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| Umbrals - The Flavour |
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Posted by: WaifuApple - 05-28-2023, 08:18 PM - Forum: Suggestions
- Replies (4)
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Hi, Appo here.
I'm one of the few people to play an Umbral in consistent capacity, and after months of doing so I've come to a bunch of observations, both mechanical and flavour-wise, that I'd like to share with the class. This post here will be focusing solely on the flavour of an Umbral. That is to say this is isolated from the mechanics and PvP / PvE of the game, and solely focused on how their identity is conveyed.
So let's get into it!
Racial Features:
So, what are the racial features of an umbral?
"During night, Umbrals can become very difficult to see."
This is the one that people most often know about umbrals in theory, but the one that goes the least acknowledged in the actual RP environment. This is because there is no indicator distinguishing an Umbral from a human or other ambiguous race at night. You'll find yourself relying on a person's profile or their emotes to tell you that they're an Umbral, and that they're meant to be harder to see at night. This is a pain, because some people aren't looking, and the Umbral will probably have to inform every successive person who arrives to a location about this, or it will simply go unacknowledged where it could otherwise draw RP towards people wondering 'what the heck is happening here?' ICly.
Now, the most thematic thing is to reduce their opacity when the server says that night falls, and return it to normal when the sun rises again. It doesn't have to be by much, to avoid serious concerns about being able to too easily hide OOCly, and if that's still a hard sell, could be replaced with an aura to at least indicate something. A reduction of opacity is just the most on-theme thing I can imagine.
"Physical features of the umbral include pale skin, slightly pointed ears, and a black marking of differing design somewhere on the face."
Pale skin is available to anyone, so that's no issue. An umbral can look pale if they want to. However, when it comes to slightly pointed ears (kind of like a weaker version of an elf) and black markings on their faces, they have nothing. Black markings, of course, would require sprites that we don't have, so I understand on that front, but I feel like the Umbral should be given access to elf ears at the very least. Something to show their pointed ears on sprite, so they can be confused with elves instead of humans, if nothing else.
Yeah, that's about it. I want this race I've been playing to be able to show itself more innately. The Shaitan have their claws represented, the Papillion their butterfly wings. Theno get fish parts and Oracles, well... they get the quirk of actually being able to hear the past. Umbrals have no racial parts and don't even visibly change at night, very much underselling their quirks. This sucks, and I'd appreciate any support for changing this!
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| Self Confusion |
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Posted by: Senna - 05-28-2023, 06:52 AM - Forum: Balance Fu
- Replies (30)
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Self confusion has been quite interesting and also used for grieving. Being hit by someone and being unable to hit back hurts more than your opponents beating you down.
So a buff to confusion, more so a buff to self confusion. If someone confuses themselves via shrooms or other means, allow the teammates to also be able to hit them in return.
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| (2.73d) Campfire Cooking |
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Posted by: Rendar - 05-27-2023, 07:37 PM - Forum: Bug Reports
- Replies (1)
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Using a campfire to cook (and therein by place a pot atop it with the cooked food) has ceased working.
"There is a dense object in that location."
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| a book of 'poetry' |
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Posted by: i/o - 05-27-2023, 05:01 AM - Forum: Adventure Log
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A poetry journal, currently resting on its author's desk, somewhere in Geladyne. It remains locked tight whenever she isn't actively updating it. None of its contents are published, nor, given their average quality, should they be. Some poems are accompanied by personal thoughts, hence the title of 'journal.'
It's merely a private form of stress relief.
No individual page is signed, but the bookmark that holds its place carries the name Ava.
Hate
I hate you. Oh, truly, I do.
But never more than I hate myself -
for ever trusting you.
My heart doesn't ache, no - for it died long ago.
I can't rhyme 'no' with 'ago' on the same line. This poetry shit sucks. I could probably try and write around his name, or maybe the leech rabbit's. They could rhyme, I guess, but if I ever end up selling these that's kinda bad, right? Maybe I keep the rest of the poems but erase those parts in the published version. Something like that.
Everyone really should've just let me kill her. Or him. Maybe both. Myself? All three? I don't know. Pick two, or something, who cares. But I don't know how to write a poem about bloodlust. I don't know how to write a poem, period.
I don't know what to do. I guess I have to just find someone else, right? I just
feel so hollow.
hey, that's a good word for the next poem's theme.
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| Swaptastic |
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Posted by: Krath - 05-27-2023, 02:02 AM - Forum: Balance Fu
- Replies (3)
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Currently, you are allowed to have a total of one (1) weapon slotted into your Item Belt, that you can swap with your main for 3M. There is, unless my brain functions even less than already I think it does, no way to increase this cap. The one thing you slot in there, plus your main weapon (and your sub, if applicable) is all you got.
I'd like to propose that we add ways to be able to keep more weapons in reserve. I understand that being able to swap weapons on the fly even at the cost of losing some momentum economy (unless you're a Shifty Pocket gamer) is pretty strong. But especially after things like the Red Letter nerf, and the fact you're depriving yourself of consumables in the process, I don't think it's strong enough that there should be absolutely no way to put at least one extra weapon in there. If you want my thoughts on how, a couple ideas come to mind.
- Make it a passive you can grab from Demon Hunter. Even with Martial Lawbreaker existing, I think most DH players will agree that part of the full donte the demon slayer power fantasy is swapping through tons of different weapons for sicknasty combos.
- Make it a Trait you can take. To prevent it from becoming one of the 'why would I ever not just take this purely beneficial bonus with the ten billion trait points we get?' ones, it'd probably need a stipulation or decently pricy cost attached. You might need X amount of ranks in all of the Weaponry talents, or maybe there's a minor scaling penalty so that you're trading raw power for versatility. Or just a stupid amount of Aptitude, like Undeniable Innovator.
- Make it an effect you can get from an equipped item, probably an Accessory. A lot of things compete for those slots, and I personally think using one of them to be able to cart along extra weapons is a perfectly fine tradeoff for one of them.
- Make it a special benefit you get from having two Magic Pocket enchantments active. Does this provide some pretty heavy synergy with Shifty Pocket? Yes. Are you trading an important enchantment slot on both your torso and footwear to make pulling a weapon out of your bag of tricks once a round your build? Yup. I want to say that's fair.
You can even just make it so any or all of those are valid options to increase your maximum amount of item belted weapons, but you can't stack them. Only go up from one to two.
Of course, I'm no balance master, and I am reasonably biased because I like Shurikens but hate that I can only keep a single one extra in my ninja bag. My ideas might be total garbage or there's some busted interaction I forgot about. But I wanna say, about the general idea, I think having the extra versatility of more weapons to use mid-battle will endorse more build creativity and cool character concepts than it'll hurt mechanically.
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| Ice Skate Cooldown |
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Posted by: Autumn - 05-27-2023, 01:27 AM - Forum: Balance Fu
- Replies (16)
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Ice Skate is pretty strong, I use it quite a lot, I use it very sparsely given I don't like to overly abuse these things but Ice Skate can be used in conjunction with tons of ice to traverse great distances very often, so often infact that you can use it to kite someone around every single turn, never allowing them to touch you as you have full control over the battlefield
It is not an infalliable strategy but it is one I am surprised hasn't been diminished quite yet, as I've seen it done a few times in the past in conjunction with Snow Crow. I would suggest that Ice Skate gains a cooldown, nothing fancy or special, given it's immense potential travel distance, 5 turns seems like plenty of time to catch up and punish the verglas for a bit.
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| Character App Approval regarding height. |
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Posted by: zericosmic - 05-26-2023, 09:17 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Zerili
Character Name - Mavia Noxtella
Request Type - Height reduction Request
Request Details - I'm making a homunculus, and I want her to be about 4 to 4'2ft tall.
Reason why you are making this request (if applicable) - The playby I'm using is Bailu from Honkai and she's very small... That's honestly it.
Roleplay & Lore supporting your request - I'm fairly new but.. As far I know homunculi can come in many sizes.
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| Technique/Ritual Request "The Deal"-Aranea Family Skill |
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Posted by: Shujin - 05-26-2023, 06:11 PM - Forum: Character Applications
- Replies (2)
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So, As an upstanding Meia-Aquarium Citizen, this is supposed to be a technique/Ritual that is supposed to put some weight behind the everyday deals and give safety to the Dealmaker. A Devil's Bargain.
The idea behind it is fairly simple, basically like a "Devils Deal" that can be sealed either by Handshake, Contract, Bloodpact, or whatever the User choice of Dealmaker is. Like with every deal, the Dealmaker needs to clarify strictly what the deal implies, and the wording needs to be chosen carefully as the Dealmaker is equally bound by the contract as is the one you make a deal with.
HOW IT WORKS OOCLY:
1.) Screenshot the exact wording of the deal, and the agreement of the other to that. (prove that it happened, with key of the Player)
2.)Make sure that during the deal a clear Magical compenent is RPed, showing that it was more than an average handshake.
Examples: Magical Contracts signed with blood, Hand glows in an magical light prior to the deal, Generally any form of bloodoaths/contracts. (Making the other person aware of the consequences this might bring)
3.) Since I had this happen before, and I find it a bit lame: Basically I want Admin protection that certain things peopel can be held accountable for as an Example what happend before:
"RPed a loanshark, gave them the money-> They repurposed the Characer->Lol I am new rich guy!"
Funny!(actually hilarious I laughed) But I'd say it goes against the spirit of RP, so I should at least get the money back from that player even if the new character is not connected to them cause screw consequences when I just die and repurpose real quick.
HOW IT WORKS ICLY:
1.) You make a contract, write/spell it out in detail and then ask the other to Sign/shake on it (Or whatever method they want to use)
2.) All people partaking in the Deal are bound to their Individual 'Contract' and can not go against it, as they are magically forced by this soul contract.
3.) Breaking the deal has dire Consequences, The Dealmaker has full control over the person's Life and can decide to either inflict great pain upon them, Force curses on them or can even end their life, basically their soul is theirs. (Need to make sure the player consent to the consequences before. Screenshot as prove)
4.) The Dealmaker can not directly break the contract under any circumstances, he can however bend the meaning of wording as long as it doesn't change any actual words. The devil lies in the detail here, and clever use of it. For example, stating in the deal. "XXX YYY, for that I won't kill you!" means just that. The dealmaker can not actively kill them, however, he could still harm them, or hire someone else to do the deed. stating "XXX YYY, for that I will neither directly or indirectly bring you harm." would negate those things.
5.) If the contract for reasons outside of either side's control and influence can no longer be upkept, the contract simply becomes void. (meaning if someone told someone else to do something to break the contract, they would still be the Influence to it, so that wouldn't void the deal)
This is meant to be a technique to simply add some stakes to deals, and give reassurance for the dealmaker to take bigger risks for the deals. Its mostly a fluff skill, that still needs everyone's permission and consent to be used. So I think its overall just a neat little thing, as I love Devil Bargains as an RP concept, as it has alot of Uses in an RP setting.
The Skill belong to the Assassin Family "Aranea" but can be taught by a direct member of the family to basically whoever. And only by direct family members.
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| [2.73d] Rising Tide Damage Type |
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Posted by: MegaBlues - 05-26-2023, 02:56 PM - Forum: Bug Reports
- Replies (1)
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Regardless of the weapon type equipped, Rising Tide will deal Slash damage, despite the description claiming that it will deal "Weapon-based physical damage".
Can be replicated by equipping any non-Slash weapon and using Rising Tide on an enemy.
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| (2.73d) Ice Skate |
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Posted by: Rendar - 05-26-2023, 04:27 AM - Forum: Bug Reports
- Replies (2)
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Ice skate, functionally, works like a teleport. Not triggering any tiles along the way, such as Traps.
It also mighttt not be respecting immobilize at the moment. But that might need to be further tested.
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