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Poruku
Acid Love

Forum: Suggestions
Last Post: Poruku
3 hours ago
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Neus
[v3.02b] Mutesic

Forum: Bug Reports
Last Post: Neus
4 hours ago
» Replies: 1
» Views: 388
Neus
[v3.02b] Summon Doubletur...

Forum: Bug Reports
Last Post: Neus
4 hours ago
» Replies: 2
» Views: 446
Neus
[v.3.02] Specialized Divi...

Forum: Bug Reports
Last Post: Neus
5 hours ago
» Replies: 2
» Views: 252
Neus
[3.02b] Missing Fox Jutsu

Forum: Bug Reports
Last Post: Neus
5 hours ago
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Neus
[v.3.01f] Stun and Resist...

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Last Post: Neus
6 hours ago
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Neus
[FARMING] - Can plant see...

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6 hours ago
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Neus
[3.02b] Click-to-move Woe...

Forum: Bug Reports
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6 hours ago
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Autumn
[v3.02b] Eat Moss

Forum: Bug Reports
Last Post: Autumn
7 hours ago
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» Views: 256
Neus
[v3.02b] Embroidering Ele...

Forum: Bug Reports
Last Post: Neus
7 hours ago
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» Views: 397

 
  Remove Pretty Face Racial Requirement
Posted by: Poruku - 10-10-2023, 04:14 PM - Forum: Suggestions - Replies (3)

Aside from liches and dullahans, I'm pretty sure any other race can look pretty. The artificial skin of mechs doesn't make them less cute, and most corrupted don't even have anything wrong with their faces. You mean to tell me having butterfly wings makes someone suddenly not able to seduce others?

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  [2.78] Trap Extra Activation range
Posted by: Autumn - 10-10-2023, 04:01 PM - Forum: Bug Reports - Replies (2)

For some reason or another, and this is not stated anywhere, traps gain extra range specifically when enemies are pulled or pushed nearby with most pushes/pulls, tested using a variety but the main one that makes the easiest is Pulling Shot, I can also  confirm both repel and cold front's knockback types also work the exact same way.

I'm not sure why this occurs but as you can see, not changing the activation method other than by letting Prinny walk into it and then pulling shotting Prinny into it, the trap grows significantly in size.

[Image: RjlG58n.png]
[Image: gmzjrFx.png]


This does not occur on any Knockback effect that makes the opponent simply take a step back like Warning Shot, Shotgun's KB or Warding Staff.

Steps to replicate:

1.) Lay down a trap (Ice/Entangle are easiest to see)
2.) Pull or Push someone near a trap by using anything but the skills I excluded above.
3.) Observe

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  Caw caw v2.78
Posted by: Senna - 10-10-2023, 02:50 PM - Forum: Bug Reports - Replies (1)

If the user uses Roaring Falcon, it, for some reason, destroys the user's Sanctuary

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  Monstrous Resistance
Posted by: Rendar - 10-10-2023, 12:46 AM - Forum: Balance Fu - Replies (1)

Currently, if a monster is WEAK to an element, but has 6 sanctity or more, you won't be able to proc WEAK on them. This is especially true for the Volcano, which most of it's enemies should be proccing Ice weakness.. but because they have the slimmest amount of Sanctity, they don't.

It would just be nice for enemies, if they have the MONSTER tag on them, to not gain the benefits of Sanctity raising their Elemental Resistance.

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  Tentacles
Posted by: Entropy - 10-09-2023, 04:16 PM - Forum: Balance Fu - Replies (6)

Hey gamers remember when we all universally hated Explosion because it was free damage that you couldn't do much about, ignored evade, inflicted an annoying status effect (burn), and was unavoidable if the mage you were fighting went last? Which made it super good at killing dodgies, the main thing it countered?

So let's talk about Aquamancer! Specifically tentacles.

Dancing Water is, in practice, an evade-ignoring damage button that inflicts immobilize for two turns, and if you go last in the turn order, your opponent can't do SHIT FUCK ALL to stop it. Making it incredibly frustrating to deal with for dodgies, who often live and die by their mobility option.

My proposal is simple:

-Dancing Water no longer inflicts immobilize on the first round when it is summoned.

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  [2.78] Body Guardn't
Posted by: Rendar - 10-09-2023, 10:33 AM - Forum: Bug Reports - Replies (6)

Body Guard, when activated, is not reducing extra damage from Bonus sources.

Tested with an Electric Axe smashing me upside the head for 62 damage whenever the hit prior procced Bodyguard and put me in range.

The electric axe still did 62 damage on it's crit effect.

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  Air Riposte Fu
Posted by: Rendar - 10-09-2023, 10:26 AM - Forum: Balance Fu - Replies (7)

If you are attempting to do an air combo on someone with Riposte.. If you use the attack that knocks them airborne (or yourself) and they Turn Interrupt you because they got 1 or 2 momentum from it..

You and they both fall back to the ground. Completely cancelling out and ruining any attempt at a combo.

Which, frankly, is stupid.

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  [v2.78] Relay Failed
Posted by: Autumn - 10-09-2023, 04:48 AM - Forum: Bug Reports - Replies (1)

When disconnected from the server, the connection failed and connection closed text does not display in the new chat, and still displays in the old chat. Minor I know but it's gotten me a few times.

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  [v2.78] Idol Considerations
Posted by: Rendar - 10-08-2023, 01:43 AM - Forum: Bug Reports - Replies (1)

The cleanse provided by Cantus of Consideration when used by a Performer is.. awkward with Idol Step's Ally confusion.

Namely that Cantus of Consideration considers these 'bad' and will proceed to cleanse the charm you've given your ally, over.. Say..

Level 300 poison.

Or worse.

It's nothing major, just a pain considering the classes are supposed to synergize well and this is a point where they do not.

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  Instrument Screaming Tome
Posted by: the REAL Minos Prime - 10-07-2023, 08:57 PM - Forum: Balance Fu - Replies (3)

I, for one, have never seen a spell that dealt sound damage, meaning that Screaming Tome is only ever adding half of its Power. Not just that, but it has a stat that not many people take for its scaling. I feel letting Screamer Tome be an instrument would not just balance out the fact it doesn't have spells that match its element, but also give Bard/Mage or Bard/Curate hybrids an option for spellcasting. 

Also, since it has an unblockable Silence cure (even if rather costly), it'd synergize with bards rather well, as if memory serves not even Herons can use bard songs while silenced.

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