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Unimpactful gun parts

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[3.00k] Holy Word

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Ghosthands Meta

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  Priest - Devocation
Posted by: Snake - 02-22-2023, 05:15 PM - Forum: Balance Fu - Replies (6)

The skill is worthless to pick because of a certain Talent. It should have a bonus effect of some sort that discourages enemies from attacking you during it. So here's an idea:

"While under an Invocation status (or only Mercalan Invocations), you will receive -25% damage taken and there is a chance the enemy will be smitten by Divine Lightning (The one from Pray) upon attacking you."

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  Class Points Trait : An outdated system ?
Posted by: Ray2064 - 02-22-2023, 04:33 PM - Forum: Balance Fu - Replies (11)

In a current era where stats are for the most part sread so thin, I don't believe invested stats being mandatory to obtain traits such as Daily Prayer or Bad Egg is fair. Builds who in the first place would've been fine investing in the stat eat good, while the rest is basically stripped of a class point unless they bother to invest in the stat, which sometimes outright cannot be afforded.

Class points and Stat points both being the few remaining resources that feel 'tight' as it is, so the trade-off of going out of your way for an extra point is usually not worth the cost.

Not every MA will be investing in CEL (examples like tankier variants of Monk or Boxer) , not every rogue will have some GUI  (VAs who mostly want the class for Impure memes, or STs that don't particularly benefit from the stat at all) , an Aquamancer won't always bother to build FAI, and I'm sure there are many, many other examples that could be pointed out here.


Could those traits just be available with enough levels of the class instead ? LV 20-30 sounds like a good idea to me. Or require the actual stat rather than the base one.

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  Rogue - Rough Tumble
Posted by: Snake - 02-22-2023, 04:21 PM - Forum: Balance Fu - Replies (14)

This is a quick repositioning tool, but it's also not very fun to use and I believe it could have a Trickery effect on it too.

Trickery: A chance to make you go Airborne and gain +20 Evade for 1 Attack, 3 Rounds.

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  [2.70f] Woe, slot loss be upon ye
Posted by: Shadbase - 02-22-2023, 11:49 AM - Forum: Bug Reports - Replies (1)

If you name an outfit on a Personal Wardrobe nothing (so like only spaces), those slots will become unselectable and lost forever.
This also happens if you accidentally name an outfit the same thing as another.

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  Stats running thin
Posted by: firehawk11 - 02-22-2023, 07:30 AM - Forum: Balance Fu - Replies (5)

I can't be the only one who thinks since the skill change and removable of most auto-hits that 4 stat points per level is not nearly enough to handle the demand of all the stats, especially since you need to go to 60 scaled skill which is 15 levels worth by default. If there any chance we can get 4.5 stat points per level or perhaps less investment required in some areas? Perhaps it is just my own lack of build experience that is making it hard to plan builds now a days.

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  Trait - Undeniable Innovator
Posted by: Snake - 02-22-2023, 06:20 AM - Forum: Balance Fu - Replies (3)

It should also raise the Youkai contract limit minimum and maximum to 99.

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  Phase Fang
Posted by: Snake - 02-22-2023, 06:17 AM - Forum: Suggestions - Replies (3)

Make its animation be the same as Argent Bite for the time being. It's the Youkai biting, right?

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  Trait - Persistence of Normalcy
Posted by: Snake - 02-22-2023, 05:53 AM - Forum: Balance Fu - Replies (9)

Increase the HP to 200, while additionally granting 100 FP, 15 Base Evade, Armor and Magic Armor. (Only HP should double if monoclassing Base classes, oops.)

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  Trait - Disaster Realized
Posted by: Snake - 02-22-2023, 05:30 AM - Forum: Balance Fu - Replies (6)

[Image: image.png]

This needs to be tweaked in two ways:

- Increase from 50% Fire ATK to 120% Fire ATK.
- Ignore Absorb, Reflect, Immunity.
- Cinders created by this effect will also benefit from Absorption/Reflection/Immunity negation.

Reasons:

- 3 Trait Points for a skill that costs 1 whole round of preparation, for a total of 9M and consumes a shit ton of FP.
- Just dodge it bro.

Give it more buck to that shot. If it's too swole afterwards we nerf down a little.

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  Dullahans Are never in heavy armor - Can't unlock black knight
Posted by: noblekame - 02-21-2023, 11:03 PM - Forum: Bug Reports - Replies (2)

So while playing as a Dullahan in attempts to unlock black knight under its normal conditions (Heavy armor, level 20 soldier, move like a knight in chess) I was unable to unlock the class. I tried this both with an Orichalcum Breastplate, which is heavy armor, and without any armor equipped as Dullahans are considered to always be in heavy armor.

How to Recreate: Be a Dullahan, try to walk two tiles forward, and one to the side with 20 ranks in Soldier as your main class. Try with or without heavy Armor.


As an interesting note, when attempting to unlock Black knight, I instead unlocked Evoker as mage was my subclass. This was with an orichalcum breastplate (Heavy Armor) equipped when the unlock condition for evoker is to be unarmored.

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