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Solblader Thread (But not...
Forum: Balance Fu
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9 hours ago
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[2.99] Sunlight Shyness
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[2.99] Druid-Fu
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[v2.99] Telefragging Riag...
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Green hands, green with e...
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v2.99 Landing Deos Danzai...
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[2.96d] Lost Belt
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[v2.99] Corpse Piper
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[v2.99] My Own Clone
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[2.99] Wolf Agility
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Yesterday, 05:57 AM
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Cerron Scepter, Burngada, and Similar. |
Posted by: renowner - 02-16-2023, 02:26 PM - Forum: Bug Reports
- Replies (2)
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Doing a lot of tests with the +10% Power to X types of spells line of weapons, I got these results:
Quinlogram with 56 SWA and 25 lightning attack: 91 power Ryemei
Screaming tome with 56 SWA and 25 lightning attack: 86 power Ryemei
Quinlogram with 61 SWA and 40 lightning attack: 114 power Ryemei
Screaming tome with 61 SWA and 40 lightning attack: 109 power Ryemei
Quinlogram with 61 SWA and 40 lightning attack and pure power with only the weapon equipped: 169 power Ryemei
Screaming tome with 61 SWA and 40 lightning attack and pure power with only the weapon equipped: 159 power Ryemei
Cerron Scepter with 105 SWA and 62 water attack, 189.4
Impaler with 105 SWA and 66 water attack, 184.2 (Used 120% Water scaling kel for both) So effectively:
189.4 vs 179.4
Seems that its only adding 10% of the weapons scaled weapon attack to the spells? So +5, +10? Except then, why was 61 SWA quinlogram only adding 5 more power? And then why was +50 or 60 spell power from pure power and maybe evocation adding an extra 5? It seems a little strange to me how this works, and if its not bugged i'd at least like the effects of those weapons to be stated a little more clearly.
+10% Power to Aquarian spells sounds like they should get a 1.1x multiplier for example, if its really supposed to be +10% SWA, it should say +10% SWA.
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Pet Rights |
Posted by: Shadbase - 02-16-2023, 11:52 AM - Forum: Quality-of-Life (QoL)
- Replies (1)
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C-could pet-say and pet-emote get boxes to type in like normal say and emote?
(If they do already, then I am definitely having problems and need to be redirected to bug reports)
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Heaven Below |
Posted by: Trexmaster - 02-16-2023, 11:32 AM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Currently, Bonder's Heaven Below does not state its maximum level, so it's impossible to tell for sure if you meet the requirements to earn the 10% Drop Rate and EXP boost for getting its maximum level to 30 or higher.
Some indication of your current maximum level would be nice.
Also some clarification as to if the skill stacks with itself would be nice, too, in the unlikely event you have more than one instance of it active.
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Mech trait, Artificial skin |
Posted by: Lolzytripd - 02-13-2023, 09:50 PM - Forum: Class/Race Ideas
- Replies (3)
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This trait would basically be a stepping stone to allow mechanations to take natural skin locked traits, like the arcane tattoos.
I request such a trait because there's a lot of interesting options for natural skin required traits and mechanation is already a pretty bland race these days.
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Avoiding Eviter |
Posted by: JamOfBoy - 02-13-2023, 01:09 PM - Forum: Balance Fu
- Replies (7)
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Eviter overwrites all other parry attempts. It selfishly takes centre stage, even when toggled off, even when inapplicable!
This is a bit silly. I don't want to Eviter when I'm being shot at since I can't; I want to shoot the projectile out of the air with my gun, but so long as I have Eviter equipped, I'm denied the possibility of using any other parry skill. Now, I'm not saying there should be multiple rolls for parries when being attacked, and that you should cycle through your 500 defensive martial arts methods in a picosecond in the face of an approaching attack, but being outright denied any other parry skill just for having one specific one equipped?
There's flawed logic in making a reactionary skill with a toggle so selfish in comparison to other similar skills but the toggle doesn't remove the downside, only the upsides.
Either get rid of the toggle so I don't have reason to complain or make the toggle disable Eviter's parry checks, thus allowing other parries to function (and thereby making the toggle useful).
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Strangle (Dancing Lanturn) |
Posted by: renowner - 02-13-2023, 12:47 PM - Forum: Bug Reports
- Replies (1)
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The Dancing Lanturn monster's skill strangle will still silence even if it misses.
However since the Dancing Lanturn only has 15 skill at level 60, is this intentional?
I feel its not, but maybe the move should be made unevadable anyway.
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