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[2.70f] DOOR STUCK |
Posted by: Shadbase - 03-01-2023, 08:42 AM - Forum: Bug Reports
- Replies (2)
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The Korvara Jammer Caverns in Geladyne do not have an "edge" of the map in their battle maps, meaning you are unable to flee a battle at all, and must just eat a death (and the item/murai loss that come with it) just to leave if you get in over your head.
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Workhorse - Miner |
Posted by: noblekame - 02-28-2023, 11:29 PM - Forum: Suggestions
- Replies (5)
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So currently Workhorse requires you to have SR 5 in any of the following: Trenchman (Digging), Fieldworker (Hoeing), or Lumberjack (Tree cutting)
However, Miner (Stone cutting) is not a workhorse option.
I propose miner should become one of the talent options required to be eligible for Workhorse. Because Mining is basically Chopping trees, except for stone.
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Basic Loottable update |
Posted by: firehawk11 - 02-26-2023, 07:04 PM - Forum: Suggestions
- No Replies
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Okay with Korvara being out for a while. Can we get a change to how the loottable of the game is? Can we get some basic Korvara items leaking over to chests and Spatial Cores for the Great Six? The Special Strikes could easily just be removed for their Great Six counterparts, simple as that.
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Pale Lauder Spawning Behavior Suggestion |
Posted by: damycles - 02-25-2023, 09:14 PM - Forum: Suggestions
- Replies (4)
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Wouldn't it be funny if all destructible battlefield objects including things like the gems from that one boss have a non-zero chance of spawning a Pale Lauder? Wouldn't that be funny dev? Wouldn't it? Wouldn't it be funny to watch people panic every time they destroy something? I think it would be. Imagine, a Pale Lauder could be anywhere. Anywhere at all. Doesn't matter if it's living or not. Maybe they can lay dormant until disturbed. Wouldn't that be reaaaaaaaaaaaaaaally funny dev?
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Ability to put a Style Seed on your weapon to replace your attack animation effect |
Posted by: Fern - 02-24-2023, 10:13 PM - Forum: Suggestions
- Replies (18)
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It would be very cool to be able to put Style Seeds into your weapon regardless of type and have it change your normal attack's animation (or the on hit animation in general, whichever would be better.)
Let me Sidecut a line up and have a bunch of Overload animations follow behind. I am the storm that is approaching.
Let me Crash Potion with a wind weapon and have a bunch of Vyd animations spawn on the people I hit.
Let me Akimbo with Yin and Yang, and have the Steel Aura animation appear on hit followed by the Shine Ray animation.
Let me have chains appear when I use Pulling Shot on somebody.
ETC.
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Herbs |
Posted by: Senna - 02-24-2023, 12:48 PM - Forum: Suggestions
- Replies (2)
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Two in one suggestion:
Would be really nice to have Mandrake harvestable. As it is at the moment, the only way to obtain them is via a chest or killing mobs in Lake Halard with that low drop chance.
Second suggestion: Herbs become farmable. Herbs seeds and so on, allowing players to farm and sell them to others.
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