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  Character Application: Blood Eyes
Posted by: Senna - 07-05-2023, 10:45 PM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - Snowsen
Character Name - Hidden (DM for name)
Request Type - Ability/RP Character ability.
Request Details -  Pure Bloodlust

A powerful death aura that may create illusions based on the person. Anything created solely out of the user’s bloodlust. When active, this bloodlust infects everyone nearby. The fight-or-flight response of those impacted will have an effect. It has a structure based on the person it affects and the instincts it awakens in them.

  • Those who are ready to fight yet have self-preservation are nonetheless impacted by this, but to a much lower extent. Something that could make others feel a little anxious or make them wary. It is up to the victim how they resist or how much it affects them.
  • Those who are only concerned with their own survival do not want to fight, but prefer to live. The people most impacted by this will be those who desire to continue living. If they do not leave the location, illusions of their demise will repeatedly play until they pass out. The victim decides how long it takes and how they effectively resist it.
  • Those who don’t want to fight but are always eager to give up their lives have a desire to die. Normally, this aura doesn’t affect them because they have no fear of dying. They can’t get rid of the fear that their bodies could get incapacitated.
  • These folks are just too vicious to be influenced by this effect; they both want to fight and desire to die. They simply see the user getting ready for battle. Nothing more and nothing less.
How is the rating calculated? It works on a dangerous scale. The individual will select one of the four alternatives based on the amount of risk and what they wish to accomplish. But if the user activates this Aura, they must consent to being in a level 3 or 4 of danger.
  • Danger level 1~2 individuals will be impacted. 3 to a much lesser extent; they can handle it, but it is undoubtedly a terrifying experience. The fourth degree of danger is unaffected. These are those who are willing to risk their lives.
A fear factor and also an out to give individuals that does not want to fight or be around a danger level 3~4 scene.

Reason why you are making this request (if applicable) - DM for more info but public reason….Something that developed within the character itself. Its lawful evil nature showing as well as its weaponizing its bloodlust.

Roleplay & Lore supporting your request - It's base on things like Death Gaze, Black Knight's intimidating and so on. 

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  Geist Schritt Direction
Posted by: MuniCuz - 07-05-2023, 04:01 PM - Forum: Balance Fu - Replies (2)

Geist Schritt can make your character move, but not turn them around to the direction moved, which is really awkward as a defensive/evasive tool that can leave your character open to flanking. I think it should be changed to actually change character direction on proc.

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  (event tools) New battle pvp horde mode
Posted by: Lolzytripd - 07-03-2023, 07:34 AM - Forum: Suggestions - No Replies

If we -ever- have a war again in korvara we need something like the described battle mode proposal.
"dynasty warriors mode"

The mode can only be initiated by an Eventmin
The eventmin Selects a Team of npcs for Side A and how many spawn at start
The eventmin then selects a team of npcs for side B and how many spawn at start
The eventmin decides if Total control is enabled for the leaders of the parties
The eventmin sets the Kill goal for the battle
The eventmin then selects a party from a list of all parties on the current map for Side A, then Side B
A counter loads above the battle map displaying the number of npc's defeated
Every three rounds or when there are no npc's a new group will be spawned (Similar to the function of the Seto Raid)

Players take 75% reduced damage from other players
Players deal full damage to npcs
Players take 50% damage from npcs (so event mins don't have to spend time making horde mobs and pve only fight mobs)
Effects that target all Allies do not target non summoned npcs.

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  v2.74b Divine Eyes/Eyes of Elim/Freezing Cyclone Spear cut the music
Posted by: Fern - 07-03-2023, 04:58 AM - Forum: Bug Reports - Replies (2)

When Eyes of Elimination or Divine Eyes' animation/mini-game begins, the music jarringly (and probably unintentionally) stops for a bit, then resumes.
 
Also occurs with Freezing Cyclone Spear when the ice tiles are generated.

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  Martial Magical Inflicts
Posted by: Pyro - 07-03-2023, 02:38 AM - Forum: Balance Fu - Replies (10)

As it stands, certain class combos have it too easy busting down everything in their path. Namely, martial classes with a subclass in hexer. Don't like a mage? Black bubble. Tank? Wretched oils. It's free. It's easy. It's simple. It's build a counter with no investment.

And sure, you could argue that they should build SAN. But who can reasonably build SAN in the modern day that isn't a Bard or a gimmick build? Who can build faith on their normal mage character?

I think that casting spells without a casting tool should cut the inflict rate in half. The average no WIL martial/caster will have somewhere around 120-130 status inflict (very situationally dependent), meaning that the rate suddenly becomes 60-65. You still have a chance, but it's no longer weighted completely in your favor. People should be made to invest in the relevant stats and use relevant weapons.

Or just use arcane, I guess. It reduces your damage which is an okay enough balance.

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  Character Request - Employed at Geladynian Inn, Advanced Age
Posted by: the REAL Minos Prime - 07-02-2023, 09:04 PM - Forum: Character Applications - Replies (1)

Applicable BYOND Key: RealMinosPrimeUltrakill

Character Name: Mikhail "Misha" Morozov

Request: Affiliation with pre-existing group, considerable age.


Misha is a very old Geladynian Elven bartender, having recently celebrated his 190th birthday - almost as old as Geladyne itself. Misha is a freebooter, employed by Tyrus Gelfeather (the Geladynian NPC Innkeep) as a bartender. I know I probably don't have to ask for something like this, as the Geladynian inn is obviously not what you'd consider a "major group", but it's a pre-existing group nonetheless so I thought I should. I also thought I should ask about his age, since while it doesn't breach the limit of 200, it's still getting rather close so I thought to ask anyways.

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  SL2 Version 2.74
Posted by: Neus - 07-01-2023, 11:31 AM - Forum: Announcements - No Replies

2.74
Event Tools

  • Spawner; The event spawner has undergone a huge overhaul with a much better interface and many new features.
  • gm-heal-hp, gm-heal-fp; verbs that allow for healing of any unit's HP or FP of a specific value.
  • gm-cool-teleport; allows teleporting to a tile in view with the Bonder Warp animation.
  • Eventon Mannington; Event NPC that can be used as an inn without isekai-ing player characters.
Map Requests
  • Wanderer's Vale Dock - Courtesy of Appo
  • Duyuei Western Checkpoint - Courtesy of Appo
  • Added Drill Sergeant NPCs to Telegrad/Meiaquar training areas.
GM Tools
  • gm-name-change; new command which allows for changing characters names even if the player is offline.
Animations
  • The animation system received a significant backend overhaul to support features in the spawner, as well as optimize performance. If any animations seem off or broken, or sounds aren't playing for them, please report it on the forums.
New Character Race
  • Muridae, a new Kaelensia race, was added. Includes 5 new traits.
New Icon Parts
  • Half-Hair (courtesy of Skullcat)
  • Cheese Wheel (courtesy of Skullcat, Mirror Shard)
  • Mobster Suits (11 total, all Mobster stuff courtesy of Shujin & Kentaromiz)
  • Mobster Necktie (Mirror Shard)
  • Mobster Hats (5 total, Mirror Shard)
  • Mobster Weapons (4 total, Mirror Shard)
Item Adjustment
  • Animal Pelt; Weight changed to 3 (from 1). Default material is now Furcloth. Item effects are now - +10 HP, +3 Power to Nature Spells. Evade Up LV 10 for 3 rounds on battle start (6 if you are Beast race). +5 Evade for every other Beast ally within 3 Range.
  • Battle Maid Dress; Additional item effect - On Battle Start: Gain Evade Up LV 10 for 5 rounds if you have the Servant Training trait.
  • Half-Plate; New item effects - +5% Slash Resistance, +5% Pierce Resistance
  • Swimsuit; Item effects are now - +15 HP, 10% Water Resistance, On Unequip During Battle: Infliction-based chance to inflict Charm LV 15 on all enemies (5 rounds), and gain Evade Up (Undispellable) LV 10+X (X = item's Evade stat) for 5 rounds.
  • Flower-Wreathed Tunic; Additional item effect - Gain +3 Evade for every plant special tile within 3 Range.
  • Blood Whistle; Default enchantment is now Bloodsoaked. Additional item effect; On New Round: Feeds blood-hungry items.
  • Goat Lord's Hooves; Additional item effect - +15% Lightning Resistance
  • Flower-Wreathed Shoes; When summoning a Fairy Youkai, also creates a random flower tile (4 rounds) at a random tile within 2 Range of it.
  • Ring of Life, Ring of Focus; Now gives +40 HP or FP respectively.
  • Tsukikage; On Critical effect changed to Spelldaze (2 rounds).
  • Hikage; On Critical effect changed to Lingering Damage Fire (LV 15, 2 rounds).
  • Hayabusa Set Effect; Changed to; +2 Attack Range with Daggers. Movement becomes Teleport. If Tsukikage is main weapon - Moon Style. Critical hits generate Moon Crests (max 3) and grants Moon Reflection skill. If Hikage is main weapon - Sun Style. Critical hits generate Sun Crests (max 3) and grants Rising Sun skill.
Enchantment Adjustments
  • Magic Pocket; Now also grants +1 Item Belt Slot.
  • Warding; Now also grants +3 or +5 RES (for Legs and Torso) respectively.
  • Sweet-Smelling; Additional effect - Damage you deal with Whip weapons does not reduce the duration of your Charm effects.
Trait Adjustments
  • Exaggerate; Hesitation now lasts for 2 rounds instead of 3.
  • Blow Kiss; Charm LV capped at 40. Cooldown is now 5 rounds (instead of 3). Bonus infliction rate is now +10% (from +20%).
Ghost
  • Haunting; Now has a 2 round cooldown. CD reduced by 1 if Rising Game level is 3 or higher.
Ranger
  • Flip Shot; Now has a 3 round cooldown.
Tactician
  • Titan Gale; Titan Ghost now only gives a bonus to SWA after it has been transfered at least once.
Verglas
  • Ice Skate; Now correctly flagged as a movement skill. Now has a 3 round cooldown.
- You can now contract Youkai up to the maximum upper limit (12) even if you don't have the Faith required. (Available Youkai, as in those that can be summoned or apply for Sync Mind, still require Faith. This is just a convenience change.)
- Added Sunglasses to the Meiaquar Casino prize list.
- Adjusted the encumbrance weight of the following items to 0.1; Underworld Seed, Blue Cloth, Alga Plume, Bleeding Heart. To 0; Special Chocolate
- Lockpicking success exceeding 100% chance is now converted into a speed bonus (up to 1 second faster).
- Disabled swaying bridges outside of Darkwood Manor for reasons.
- Cached face-icons no longer contain information on player keys in the file name.
- Fixed a bug where Suzaku's Burning Strikes were not ignoring armor.
- Fixed a bug where pull effects could try to pull someone into an occupied tile.
- Fixed a bug where Charm Serpent affected all enemies, not just Snakemen and Serpentkind.
- Various bug fixes from the forums.

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  Buzzing Chakram Customization
Posted by: Toffee - 06-30-2023, 06:20 AM - Forum: Suggestions - Replies (3)

When I was testing my custom regalia for my Buzzing Chakrams in the test server, I was TERRIBLY disappointed to see that the weapon animation omits it entirely. I'm not sure why this is the case, but it would be a lot cooler if you could see your custom icon bouncing around enemies as they're hit.

I'm sure there's other weapons that may have this problem too, but I only know of the poor Chakrams. Make them silly again... please...

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  History Traits Extra Effects
Posted by: Snake - 06-30-2023, 05:07 AM - Forum: Suggestions - Replies (2)

Assassin:
- Once per battle, when attacking an enemy who is below 15% HP from behind, the attack will deal 10% bonus damage and will be an automatic Critical Hit. If the attack kills an enemy, you refund 3M.

Faithful:
- Once per battle, there is a Scaled FAI% chance that receiving any critical damage higher than Scaled FAI will result in a heal after the damage, equal to the damage taken. The effect ignores Interference.

Fencer:
- Once per battle, if you activate a parry skill from an enemy, you will inflict Guard Break and gain 3M. If they activate your parry skills, you inflict Clumsy until your next round.

Gambler:
- Once per battle, if your Hit Chance is 70% or below, and you miss, there is a 50% chance your attack will become a Glancing Blow and apply its effects. There is also an equal 50% chance that a missed evade will become a Glancing Blow instead. If you have no equipment equipped, this effect is always active.

Ghost:
- Once per battle, you will activate the effects of Limbo with a bonus to its activation equal to Scaled RES. This effect will also happen indefinitely, at 100% success rate, if you are about to defeated by a projectile skill or spell, or while you are Badly Beaten.

Hero:
- Once per battle, if an ally within 5 range is about to take damage higher than their current HP, and you are not immobilized, you will dash to their location and bash them away, taking the damage in their place. If you fail to activate this effect (be it due to distance, or immobilize effects), you become Vengeful, increasing your Scaled Weapon ATK by 25 until you defeat an enemy.

Knight:
- Once per battle, if you use Guard with a LV of 7 or higher, all allied units in 5 range will also receive the effects as Swift Guard until your next turn. For each 'History Trait: Knight' allies in your party, you gain 3% damage and damage reduction.

Magician:
- Once per battle, there is a chance equal to your Scaled WIL% that your non-invocation spells will become supercharged, dealing bonus damage equal to your Scaled WIL%.

Marauder:
- Once per battle, there is a chance based on Scaled STR% that you will brutally knock your opponent's Main Hand weapon out of their hands until your next turn. At the end of combat, if you have the Seize talent, it will have an extra roll with 100% success rate.

NEW Musician:
- Once per battle, when using a Song skill, its positive effects affect all allied units.

Myrmidon:
- Once per battle, after you defeat an opponent in melee range, you will raise your weapon and let out a triumphant roar, granting all of your allies Charge Weapon LV3.

Priest:
- Once per battle, on battle start, you will automatically activate the skill Pray if you have it equipped. Otherwise, you activate its effects for 2 rounds only.

Shaman:
- Once per battle, on a chance equal to your (Scaled WIL + Scaled DEF)%, that a spirit may possess an enemy and stop their attack, while healing you for 15% of your maximum HP.

Spellblade:
- Once per battle, hitting a basic attack will grant 'Ebb', which reduces the momentum cost of a single offensive spell to 0M. Hitting an enemy with a spell will grant 'Flow', which reduces the momentum cost of a single basic attack to 0M.

Survivor:
- Once per battle, if you are about to take damage higher than your current HP, and the damage is not natural evade or a Glancing Blow, the damage will become a Glancing Blow instead.

Thief:
- Once per battle, using the Steal skill will grant you 'Something Shiny', which increases Murai and Item Drop rate by 10%. You will always start combat with Sneak and Initiative at LV5 for 2 rounds, regardless of Talents.

Ward:
- Once per battle, when you take damage higher than 10% of your maximum HP, or your HP is lowered below 50%, you will gain the effects of Body of Isesip for 3 rounds.

Warrior:
- Once per battle, if your HP reaches below 50%, or an ally is defeated, you will become Berserk for 2 rounds. While berserk, your Evade, Armor, Magic Armor, PDR and MDR will be set to 0, but all your attacks will critically hit, and you will ignore the enemy's protection.

Witchhunter:
- Once per battle, attacking an enemy who has spells equipped will remove all of their beneficial buffs and inflict Silence for 2 rounds.

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  A Sibling of the Mouse
Posted by: Landiros - 06-30-2023, 03:47 AM - Forum: Approved Characters - Replies (2)

Applicable BYOND Key: Lankai

Character Name: Marco Meunster

Character Appearance Request

I am playing a slightly younger sibling to CabbitNet's character, Marilynn Meunster, in which he was alright with. I figured since this is a mouse family, I figured Marco could have a slightly taller height of 4'2

Guess wouldn't make sense for Marco to be rat sized in comparison to Marilynn's mouse size.

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