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  [2.79] Doble Pirou-ain't
Posted by: Autumn - 11-04-2023, 11:15 PM - Forum: Bug Reports - Replies (1)

Doble Pirouette is giving only the target the buff, instead of you AND the target as the skill description states.

[Image: image.png?ex=655944cd&is=6546cfcd&hm=965...1d82d58f&=]

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  [v2.79] Raijinkan't
Posted by: Kameron8 - 11-04-2023, 10:45 PM - Forum: Bug Reports - Replies (1)

The new Voltiger consuming Raijinken effect does not teleport the Kensei if the enemy is 1 tile to their direct diagonal.  You will just knock both of you airborne and remain out of range of all of your Kensei skills.

To replicate:

1.  Dodge an attack to gain Voltiger.
2.  Have an enemy stand directly on your diagonal.
3.  Use Raijinken.

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  Arbitrary Damage (and possible LUC buff)
Posted by: Snake - 11-04-2023, 07:44 PM - Forum: Suggestions - Replies (4)

I've seen this plenty in some Final Fantasy-like games where damage can sometimes be higher or lower than the normal, and I think it'd be interesting to add an extra layer of RNG for people who are lucky to score more clean hits, while unlucky ones may sometimes score lower. So there's how this would work.


Quote:(Damage Formula) + Bonus Lucky Power >> ((rand(1, Scaled LUC)) - (rand(1, Scaled LUC)))

Total Power >> VS Defense Formula


This could aesthetically be better than seeing the same guaranteed numbers over and over again, and give LUC a little more oompfh that it lacks right now rather than serving only for critical hits.

For dummies:

- Every time you deal damage to an enemy with an offensive action that uses Scaled Weapon ATK, you may gain (or lose) bonus SWA based on LUC (and luck) for that action alone. Then it will re-randomize on the next, and so on.

===

I could also see this being a trait. Maybe the return and revamp of "Lady Luck". But I find this charming because you're gambling your damage, and it can mask a little your true weapon power from others if they can never be sure of your power.

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  With a heavy Boneheart
Posted by: Autumn - 11-04-2023, 05:03 PM - Forum: Balance Fu - Replies (25)

I used to love this enchantment to death, back before critical rates for a bunch of classes got toned down, the argument for this enchantment was always that if it could stop at least 1 crit, then it was already more effective than Giant Gene, but nowadays with how much more powerful FAI is as a stat, and how aligned certain tanks are with LUC, it is a no brainer to stack this onto a BK, or a Bonder or a Dark Bard or whatever class has a little bit of crit evade support ad nauseum.

The hard line is that its not stopping just 1 crit anymore, it is contributing to stopping many more than that, and is the primary enabler of crit evade stacking. Which should still be a thing but to a much lesser extent, crit evade can often hover around the 80-120 area depending on your build, with boneheart, taking out a large chunk of that may make this enchant not overperform as much.

I'd also propose that it gets a stat buff so that it parallels warding (which I think is a really good enchantment now), and is still comparable to giant gene in strength. Just not for the wrong reasons, here is my suggestion:



Quote:Boneheart


-Changed from 25 Critical evade to 10
+Grants +5 DEF
(?)Maybe grants 10% crit damage reduction taken. Unsure about this one.


As usual thanks for reading.

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  Last Chance and Spirits
Posted by: zericosmic - 11-03-2023, 09:26 PM - Forum: Bug Reports - Replies (2)

I don't know if this is intentional or not, but so far I've experienced loss of spirits twice, upon my last chance proccing and leaving me on 1 HP in PvE situations.

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  Spirit Pain Confusion Bug
Posted by: Rin.png - 11-03-2023, 07:40 PM - Forum: Bug Reports - Replies (1)

Spirit Pain affects confused party members when the caster of Spirit Pain isn't confused.

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  Korvara Emotes
Posted by: MothEnthusiast - 11-03-2023, 05:35 PM - Forum: Suggestions - No Replies

There are so many times where I want to instinctively use the Halo emote, then remember that we have no Hikari to donate to so I don't have it. I think there's another one that I don't use that can't be obtained as well on Korvara? It'd be nice if we had a way to get them.

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  profile song start time
Posted by: Poruku - 11-03-2023, 03:20 PM - Forum: Suggestions - Replies (2)

I can't find the thread about this, but it would be really nice to be able to add a start time to youtube videos so that we can skip lengthy/disruptive intros or skip to the specific part of a song that we want. I don't know how easy this would be to implement but considering you can embed videos with a start time natively on youtube I feel like it wouldn't be too hard! Just add "&t=193s" or whatever number of seconds at the end of the link.

It's crazy the amount of songs I end up being unable to use because it doesn't start at the right time Sad (and yeah I'm mostly posting this because I have the perfect song but the actually good part is 3 minutes in)

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  [v2.79] Contrary Chakram
Posted by: Autumn - 11-02-2023, 12:20 PM - Forum: Bug Reports - Replies (1)

Despite saying otherwise, Buzzing Chakram is dealing physical acid damage instead of magic acid damage.

[Image: image.png?ex=655607be&is=654392be&hm=1d5...fad98697&=]

[Image: image.png?ex=65560840&is=65439340&hm=ba0...1ed9a511&=]

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  [v2.79] Down AND out
Posted by: Autumn - 11-02-2023, 03:54 AM - Forum: Bug Reports - Replies (5)

The following skills can still hit and apply their effects to dead players:

-Divine Shower
-Checkmate

Dances must have gotten fixed cause I checked those and they were fine.

Checkmate is not a huge issue either if that wants to be kept in, but divine shower can proc on-death effects up to 6 times, this is more of a disadvantage for the divine shower user than anyone else due to the existence (albeit extremely uncommon) of Spectre Sword's grudge passive.

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