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Imbue On-Strike

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  A new use for Devocation
Posted by: Autumn - 11-28-2023, 07:51 AM - Forum: Balance Fu - Replies (4)

Devocation has become an obsolete skill since the Invocation talent now prevents you from losing your invokes from being broken basically ever, though there is one exception to this, skills that force break invocations.

I believe Devocation can be targeted towards that instead, and any future effects that are similar, I propose that the skill allow you to resist invocation breaking effects at a FAI% chance, similar to old where it had a purpose by actually giving you heavy resistance to having invocations broken, this was to further emphasize them having the only C rank invocation in the game.

This skill hasn't done anything since 2016
(https://neus-projects.net/forums/showthr...3#pid15523)

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  SL2 Version 2.80
Posted by: Neus - 11-27-2023, 09:03 PM - Forum: Announcements - No Replies

2.80
Battlefield Circles

  • Added Battlefield Circles, and Temporary Battlefield Circles.
  • These are interactive objects that you can use to start multi-party PvP battles with up to 12 different parties.
  • Various parameters can be adjusted for these battles, including things like Max HP/FP Multipliers, Damage Scaling, etc. (Temporary circles can be right-clicked to do so, while permanent circles can be interacted with normally.)
  • Temporary circles can be spawned anywhere by clicking a new HUD button. They will disappear when the creator leaves the queue.
  • Permanent circles are sandbox objects that can be crafted via Construction. Additional map selections can be added to them by crafting Cartographer's Memory items and fusing them with the circle. (As a heads up, both the circle and memory items are a bit expensive!)
  • Due to the expensive nature of these items, permanent circle items cannot be attacked, nor can they be dismantled by anyone except their placer (or a GM). When dismantled, all Cartographer's Memory items fused with it will return to that person's inventory.
  • If someone has placed one in an undesirable or disruptive spot, please notify a GM. As with all sandbox objects, abuse may lead to your inability to utilize these features.
Event Tools
  • Encounter Tool:
    •  
    • Added a button to set Battle Modifiers for your encounter.
         
    • If Target Mode is active, when you apply an encounter, it will include all of the player characters inside of that same battle. (Including yourself! Be careful. Note that you will still need to click on a specific player as the initial 'apply' target.)
Crystal Terminal Upgrades
  • Added 4 new Crystal Terminal upgrades called Crystal Cartography (I
  • IV). These allow you to craft Cartographer's Memory items for use with Battlefield Circles.
Support Shop
  • New Item; Profile Package 2
    • Adds new customization options for your character profiles.
         
    • Backgrounds: Brick, Celt, Dirt, Forest, Forest (Grey), Grass 1, Grass 2, Grass 3, Ice, Ice (Grey), Spatial, Water
         
    • Portrait Borders: Esteemed 1, Esteemed 2, Esteemed 3, Esteemed 4, Simple (Petals)
         
    • Profile Borders: Books, Books (Border), Books (Grey), Crate, Crate (Grey), Fog, Fog (Border), Ice, Ice (Grey)
  • Patrons with active patreon tier benefits now have increased inventory size and bank storage slots. +10 for Tier 1, +20 for Tier 2.
Map Requests
  • Duyuei Battlefield Update (Courtesy of Autumn)
  • Vale Roads & Construction (Courtesy of Autumn/Slydria)
  • Meiaquar Hospital (Courtesy of Slydria)
  • Geladyne R&D Renovations (Courtesy of Slydria)
  • Duyuei Arena (Courtesy of Slydria)
New Items
  • Added 3 new equipment items.
  • Added a Grindylow Plushie as a drop from Grindylows. (Courtesy of Frozen)
Soldier
  • Charging Strike; Now treated as a separate status from Charge, allowing you to gain Charging Strike effects even if Charge ends prematurely. (It will still end Charge, however.)
Dark Bard
  • Power to the People; Effect now takes into account Shadow Moshes on the same tile as yourself.
Bonder
  • Heaven Below; LV increases by 2 per round (instead of 1). LV is decreased by 1 upon taking non-field, non-status, non-bonus damage (instead of removing it completely).
  • Grand Finale; Now boosts Heaven Below's LV by 3 if active when it is triggered.
Items
  • Heart of the Lion; Effect now also cleanses Fear statuses when triggered.
ETC
  • Battle indicators can now be viewed from any distance away, but in order to request to join a battle, you must now be within 2 tiles of its indicator.
- One Time Chests for Lorelei, Moon-Mirror Shield, Tetra Gauntlet and Flower-Wreathed Shoes now include a recipe card to craft them. If you have already obtained these chests, the recipes will automatically become available after you have unlocked Crystal Cartography II at a Crystal Terminal.
- Battle system now capable of supporting more than 2 parties at a time.
- When loading your character, you are given the same 'walking monster grace period' that you get when leaving a battle, meaning monsters will not ambush and engage you the second you appear.
- Fixed a bug where the Abandoned Mine battle map wasn't showing.
- Fixed a bug where youkai enhanced by Parted Pain would leave enemies at HP higher than 15% when dealing damage.
- Fixed a bug where Distorted Beat was applying when songs other than Bard base class songs were played.
- Various forum bug fixes.

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  v2.80 Wasp don't like your tone
Posted by: Dezark - 11-27-2023, 06:38 PM - Forum: Bug Reports - Replies (2)

I put this in the wrong spot, whoops--

The new instrument tome that summons a insect when you play music has a interesting effect with dark bard.

If it summons the vector wasp, and it hit by kickback damage it passive will target the DB and it will ignore the fact it on a team with them and attack them as if it were a normal mob.

easy way to recreate is

1. Play Dark bard
2. Have the whistle spawn a wasp
3. Kickback damage from Dark bard buff when song is used
4. Be marked by wasp's passive, and attacked because of it.

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  An Opposite to the Shine Sword
Posted by: Crystal232 - 11-26-2023, 09:46 PM - Forum: Suggestions - Replies (4)

Shade Sword - An equal opposite to Shine Sword in every way.
70% STR/40% Res
Comes with a curse.
+2 WIL/RES

Potential Skill - Death Knights, a C-Rank Invocation that just summons 1~2 Death Knight(s) which could scale like the Shine Knights skill based on UL.

It's not needed, but rule of cool dictates it'd be neat.

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  [2.80] Passive Parry Problem
Posted by: Rendar - 11-26-2023, 08:43 PM - Forum: Bug Reports - Replies (3)

Eviter is able to be toggled on and off.

Know no Pain and Stalemate do not receive this benefit, meaning that if you have both equipped, you can never toggle between which you would rather be using at any given moment.

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  Ghost SP crunch
Posted by: Ray2064 - 11-26-2023, 08:02 PM - Forum: Balance Fu - No Replies

Title is self explanatory.

We got stuff like Dark Imbue and Blood Spells being 5 entire Skill Points on-top of the class having about 20 points worth of no-brainer passives to grab from- it's not so bad if you don't use a martial weapons and are only interested in the skills, and eventually Wraithguard, Gravestone and EI, but if you do, it's kinda just really expensive.

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  [2.80] Soul Reboot
Posted by: Rendar - 11-26-2023, 05:04 PM - Forum: Bug Reports - No Replies

If you log in too quickly after a reboot, you'll spawn in half loaded. Requiring you to relog again.

YOu can achieve this by using .reconnect after the reboot and getting to the main screen before even dungeons have spawned. Doing so will end with you doing the >25/50/75 load.. and then spawning into the world as a soul.

Some kind of delay on loading a character until the world is fully loaded might help.

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  [2.80] Death and Taxes
Posted by: Rendar - 11-26-2023, 03:35 AM - Forum: Bug Reports - Replies (1)

If you, somehow, take damage whilst KOd (which seems to be a thing with the new FFA system. AoE attacks and eventmin stuff can harm 0 hp targets)...

It can proc certain effects (I haven't tested Armor of Nails, but it likely still triggers), such as From The Ashes (Phenex) and Last Chance (Ghost) and revive the target because they 'hit' 0 hp.

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  [2.80] Earthbound Autocharge
Posted by: Rendar - 11-25-2023, 07:02 PM - Forum: Bug Reports - Replies (1)

Autocharge (Conversion Gloves + Shock Collar, for instance) procs Earthbound Vengeance.

Making you take the invocation's damage simply for existing.

Probably shouldn't be an offensive skill.

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  [2.80] Turn FFA Timer
Posted by: Rendar - 11-25-2023, 06:26 PM - Forum: Bug Reports - Replies (1)

If there is no timer set in the FFA settings, turns last indefinitely.

Probably should just have the 'base' 5 minute turn timer as default.

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