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[v3.02b] Eat Moss

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  [2.70f] DOOR STUCK
Posted by: Shadbase - 03-01-2023, 08:42 AM - Forum: Bug Reports - Replies (2)

The Korvara Jammer Caverns in Geladyne do not have an "edge" of the map in their battle maps, meaning you are unable to flee a battle at all, and must just eat a death (and the item/murai loss that come with it) just to leave if you get in over your head.

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  Shiny Sword
Posted by: firehawk11 - 03-01-2023, 05:32 AM - Forum: Suggestions - Replies (2)

Let it be used as a Spell-edge weapon for exclusively Mercalan Spells.

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  Workhorse - Miner
Posted by: noblekame - 02-28-2023, 11:29 PM - Forum: Suggestions - Replies (5)

So currently Workhorse requires you to have SR 5 in any of the following: Trenchman (Digging), Fieldworker (Hoeing), or Lumberjack (Tree cutting)

However, Miner (Stone cutting) is not a workhorse option.

I propose miner should become one of the talent options required to be eligible for Workhorse. Because Mining is basically Chopping trees, except for stone.

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  Basic Loottable update
Posted by: firehawk11 - 02-26-2023, 07:04 PM - Forum: Suggestions - No Replies

Okay with Korvara being out for a while. Can we get a change to how the loottable of the game is? Can we get some basic Korvara items leaking over to chests and Spatial Cores for the Great Six? The Special Strikes could easily just be removed for their Great Six counterparts, simple as that.

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  Pale Lauder Spawning Behavior Suggestion
Posted by: damycles - 02-25-2023, 09:14 PM - Forum: Suggestions - Replies (4)

Wouldn't it be funny if all destructible battlefield objects including things like the gems from that one boss have a non-zero chance of spawning a Pale Lauder? Wouldn't that be funny dev? Wouldn't it? Wouldn't it be funny to watch people panic every time they destroy something? I think it would be. Imagine, a Pale Lauder could be anywhere. Anywhere at all. Doesn't matter if it's living or not. Maybe they can lay dormant until disturbed. Wouldn't that be reaaaaaaaaaaaaaaally funny dev?

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  [2.70f] Gunfighter Boots not using offhand gun.
Posted by: Karidan - 02-25-2023, 03:44 AM - Forum: Bug Reports - Replies (1)

When I have the Gunfighter boots equipped with a sword on my mainhand and a gun in my offhand, using the kick skill instead treats the sword as a gun and deals a normal basic attack.

I unequipped both and re-equipped them and it still did the same thing.

[Image: image.png]

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  [v2.70f] Dragon Queen Boots
Posted by: Caboozles - 02-24-2023, 11:38 PM - Forum: Bug Reports - Replies (1)

Dragon Queen boots do not currently modify will at all.

Relogging, unequipping/equipping, etc. 
Doesn't seem to correct.

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  Ability to put a Style Seed on your weapon to replace your attack animation effect
Posted by: Fern - 02-24-2023, 10:13 PM - Forum: Suggestions - Replies (18)

It would be very cool to be able to put Style Seeds into your weapon regardless of type and have it change your normal attack's animation (or the on hit animation in general, whichever would be better.)

Let me Sidecut a line up and have a bunch of Overload animations follow behind. I am the storm that is approaching.

Let me Crash Potion with a wind weapon and have a bunch of Vyd animations spawn on the people I hit.
 
Let me Akimbo with Yin and Yang, and have the Steel Aura animation appear on hit followed by the Shine Ray animation.
 
Let me have chains appear when I use Pulling Shot on somebody.

ETC.

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  ACK! Medis
Posted by: Autumn - 02-24-2023, 05:18 PM - Forum: Balance Fu - Replies (15)

I think its universally agreed upon that this torso's effect is a little on the strong side currently, and I do not think it too healthy for the game state as low power weapons already do actually kinda suffer already in most regards, since Scaled Weapon Attack usually scales a lot higher than critical damage, people tend to aim towards high power weapons by default instead of the critical damage weapons, which now have been squandered a bit further.

[Image: QNHDAmV.png]

I think that this armor effect can be changed in a way that still fulfills it's strong tank fantasy without having to appeal to most of everyone who likes having 7 base Armor/Magic armor and 25 additional HP and FP. The armor itself has some really strong base stats, so I'd like to see the effect changed slightly.

I think that it should befit the actual tanks of the game, the builds that for-go offense and run Sword and Board, the effect should be active when the user is using a Shield at the very least. That way you're at least seeing people using this sacrifice some of their offense for the incredible defensive effect.

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  Herbs
Posted by: Senna - 02-24-2023, 12:48 PM - Forum: Suggestions - Replies (2)

Two in one suggestion:

Would be really nice to have Mandrake harvestable. As it is at the moment, the only way to obtain them is via a chest or killing mobs in Lake Halard with that low drop chance.

Second suggestion: Herbs become farmable. Herbs seeds and so on, allowing players to farm and sell them to others.

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