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Latest Threads |
[2.96d] Damage Amps and K...
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4 minutes ago
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[v2.96d] Unable to Act
Forum: Bug Reports
Last Post: Dezark
Today, 03:29 AM
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Mechanation Racial Parts
Forum: Submissions
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Yesterday, 05:53 AM
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Windswept Gi
Forum: Balance Fu
Last Post: Poruku
Yesterday, 03:06 AM
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» Views: 533
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City of Heroes
Forum: Fruity Rumpus General
Last Post: Sawrock
03-09-2025, 07:54 PM
» Replies: 21
» Views: 2,930
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[Version 2.96d] Firthrowe...
Forum: Bug Reports
Last Post: AkaInuHime
03-09-2025, 07:54 PM
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[v.2.94d] Aposemagican't
Forum: Bug Reports
Last Post: AkaInuHime
03-09-2025, 08:01 AM
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(Farming) Minerals
Forum: Quality-of-Life (QoL)
Last Post: Poruku
03-09-2025, 01:10 AM
» Replies: 1
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Animals when
Forum: Suggestions
Last Post: Raigen.Convict
03-07-2025, 05:36 PM
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It's Always 48 Scaled APT
Forum: General Discussion
Last Post: Raigen.Convict
03-07-2025, 05:31 PM
» Replies: 6
» Views: 295
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Youkai Bonus Stats? |
Posted by: renowner - 08-19-2022, 05:14 AM - Forum: Bug Reports
- Replies (3)
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Youkai Bonus stats cap at +20 like the global cap used to be. The bonus stat cap was since removed for player characters, so i'm not sure if this is intended or simply an oversight. It generally only really matters for Youkai like Byakko and Snow crow, who can give themselves +14 strength and Defense respectively with their skills. But does make those youkai effectively not want to really use their buff skills on themselves.
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Sweetleaf Buff |
Posted by: Shujin - 08-18-2022, 10:20 PM - Forum: Balance Fu
- Replies (4)
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Sweetleaf is pretty outdated and its never used cause of how absolutely unreliable it is compared to other torso options.
I propose a buff to it in the form of.
Statusinfliction based chance to apply
and to compensate for the possibly being useless versus status resist a slight upgrade to is level to like 15 I guess. Not sure if 20 would be too much with diminishing returns, but probably..
Or other changes to make it overall a more welcome Enchant, thats not only used for memes.
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Penultimate Bling Change |
Posted by: Dystopia - 08-18-2022, 04:00 AM - Forum: Quality-of-Life (QoL)
- No Replies
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Can the Penultimate Bling be updated to be like the Rainbow Note or Rainbow Rose item so it doesn't have to be equipped to use?
It made sense when it was first added but since then we've gotten similar donation items that have aesthetic functions that don't take up an equipment slot.
Please let us sparkle obnoxiously while still having all our nice regalia'd items displayed!
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Tragic Cliff Fall [V2.62c] |
Posted by: WaifuApple - 08-18-2022, 12:01 AM - Forum: Bug Reports
- Replies (1)
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![[Image: Screenshot_2022-08-18_003655.png]](https://cdn.discordapp.com/attachments/980215521867886696/1009606893213335722/Screenshot_2022-08-18_003655.png)
Today, in a tragic accident, Duyuei lost a rabbit. Or, at least, probably would have if they weren't a rabbit and used to long drops and leaping back out.
That aside, if you get to the very edge of the edge of the one tile grass outcrop, and move in a diagonal direction from there, you will walk out into the chasm itself, taking a horrible, tragic fall into land that you simply cannot get back onto, from, without GM or eventmin aid.
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Boxer's Fighting Pace (and extras) |
Posted by: Snake - 08-17-2022, 01:12 PM - Forum: Balance Fu
- Replies (1)
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Since Rest Beat does something cool, Boxer also could make use of this dated skill being revamped a little I think. Why not make it be something like...
Quote:Fighting Pace
3 Ranks
A true Boxer brings the brawl to their own pace.
Grants bonus STR and CEL equal to Rank. Recover 1 + (Rank * Schwarz Sturm LV) HP and FP when you select End Turn with at least 3M, use Swaying with at least 5M, or lose/reset your Schwarz Sturm. (Recovery is doubled if Boxer both your main and sub-class).
Rank 1: +1 STR/CEL.
Rank 2: +2 STR/CEL.
Rank 3: +3 STR/CEL.
HP is just optional, but the FP recovery is a must in this scenario.
Also, Felhook had lost its Schwarz Sturm gimmick, so give it another to force enemies to be stuck in melee range with the Boxer in question, so:
Quote:Felhook
Additionally, inflicts Slow LV = Schwarz Sturm LV/2 on the target until your next round.
Also, Swaying costs all your Momentum but it has no bonus effects if you use too much Momentum, so:
Quote:Swaying
Additionally, if you used 6M+, damage taken in your line of sight that is not evaded becomes a Glancing Blow.
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Change your Destiny (Korvara Edition) |
Posted by: Poruku - 08-17-2022, 02:19 AM - Forum: Suggestions
- Replies (6)
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With the scarcity of Legend Ink in Korvara, I'd really like it if it was possible to change your destiny without spending one. I wouldn't even mind if it was a donor item like the fruit of fluidity.
It's just sad to know that if I wish to change my build as a destiny user, I'm locked behind a legend extension, while other builds are only locked behind a class swap, with maybe a fruit of fluidity and changes to gear
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Destiny should enable Main Class only |
Posted by: Snake - 08-16-2022, 01:54 PM - Forum: Balance Fu
- Replies (3)
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I think I made something about it before, but now with Indomitable becoming yet another Main Class only skill for Black Knights, there goes Destiny's cool beans gimmick of a knightly tactician, all because of that single adjustment.
So, can we end my agony and make it so:
Destiny
- If you are Destiny, all your classes are treated as if they are Main Class (for skill purposes only).
It's fair. It's balanced. A trade of versatility from Multi-classing, for focusing on what your classes have best to offer. At this rate this is just a matter of time now before this should be a must, if things keep being shoved into 'MC-only' without considering the bigger picture.
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Lantern Bearer Damage Falloff |
Posted by: PossumParty - 08-16-2022, 06:16 AM - Forum: Balance Fu
- Replies (4)
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Lantern Bearer is being discussed a lot since Korvara and likely a big facelift for it is on the horizon. In the meantime to breathe a little bit of life into it, I was hoping to propose a quick change to it. It's not popular likely due to it costing a high amount of SP (Warding Light for RES, Farlight for Spell Range, Bask in Light and Hard Light for Elemental Res, and Eternal Flame for its great passive - That's 23 Skill Points, all in innates and passives..), lacky of flashiness and damage, I think. It has good utility but that can be hampered by the Damage Falloff as well. A lot of classes have similar range and better damage options. Isendo with Galren is 100% SWA, 100% Earth ATK and 4 range as the basic mage class. Magaisendo from Evoker gets to be a 3 tile wide spell at 5 range long with 100% SWA, 120% Earth ATK. Let's continue.
LB has pretty big range as everyone knows, 6 range Golem for instance with the farlight passive. But if someone's standing at the edge of that range, 6 squares away from you, what are you hit with? A whopping -60% damage penalty! Ouch.. If your spell doesn't get evaded or glanced on where it may as well have done 0 damage, or Geisted. Then to add on to that, your spells have to go through an opponent's Magic Defense, their Magic Armor, then to boot elemental resist as well.. I'll show this off with a Prinny. For Reference, I have a 131 SWA tome with 48 Earth ATK and Rank 5 Golem, 100% SWA, 120% Earth ATK. A more dedicated person with 80 Earth ATK would get 39 more damage on the spell, nothing too crazy. But let's show the numbers for me.
![[Image: 7e9745f1200ca8863e43bd0909fcc35a.png]](https://i.gyazo.com/7e9745f1200ca8863e43bd0909fcc35a.png)
In melee range shown here. Pretty alright for an AoE spelll on a Prinny. Nothing crazy, have definitely seen a lot bigger, but it's an easy to use spell with long range so the lack of damage is fine.
![[Image: 65c415e091c6194de1c8132082216492.png]](https://i.gyazo.com/65c415e091c6194de1c8132082216492.png)
And then at max range away from the Prinny.. now throw Magic Armor, Magic Defense, and Elemental Resistance into the mix, or a glance. A bit too much with the damage falloff, isn't it?
For the solution, I would like the damage falloff to be removed entirely. I personally think that's reasonable in current SL2, but if deemed too much, then at least having the falloff changed to 5% per range instead of 10% wouldn't be bad. If anyone's got other thoughts or suggestions, please leave them below. Thank you for your time.
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