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(Farming) Minerals

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Animals when

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Entropy
[2.95]OH GOD I FORGOT TO ...

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Autumn
[v2.96d] Sharen-can't

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[v2.94b] Consistent and r...

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[2.96d] Glancing Crumblin...

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Invention App - The Sea L...

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  Ravaging Requiem
Posted by: Poruku - 10-19-2022, 05:10 PM - Forum: Suggestions - Replies (2)

Performer skill
CD: 1 round

Song skill, deals 100%SWA + 80/90/100/110/120% sound atk damage.

<insert random extra mechanic like fear inflict chance or bonus damage based on amount of buffs>

(Why is this not in the game?)

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  The Final Shard
Posted by: Trexmaster - 10-19-2022, 02:19 AM - Forum: Suggestions - Replies (2)

It's been close to four months now since Korvara released.

Can we finally have a way to access the 45th Worxar Shard in Terra Flamma?

I understand it was meant to be locked behind a puzzle but unless the last shard is being purposefully kept from the players for some future update reason, it'd be nice if we either got the puzzle implemented soon-ish OR had some more simple way of accessing it and have the puzzle reward be something else when implemented fully.

Otherwise this is just a reminder we're all still stuck at 45/45/45/44 and we desire sweet release...........

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  [Korvara] A Shifter's Journal
Posted by: TorientalVortX - 10-18-2022, 11:12 PM - Forum: Adventure Log - Replies (4)

[Image: unknown.png]

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  Empty Pockets Buff
Posted by: Shujin - 10-18-2022, 08:58 PM - Forum: Balance Fu - Replies (4)

Empty pockets is a fairly simple thing.

It boost success chance for a steal, alas only after you evade which...Lets be honest. You will have plenty enough Cel on a dodge build to have 100% steal chance even without maxing steal itself out.

The item belt thing is...Extremly Situational, given the conditions and only 1 Turn length, but I guess it can be nice?

I would like to add something else however, that might also make it useful for other classes with Trickery effects:

+15% to trigger a Trickery effect once, after a dodge.

Simple enough change, Either alone or on top of the steal success chance which...I do not think anyone really cares about. Or I don't know, let you go into sneaking after a successful steal.

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  Sentry Mode (ft. Use More Gun!)
Posted by: Snake - 10-17-2022, 11:28 PM - Forum: Suggestions - Replies (6)

Could Turret gain a skill called 'Sentry Mode'.

Once it's activated, the Turret becomes Immobilized as a sub-status of Sentry Mode, and becomes unable to use Offensive Skills.

But...

- Turret's weapon, Chain Gun, gains a few additional bonuses.
>> Attack Range increases by 3.
>> Gun Rounds increases by 3.
>> Power increases by 25.
>> Accuracy increases by 25.
>> Critical increases by 25.
>> On Hit: Increases Momentum by 1.

Sentry Mode reduces the Turret's FP by 15% every round. Once the Turret's FP is reduced to, or below 0, the mode ends.

Taking Lightning or Water damage while Sentry Mode is active has a 100% - (LV) chance of stunning the Turret.

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  Arne (Geladynian R&D) - Research Results
Posted by: Rendar - 10-16-2022, 10:29 PM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - Maid-Chan
Character Name - Arne (Prodigal Corpal)
Request Type - In Universe Research Results

Request Details - Arne, as of current, is working on building a Salamandra for Geladyne. While the results of such may be in the far distance, they had a work that they have been putting effort in to for some time. Gathering multiple samples of Lifeblood (Lava) from Terra Flama to gather a wide array of data-- they have also enlisted the assistance of Corpal Gishin, a Wyverntouched. To gather venom samples from them, as well as blood.

Arne is a skilled alchemist, and while their handiwork with Homunculi creation is still in the early stages, they are more seeking to see if they can make an artificial brew of Wyvern's Blood that holds up to Salamandra creation.

tl;dr : investigating into sourcing Wyvern's Blood from synthesis involving the blood and venom of Wyverntouched.

Dunno how it'll turn out! I'll leave it to the admins!

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  [v2.65b] Fixn't
Posted by: Autumn - 10-14-2022, 11:03 PM - Forum: Bug Reports - Replies (2)

[Image: xtsIRff.png]

In the last update it was said that face icons would automatically fix themselves, this does not appear to always be the case, though for the most part the chat has been improved massively I have still noticed this a couple or few times.

I should stress that it is not that common, but I unfortunately do not have a way to replicate this as I cannot really possibly know what would cause it to happen other than perhaps a momentary internet hiccup due to being on wi-fi.

[Image: W3hhDNC.png]
[Image: yTyDm50.png]

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  Quick Rise (to your doom)
Posted by: PantherPrincess - 10-14-2022, 10:14 PM - Forum: Balance Fu - Replies (3)

Rogue's Quick Rise is incredibly underwhelming for a main class skill. This is simply due to the fact that you have to jump through a relatively large hoop of evading while knocked down to proc it, which is pretty slim to none considering being knocked down already lowers your evade by a specific percentage (not a flat number). In my experience trying to utilize it multiple times, the chances are you are not likely going to evade anything and continue to get beat on simply due to the state of hit and evade. It procs once in a blue moon and it's specific to how much hit your enemy has which is always going to be high in many scenarios. I'd like to suggest a change in how it works and maybe introduce a formula. Something like if attacked while knocked down your chances to proc glancing/evade are increased by guile or celerity/4 % chance through trickery and if done so you get up. Also open to suggestions!

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  Butter Churners
Posted by: Rendar - 10-14-2022, 04:44 PM - Forum: Bug Reports - Replies (4)

Butter Churners not only have 500 health, but are actually worthless.

So if someone decided to place a shitton, and you decide to go the more productive route of picking them up... they are unable to be destroyed.

Or sold.

They have to be re-placed back down to be destroyed.

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  [2.65b] Auto-Tune doesn't apply to self
Posted by: Joseph Jostar - 10-14-2022, 02:03 AM - Forum: Bug Reports - Replies (1)

The bard skill Auto-Tune applies the effects of the chosen song to any nearby party members, but not to the bard themself. The bard only receives their bard aura and singing status - and not the actual effect of the song, which is normally applied to the bard as well. This was tested in combat with training dummies and low-level jammers in the Geladyne coastal cave.

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