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Latest Threads |
Korvara - Oni Character H...
Forum: Character Applications
Last Post: zericosmic
3 hours ago
» Replies: 1
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[Korvara] Akuma - Request...
Forum: Character Applications
Last Post: Hekmatyar
5 hours ago
» Replies: 0
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[v2.99] Dynaxis
Forum: Bug Reports
Last Post: Collector
Yesterday, 01:21 AM
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Green hands, green with e...
Forum: Bug Reports
Last Post: Balthie
Yesterday, 12:59 AM
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[Tool] SL2 Reckoning Calc...
Forum: Builds
Last Post: Ray2064
Yesterday, 12:00 AM
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[2.96d] Lost Belt
Forum: Bug Reports
Last Post: Rendar
06-29-2025, 10:10 PM
» Replies: 2
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[v2.99] Smallkuchi
Forum: Bug Reports
Last Post: AkaInuHime
06-29-2025, 07:44 AM
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v2.99 Landing Deos Danzai...
Forum: Bug Reports
Last Post: Fern
06-29-2025, 07:41 AM
» Replies: 0
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Solblader Thread (But not...
Forum: Balance Fu
Last Post: SpaceShibe
06-29-2025, 07:35 AM
» Replies: 4
» Views: 342
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[2.99] Toyatori's Bladed ...
Forum: Bug Reports
Last Post: Rendar
06-29-2025, 05:13 AM
» Replies: 0
» Views: 24
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V.2.68 Full Emote Bubble |
Posted by: WaifuApple - 12-25-2022, 02:11 PM - Forum: Bug Reports
- Replies (1)
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Once upon a time, a fix was done to opening up the text box to write big posts with it in stuff like say and emote, to allow the white bubble that informs people you're writing to appear for this - and this was nice for making it so that you wouldn't have to manually do so, avoiding people thinking you just weren't there.
This change, however, does not seem to have made it to doing the same in emote-full, and I consider this a bug because I feel like that wouldn't be intended behaviour.
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Rework and buff of flat stat bonuses. |
Posted by: Raigen.Convict - 12-24-2022, 10:17 AM - Forum: Balance Fu
- Replies (8)
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I think that the remaining skills that provide FLAT stat bonuses should no longer be affected by diminishing returns in exchange for a nerf to a number of their numbers... Like eastern wind... And Arbalests skill bonuses... These have plagued classes for far too long and gone UNUSED due to diminishing returns simply returning like... +1 out of a +5 buff.
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2.68 Wilder Rodeo |
Posted by: Raigen.Convict - 12-24-2022, 09:50 AM - Forum: Bug Reports
- Replies (1)
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Wild Ride when used with a shotgun that knocks enemies away on hit will sometimes hit the riding target and push them in a weird direction thereby ending the wild ride prematurely. It will also push them to the sides occasionally turning your wild ride into a wild snake.
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[v.2.68] Avoid Eviter |
Posted by: JamOfBoy - 12-23-2022, 02:12 AM - Forum: Bug Reports
- Replies (6)
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Eviter means avoid. That's the joke in the title.
Eviter, even when toggled off, overwrites other parry skills. They overwrite their checks entirely, meaning if you have Eviter equipped...
Bullet Barrier? Bullet Avoider.
Know No Pain? Sorry, you're Avoiding No Pain.
Ring Of Pearls? Evasion only. Better Avoid those blows.
Ice Point Guard? I've run out of jokes
I tested this with Desperado's Bullet Barrier, and I only started triggering Bullet Barrier when I had unequipped Eviter. I had a weapon applicable to parry with Eviter, but naturally Eviter doesn't work on guns.
I'm posting this as a bug report because I have (admittedly vague) memories of multiple parry skills working where applicable.
If I can't parry with one parry skill, why can't I parry with the other? Considering Demon Hunter is home to two parry skills, it'd be awkward if they conflicted too - I'm almost sure they don't (please correct me). I can't see any reason why Eviter should intentionally work like this.
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Custom plain |
Posted by: adamkad1 - 12-22-2022, 11:36 PM - Forum: Suggestions
- Replies (7)
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What title says, it would be nice if 'plain' talent was customizeable. Show things to someone and then hide them right away? Show your armor without showing weapons? etc. Could do nice for RP. Maybe non rp too.
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RP Ping |
Posted by: Trexmaster - 12-22-2022, 03:58 AM - Forum: Quality-of-Life (QoL)
- Replies (10)
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Simply put, have an option that pings your game window if you get an IC post, that way if you're doing something on the side you don't have to constantly watch your screen to catch the moment someone posts at or near you.
This would be immensely helpful to avoid people walking up to you, posting, then not pinging you before leaving thinking you're AFK, among many other benefits.
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Monoclassing buff |
Posted by: Poruku - 12-21-2022, 01:40 AM - Forum: Balance Fu
- Replies (11)
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Trait - specialization
If your main class and sub class are the same, gain +2 to all stats except APT.
I think monoclassing is an interesting part of the game that is quite difficult to pull off because it's very far from being remotely viable, even taking into account the existance of things like aquamancer monoclassing stuff. A very generic buff that makes it at least worth considering is something that is imo missing from the game. There are a lot of people that might want to monoclass if it made sense, but instead just destiny and grab whatever second class has the best passives.
The best solution would be to add monoclassing buffs to every class, but that would take a long time.
I think this stat buff is fine enough to not be op but still be interesting. +2 to all except APT is 20 total stats. Considering something like hexer subclass can give you +6 total stats and a buff for +8, along with 10% hp, it feels in line to me. It's a bit hard to find something that will benefit every build in the game but I think it can be something simple like this.
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Matador Vs Monster |
Posted by: WaifuApple - 12-20-2022, 09:03 PM - Forum: Suggestions
- Replies (6)
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Simply put - when dungeoning as a DH - more specifically a Matador focused DH, the fight is usually over before you truly get any mileage out of your skills. This is because it takes a little bit to get rage energy stored up - at which point the battle's already over.
Can Matador start with 50 rage energy in fights against monsters, to allow builds that focus on that side of DH to have fun with it more consistently in dungeons? I'm not asking for this to make them stronger, I just find Matador skills to be fun to use, and want them to be more easily usable out of the gate in PvE.
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Professor Pink's Newbie Hell [2.68] |
Posted by: renowner - 12-20-2022, 08:25 AM - Forum: Bug Reports
- Replies (5)
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This has been a bug for quite awhile now but I keep hearing newbies suffer from it constantly.
If you die as a new character before using an inn after leaving Professor Pink's study, you'll end up back there.
Unable to leave, if you're over level 1.
This has lead to many newbies having to reset their characters, lose their icons and levels, or wait hours or days for admins to be able to summon them.
Horrible first impression for many.
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Grand loser |
Posted by: adamkad1 - 12-19-2022, 06:43 PM - Forum: Balance Fu
- Replies (4)
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BK's grandmaster has a fairly large problem. You cant parry if bk isnt your main class, and tactician is useless if not main class because OMM is MC now. The orders are the easiest and most reliable way of getting rank, and its impossible to do with offclass tac unless you allways go first, which requires cel, which is not a BK stat. So my idea is to make grandmaster enable stalemate or give its own parry if tactician is your other class, regardless of if BK is your main or not
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