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Korvara - Oni Character H...
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[Korvara] Akuma - Request...
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[v2.99] Dynaxis
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Green hands, green with e...
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[Tool] SL2 Reckoning Calc...
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[2.96d] Lost Belt
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[v2.99] Smallkuchi
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v2.99 Landing Deos Danzai...
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Solblader Thread (But not...
Forum: Balance Fu
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[2.99] Toyatori's Bladed ...
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Yesterday, 05:13 AM
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Thunder Steps PvE Cooldown [v2.68] |
Posted by: Trexmaster - 01-07-2023, 10:57 AM - Forum: Bug Reports
- No Replies
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On the test server (which is also on v2.68 so I assume it's up to date with live) using Thunder Steps to defeat a monster still incurs the 2 round cooldown (if no other enemies were close enough), despite the change made in v2.68 intended to fix that.
EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.
EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?
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Invocations and Cowardice |
Posted by: Snake - 01-05-2023, 04:21 PM - Forum: Balance Fu
- Replies (13)
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The "Invoking" status effect, the one you obtain while preparing a big spell, seems to have a few glaring problems tied to it. Mostly in terms of its duration, and how it can be dispelled.
Since magic has inherently a lot of counterplay, I don't think it should stay the same for a substatus of successfully using an invocation. You spent already 7M to gain the status, and if you move, take damage or get silenced, you won't be able to go through with it anyway.
Having people running away from you and waiting out until the invocation status is spent feels like salt on the wound most of the time, if the spell you're using doesn't have global reach, or is a buff.
SO!
Could the status get a few changes:
- It now lasts 10 rounds.
- It cannot be dispelled by most effects.
This way it'd probably not be just a whole round dumped in the trash bin in most cases people seem to be cheesing it.
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Ki Awakening |
Posted by: Raigen.Convict - 01-05-2023, 04:22 AM - Forum: Balance Fu
- Replies (8)
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An idea for a change to make for Ki Awoken in Monk. Tone it to +5 to all stats, 6 with a white spirit, and make its hp drain 10% on the first round and increase by 1% per turn. Grant the player 10% vampirism on basic attacks and 5% on skills or spells.
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Message Notification Sound |
Posted by: Putit - 01-05-2023, 01:05 AM - Forum: Suggestions
- Replies (4)
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Add a configurable notification that makes a soft non-intrusive beep when there are less than X people in the area, and someone within Y tiles from you posts an IC message (Say, emote) with a handy on/off button somewhere. I don't know why this isn't a thing yet, but it'd definitely speed up RPs because I KNOW a lot of you alt tab as soon as you've posted a message because you think the other side will take a while, then once the other party responds, they do the same thus actually slowing the pace down. This is most noticeable when there's only 1-4 people in the scene.
Also it's been a while since I existed, hello.
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Further Madness [2.68] |
Posted by: renowner - 01-04-2023, 06:15 PM - Forum: Bug Reports
- Replies (3)
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Further Madness's Madness mantra does not seem to trigger on emote or wemote, even if its said in text during those actions. No Red text is shown. But it does work normally in a say or whisper.
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