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Rendar
[3.00] Marching Band Boot...

Forum: Bug Reports
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1 hour ago
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sirtrex
Automatic Ethical Blood C...

Forum: Character Applications
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4 hours ago
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Raigen.Convict
Solblader Thread (But not...

Forum: Balance Fu
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Rendar
[2.99] Sunlight Shyness

Forum: Bug Reports
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07-03-2025, 01:09 PM
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Neus
[2.99] Druid-Fu

Forum: Bug Reports
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07-03-2025, 06:37 AM
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Autumn
[v2.99] Telefragging Riag...

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Neus
Green hands, green with e...

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07-03-2025, 06:23 AM
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Neus
v2.99 Landing Deos Danzai...

Forum: Bug Reports
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07-03-2025, 06:22 AM
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Neus
[2.96d] Lost Belt

Forum: Bug Reports
Last Post: Neus
07-03-2025, 06:20 AM
» Replies: 3
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Neus
[v2.99] Corpse Piper

Forum: Bug Reports
Last Post: Neus
07-03-2025, 06:13 AM
» Replies: 1
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  Avoiding Eviter
Posted by: JamOfBoy - 02-13-2023, 01:09 PM - Forum: Balance Fu - Replies (7)

Eviter overwrites all other parry attempts. It selfishly takes centre stage, even when toggled off, even when inapplicable!

This is a bit silly. I don't want to Eviter when I'm being shot at since I can't; I want to shoot the projectile out of the air with my gun, but so long as I have Eviter equipped, I'm denied the possibility of using any other parry skill. Now, I'm not saying there should be multiple rolls for parries when being attacked, and that you should cycle through your 500 defensive martial arts methods in a picosecond in the face of an approaching attack, but being outright denied any other parry skill just for having one specific one equipped?

There's flawed logic in making a reactionary skill with a toggle so selfish in comparison to other similar skills but the toggle doesn't remove the downside, only the upsides.

Either get rid of the toggle so I don't have reason to complain or make the toggle disable Eviter's parry checks, thus allowing other parries to function (and thereby making the toggle useful).

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  Strangle (Dancing Lanturn)
Posted by: renowner - 02-13-2023, 12:47 PM - Forum: Bug Reports - Replies (1)

The Dancing Lanturn monster's skill strangle will still silence even if it misses.
However since the Dancing Lanturn only has 15 skill at level 60, is this intentional? 
I feel its not, but maybe the move should be made unevadable anyway.

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  Spell Parries [2.68/Test Server]
Posted by: MegaBlues - 02-13-2023, 10:32 AM - Forum: Bug Reports - Replies (2)

I've noticed that Ring of Pearls and Ice Point Guard can parry spells cast from gem staves, though Know no Pain doesn't, even when point blank.

Parry behavior seems inconsistent and it's difficult to know what's intended and what's not for testing purposes, so would it be possible to get a list of which parries should affect spells? As far as I'm aware, the list of parries in the game includes:

Eviter, Stalemate, Know no Pain, Ring of Pearls, Ice Point Guard, Bullet Barrier, and Tonfa's Potential.

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  summoning your pet
Posted by: renowner - 02-13-2023, 07:50 AM - Forum: Bug Reports - Replies (1)

Summoning/unsummoning your pet in the middle of combat will remove your overlays, allowing you to potentially hide some things from people in combat, such as your invocation aura now being gone. Coupled with Mask of Metal or Trickery, which negate your ability to see status debuffs and buffs means this could get situationally dumb. 



(Also pets still aren't the source of pet-say and pet-emote, making it so they're sometimes unhearable if the pet owner is behind something or far away)

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  A way to get Preacher trait in Korvara
Posted by: Coffeeccubus - 02-13-2023, 06:03 AM - Forum: Suggestions - Replies (4)

So... I had noticed, that there is the preacher trait that is available for people who have 100 devotion to a God/Goddess/Divine.

The issue is, you can't do that on Kovara.

So I was thinking, perhaps there can be some kind of thing with the GMs that maybe, if your faith gets large enough, you can get a special item that could allow you to use the preach command. Or just if on click, you get 100 devotion so you may get the preacher item?

I mean, I don't see a reason why it is unobtainable to gain access to a command like that on Kovara. There are cults and such out there that would probably love to get their hands on that, so that they may do sermons or promote how cool their faith is like the Moon cult, or something like that.

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  Bonesaw/chimera corps-eat Popup conflict [v 2.70e]
Posted by: tinypause - 02-12-2023, 11:23 PM - Forum: Bug Reports - Replies (1)

When going in to bonesaw a corpse while having multiple bonesaws and playing as a chimera and in wasd mode, you can press z to bring up the corpse-eating popup with the bonesaw prompt up where you choose which saw you use. This then layers both the bonesaw selection menu and the corpse eating popup. Clicking on the cancel button closes both menus, and clicking the confirm button both saws the corpse and eats it. I accidentally ate a fish-monster corpse this way, in case the type of monster matters anything.

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  Crash Cymbals Not Proccing on DB [2.70e]
Posted by: Poruku - 02-12-2023, 07:51 PM - Forum: Bug Reports - Replies (1)

Dark bard songs do not trigger crash cymbals.

Steps to reproduce:
1: Equip crash cymbals
2: Use a song such as Hard Note
3: Observe that the enemy only takes one instance of damage.

Dark bard songs do count as "singing" for most other effects but this seems to be an inconsistency.

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  Magical Bare Fist (2.70e)
Posted by: Senna - 02-12-2023, 07:39 PM - Forum: Bug Reports - Replies (1)

It seems the Magical Bare Fist Trait does not actually give you a scaling.


[Image: image.png]

[Image: image.png]

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  New Star Signs
Posted by: firehawk11 - 02-12-2023, 06:49 PM - Forum: Suggestions - Replies (6)

With Bard out it is about time we got ourselves Acid and Sound Star Sign for Luminary Elementals and the likes.

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  Metalaegis is better than a BK (Sacrifice, again)
Posted by: Snake - 02-12-2023, 02:39 PM - Forum: Balance Fu - Replies (5)

5 rounds for something Metalaegis can do constantly is too high for a skill that's pretty much its copy-paste without anything extra attached to it. It's also a missing opportunity how it doesn't interact with Black Wind at all, so. Here's my penned wild ideas.

Favorite is just Idea B since it's kinda all it needs, really. The keyword here is frequency, not its effects.


Quote:Idea A

- If you do not have Black Wind active, range is increased to 5 and you teleport to your targeted ally, applying Sacrifice to them.
- If you have Black Wind active, all ally units in 4 range will be affected by Sacrifice (Enhanced), which lets you take damage in their place if they are within 3 range of you instead.
- Cooldown stays 5 Rounds.



Quote:Idea B

- Base Cooldown is reduced from 5 to 4 rounds.
- Momentum cost is reduced to 0M.
- Additional Effect: Cooldown is reduced by 1 round, per Shield or Heavy Armor torso you have equipped. (max. 2)


Quote:Idea C

- Sacrifice gets reworked into a 'Tank Stance'. Costs 6+M to activate and deactivate. Deactivating it puts it on an 8 round Cooldown.
- While active, all damage you deal, your Status Infliction and your Status Resistance are all reduced by 70%, and your movement is capped at 4.
- X% chance you will take any direct damage in the place of any allied unit within 2 range of you, if the unit is not under the Sacrifice status. (X = Black Knight's Level + Scaled DEF/2)

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