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  [2.73d] Paradigm Skills (Mostly) Suck with EMs/GMs
Posted by: TheCommonNoob - 06-14-2023, 09:23 PM - Forum: Bug Reports - Replies (1)

Hello, hello!

The addition of Paradigm Shift being available to use for us on the staff team was a huge boon, though it seems it came at a great cost...

It seems some of the skills do a considerable amount of lower damage or in worst cases, no damage under control of the EM/GM and "Minotaur Meteor" from Petrified Protector Medis is unable to target enemies despite easily fulfilling its conditions.

I know Monster scaling =/= Player scaling but some of these seem suspiciously bad. Being only one person, I will list just the few standouts that I found personally.

*SWA nor elemental attack seem to have any effect on the "Initial Damage" outcome which seems intentional(?).

*This was conducted with a Level 70 character (with hard capped stats across the board) and Level 70 versions of the bosses.


Earth Mover (Cross) / Earth Mover (Linear)

Player:

Quote:* Initial Damage: 77 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 39 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (77)
* spec_flat_reduc was 0. (77) * amp_multi was 1. (77)
* reduc_multi was 43.57. (33.5489); MAG DEF, 56.43 PHYS DEF, 100 REDUC * elem_reduc was 10. (30.194)
* armor was allowed. armor_reduc was 0. (30.194)
* Damage caps applied. (30.194) * Damage shields applied. (30.194)
* Final damage was: 30.

Boss:
Quote:* Initial Damage: 219 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 124 Evade VS 252 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (219)
* spec_flat_reduc was 0. (219)
* amp_multi was 1. (219)
* reduc_multi was 43.57. (95.4183); MAG DEF, 56.43 PHYS DEF, 100 REDUC
* elem_reduc was 10. (85.8765) * armor was allowed. armor_reduc was 0. (85.8765)
* Damage caps applied. (85.8765) * Damage shields applied. (85.8765)
* Final damage was: 85.


Winter Spears

Player:
Quote:* Initial Damage: 104.4 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (104.4)
* spec_flat_reduc was 0. (104.4) * amp_multi was 1. (104.4)
* reduc_multi was 45.01. (46.9904); 54.99 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 7. (43.7011) * armor was allowed. armor_reduc was 10. (33.7011)
* Damage caps applied. (33.7011) * Damage shields applied. (33.7011) * Final damage was: 33.

Boss:
Quote:* Initial Damage: 243.8 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (243.8)
* spec_flat_reduc was 0. (243.8) * amp_multi was 1. (243.8)
* reduc_multi was 43.57. (106.224); 56.43 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 10. (95.6013)
* armor was allowed. armor_reduc was 0. (95.6013)
* Damage caps applied. (95.6013) * Damage shields applied. (95.6013)
* Final damage was: 95.

Spines Shot

Player:
Quote:* Initial Damage: 0 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was .
* 152 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (0)
* spec_flat_reduc was 0. (0) * amp_multi was 1. (0)
* reduc_multi was 74.8. (0); MAG DEF, 25.2 PHYS DEF, 100 REDUC
* elem_reduc was 10. (0)
* armor was allowed. armor_reduc was 0. (0)
* Damage caps applied. (0)
* Damage shields applied. (0)
* Final damage was: 0.

Boss:
Quote:* Initial Damage: 157.2 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was . * 125 Evade VS 216 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a miss.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (157.2)
* spec_flat_reduc was 0. (157.2) * amp_multi was 1. (157.2)
* reduc_multi was 46.57. (73.208); MAG DEF, 53.43 PHYS DEF, 100 REDUC
* elem_reduc was 0. (73.208)
* armor was allowed. armor_reduc was 0. (73.208)
* Damage evaded; evade_multi was 70. (73.208); Evaded 1 out of 2 hits.
* Damage caps applied. (29.2832)
* Damage shields applied. (29.2832)
* Final damage was: 29.

As an addendum, the gems from Decarabia also don't properly use the player's statistics for damage and come out with very mediocre numbers.

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  Invention (Korvara)
Posted by: CabbitNet - 06-14-2023, 02:27 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - CabbitNet

Character Name - Tiara Terraria

Request Type - Ability Request

Request Details - Prosthetics
Over the many years tiara has been trying to develop working prosthetics that can be controlled via Focus.
Many of years she has been reducing the cost of focus used to move such limbs. A while back she created two prototype Prosthetic Arms using the same technique as Homunculus crafting along with what she learned from studying Machines and golems alike, Knowing they Run and can be controlled with focus. She is now attempting to research and create Prosthetics for the rest of the body.

As Lore from SL2 Stating it is possible to use an Enchanted Eye to replace a normal one. An enchanted leg or arm should be possible.

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  Tact Rank and Wraith-Sama
Posted by: Senna - 06-13-2023, 10:41 PM - Forum: Balance Fu - No Replies

Can Wraithguard please not delete Tactical rank? Unless it's a bug then I'll report it instead.

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  Half-hair
Posted by: Skullcatrons - 06-13-2023, 09:18 PM - Forum: Submissions - Replies (3)

[Image: image.png]

This just effectively cuts the long straight hair in half. Allowing some people I know to have another color.



Attached Files
.rar   HalfLongHair.rar (Size: 611 bytes / Downloads: 2)
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  Cheesewheel
Posted by: Skullcatrons - 06-13-2023, 08:33 PM - Forum: Submissions - Replies (1)

[Image: image.png]

I don't know where I was going with this. But it gives you 3/4th cheese wheel to have on your back for ratty business.



Attached Files
.rar   CheeseWheelBrainDamage.rar (Size: 534 bytes / Downloads: 2)
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  Allegra - Phenex Spiritualism Healing
Posted by: Sarah54321 - 06-12-2023, 08:39 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - StubbornCake
Character Name - Allegra Rizzo
Request Type - Fluff Abilities

Request Details -  

In full, I want Allegra to grow up and learn into having the ability to heal others at an increased, accelerated rate using her very being as a Phenex. In other words, I'd like her to be able to one day be able to, with a lot of effort and sacrifice, heal others of problems they might have issues otherwise healing from. Along with this, I would like for Allegra to have a secondary ability that I would like to put into a DM with the GMs through ModMail, due to the rather esoteric and secretive matter it holds. I'll still go into detail on the first ability that I have written in different sections.

Phenex's Blessed Regeneration - Allegra's a Phenex, whose ability to heal not just themselves but others is well known. However, I'd like to take it a step further than that. With enough skill and willpower, Allegra can give up more than just her Focus to heal others. If the injury is bad enough that regular Gleamweaving wouldn't work, and she has not enough time nor assistance, I'd like her to be able to heal those injuries at an accelerated, and boosted rate at the cost of sacrificing some of her functionality. Depending on how severe the injury is, like a deep gash that could prove fatal within minutes, she could lose the use of her arm or leg for over a week. If the injury is, say, a missing limb, and the limb is still there and able to be recovered, she would be able to reattach it at the cost of her being unable to use the same limb for well over a month.

She could likely sacrifice other things, as well. Her health, for example, if she's trying to somehow beat back a sickness. I liken it to an enhanced Purify Poison from Priest (She is indeed a priest in game).

Spiritualistic Healing - Much like one of the people that guide her, Allegra has learned how to seek out the assistance of nearby spirits to assist in her healing magic. It is very physically taxing to channel the power of spirits through her body, however it would help her keep her Focus reserves higher and allow her to see more spiritualistic issues in the person she's treating. If there are few spirits, or she is not accustomed to the location she is in, she likely cannot use this very well due to not being synchronized with the spiritual in that area.

Spiritually Assisted Healing - This specific healing ability can be used to buffer Phenex's Blessed Regeneration to some extent, but it needs to be in her home and somewhere spiritually heavy. Such as a graveyard, for example, or a crypt.

Reason why you are making this request (if applicable) - Allegra's become an intern at The Manor, a place of healers and The Mystic herself. I do not plan on having her be able to use these abilities immediately. In fact, at the time of writing this very application, she's only fourteen. However, I want to prepare for when she can use any of this stuff if it's accepted. I expect her to AT LEAST be eighteen before she can use the Spiritualistic Healing, and Minor uses of the Phenex Regeneration at sixteen at best. I want her to at least be twenty before she can use all of this kit, and I plan to have about 3-4 weeks inbetween years for her.

Roleplay & Lore supporting your request -

Allegra Rizzo's goal in life is to become as wonderful a healer and supporter of others as she can. With the teachings of a Duyueian Gleamweaver and The Mystic's guidance, Allegra would eventually come to learn her own way to help others. Phenexes are capable of renewing others' very will to fight using their Focus. They are capable of surviving and reinvigorating themselves at the cost of a lot of their own magical energy. It would only be natural for a Phenex then to be able to learn to do something more if they tapped into that potential.

Spiritual Healing is nothing particularly new, but it is something that has been seen in several different areas and characters. There are obviously limits to what they can do, and the girl known as Allegra is no exception. White Paging spirits are likely to be the best 'use' for it.

She is a natural Gleamweaver, able to use the arts relatively well even at a young age. It would stand to be natural that she could improve on it over the years.

Final Notes - The idea behind this application is to be able to be a healer that people can rely on, but not rely on too much. If she takes too much of herself away, sacrifices too much, she will be useless and possibly even perish from the overuse of these abilities. I think it's an interesting way to be a supportive character aside from just generic 'I wave my hand and light magic heals' sorts of things. I like the idea behind sacrifice in the name of healing others, what can I say?

Also, I know that I already have an application brewing in The Hypotenuse, but I don't plan for this application to be responded to very quickly and indeed am in no rush.

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  Sacrificial Altar Buff
Posted by: renowner - 06-12-2023, 07:54 AM - Forum: Suggestions - Replies (2)

So I have a funny idea that some people might like, more might hate. .. But basically i'm wanting the sacrificial altar to on top of its usual (Usually unworthwhile) rewards to also add their usual drops to the list. You won't always get something, but if you do it could even be their ten star reward.

This would, through absurd grinding and luck, open up certain 10 stars into Korvara that aren't currently there. For example if you take the time to grind up a jammer Alpha to level 60 then sacrifice it. . . You'd have a very low chance of getting Jarmor.

Could be funny?

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  (2.73d) Drop the Distorted Beat
Posted by: Rendar - 06-11-2023, 08:04 PM - Forum: Bug Reports - Replies (1)

Currently, if you have Distorted Beat equipped as a Dark Bard, anyone in range of your songs are smacked with Darkness Hype and Kickback damage.

Use a cantus of consideration on you and your allies but enemies are nearby?

Those enemies get Kickback Damage + Darkness Hype.
Use a Performer Song whilst also a darkbard? Enemies get kickback damage + actual damage + darkness hype.
Use Detonation Rift on an enemy? They just took 20 extra damage (unavoidable)

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  Addressing Hikage/Tsukikage
Posted by: Poruku - 06-11-2023, 07:00 PM - Forum: Balance Fu - Replies (31)

I think it's no exaggeration to say that Hikage and Tsukikage used together is overpowered, and everybody knows it.

They are by far the strongest daggers. You get massive range, a gap closer that puts you in the enemy's back without fail, FREE SILENCE, and FREE BURN.

Honestly, the burn and silence could be removed and it would still be the best daggers around.

The silence really hinders many builds. It being an added bonus is insane value.

The burn shreds away a lot of defense which makes these daggers do a bunch of bonus damage. Free burn on a pure phys build is very powerful!

The teleport is ridiculously good. The sheer utility could only be justified if burn and silence were removed, at LEAST. Keep in mind these predate the throwing daggers skill and were untouched from then and back then they were still the best, comparable to seiryuu tessen which has been nerfed since then. Nowadays it's the only real option for twindance, anything else doesn't come close to their power.

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  Metal Feather (2.73d)
Posted by: Shujin - 06-11-2023, 05:21 PM - Forum: Bug Reports - Replies (2)

Crow's Feather is Metal material instead of clothing.

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