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Cam (v2.70b) |
Posted by: Senna - 02-07-2023, 10:56 PM - Forum: Bug Reports
- No Replies
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For some reason, the camera view for those in the party members is currently bugged (Not updating/Adjusting). It does not update when they enter certain battle maps or certain area.
For example, Sea of Cloud's entrance or Castle battle map.
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[V 2.70b] Speech Bubbles & Verbs |
Posted by: Niezan - 02-07-2023, 07:07 PM - Forum: Bug Reports
- Replies (1)
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Before this update, in v2.68 or prior, pressing Say or Emote as a macro (bind say to T, and press it) would automatically bring up the speech bubble.
Now, the speech bubble will not appear if you press them as a macro or directly type them into the command bar, only if you explicitly do Say text or so on in the command bar.
I presume this behavior isn't intended to be like this.
Replicate:
1. Bind Say to T as a macro.
2. Press T.
3. Say Bubble doesn't appear.
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[v.2.68] laPlace Not Paying Attention |
Posted by: The Alpha Bat - 02-06-2023, 07:59 AM - Forum: Bug Reports
- Replies (1)
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Accepted the laPlace request Enchanting Practice. Simple objective: Enchant any item (0/1)
Well, it doesn't register.
Enchanting an item or creating one through the enchanting skill doesn't fulfill the objective, not at the mage's guild enchanting table, the mage's guild shopkeeper or with the portable science kit.
This may actually be an older bug no one's noticed until now, possibly introduced with the crafting update. It may have affected the other laPlace requests as well.
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Cypelle Communism |
Posted by: Trexmaster - 02-05-2023, 05:22 AM - Forum: Suggestions
- Replies (3)
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Currently, all party members need to individually hit a Cypelle node, with no easy indicator if a party member has or hasn't mined the node.
Can we have all party members harvest a Cypelle node when the party leader hits a node, if they're eligible to hit the node for the day?
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Dullahan Soul Exhaust [2.68] |
Posted by: Bryce_Hego - 02-04-2023, 08:27 PM - Forum: Bug Reports
- Replies (1)
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Currently, Dullahans are incapable of triggering their 0 FP soul exhaust state if they have even a single point of FP regeneration between rounds.
This is a bug, and I know it's a bug or it would have probably been mentioned as an obscure questionable change. This was not always how this worked.
I don't need to explain how having 3 FP regeneration from the Capacity talent is not worth being stuck at 0 FP as a Dullahan. I'll simply show some screenshots I took on the test server, proving that soul exhaust works with 0 FP regeneration, and instantly stops working the moment any type of FP sustain is introduced.
To explain, the Gear I ran involved no witch hats or magic cloaks. I did use maylia armor though, to make the soul exhaust proc easy to notice.
![[Image: 1.png]](https://cdn.discordapp.com/attachments/1050469854722916414/1071527037354922145/1.png)
![[Image: 2image.png]](https://cdn.discordapp.com/attachments/1050469854722916414/1071527037807902751/2image.png)
Working as intended so far. You can tell it's procced even though there's no message for it.
Then I turned on Absorb power after hitting 0 FP a second time.
![[Image: image_1.png]](https://cdn.discordapp.com/attachments/1050469854722916414/1071527038055358556/image_1.png)
![[Image: image_3.png]](https://cdn.discordapp.com/attachments/1050469854722916414/1071527038273474590/image_3.png)
You can see by the HP regeneration and FP regeneration, I only benefitted off absorb power exclusively. If this was an interaction specific to absorb power, I wouldn't think much of it...but it's worse than that.
The following screenshots my subclass was changed to grand summoner, and my absorb talent is rank 3
5 FP regen + 10 FP regen + 3 FP regen. All from passive effects.
![[Image: image_4.png]](https://cdn.discordapp.com/attachments/1050469854722916414/1071527038525128984/image_4.png)
![[Image: image_5.png]](https://cdn.discordapp.com/attachments/1050469854722916414/1071527038898425907/image_5.png)
If having even a single point of FP regen between rounds, Dullahans are now unable to trigger soul exhaust. This forces Dullahans to respec and build around 0 FP regen. This sucks bad if the Dullahan is playing an FP intensive class such as Boxer, Verglass, Engineer. Having that passive sustain between rounds is very useful for making their exhaust state actually let them rebound if they aren't immediately killed during it.
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Talis Bugs [v2.68] |
Posted by: renowner - 02-04-2023, 06:31 PM - Forum: Bug Reports
- Replies (1)
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Skills that travel in a line when used by a deployed talis will only face in the direction you are facing, or only face upwards.
You can still move it to the right, left, bottom, etc as per normal, or in every tile in the case of Libergande, but it will still face upwards regardless.
This applies to all line based attacks it seems, including Vydel.
Additionally the Ghost Arrow move despite being chosen to fire from the Talis, only fires from your character. . .And only straight forward.
(You use ghost arrow from the talis, you choose any direction the talis faces and press Z, the ghost arrow fires from your character NOT the talis in whatever direction you're facing.)
Steps to replicate:
Get a staff that deploys a talisman of the type of the spell you're trying to use.
Use a line based spell, or ghost arrow.
Notice how the spell always faces upwards even when selecting other directions.
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