Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 256 online users. » 4 Member(s) | 248 Guest(s) Baidu, Bing, Google, Yandex, Sawrock, Shujin, Slydria
|
|
|
Phase Python Bugs [2.67b] |
Posted by: renowner - 11-27-2022, 12:15 AM - Forum: Bug Reports
- Replies (1)
|
 |
A few bugs I've noticed with the Phase Python Youkai:
1: When Phase Python is defeated, the poison he's inflicted stops doing damage. The opponent will remain poisoned, it'll tick down every turn, but absolutely no damage is dealt.
2: Phase Python's hit rate seems to be. . .Showing incorrectly. I'm not sure if its not taking flanking into account or what. But his evoke skill shows a lower hit rate than his basic attack, and he managed a clean hit on a character that showed a -11% chance to hit against, with the evoke skill.
Steps to replicate: Summon a phase python.
Use the evoke skill.
Poison someone.
Get killed.
New round won't do poison damage.
|
|
|
New Donation Item! |
Posted by: firehawk11 - 11-26-2022, 02:03 AM - Forum: Suggestions
- Replies (1)
|
 |
A new Donation item the Asago Radio! It has only one purpose to play in-game tracks that only you can hear rather it be Sigrogana music or Korvara music.
|
|
|
Two-Handed Talent for Bows and Fists |
Posted by: Snake - 11-23-2022, 05:15 PM - Forum: Balance Fu
- Replies (1)
|
 |
The title says enough. Due to 'Two-Handed' only affecting Axe, Sword and Spear, it allows people building those stats to save points for no real drawbacks but to not have a shield or sub-weapon. +20 SWA is very stat-efficient, which leaves Bows and Fists, weapons that also scale from STR but don't have baby wheels, to open a lot of exploitable holes in your building process.
Namely because their damage vastly differ from the Sw/Ax/Sp/Tom meta. So I think there should be a change, either nerfing Two-Handed, or making something similar to it to other types, such as the more glaring ones like Fists and Bows, who often suffer from low SWA.
Fists (Double Flurry)
> Having two identical Fist weapons equipped (i.e 2x Brawler's Glove) reduces the momentum cost of Basic Attack and Martial Artist Offensive Skills by 1.
Bows (Free Handed)
> Having no sub-weapon equipped increases Critical Damage by 50% of your Strength as a flat bonus damage.
Bows (Arbalest Passive?)
> Having a sub-weapon equipped increases Critical Damage by 50% of your Strength as a flat bonus damage.
|
|
|
v.2.67 Rune Bug |
Posted by: Moku203 - 11-23-2022, 02:28 AM - Forum: Bug Reports
- Replies (1)
|
 |
As of the recent update it seems placing elemental runes no longer uses any tome damage, just the default of fire, though it still uses the tome damage when engraving it onto another tile with a mob in it.
Steps to reproduce:
Equip a tome (Cartblanche in my case)
engrave elemental rune, it will do tome damage.
lay down the rune in the field, it will be fire elemental, and thus less damage if you're not built for fire.
|
|
|
Steady Upgrade |
Posted by: Moku203 - 11-22-2022, 09:19 PM - Forum: Suggestions
- Replies (6)
|
 |
A simple request, I noticed that bows don't really have a talent for getting more hit, which can make them fairly lackluster once you get past the farshot distance, could Steady be upgraded to include bows as well? +10 hit with bows/crossbows, maybe the +20 could apply to Longbow weapon types? if we have those.
|
|
|
Lightbird |
Posted by: Lolzytripd - 11-22-2022, 04:41 AM - Forum: Class/Race Ideas
- Replies (2)
|
 |
It would be nice if firebird treated brightens as an elemental enchantment.
Lightshafts, graft tiles, and sanctuary tiles could count for ignite power, lift offhand kagero and feathers would do light damage.
Specifically this would put some synergy into paladin style builds
|
|
|
|