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  Invocations: 3m per rank
Posted by: Poruku - 10-19-2022, 05:36 PM - Forum: Balance Fu - Replies (8)

Instead of being

D: 9m
C: 15m
B+: don't even think about it

What if

D: 6m
C: 9m (current d ranks switched to this)
B: 12m
A: 15m
S: 18m

So on the casting turn, for instance with a B rank, you would simply need the remaining 6m to cast it. Yes this means KD can still shut it down drastically, but I was thinking that instead of being a full momentum cost you just needeed to use an amount of 3m actions, allowing you to put 3m into your invoke even if it isn't yet able to be cast. Would fix the overwhelming power of KD versus C rank invokes. A 6m (new D rank) invoke would just cost 3m initially then the remaining 3m to cast (or 4m if same turn).

This would mean dev can add invocations to the game that aren't just D rank or useless, allowing for a new element to tweak for balance. Meaning something like divine judgement or the weaker hexer invokes could be put on 6m, shine knights 12m, and new skills could get slapped with 6m invoke to make them more powerful while giving them the coolness and synergies of invoke. And with the QoL that makes kd not as punishing, longer invokes, like S rank, could even see the light of day!

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  Ravaging Requiem
Posted by: Poruku - 10-19-2022, 05:10 PM - Forum: Suggestions - Replies (2)

Performer skill
CD: 1 round

Song skill, deals 100%SWA + 80/90/100/110/120% sound atk damage.

<insert random extra mechanic like fear inflict chance or bonus damage based on amount of buffs>

(Why is this not in the game?)

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  The Final Shard
Posted by: Trexmaster - 10-19-2022, 02:19 AM - Forum: Suggestions - Replies (2)

It's been close to four months now since Korvara released.

Can we finally have a way to access the 45th Worxar Shard in Terra Flamma?

I understand it was meant to be locked behind a puzzle but unless the last shard is being purposefully kept from the players for some future update reason, it'd be nice if we either got the puzzle implemented soon-ish OR had some more simple way of accessing it and have the puzzle reward be something else when implemented fully.

Otherwise this is just a reminder we're all still stuck at 45/45/45/44 and we desire sweet release...........

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  [Korvara] A Shifter's Journal
Posted by: TorientalVortX - 10-18-2022, 11:12 PM - Forum: Adventure Log - Replies (4)

[Image: unknown.png]

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  Empty Pockets Buff
Posted by: Shujin - 10-18-2022, 08:58 PM - Forum: Balance Fu - Replies (4)

Empty pockets is a fairly simple thing.

It boost success chance for a steal, alas only after you evade which...Lets be honest. You will have plenty enough Cel on a dodge build to have 100% steal chance even without maxing steal itself out.

The item belt thing is...Extremly Situational, given the conditions and only 1 Turn length, but I guess it can be nice?

I would like to add something else however, that might also make it useful for other classes with Trickery effects:

+15% to trigger a Trickery effect once, after a dodge.

Simple enough change, Either alone or on top of the steal success chance which...I do not think anyone really cares about. Or I don't know, let you go into sneaking after a successful steal.

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  Sentry Mode (ft. Use More Gun!)
Posted by: Snake - 10-17-2022, 11:28 PM - Forum: Suggestions - Replies (6)

Could Turret gain a skill called 'Sentry Mode'.

Once it's activated, the Turret becomes Immobilized as a sub-status of Sentry Mode, and becomes unable to use Offensive Skills.

But...

- Turret's weapon, Chain Gun, gains a few additional bonuses.
>> Attack Range increases by 3.
>> Gun Rounds increases by 3.
>> Power increases by 25.
>> Accuracy increases by 25.
>> Critical increases by 25.
>> On Hit: Increases Momentum by 1.

Sentry Mode reduces the Turret's FP by 15% every round. Once the Turret's FP is reduced to, or below 0, the mode ends.

Taking Lightning or Water damage while Sentry Mode is active has a 100% - (LV) chance of stunning the Turret.

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  Arne (Geladynian R&D) - Research Results
Posted by: Rendar - 10-16-2022, 10:29 PM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - Maid-Chan
Character Name - Arne (Prodigal Corpal)
Request Type - In Universe Research Results

Request Details - Arne, as of current, is working on building a Salamandra for Geladyne. While the results of such may be in the far distance, they had a work that they have been putting effort in to for some time. Gathering multiple samples of Lifeblood (Lava) from Terra Flama to gather a wide array of data-- they have also enlisted the assistance of Corpal Gishin, a Wyverntouched. To gather venom samples from them, as well as blood.

Arne is a skilled alchemist, and while their handiwork with Homunculi creation is still in the early stages, they are more seeking to see if they can make an artificial brew of Wyvern's Blood that holds up to Salamandra creation.

tl;dr : investigating into sourcing Wyvern's Blood from synthesis involving the blood and venom of Wyverntouched.

Dunno how it'll turn out! I'll leave it to the admins!

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  [v2.65b] Fixn't
Posted by: Autumn - 10-14-2022, 11:03 PM - Forum: Bug Reports - Replies (2)

[Image: xtsIRff.png]

In the last update it was said that face icons would automatically fix themselves, this does not appear to always be the case, though for the most part the chat has been improved massively I have still noticed this a couple or few times.

I should stress that it is not that common, but I unfortunately do not have a way to replicate this as I cannot really possibly know what would cause it to happen other than perhaps a momentary internet hiccup due to being on wi-fi.

[Image: W3hhDNC.png]
[Image: yTyDm50.png]

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  Quick Rise (to your doom)
Posted by: PantherPrincess - 10-14-2022, 10:14 PM - Forum: Balance Fu - Replies (3)

Rogue's Quick Rise is incredibly underwhelming for a main class skill. This is simply due to the fact that you have to jump through a relatively large hoop of evading while knocked down to proc it, which is pretty slim to none considering being knocked down already lowers your evade by a specific percentage (not a flat number). In my experience trying to utilize it multiple times, the chances are you are not likely going to evade anything and continue to get beat on simply due to the state of hit and evade. It procs once in a blue moon and it's specific to how much hit your enemy has which is always going to be high in many scenarios. I'd like to suggest a change in how it works and maybe introduce a formula. Something like if attacked while knocked down your chances to proc glancing/evade are increased by guile or celerity/4 % chance through trickery and if done so you get up. Also open to suggestions!

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  Butter Churners
Posted by: Rendar - 10-14-2022, 04:44 PM - Forum: Bug Reports - Replies (4)

Butter Churners not only have 500 health, but are actually worthless.

So if someone decided to place a shitton, and you decide to go the more productive route of picking them up... they are unable to be destroyed.

Or sold.

They have to be re-placed back down to be destroyed.

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