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zericosmic
Height Approval

Forum: Character Applications
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Poruku
Acid Love

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6 hours ago
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Neus
[v3.02b] Mutesic

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Neus
[v3.02b] Summon Doubletur...

Forum: Bug Reports
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Neus
[v.3.02] Specialized Divi...

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Neus
[3.02b] Missing Fox Jutsu

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Neus
[v.3.01f] Stun and Resist...

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Neus
[FARMING] - Can plant see...

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Neus
[3.02b] Click-to-move Woe...

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10 hours ago
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Autumn
[v3.02b] Eat Moss

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10 hours ago
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» Views: 287

 
  [v.2.70f] The Squiggly Skoogly
Posted by: Snake - 02-20-2023, 06:57 PM - Forum: Bug Reports - Replies (6)

When you use basic movement, your character nudges to the East direction and then move as they should afterwards, proccing the tile effect under them for some reason.

How to replicate:

- Use basic Movement.
- Pay CLOSE attention.
- Notice that your character will flick to East and proc tile effects under them. (Which may or not be intentional, and the bug here.)
- Movement will then continue as expected.

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  [v2.70f] Chimera Racial Crisis
Posted by: Miller - 02-20-2023, 10:19 AM - Forum: Bug Reports - Replies (4)

Currently Sharkfang Necklace and Firefoe Shield don't apply to Chimeras with the applicable races.

Tested with an eventmob with the skills that apply the selected race along with a regular player to no effect. Setting the Event mob's actual race to shark or fish seemed to work just fine and gave me the intended 15% DR. Not sure if this is a matter of Chimera having these races applied in the first place or if the items themselves are strictly meant to be PvE only. (Haven't checked anything with bonus damage towards those races yet)

If the intent is to only work in PvE; can we get a rewording of the description for these racial DR items so they specifically state monsters instead of enemies?

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  Blue potions
Posted by: renowner - 02-19-2023, 09:13 PM - Forum: Balance Fu - Replies (19)

Kinda stupid to have infinite FP in battle this easily.
Please make them not be infinite in battle, with only one item slot used.
Or at least give potion sickness so they can't be spammed forever.

Maybe make some larger versions of blue potions too, if they become unstackable. Base blue can stay giving 0 potion sickness. Larger ones give potion sickness. 
Currently you can just quaff two of them every round forever.  Which is about the same FP per turn, or even more so than what Hyattyrs with high sanctity get spamming channel magic. . . And you can even just buy blue potions in any town pretty much, for cheap.

Very lame. We already have so many ways to have infinite fp, between so much fp regen, low-no cd moves that regenerate a bunch, and weapons that can restore it too, the recycle talent. . . I don't think Blue potions need to be the way they are, and really just come across as being kind've lame. 

But maybe i'm the weird one!

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  New Remains Types
Posted by: Autumn - 02-19-2023, 04:32 PM - Forum: Suggestions - Replies (6)

I think that with the introduction of more monsters should mean more of an expansion to the current list of racials that Chimera is possible of obtaining, I think that the following monster races can obtain remains types, though I won't state what I think their benefits should be, just state that there is potential in:

-Jammer Remains
-Beast Remains
-Plant Remains
-Avian Remains

These would also be probably good for a material type expansion later for ores.

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  Sharkfang Necklace
Posted by: renowner - 02-19-2023, 10:47 AM - Forum: Balance Fu - Replies (8)

Sharkfang Necklace is an accessory that grants -15% Damage taken from Shark and fish race enemies. This is fine, only it becomes problematic as nobody uses it for the intended reason.

It gives -30% Damage to most Chimera, which is absurd, and this is the only reason its ever used.

Either this needs a big nerf so that Chimera aren't so destroyed by it, OR we should give a similar accessory to all the main races, so every race is hated equally.
-30% Damage from one accesory slot is very not okay, and a few people already stopped wanting to play Chimera because they didn't know it existed at the time when people pulled it out.

It wasn't even on the item list in the wiki. . . I'm adding it now.

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  Trade Window
Posted by: Senna - 02-19-2023, 09:24 AM - Forum: Suggestions - No Replies

A trading window UI upgrade with a search function for items. Please for everything holy and pure.

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  Primary Immunodeficiency
Posted by: Shadbase - 02-18-2023, 06:32 AM - Forum: Suggestions - Replies (3)

I would like to request a trait that automatically makes all mechanical wounds infected as soon as you get them.

(Or at least allows you the option to apply infections to yourself at your whim)

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  [v.2.70f] - Grindylow Dysfunction
Posted by: Caboozles - 02-18-2023, 02:07 AM - Forum: Bug Reports - Replies (4)

The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
[Image: bgc2woo.jpeg]

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  Tree saplings
Posted by: Skullcatrons - 02-18-2023, 01:36 AM - Forum: Submissions - No Replies

Two saplings, 32x32 small.

Oak; 
[Image: image.png]

Pine;
[Image: image.png]

All for map-makers' toolset.



Attached Files
.rar   Saplings.rar (Size: 991 bytes / Downloads: 1)
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  The Rain Isn't Real Go Outside Haha
Posted by: Shadbase - 02-18-2023, 12:45 AM - Forum: Quality-of-Life (QoL) - Replies (3)

[Image: image.png]

If you plant seeds during rainfall, those seeds are still draught-dry. This is likely because it only seems to register on the hour.
It feels as if it should be a persistent check - or at least a check on newly planted seeds if it's raining or not.

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