know as Korvara, and the
People that populates the Realm. 

And then granted the People a very special gift;
It's own soul. In which became an eternal ember within all men, and women.

And that they should live a life without regret, to make the best of theirs, before facing the ..

Cycle of Reincarnation.

And thus, the Eternal Soul burns ever on, never extinguishing.. 

Never fading..
With burning ambition to commit great deeds;
To become gods.

Until the First Necromancer breathed the wicked spell, and 
conjured the destruction upon the Realm, known to be as

The Empty.
Of which comes to be harbinger of doom, of tragedy, of despair;
To consume the Eternal Ember.

And to those that shall combat it's evil;
So the story begins.

Questions and Answers:

Q1. What is this faith exactly inspired from?
A. Buddhism makes up almost of the inspiration, you may notice other angles,
but the Buddhism faith tend to make most of it with the cycle of reincarnation, and reaching Nirvana (Godhoods)

Q2. Should I read the 18-page document?
A. You should. It explains much of the faith, and is pretty much open and accessible to everyone to read. I strongly encourages you make a copy if you plays on making a follower, priest, or so of this Faith.

Q3. Is it required for me to join the Faith guild (If there is one) to be member of the Faith?
A. No. Do you have to become a Priest, to call yourself a Christian? No. For Priests, You don't have to join it, but if you plans on getting any higher than Priest, you might wanna consider.

Q4. I noticed there's no real rules, or guidelines? Why is that?
A. Because things evolve, and change. And every ruling may change with every different set of Priests, Exarchs, Patriarch/Matriarch etcetera. It would be helpful to keep it open-ended, and allow others to take it for a spin.

Q5. Take it for a spin?
A. Effectively, if you want to make your own sects, or your character ended up being leader, and having their own concept of rules.

Q6. Where would I find this religion being practiced at?
A. In scattered communities around Telegrad/Meiaquar lands. You would not find any in Geladyne, nor Duyuei for reasons. I think you can name several reasons why they wouldn't be there. But it is up to the player themselves. 

Q7. Does that mean you're going to make another Monastery (again?)
A. Yes. 

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