Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 234 online users. » 1 Member(s) | 230 Guest(s) Applebot, Bing, Google, zericosmic
|
Latest Threads |
[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:07 AM
» Replies: 2
» Views: 270
|
Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Today, 12:41 AM
» Replies: 2
» Views: 115
|
Add Iahsus status to Lapl...
Forum: Suggestions
Last Post: Shadbase
Yesterday, 10:21 PM
» Replies: 10
» Views: 655
|
[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:03 PM
» Replies: 0
» Views: 82
|
Arbalest Is Pretty Good
Forum: Suggestions
Last Post: Snake
Yesterday, 08:37 PM
» Replies: 7
» Views: 1,400
|
Acid Love
Forum: Suggestions
Last Post: Snake
Yesterday, 08:27 PM
» Replies: 1
» Views: 170
|
Height Approval
Forum: Character Applications
Last Post: zericosmic
Yesterday, 02:25 PM
» Replies: 1
» Views: 212
|
[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
» Replies: 1
» Views: 503
|
[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
» Replies: 2
» Views: 569
|
[v.3.02] Specialized Divi...
Forum: Bug Reports
Last Post: Neus
Yesterday, 05:56 AM
» Replies: 2
» Views: 377
|
|
|
SL2 Version 2.73 |
Posted by: Neus - 05-09-2023, 11:43 PM - Forum: Announcements
- No Replies
|
 |
2.73
Arbalest Rework -
Arbalest, the Archer promoted class, has received a rework to its skills.
- Added a gauge in battle to show the current Special Armament cooldown duration.
- Skills that required a Bow can now be used with a Bow or a Rifle-type weapon.
- Straight Cannon; Max rank now 3. Excel Crash+ added. Effect changed; Raises your special armament and fires it at a target within 6 Range, performing a basic attack with a Hit penalty based on its Weight. If it hits, you also perform a basic attack with the Special Armament on the same target, which cannot miss, but deals 50% normal damage.
- Blowback Cannon; Max rank now 3. Excel Crash+ added. Effect changed; Launches your Special Armament in a powerful burst. Targets a 5 Size Wide Line in a cardinal direction from you. Scatters certain field objects in those tiles, and all enemies in those tiles take Pierce damage (can critically hit) and are knocked back several tiles (based on Rank). Enemies who were within 3 Range of you are also Knocked Down afterwards.
- Buster Cannon; Max rank now 3. Excel Crash+ added. Send your Special Armament forward to bust through enemies. Targets a 5 Size Wide Line in a cardinal direction from you. All enemies in those tiles take Pierce damage (based on Rank, plus a bonus equal to Special Armament's Power, can critically hit) and are inflicted with Buster Cannon LV 30 for 3 rounds. (Buster Cannon - Reduces Armor by LV, and Phys. and Magic Defense by (half of LV)%. Cannot be cleansed.)
- Reload Accel; Skill name changed to Shore Up. Max rank now 3. Effect changed; Spend a few moments to shore up your defenses and prepare for the next attack. Can only be used while Special Armament is on cooldown. Resets Special Armament's cooldown, restores your HP (based on Rank), and reduces the duration of a random negative status effect caused by an enemy by 3 rounds.
- Chained Boomerang; Max rank now 3. Hit penalty adjusted. Effect changed; Requires a Special Armament. Swing your armament toward an opponent, performing a basic attack on that enemy with it from up to 5 Range away with a penalty to Hit (based on Rank). An oiled chain will reduce the Momentum cost of this skill by 1. Cannot be used while Special Armament is on cooldown.
- Heavy Tackle - Max rank now 3. FP Cost changed to 16 - 2 per Rank (12 at max Rank). Damage cap removed. Bonus damage from Rank equal to 10
- Rank. 3 round CD.
- Oil Chain - Max rank now 3.
- Deadly Aim - Max rank now 3. Effect changed; Inspires all allies in a 3 Size Circle, granting them bonuses to Hit and Critical Damage (based on Rank), for 5 rounds. (+10 Hit, +10% Crit DMG at max rank)
- Mighty Wall - Max rank now 3. Effect changed; Engage defensive mode, becoming a mighty wall for enemies to crash on. For 3 rounds, increases your DEF and RES by LV, Parry skill activation chance by LV%, and grants immunity to knockback effects. Additionally, until your next turn, you gain Arbalest Countershot. (Arbalest Countershot - When attacked in melee range (except from behind), counter attack for 50% damage. (Only one counter attack will trigger per attack.) Once, after hitting an enemy with this counter attack, reduces the cooldown of Special Armament by 1 round.)
- Punching Shot - Max rank now 3. Armor Reduction equal to Rank + 2 (5 at max Rank).
- Control Intertia - Max rank now 1. Effect changed; More used to dealing with heavy objects, the Arbalest is capable of easily calculating how that weight will affect their long-range shots. Reduces Farshot Penalty by 1 (doubled while in Firing Posture). Additionally, when using a Cannon skill, enemies at your sides are pushed one tile in the direction you are facing before damage and other effects are applied.
- Accelerant - Max rank now 1. Effect changed; The Arbalest's oil becomes elemental reactive. Triggering Oil Chain's effect after a Cannon skill grants you Accelerant LV X for 2 rounds. (Accelerant - Bow attacks made in melee range deal bonus elemental damage equal to LV% of elemental ATK. Gun attacks create an elemental burst in a 3 Range line from your position that deals bonus elemental damage equal to (75% of LV) of elemental ATK.)
- Special Armament - Effect changed; Allows the Arbalest to equip any Sword, Axe, or Spear as a sub-weapon. When a weapon of one of those types (or any type, if monoclassing Arbalest) is equipped a sub-weapon, it is fired when using Cannon skills.
- Violent Reaction - Effect changed; Utilize your power to cause the flames created by your chain's oil to destroy everything. Causes Oil Chain's fires to destroy special effect tiles made by enemies when created, leaving behind a Smokescreen LV 20 for 3 rounds if it does. (Not all special effect tiles can be destroyed.)
New Arbalest Skills- Firing Posture - Drop down into a position to take a more careful aim (reactivate to cancel; refunds 2M). While active, you cannot move, but you gain +5 Hit, +2 Attack Range with Bow and Gun weapons, and at the start of a new round, accelerates the cooldown of Special Armament by 1. Additionally, it increases the size or range of Cannon skills by 2, Great Accuracy, and applies their bonus effects even if they glance.
- Chained Dog - Targets 2 locations within 3 Range. In Location 1, there must be an enemy, and Location 2 must be an unoccupied tile. Using a portion of your chain, you lasso the enemy in L1, who is then pulled X (X = Rank) tiles towards L2. If the target was a non-boss monster, they are slammed into L2 instead. An oiled chain will reduce the Momentum cost of this skill by 1.
- Chained Leap - Throw a portion of your chain forward in a 5 Size Line, where it latches onto the first dense tile, field object, or unit it encounters. You then pull yourself towards it. An oiled chain will reduce the Momentum cost of this skill by 1.
- Chained Whirlwind - Spin your chain around in a whirlwind, affecting all enemies in an X (based on Rank) Size Circle, pulling them towards you Y tiles (based on Rank). An oiled chain will reduce the Momentum cost of this skill by 1. If Special Armament is not on cooldown, for each enemy; Trickery - Perform a basic attack on that enemy with your Armament that deals 50% damage.
- Arbalest Specialist - The character is used to close range fights with disadvantageous weapons. While wearing Heavy Armor, the Close Quarters penalty for Bow weapons is reduced by 10% (bringing it to 40% total Hit penalty); this reduction is doubled if you are monoclassing.
- Blazing Artillery - Ignite your arrows like the sun streaking across the sky.<br><br>At the start of a new round, if you are wearing Heavy Armor, in Firing Posture and Special Armament is not on cooldown, you take 30 Fire bonus protection-ignoring damage and activate Weapon Autocharge.
- Long Chain - The chain used to secure your Special Armament is a bit longer than the standard. Increases the Range/Size (where applicable) for Chained skills by 1, but also increases your Battle Weight by 10, as it's a bit heavier.
New Crystal Terminal Upgrade- Arms Grace (Requires Arms Voice. Upon triggering a Special Strike, you gain +1 Momentum. (Once per round.))
Event Tools- Paradigm Shift can now be used by eventmins masquerading as monsters.
- New File Manager; Selection interface now works with the following actions; Encounter Tool's select encounter, load monster profile to self command.
Dark Bard- Shadow Mosh; Momentum restoration effect now only happens once per round.
Items- Conversion Gloves, Auto Charge; These effects now trigger Weapon Autocharge, which activates Charge Weapon, but has a shared global CD of 1 round, meaning effects of this nature do not stack.
ETC- Run Down's bonus hit is now equal to half of level. (Min +10, Max +30).
- Weapon Charges no longer last between battles.
Map Requests- Duyuei Hospital (Courtesy of Slydria)
- Various warp/crossover points (Courtesy of Appo)
- Various bug fixes from the forum.
|
|
|
Titan Gale |
Posted by: renowner - 05-09-2023, 10:13 PM - Forum: Balance Fu
- Replies (11)
|
 |
Was going to put this in bug reports because I assumed it couldn't be intended, but apparently it was.
If you, a confused person, (Extremely easy to do by eating fungus off your equipment or using betrayer's wit), strike an ally with titan gale. . . They just instantaneously gain the buff.
No cooldown. Easily +50-120 SWA depending on how hard you went into wind attack. This flies in the face of how it usually works. You strike someone with titan gale, then that person has to be defeated to give the active buff to the person who defeated them.
I think it'd be perfectly fine if you could hit your ally with titan gale, defeat them, and then gain the buff for yourself; however it is definitely overpowered to an extreme to be able to spend 3m to slap someone for a bit of damage and then grant them around double their scaled weapon attack. . . For ten rounds.
(Especially when self confuse always works and only costs 1m)
Because did I mention? The titan gale status you get from defeating an enemy only lasts for 5 rounds. But the initial status lasts for 10 rounds. . .And the initial status is being applied to your ally, and still buffing their SWA. So its base duration is 10!
![[Image: 2e7fc3e33d.png]](http://puu.sh/JGnHa/2e7fc3e33d.png)
(This was done in the test server with a guy who had no celerity, so no wind attack. In actual battle it'd be anywhere from 60 to 120 in all likelyhood)
Can even keep it at level 1 to lower the damage, and have your allies wear wind resistant items so they take almost nothing from it. Or just yeet it at some mechs or mercenaries.
I definitely feel like this should be a bug, but if its not, i'll put it in balance fu instead. The 10 duration application of the move should not under any circumstances grant the SWA buff.
|
|
|
Hebikoto - Application For Height and Traits |
Posted by: RoboCat - 05-09-2023, 06:12 PM - Forum: Character Applications
- No Replies
|
 |
Applicable BYOND Key - RoboCat
Discord Key - M0Rock#6669
Character Name - Hebikoto Heitai
Request Type - Application For Height & Monster Traits
Request Details -
What I'm requesting is for this Naga character to be a mutant. Not a mutant in the SL2 context sense, but in the more traditional sense. What I'm asking for is basically a naga with the giant gene and some other mostly unnatural traits to emerge. Those traits are the increased size and some spikes on their scales. The height I had in-mind was about 30 feet in total length which would have their normal slithering height be at the ten to eleven feet mark.
Roleplay & Lore supporting your request -
The general idea is that the character was born with a whole lot more snake than man and effectively led a bit of snakemen using those traits until that tribe died off. The entire character concept is that this Naga's bigger, better and took advantage of their inhuman heritage and traits. The class, stats and IC are going to reflect that.
Reason why you are making this request (if applicable) -
I'd like the character to have a more grounded IC reason to be the way they are and in the position they're in. (Can refer to Polkjm for information on the project he has me helping with.)
|
|
|
Help I can't Jump |
Posted by: Sarah54321 - 05-07-2023, 11:30 PM - Forum: Quality-of-Life (QoL)
- Replies (6)
|
 |
The pathway to the Wind Elemental Youkai requires the jump talent to get to and from. The only issue being if you are carried there by a party member, kicked or otherwise left behind, you cannot get out of the small island.
Please help door stuck.
|
|
|
Arbalest Ambidex. |
Posted by: Lolzytripd - 05-07-2023, 11:18 PM - Forum: Quality-of-Life (QoL)
- Replies (2)
|
 |
Could we allow with ambidex-on that the Special armament be the main weapon and that it will search for a subweapon rifle/bow
Specifically because sometimes you'd really like your subweapons potential a lot more.
|
|
|
Blunt Weapon Parts |
Posted by: Snake - 05-07-2023, 06:05 PM - Forum: Suggestions
- Replies (3)
|
 |
I don't know why we never had those. It'd be cool to have weapon parts for weaponry that you don't want to use when being a good cop who just wants to suppress an enemy without leaving them a bleeding, sliced or punctured mess on the ground.
Quote:Blunt Blade / Axehead / Spearhead / Bullets / Arrows
-2 Power, -3 Critical, +5 Weight, Changes the damage type to Blunt.
|
|
|
[v2.73] Wraithguardn't |
Posted by: Autumn - 05-07-2023, 05:02 AM - Forum: Bug Reports
- Replies (1)
|
 |
Wraithguard seems to behave oddly compared to every other DR in the game, while passive DRs like Indomitable/Weathered Body/Voidveil etc. do NOT currently reduce the damage of unprotectable damage (Such as Poison/Bombs/Divine Eyes), Wraithguard is the exception to this, where it is specifically able to mitigate these forms of damage where other DRs cannot, making it inconsistent among every other DR source other than perhaps parries.
This might be intended, this might not be intended, I just wish for unprotectable damage to remain consistent in what it should affect so either outcome is fine.
|
|
|
[v2.73] Pulln't |
Posted by: Autumn - 05-07-2023, 02:08 AM - Forum: Bug Reports
- Replies (1)
|
 |
Circular AoE pulls such as Scarlet Twister and Cyclone Spear have stopped pulling this patch for some reason or another, I've gotten them to pull under odd circumstances I can't detail, for the most part they are consistently not working however.
|
|
|
|