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  v2.80 Wasp don't like your tone
Posted by: Dezark - 11-27-2023, 06:38 PM - Forum: Bug Reports - Replies (2)

I put this in the wrong spot, whoops--

The new instrument tome that summons a insect when you play music has a interesting effect with dark bard.

If it summons the vector wasp, and it hit by kickback damage it passive will target the DB and it will ignore the fact it on a team with them and attack them as if it were a normal mob.

easy way to recreate is

1. Play Dark bard
2. Have the whistle spawn a wasp
3. Kickback damage from Dark bard buff when song is used
4. Be marked by wasp's passive, and attacked because of it.

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  An Opposite to the Shine Sword
Posted by: Crystal232 - 11-26-2023, 09:46 PM - Forum: Suggestions - Replies (4)

Shade Sword - An equal opposite to Shine Sword in every way.
70% STR/40% Res
Comes with a curse.
+2 WIL/RES

Potential Skill - Death Knights, a C-Rank Invocation that just summons 1~2 Death Knight(s) which could scale like the Shine Knights skill based on UL.

It's not needed, but rule of cool dictates it'd be neat.

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  [2.80] Passive Parry Problem
Posted by: Rendar - 11-26-2023, 08:43 PM - Forum: Bug Reports - Replies (3)

Eviter is able to be toggled on and off.

Know no Pain and Stalemate do not receive this benefit, meaning that if you have both equipped, you can never toggle between which you would rather be using at any given moment.

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  Ghost SP crunch
Posted by: Ray2064 - 11-26-2023, 08:02 PM - Forum: Balance Fu - No Replies

Title is self explanatory.

We got stuff like Dark Imbue and Blood Spells being 5 entire Skill Points on-top of the class having about 20 points worth of no-brainer passives to grab from- it's not so bad if you don't use a martial weapons and are only interested in the skills, and eventually Wraithguard, Gravestone and EI, but if you do, it's kinda just really expensive.

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  [2.80] Soul Reboot
Posted by: Rendar - 11-26-2023, 05:04 PM - Forum: Bug Reports - No Replies

If you log in too quickly after a reboot, you'll spawn in half loaded. Requiring you to relog again.

YOu can achieve this by using .reconnect after the reboot and getting to the main screen before even dungeons have spawned. Doing so will end with you doing the >25/50/75 load.. and then spawning into the world as a soul.

Some kind of delay on loading a character until the world is fully loaded might help.

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  [2.80] Death and Taxes
Posted by: Rendar - 11-26-2023, 03:35 AM - Forum: Bug Reports - Replies (1)

If you, somehow, take damage whilst KOd (which seems to be a thing with the new FFA system. AoE attacks and eventmin stuff can harm 0 hp targets)...

It can proc certain effects (I haven't tested Armor of Nails, but it likely still triggers), such as From The Ashes (Phenex) and Last Chance (Ghost) and revive the target because they 'hit' 0 hp.

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  [2.80] Earthbound Autocharge
Posted by: Rendar - 11-25-2023, 07:02 PM - Forum: Bug Reports - Replies (1)

Autocharge (Conversion Gloves + Shock Collar, for instance) procs Earthbound Vengeance.

Making you take the invocation's damage simply for existing.

Probably shouldn't be an offensive skill.

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  [2.80] Turn FFA Timer
Posted by: Rendar - 11-25-2023, 06:26 PM - Forum: Bug Reports - Replies (1)

If there is no timer set in the FFA settings, turns last indefinitely.

Probably should just have the 'base' 5 minute turn timer as default.

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  [2.80] Earthbound FFA
Posted by: Rendar - 11-25-2023, 05:30 PM - Forum: Bug Reports - Replies (1)

Earthbound Vengeance is not affected by the Global Attack modifier in FFAs.

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  [2.80] Downed Regeneration
Posted by: Rendar - 11-24-2023, 10:24 PM - Forum: Bug Reports - Replies (1)

If memory serves, prior to this patch. Being DOWNED stopped all regeneration, including FP regeneration.

This seems to not be the case anymore.

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