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  La Finita + Impure Element Bug
Posted by: Creationcastel - 01-17-2023, 03:10 AM - Forum: Bug Reports - Replies (1)

Impure Element seems to work weirdly with La Finita. The elemental attack boost works as intended, but the recoil damage doesn't trigger if you use La Finita with the boosted element.

Observe here, with Impure Lightning:

[Image: impurelightning.png]

It doesn't matter even if it doesn't end a battle. It still won't cause recoil damage.



On the other hand, when using La Finita with Impure Element but of a differing element, it does recoil damage:

[Image: impureearth.png]

As you can see, I was hit with Immolate, which meant that I had Impure Fire. But it dealt recoil damage despite not boosting the Lightning La Finita.

So, it seems to be that the reverse is what happens - elements that aren't boosted by Impure Element does the recoil damage, while the actual element that boosts La Finita doesn't do recoil damage. It's a little powerful, so hopefully there's an easy fix for this.

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  Class Board Remains Lit Up After Spending Points [2.68]
Posted by: Poruku - 01-15-2023, 03:46 PM - Forum: Bug Reports - Replies (2)

This bug has existed for so long that I feel like people have just learned to accept that it's going to stick around. But it remains quite annoying.

The yellow border around the class board remains lit up after spending all your points, until you reconnect.

In addition but less offensive, the stat board, class board, talent board, and trait board do not light up immediately upon level up.

How it looks after I spent all my class skill points (Even after multiple battles):
[Image: 8ef2a9f92f9f642db5a718d8d7bc7c94.png]

How it looks after I just leveled up (I do not have a class skill point available):
[Image: 9481487f98a405bb4d7fee34d134ac7d.png]

If you click on a talent in the menu it lights up the talent board, and after you spend the points it goes away just fine
[Image: c227940422c0a7daab975c35dc4476dc.png]

Same sorta deal when you spend points and confirm but you still have points, both for stats and traits.

If you relog, all the menu items will be lit up appropriately.

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  Reject Corruption, Embrace Purity
Posted by: Poruku - 01-15-2023, 03:08 AM - Forum: Suggestions - Replies (5)

Trait

Prerequisites: 10-30(?) Sanctity, any corrupted race, cannot be taken with embrace corruption

Time and time again, you have fought against the influence of corruption. Perhaps you have lived happily with people who treated you fairly. Perhaps love has made you strong. Perhaps you've undergone intense training or a purification ritual. Perhaps you were simply built different. The fact remains, corruption that took hold of you was pushed back to some degree, and you can live a relatively normal life again, although you must be wary to not fall back into the abyss. It seems that the changes to your body will never fully go away either.

Though you've rejected the power that comes with the darkness, overcoming corruption within yourself has made you more stalwart and resilient against the darkness of the world.


<Insert cool effect>

Examples:
- Make SAN stronger per point/per threshold (more hp, more fp, more status res, more ele res, etc)
- Every 10 point of SAN gives you more mental clarity, increasing skill pool size by 1
- Your body has become extremely difficult to corrupt. +30% status resistance and +15% darkness resistance
- All of your racial passives are treated as max SAN is applied to them, but you gain one debuff immunity each battle
- Even stronger race-specific buff?
- Iahsus messages now show a different prompt?


I think it's a shame that this aspect of corruption is barely touched upon. If you talk to "Hope" in lispool you'll get insight on the fact that corrupted can improve and even lead normal lives. I'd like to see more players explore this idea, and right now there's mechanically no reason to get any kind of SAN for the majority of corrupted.

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  Darkest Dungeon
Posted by: Poruku - 01-15-2023, 02:27 AM - Forum: Suggestions - Replies (1)

[Image: 38BiGW6.png]

The game gets so dark at night, I would go so far as to say it's a huge pain to deal with. Travelling at night is annoying, and it gets even worse when you want to do a dungeon like sea of clouds that has day/night in there. I'm trying to do some mining and I have to strain my eyes to do it.

You could argue it's immersive, but in my opinion it's just very annoying. You have to squint and get real close to your screen or crank the brightness way up to navigate around. 

You can't really light up your path as the torch range is tiny, and the only way to light up the world is campfires. Hell, even the inside of some cities is very dark at night sometimes (mostly Geladyne).

I suggest that the night be made a tiny bit brighter. Or at least, make the torch light up a really wide area so you can see where you're going.

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  Auto Scroll
Posted by: Autumn - 01-15-2023, 02:09 AM - Forum: Quality-of-Life (QoL) - Replies (2)

Auto Scroll in the new chat is incredibly jank and a lot of it's problems arise in large gatherings of people where tons of posts are flying by, currently auto scroll will always bump you down to the bottom of the chat when a new post is made, the issue with this is is when you are attempting to scroll up to read a post, as the auto scroll will boot you down to the newest post while you're reading a previous post, even if the scroll bar is being held.

It is not exactly currently a matter of just turning off auto scroll either, as people like to point out very often for whatever reason, as when it is turned off instead, then the post you're attempting to read still goes up slightly when a new post is made, but also the chat at the bottom does not scroll down when a new post is made, it only scrolls down by how much space was erased from the first messages in your log to be overwritten, which as you can predict can be incredibly inconsistent.

I would like it if auto scrolling didn't happen while you were already scrolled up and trying to read a post, most chatrooms already do this and its incredibly frustrating during events when you're just trying to find specific posts you missed or did not completely get to read because everyone effectively posts 20-30 reaction images after a narration. I'm terribly sick of needing to screenshot these long posts that I need to read so I can have a chance of not having my reading experience be severed so abruptly all the time.

Here is another somewhat recent event concerning the topic as well, I don't feel as if it was necessary to bump it though: https://neus-projects.net/forums/showthr...p?tid=8871&

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  [EVENT] Strange Disappearances
Posted by: Fern - 01-12-2023, 11:56 PM - Forum: Sigrogana - No Replies

[Image: image.png]
[Image: coollogo_com-192061885.png]

 
There has been a brief 'lull' in activity since the last major outbreak of the monochrome creatures commonly known as the Lost.
 
The existence of Purgatories, or more commonly known as 'White Doors', continues to be. People across the world still encounter them every now and then.
 
Rumor has it that people travelling across a specific area of southern Sigrogana have been disappearing left and right. The remote area has garnered curiosity from many people, both concerned citizens and adventurers looking for a thrill.
 
Some people have claimed to have seen a White Door in the area, suggesting that the culprit may be the monochrome menace. Whether someone seeks to find the answer for themselves or not remains to be seen.

[Image: coollogo_com-293111433.png]

This is meant to be a moderately short and basic event. The event is public, and does not require your character or you, the player to know any established lore about the Lost in order to enjoy it!
 
This is also probably a good chance to start joining the plotline I will be resuming sometime soon if you were interested in doing that before. There's PVE, so please be ready for that if you plan on attending. You can also just ICly watch others fight if you're a non-combatant or your player character is low level and you don't feel like you can take on the Lost.
 
Directions towards the event camp will be given the day of the event in both the SL2 Discord and my event server, so don't worry about getting lost! They'll be super clear, promise.
 
If you want to more easily keep track of/get involved in the plotline stuff I'm running and want to hang out with other folks from the community, feel free to join my event server!
 
Event Date
Friday, January 13th, 5 PM EST
 
Estimated Length
Intended to be roughly 1 hour and 30 minutes or 2 hours tops
(Note that this can slightly change based on many factors such as unexpected circumstances)
 
Rewards
4,000 Murai and 400,000 EXP
 
Fern's Event Server
https://discord.gg/RRf3ZqpqYh
  
We look forward to seeing you there. Please enjoy!
 
[Image: image.png]

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  Feesh noises
Posted by: Lolzytripd - 01-12-2023, 11:41 AM - Forum: Balance Fu - Replies (2)

Hot take, voice of the depths should only negate sound attack gained from scaled san, it should allow sound attack to be gained from willpower however.

If I'm building any other elemental attack I'm getting roughly 55-60 of it just from the main stat it's associated with before adding in what I'm getting from willpower.

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  By the power of Greyskull! [Est Lestrada]
Posted by: Miller - 01-11-2023, 01:45 PM - Forum: Suggestions - Replies (4)

Simple suggestion.

When using Forbidden Charge, can the message be changed from
[Player] draws on the power of the Est Lestrada!

to

[Player] draws on the power of the [Est Lestrada's Name]!

(AKA just change it so the skill's flavor text uses Est Lestrada's current name)

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  Live Hard
Posted by: Ray2064 - 01-11-2023, 10:08 AM - Forum: Balance Fu - Replies (9)

The Die Hard trait presents a few flaws

1 : Luck

- The 5+LU/100 chance means that characters with Luck investment would often have something like a 5.7 chance to get back up, against up to even 10 for ones with Luck.

Which is a problem, given the stat is quite hard to justify to invest in in a lot of builds, unless the guy is a CE stacker, basic attacker or lightning mage. Really, I'd mostly just call it a design flaw.

In lengthy team fights where the Trait matters the most, it'll mean some people could very well have nearly twice as much of a chance to get back up than others, meaning that with a case of two last men standing,one of them can possibly find themselves overwhelmed by the other's allies getting back up while their own didn't get a funny lucky roll, which brings us to.

2 -RNG reliant

The trait will sometimes act like you got the plot armor of some random Isekai high schooler protagonist, or will forget about you forever.

Not much to say here.

3- SUMMONS.

Have you ever been able to finally knock out  someone, but had their little goons of sorts bidding time just for them to get back up ? Be it hoards of Youkais, a kiting guardian spirit, a wraithguard in a corner at the other side of the map... This turns the trait into a whole other new cheese where your opponent can easily utterly overwhelm you just by themselves.




So.
Here are changes I'm suggesting.

Make Die Hard a flat chance , not reliant on Luck, that progressively raises the longer the character is down. Said chance wouldn't raise with the Badly Beaten status.

And make it so the trait cannot proc if the only allies left alive on the field are allied summons of sorts.

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  This Tree is often transparent without people under it
Posted by: Poruku - 01-09-2023, 03:35 AM - Forum: Bug Reports - No Replies

[Image: 47cacfd5026bf1ee73707acb4be17a00.jpg]

There is a green shard behind this large korvara tree. It is situated west of Telegrad. Even after picking up the shard, the tree is often transparent despite nobody being behind it. Sometimes passing under the tree makes it opaque again but then you come back later and it's transparent again.

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