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  Titan Gale
Posted by: renowner - 05-09-2023, 10:13 PM - Forum: Balance Fu - Replies (11)

Was going to put this in bug reports because I assumed it couldn't be intended, but apparently it was.
If you, a confused person, (Extremely easy to do by eating fungus off your equipment or using betrayer's wit), strike an ally with titan gale. . . They just instantaneously gain the buff.

No cooldown. Easily +50-120 SWA depending on how hard you went into wind attack. This flies in the face of how it usually works. You strike someone with titan gale, then that person has to be defeated to give the active buff to the person who defeated them.

I think it'd be perfectly fine if you could hit your ally with titan gale, defeat them, and then gain the buff for yourself; however it is definitely overpowered to an extreme to be able to spend 3m to slap someone for a bit of damage and then grant them around double their scaled weapon attack. . . For ten rounds.
(Especially when self confuse always works and only costs 1m)

Because did I mention? The titan gale status you get from defeating an enemy only lasts for 5 rounds. But the initial status lasts for 10 rounds. . .And the initial status is being applied to your ally, and still buffing their SWA. So its base duration is 10!
[Image: 2e7fc3e33d.png]
(This was done in the test server with a guy who had no celerity, so no wind attack. In actual battle it'd be anywhere from 60 to 120 in all likelyhood)

Can even keep it at level 1 to lower the damage, and have your allies wear wind resistant items so they take almost nothing from it. Or just yeet it at some mechs or mercenaries.

I definitely feel like this should be a bug, but if its not, i'll put it in balance fu instead. The 10 duration application of the move should not under any circumstances grant the SWA buff.

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  Hebikoto - Application For Height and Traits
Posted by: RoboCat - 05-09-2023, 06:12 PM - Forum: Character Applications - No Replies

Applicable BYOND Key - RoboCat
Discord Key - M0Rock#6669
Character Name - Hebikoto Heitai

Request Type - Application For Height & Monster Traits
Request Details -
What I'm requesting is for this Naga character to be a mutant. Not a mutant in the SL2 context sense, but in the more traditional sense. What I'm asking for is basically a naga with the giant gene and some other mostly unnatural traits to emerge. Those traits are the increased size and some spikes on their scales. The height I had in-mind was about 30 feet in total length which would have their normal slithering height be at the ten to eleven feet mark. 

Roleplay & Lore supporting your request -

The general idea is that the character was born with a whole lot more snake than man and effectively led a bit of snakemen using those traits until that tribe died off. The entire character concept is that this Naga's bigger, better and took advantage of their inhuman heritage and traits. The class, stats and IC are going to reflect that.

Reason why you are making this request (if applicable) -

I'd like the character to have a more grounded IC reason to be the way they are and in the position they're in. (Can refer to Polkjm for information on the project he has me helping with.)

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  Meiaquar Suit-Expansion
Posted by: Shujin - 05-08-2023, 07:05 AM - Forum: Submissions - Replies (1)

Originally I wanted to Convince Papa Dev to have some mobster themed Dungeon, but I am not quite finsihed with the Icons and there is currently no real space where they fit in reasonably. I probably add a couple more soon. 

HOWEVER, those still work wonderfully as mirror shards, so I might as well upload those so far, before I cry to dev before he gives actually useable goons that I can capture to fullfill the mafia theme! (Bandits suck ass!)
Preview:
[Image: download-1.png]


Credits:
Shujin: Correcting, Animating, minor spriting
Kentaromiz: Everything else



Attached Files
.rar   Mobster Pack.rar (Size: 8.16 KB / Downloads: 1)
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  Help I can't Jump
Posted by: Sarah54321 - 05-07-2023, 11:30 PM - Forum: Quality-of-Life (QoL) - Replies (6)

[Image: image.png]

The pathway to the Wind Elemental Youkai requires the jump talent to get to and from. The only issue being if you are carried there by a party member, kicked or otherwise left behind, you cannot get out of the small island.

Please help door stuck.

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  Mechanation Arbalest/Dh qol
Posted by: Lolzytripd - 05-07-2023, 11:19 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Revolver raid cannon is a pistol....


Could we please add a option when selecting this trait, a little pop up, where we can select What gun type it is (pistol, rifle, or shotgun) and for flavor, 1-3 rounds

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  Arbalest Ambidex.
Posted by: Lolzytripd - 05-07-2023, 11:18 PM - Forum: Quality-of-Life (QoL) - Replies (2)

Could we allow with ambidex-on that the Special armament be the main weapon and that it will search for a subweapon rifle/bow

Specifically because sometimes you'd really like your subweapons potential a lot more.

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  Blunt Weapon Parts
Posted by: Snake - 05-07-2023, 06:05 PM - Forum: Suggestions - Replies (3)

I don't know why we never had those. It'd be cool to have weapon parts for weaponry that you don't want to use when being a good cop who just wants to suppress an enemy without leaving them a bleeding, sliced or punctured mess on the ground.

Quote:Blunt Blade / Axehead / Spearhead / Bullets / Arrows

-2 Power, -3 Critical, +5 Weight, Changes the damage type to Blunt.

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  [v2.73] Wraithguardn't
Posted by: Autumn - 05-07-2023, 05:02 AM - Forum: Bug Reports - Replies (1)

Wraithguard seems to behave oddly compared to every other DR in the game, while passive DRs like Indomitable/Weathered Body/Voidveil etc. do NOT currently reduce the damage of unprotectable damage (Such as Poison/Bombs/Divine Eyes), Wraithguard is the exception to this, where it is specifically able to mitigate these forms of damage where other DRs cannot, making it inconsistent among every other DR source other than perhaps parries.

This might be intended, this might not be intended, I just wish for unprotectable damage to remain consistent in what it should affect so either outcome is fine.

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  [v2.73] Pulln't
Posted by: Autumn - 05-07-2023, 02:08 AM - Forum: Bug Reports - Replies (1)

Circular AoE pulls such as Scarlet Twister and Cyclone Spear have stopped pulling this patch for some reason or another, I've gotten them to pull under odd circumstances I can't detail, for the most part they are consistently not working however.

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  Ciara Aylward - Shadow Puppet Ability Request
Posted by: WaifuApple - 05-06-2023, 04:20 AM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - Maritime Strategist Apple
Character Name - Ciara Aylward
Request Type - Shadow Puppets
Request Details -  So, here's the idea:

If you've ever watched horror movies with dolls in them, this invokes certain traits and tropes of that. I want the ability to bring dolls 'to life'. Now, the reason this is in quotation marks, is that there will be no actual life to these dolls. In essence, I am asking to be able to use an advanced form of grimweaving that allows Ciara to puppet inanimate objects, only - like dolls of various signs, or plushies.

This would happen in a few ways:

She's able to move them around. Make them look as if they're alive by puppeting their limbs to move them around, so long as she's within a decent proximity of them (the same room, within view of them in SL2, for example, so these things won't be moving if there's no Ciara to be found nearby).

She's able to project her voice through them. It will still sound like her, which she may be able to work around with crude imitations of another voice, but those imitations will always be flawed. She's not a dialect expert, her voice, even trying to fake as another, will be uniquely identifiable. This serves as a way to make her conduct scenes in her head of two puppets perhaps talking to one another, when in reality it's all her and her imagination creating a fictional reality that to anyone else is complete insanity. It's all in her head.

The size of these objects scales the amount of focus it takes to do this, which is why Ciara would stick to plushies and small dolls, rather than anything tall like, for example, Kipbots. This will be solely used on her own possessions, too, as her control will likely have some basing in her emotional ties to the objects she is trying to puppet. The more attached she is to it, the easier it is to control. The less attached, the less hold she can find over these things.

These have no combat bearing, in this state. They have the durability they would normally have, meaning their best purpose in combat would merely be as distractions. They are not going to be fighters she controls, or anything silly like that. They would be much, much too weak for that, and the most they could wield is a kitchen knife, if you're lucky. This is hardly a threat to most adventurers, and is simply made to be an ominous bit of flavour.

Note, they do not give her hearing through them, or allow her to see through them. They're not sense extenders. Ciara would still see and hear only things she could normally see or hear. Figured I'd clarify that, as well.

Reason why you are making this request (if applicable) - I have wanted to do something with puppeteering inanimate characters for a while on this character, ever since touching upon her arc of insanity with dolls and playing god with her own imagination and a bunch of wooden objects. I want to have this arc have led to a tangible bond with the objects that were created in it, and to allow these creations to see more use as creepy, flavour things that will ultimately have little bearing beyond creeping people out and selling the kind of character Ciara can be, highlighting her ugliest flaws through how she acts with control over these inanimate things. They may very well find themselves used for decoy tactics and other forms of trickery that would come from vaguely humanoid shapes moving in the darkness (where Ciara is most in her element) with it left up to players to see through and put to work quick thinking to recognise them as puppets to ignore.

Roleplay & Lore supporting your request -
[Image: image-21.png][Image: Screenshot_2023-03-29_051850.png][Image: Screenshot_2023-03-29_134136.png]

The plot beat of Ciara and dolls has been one that has come up several times, and there is currently, in the Rune Magician cave, a collection of dolls that were created by her and sprited by me placed there. People have seen and reacted to the dolls, associated them with her, and they are her creations, based off existing characters that she knows and has ties with.

The woman's whole combat style carries with it certain focuses on darkness, that, while not using hexer explicitly, could be considered a form of grimweaving, and affinity to the darkness itself. This is further supported by her race as an Umbral having a specific affinity to darkness in not just resisting it, but getting more dark atk from levels. This is to say that she has a lot of ties to this kind of energy, and her RP has always seen her being a very emotional woman going through a lot of struggles, so it's safe to say that sentiment and attachment would play a lot into the way this affinity takes place, sometimes. These are sources of emotion for her.

Another tidbit to mention is the lore document mentioning necromancy as in essence puppeting corpses. If this is possible on a high end scale, controlling small, inanimate dolls like puppets is something I feel should not be much of an ask, in comparison. It is way less of a threat on the scale of danger.

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