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  List of Underwhelming Weapon Lines
Posted by: Autumn - 10-07-2023, 08:22 PM - Forum: Balance Fu - Replies (3)

Here is a list of underwhelming weapon lines, I don't expect them all to be updated, nor do I really expect it all to happen at once, I have compiled this list of item lines that should have builds dedicate  to them that currently fall flat somewhere. Whether by introducing new items to synergize with them or by introducing potentials/straight buffs/special strikes matters not to me so long as something occurs for them.

So I will not be listing any major specifics, perhaps some personal desires and thats where it ends. I compiled the list so that it could be pulled from in case Dev wishes to update one of the weapon lines based on a whim in any following update.

List of weapon archetypes that could be targeted for a buff:

-Elemental Steal/copying line of items (Ulrenroka/Farren etc.)
--Unsure on this one, probably enhancing the base gimmick

-Dragon Swords (Narcus/Ensui/Kirosh/Setsuna)
--I think potentials would set them all right and could be cool.

-Dual Elemental Fan line (Qinglongram, Zhuluquarie, Baihurai, Xuanwuken)
--Potentials involving extra dual-element spells would be cool.

-Vampiric Line of weapons (Tenderiziers/Dagger of Bleeding/Bloody Fang etc.)
--HP sustain is fine they just need something else to make them 'build' worthy, likely additional item synergies.

-Replica type weapons (Shredder/artemis etc.)
--Potentials would be cool.

-Finishing the magical x line of weapons (Magical Star/Sun etc.)
--Invocation potentials matching each one's element, my favorite line of weapons.

-Sea Hunter line of weapons
--a shared potential among all of them, see my thread here for my original idea some time ago when I used to run these weapons. (https://neus-projects.net/forums/showthr...?tid=8231&)

-Anti-youkai line of weapons (Mythslayer/Spirit Hunter/Adversity Annihilator)
--Not many of these, could use potentials.

-Elemental Katanas that are not Raijin (Akujin/Sanjin/Kouenjin/Yukijin/Sogensara)
--Mostly need changes to make sheath sword comparable to Hisen/Raijin's counterparts. Also probably elemental scaling like Raijin has.

-Remaining 'elemental' line of weapons (Moonblade/Icebreaker/Sleigher/Evil Club/Holy Lance/Abberation Spear/Cerron Scepter)
--Potentials like Gel'naia/Eresh/Siphon/Crystal Blade all got.

-Oudated set effects (Beo+Whulf, Mugendai+Konosekai)
--These are the only two that are extremely outdated and need some form of update.

EDIT: These are underwhelming from my perspective and many, many build tests involving them over the last few years or so.

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  Dragon Swords
Posted by: Rendar - 10-07-2023, 07:30 AM - Forum: Balance Fu - Replies (2)

Currently, Dragon swords have a ridiculously low weight. Not even being able to 2h them proper without a huge blade, gigantic, or boulder.

Thankfully, this is not the purpose of this thread.

Can we have a Potential Skill that swaps their damage back to Slashing. Rather than uh. The element.

Mostly because they're not doing a WHOLE lot damage/effects wise to be running face first into Physical DR + Elemental DR stacking together. I say this, entirely, as a person who is running BK/DH and having to just never hunt in the Goblin Cave or fight Mushrooms because those bastards both absorb Water.

(Or just make Piercing Blade not as awful as it is with penalties/benefits and just allow it for changing to piercing with no other change.)

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  cracj knuckel ☹️
Posted by: FatherCrixius - 10-06-2023, 08:45 PM - Forum: Balance Fu - Replies (5)

it is bad make it 2m -> 1m under 5bw plz

i rly want my fistiucuff swa

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  [Summoner] QoL passive for install
Posted by: Autumn - 10-06-2023, 03:54 PM - Forum: Balance Fu - Replies (5)

I consider it mostly quality of life but it still falls under balance anyway technically, I am suggesting the implmentation of a new summoner skill, a passive specifically that negates the effects install has on your race's base stats. That's it, that's all.

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  [2.78] Shotgun Knockback Cancels Wild Ride (Sometimes)
Posted by: Poruku - 10-05-2023, 02:04 AM - Forum: Bug Reports - Replies (1)

Steps to Reproduce:

1: Pick demon hunter
2: Get a shotgun
3: Pick up clay pidgeon, nitrogen drop, quick and wild, and wild ride.
4: Use the aforementioned cool and iconic combo when in melee range Smile
5: Observe as your wild ride doesn't usually go the whole distance

I suspect it breaks when the KB is randomly going in the opposite direction as the wild ride.

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  Icon share
Posted by: Poruku - 10-04-2023, 04:33 PM - Forum: Suggestions - No Replies

I'd like to be able to save a character icon setup to a file and share it, or be able to just send it from one wardrobe to another. Some way to have someone else make an icon that you can use. Could be useful when you want a group with uniforms for instance. Or if someone sucks at icon creation and you wanna help them out.

But mostly I wanna be able to comission people to make me custom icons for use in game. Wouldn't that be awesome?

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  Other Mechanical Injury Healing Options
Posted by: MothEnthusiast - 10-04-2023, 03:59 PM - Forum: Suggestions - Replies (16)

I've been running into the issue more and more that a lot of people insist on healing your mechanical wounds ICly without actually having the necessary items to get rid of said wound, leaving you in an awkward situation where you have to either tell them no, ask for help with it OOCly, ICly a second time, or suffer through the wound (often leading to fevers, etc) if you don't have the items necessary yourself.

To help alleviate this, I'd like to ask for the ability to progress wounds for large quantities of mental stamina if you have a relevant Healing spell / skill in your skill pool. Different spells / skills could progress it different amounts, and healing items would still be superior for the fact that they actually 'deal with' the wound instead of just sending it towards 100%.

Graft would be low% increase since it's really easy to access, for example. Something like Malmelo would take a lot of stamina but also give a lot of healing, etc.

EDIT: Probably have it so one individual injury can only be healed once per person, so the choice of spell/skill actually matters. A bunch of people healing one injury is obviously going to be more effective.

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  Crop Harvesting
Posted by: Trexmaster - 10-04-2023, 04:32 AM - Forum: Quality-of-Life (QoL) - Replies (1)

As it stands the only way to quickly harvest crops is macroing the appropriate .dbclick <Farm-Soil-(insert-crop-name-here)> and praying to the divine that the game targets ones in range of you. It feels like there's some method to the madness there but I haven't spent enough time with one type of crop to notice a consistent pattern to how the game decides target priority, just that it appears to be related to the order in which the crops are planted.

Can harvesting be changed to allow something like the WASD mode shortcuts? Just using the 'use' button to harvest whatever is in front of/adjacent to you regardless of what crop type it is.

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  [v2.78] Mutated Gunbows
Posted by: Snake - 10-02-2023, 10:19 PM - Forum: Bug Reports - Replies (1)

When Guns are mutated into Bows (I.E, Yin/Yang for example), they do not carry over the Rounds property of firing multiple rounds, which is a vestige of a previous balance fix regarding them and how Power was calculated, which got changed.

However, you see that if you mutate a Gun into any other type, it will keep its multi-rounds property (I.E, Spirit Hunter or Ghost Smoke).

Which one is a bug, which one is not? Preferrably, make mutated Bowguns able to fire all their rounds, pls, since it's more flashy like that.

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  [v2.78] Cardio Wheel
Posted by: Autumn - 10-02-2023, 07:50 PM - Forum: Bug Reports - Replies (2)

Peddling Wheel plays the spinning animation while you're doing the input for Urazawa, but then stops spinning by the time you actually move, making it look like you're doing a warmup cartwheel and then t-posing in your opponent's direction. It works properly when you are not using Urazawa however, looking like a cartweheel.

Steps to reproduce are easy, just use Peddling Wheel and also Urazawa.

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