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[Tool] SL2 Web Calculator
Forum: Builds
Last Post: TorientalVortX
3 hours ago
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Honorable Spirit Pain
Forum: Balance Fu
Last Post: zericosmic
8 hours ago
» Replies: 2
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Summon Decay
Forum: Balance Fu
Last Post: firehawk11
Yesterday, 06:44 PM
» Replies: 9
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[3.03g] Karakuri Longarmn...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:50 AM
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New Weapon: Kelsoaker!
Forum: Suggestions
Last Post: Snake
10-13-2025, 01:53 PM
» Replies: 1
» Views: 518
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Elite Engine
Forum: Balance Fu
Last Post: Snake
10-13-2025, 01:50 PM
» Replies: 2
» Views: 88
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Bard Class Coin
Forum: Suggestions
Last Post: Snake
10-13-2025, 01:47 PM
» Replies: 1
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Time-Wasting Travel
Forum: Suggestions
Last Post: Snake
10-13-2025, 01:45 PM
» Replies: 13
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Ruler Buff
Forum: Balance Fu
Last Post: Flun
10-12-2025, 08:41 PM
» Replies: 1
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The Holy Word
Forum: Balance Fu
Last Post: pilcrow
10-12-2025, 11:34 AM
» Replies: 6
» Views: 154
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Amalgama Ability |
Posted by: Maya - 12-22-2023, 08:28 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - SnowConut
Character Name - Spite
Request Type - Character/RP Ability
Request Details - I'd like to RP out a consequential approach to Amalgama Creation that continually adds souls to the shell after their initial creation.
Specific Request - That's mostly it! I'm essentially looking for an excuse to explain why the characters would get substantially stronger over time, mostly because I can't bring these two antags to go around asking for enchantments and gear upgrades, so instead, I was hoping to RP it out through fluff and have this pair of Amalgama have souls added to their Amalgama Shells over time by their creator, making them 'stronger' in the process, when in actuality, it's just us getting stronger through items.
Reason why you are making this request (if applicable) - I just figure it's never quite been mentioned in lore that this is possible, so I wanted to be safe!
Roleplay & Lore supporting your request - If Amalgama are created through an essentially unlimited amount of souls, and get mutations through their experience, I figure, why wouldn't people also be able to try and add souls to it over time, building on the already created Amalgama? I figure it'd make their personalities extremely unstable, but that works exactly for the concept in mind!
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[2.8.0 v.3] (Don't) Cripple Leg |
Posted by: Soul_Hacker - 12-21-2023, 10:10 PM - Forum: Bug Reports
- Replies (2)
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You can use Cripple Leg without a gun equipped, wherein it will let you target an enemy, show the hit/crit/damage chances, and upon confirmation. . .
Eat your momentum with no effect.
I figured it might be a bug, considering generally you just can't use skills if you have an improper weapon equipped.
Weapon I was using was a pair of boxing gloves.
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Fix Banquet's DevLogic (tm) |
Posted by: Snake - 12-21-2023, 01:07 AM - Forum: Suggestions
- Replies (2)
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Vampires can bite into anything, even things they shouldn't. I'd like to propose a different approach to fix DevLogic over being able to drink acid, lava, rock and etc:
Make it so Banquet only uses Vampire Bite against:
- Most Player Races
- Goblins
- Fish
- Shark
- Iceblood
- Beast
Make Banquet utilize your main hand weapon against:
- Some player races (Dullahan / Lich / Mechanation)
- Fireblood
- Gorgon
- Kraboid
- Golem
- Insect
- Undead
- Possessed
- Ghost
- Dragon
- Snakemen
- Jammer
- Parasite
- Demons
Bam, fixed. We can roleplay as if Banquet against things that should not be bitten (either because they have no blood is draining their energy through your weapon.
If people don't like this, give Vampire a new trait called: "Unsavory Gourmet", which allows them to defy the laws of the universe and drink lava or something.
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Fun-o-Gram Upgrade |
Posted by: Poruku - 12-20-2023, 06:47 PM - Forum: Suggestions
- Replies (3)
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Allow us to use a youtube link for Fun-o-Grams instead of a 3mb ogg file... Please!!! Ripping all these songs and lowering their quality is kind of a pain, and not being able to put a long playlist defeats the purpose since nobody wants to hear the same 3 minute song over and over again. But if I could use a 1 hour mix that fits the vibe, it would be perfect. For events, for houses, etc. Right now fun o grams are just not that worth it imo. We have the technology for youtube embed songs anyway! Please Dev I beg of you!
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[2.80] I'm really Whynsfeeling it |
Posted by: Rendar - 12-18-2023, 08:14 PM - Forum: Bug Reports
- Replies (1)
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If a Lantern Bearer uses Gentle Embers LB Spells and a person wearing a Whynsfelt is in the range (and an enemy). Despite the spell not having any effect upon the Whynsfelter..
The skill still gets put on cooldown.
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Bashfix (Engineer) is kinda worthless. |
Posted by: Snake - 12-18-2023, 05:42 PM - Forum: Balance Fu
- No Replies
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I don't got anything to report about this aside the fact that it should probably be removed or turned into a Passive that interacts with my suggestion for Repair.
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Repair (Engineer) needs change. |
Posted by: Snake - 12-18-2023, 05:31 PM - Forum: Balance Fu
- Replies (2)
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![[Image: image.png?ex=6592f090&is=65807b90&hm=ae5...d8085e401&]](https://cdn.discordapp.com/attachments/202474539089657856/1186353251336081428/image.png?ex=6592f090&is=65807b90&hm=ae5f82bae9402ef84009911b01e258a638870d6f802b79921babea9d8085e401&)
This costs 5 SP, and spending SP on it only makes the skill use less FP, which means for a SP starved class like Engineer, no one will want to use it.
While lowering this to 1 SP cost and calling it a day would be more than fair and enough, the fact the heal is tiny also does not help. So I'd like to propose the following for this, making it similar to Meditate, but scaling from Guile instead of Skill, not extending positive effects, having the possibility of happening immediately if you move, yadda yadda:
Quote:Repair
6+M.
Take your time and fix up broken machinery. Target an Engineer device or Mechanation, and at the start of the next round, you will heal your target equal to 200% of your Scaled GUI, plus a bonus based on Rank. If either you or your target are moved away from each other, or you are inflicted with Clumsy, the heal happens immediately, but is reduced by half. (Only one effect may apply at a time, multiple Repairs cannot stack.)
While you are repairing your target, both gain 5% Damage Reduction (per Skill Rank) for the duration. If you are defeated, the skill ends and will not heal.
At Rank 5+, if you have at least 20 Any Ingots, you'll be prompted to enter a series of directions. If you enter them successfully, you will use the resources on your target to lower the duration of all negative status effects by 3 rounds, and revive ally Mechanations. (Failure has no penalty.)
Quote:Rank 1: 14 FP, 2% Max HP.
Rank 2: 12 FP, 4% Max HP.
Rank 3: 10 FP, 6% Max HP.
Rank 4: 8 FP, 8% Max HP.
Rank 5: 6 FP, 10% Max HP. Can revive defeated Mechanation allies and shorten debuffs.
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Eventline Review/Approval |
Posted by: Lonestar - 12-18-2023, 05:27 PM - Forum: Event Applications
- Replies (1)
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Hello.
I'm looking for a GM who is willing to review and/or approve/reject an eventline that I am planning for Korvara, due to the nature/impact planned for it.
Please DM me on Discord to discuss as I wish to avoid spoilers here, thank you!
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