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2.73d You can't Turn me! (Plushie bug?) |
Posted by: Dezark - 06-16-2023, 03:58 PM - Forum: Bug Reports
- Replies (1)
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Very minor thing, but gigas rex plushie does not appear to turn with direction at all compared to other plushies. Tested using the Gigas Rex Plushie, and the Jorfel plushie, the gigas rex plushie does not turn at all no matter which direction you face, so carrying it while your facing away causes it to appear on your back, while the Jorfel plushie used as example opposite, turns and faces in the directions proper.
(sorry if this image is really small, i just screenshotted carrying both for this)
https://prnt.sc/tSkNF3KKws3Y
had to do the link cause it did not like me uploading the image
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Food rotting and table decay |
Posted by: Pyro - 06-16-2023, 01:54 PM - Forum: Suggestions
- Replies (14)
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The amount of food tables set up on Korvara is absurd and immersion breaking.
Food should decay after a certain amount of time. Tables should do the same.
Also they're ugly
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permanent wasd mode toggle |
Posted by: i/o - 06-15-2023, 08:38 PM - Forum: Quality-of-Life (QoL)
- Replies (2)
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permanent wasd mode toggle
permanent wasd mode toggle. permanent wasd mode toggle, permanent wasd mode toggle permanent wasd mode toggle, permanent wasd mode toggle. permanent wasd mode toggle.
permanent wasd mode toggle.
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installed yokai should get some amount of exp |
Posted by: i/o - 06-15-2023, 07:57 PM - Forum: Quality-of-Life (QoL)
- Replies (6)
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hello. i am a shapeshifter at poe's masquerade hiding both face and mind. i rarely summon yokai outright. yokai leveling is painful.
however, i do install at least 1 pretty much every fight and often like, 4. i believe that whatever yokai you install should get some amount of exp at the end of combat. maybe like, 100% if you end combat with it installed, and like 50% if you at some point had it installed during that fight. i dunno. please let me grind easier i can only give so many massages (my hands are so sore)
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How do ya'll feel about Monstrous Homunculi? |
Posted by: Eggyboi - 06-15-2023, 06:12 AM - Forum: General Discussion
- Replies (31)
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Hi! Never really posted in here before. BUT, now I've gone and said that I'd do something, so here I am doing it!
MONSTROUS HOMUNCULI!
Homunculi that look inhuman. Multiple limbs. Furry bodies. Goblin aesthetics. Et cetera et cetera.
Other names include "Weird Homunculi", "Special Babies", & "Every Other Toffee Character"
(I can make that joke, we're buddies, we're pals, two peas in a pod. Please. Don't cancel me. ;-; )
I just want to know all of your thoughts on them!
Are they good?
Are they bad?
In what specific ways are they either of those things?
How have you felt when interacting with them?
Would you want to see more?
Are you at your limit and don't want to see any more?
At what point is a monstrous homunculi too monstrous?
What even classifies as a monstrous homunculi?
You don't have to answer all or any of these questions specifcally, they're mainly just starters to get you thinking about the subject as a whole, and hopefully to get you writing about it in the replies.
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Drakesen Wormson - Request for tags, lack of shadow, create shade change & hypnotism |
Posted by: Sawrock - 06-15-2023, 01:52 AM - Forum: Approved Characters
- Replies (3)
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Applicable BYOND Key - Sawrock
Character Name - Drakesen Wormson
Request Type - Character Ability
Request Details -
I plan on making a character with a few different abilities, so I'll go through them in order.
1. The ability to use tags to hold objects. To be as specific as possible: the ability to, by using paper, ink, a writing utensil to spread the ink on the paper, and focus when writing with said utensil on said paper with said ink, to have said piece of paper now be able to come in contact with an object and have it disappear in a puff of non-poisonous pink smoke, the smoke of which is merely a byproduct of trace amounts of focus. To have an object be contained within a tag, the tag's writing must roughly match the object as determined by the creator of the tag, that being Drakesen Wormson, the tag must be touching the object with no clear physical interference, and some mental concentration must be given in regards that the tag would be used to contain the object.
For example, if Drakesen wrote "thick" on a tag, he could use it to hold a slab of juicy meat, a many-paged book, or a cut section of a tree trunk. He could not use it to hold a typical scarecrow, as scarecrows are not typically thick. Drakesen could not use the tag to steal a keyring on someone's belt, as it is currently connected to the belt, nor could he use it to grab a treasure chest half-buried in sand, as there is too much sand for the treasure chest to be lifted out on its own- he would need to dig the chest out first.
While only Drakesen can store items in this fashion, anyone can recall them. If someone were to have their favorite flamingo statue stolen by Drakesen, they could take the tag from him and recall the item, which would appear in the same puff of smoke as when an item is sealed. There is no special training needed to recall items- the ability to do so is inherent for any sentient being that is holding a tag.
Sentient beings cannot be held in the tag. A carrot can be held in a tag. A spider cannot. A corpse can. A mushroom haunted by the soul of an ugly man cannot. This means cursed weapons that are fueled by a spirit with some sort of sentience cannot be held in a tag.
Drakesen can make as many tags to be in active use (as in, currently holding an item) as he is years old- starting from the first of the year, not from his birthday. He can hold items as wide and tall as he can stretch his arms out (in a t-pose fashion; ripping his arms off does not count) and he can hold things that weigh up to as much as ten times as he does. Drakesen is 66 years old, and weighs 170 pounds.
Tags can be used to hold spells, as Drakesen is a spellthief. Spells can be re-used in this fashion as per the normal spellthief class functionalities. They do not have the same freedoms nor restrictions as described above (someone could not steal one of his spellthief tags to use a spell- they would have to be a spellthief themselves and steal the spell as per the class).
2. A wizard stole Drakesen Wormson's shadow. He has no shadow in any amount of light or darkness.
3. When using Create Shade, Drakesen Wormson can have the shades take on his appearance and do different actions and poses. They cannot affect the world as Drakesen does- they're illusions, but they can provide the illusion of interacting with the world. They do not last long (as long as Create Shade does, so roughly six seconds, if going by D&D logic) until they need to be re-created, and cannot be re-created in an unbreaking chain (so upon the illusions ending, they cannot be immediately recast to give the... illusion... of images without interruption). Drakesen can make noises with his shades, but they are limited to noises Drakesen would only be able to make himself. Mouth-sounds and armpit-farting? Yes. Playing a piano or perfectly mimicking an enemy's voice? No.
4. Drakesen can use hypnosis to brainwash very weak individuals. If you're wondering what constitutes very weak, then congratulations, you're unable to be brainwashed- only those who lack the most basic mental fortitudes can be brainwashed. The only exception is if someone wants to be brainwashed. Drakesen can do so by wiggling his fingers and expensing focus while he chants to the individual. If any player is hypnotized, they, at any point OOCly, can choose to no longer be brainwashed. Individuals that are brainwashed have their irises go pale white (but not pure white). Individuals that already have such style of irises have their irises go unchanged. To break hypnosis ICly, an individual would either need to go unconscious (typically by being knocked out or by sleeping) or by having a decent amount of water make contact with their skin (so a medium to heavy rain could cancel Drakesen's hypnosis).
Reason why you are making this request (if applicable) - I thought the powers were cool.
Roleplay & Lore supporting your request - Uh?
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[2.73d] Paradigm Skills (Mostly) Suck with EMs/GMs |
Posted by: TheCommonNoob - 06-14-2023, 09:23 PM - Forum: Bug Reports
- Replies (1)
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Hello, hello!
The addition of Paradigm Shift being available to use for us on the staff team was a huge boon, though it seems it came at a great cost...
It seems some of the skills do a considerable amount of lower damage or in worst cases, no damage under control of the EM/GM and "Minotaur Meteor" from Petrified Protector Medis is unable to target enemies despite easily fulfilling its conditions.
I know Monster scaling =/= Player scaling but some of these seem suspiciously bad. Being only one person, I will list just the few standouts that I found personally.
*SWA nor elemental attack seem to have any effect on the "Initial Damage" outcome which seems intentional(?).
*This was conducted with a Level 70 character (with hard capped stats across the board) and Level 70 versions of the bosses.
Earth Mover (Cross) / Earth Mover (Linear)
Player:
Quote:* Initial Damage: 77 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 39 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (77)
* spec_flat_reduc was 0. (77) * amp_multi was 1. (77)
* reduc_multi was 43.57. (33.5489); MAG DEF, 56.43 PHYS DEF, 100 REDUC * elem_reduc was 10. (30.194)
* armor was allowed. armor_reduc was 0. (30.194)
* Damage caps applied. (30.194) * Damage shields applied. (30.194)
* Final damage was: 30.
Boss:
Quote:* Initial Damage: 219 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 124 Evade VS 252 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (219)
* spec_flat_reduc was 0. (219)
* amp_multi was 1. (219)
* reduc_multi was 43.57. (95.4183); MAG DEF, 56.43 PHYS DEF, 100 REDUC
* elem_reduc was 10. (85.8765) * armor was allowed. armor_reduc was 0. (85.8765)
* Damage caps applied. (85.8765) * Damage shields applied. (85.8765)
* Final damage was: 85.
Winter Spears
Player:
Quote:* Initial Damage: 104.4 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (104.4)
* spec_flat_reduc was 0. (104.4) * amp_multi was 1. (104.4)
* reduc_multi was 45.01. (46.9904); 54.99 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 7. (43.7011) * armor was allowed. armor_reduc was 10. (33.7011)
* Damage caps applied. (33.7011) * Damage shields applied. (33.7011) * Final damage was: 33.
Boss:
Quote:* Initial Damage: 243.8 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (243.8)
* spec_flat_reduc was 0. (243.8) * amp_multi was 1. (243.8)
* reduc_multi was 43.57. (106.224); 56.43 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 10. (95.6013)
* armor was allowed. armor_reduc was 0. (95.6013)
* Damage caps applied. (95.6013) * Damage shields applied. (95.6013)
* Final damage was: 95.
Spines Shot
Player:
Quote:* Initial Damage: 0 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was .
* 152 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (0)
* spec_flat_reduc was 0. (0) * amp_multi was 1. (0)
* reduc_multi was 74.8. (0); MAG DEF, 25.2 PHYS DEF, 100 REDUC
* elem_reduc was 10. (0)
* armor was allowed. armor_reduc was 0. (0)
* Damage caps applied. (0)
* Damage shields applied. (0)
* Final damage was: 0.
Boss:
Quote:* Initial Damage: 157.2 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was . * 125 Evade VS 216 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a miss.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (157.2)
* spec_flat_reduc was 0. (157.2) * amp_multi was 1. (157.2)
* reduc_multi was 46.57. (73.208); MAG DEF, 53.43 PHYS DEF, 100 REDUC
* elem_reduc was 0. (73.208)
* armor was allowed. armor_reduc was 0. (73.208)
* Damage evaded; evade_multi was 70. (73.208); Evaded 1 out of 2 hits.
* Damage caps applied. (29.2832)
* Damage shields applied. (29.2832)
* Final damage was: 29.
As an addendum, the gems from Decarabia also don't properly use the player's statistics for damage and come out with very mediocre numbers.
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Invention (Korvara) |
Posted by: CabbitNet - 06-14-2023, 02:27 AM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - CabbitNet
Character Name - Tiara Terraria
Request Type - Ability Request
Request Details - Prosthetics
Over the many years tiara has been trying to develop working prosthetics that can be controlled via Focus.
Many of years she has been reducing the cost of focus used to move such limbs. A while back she created two prototype Prosthetic Arms using the same technique as Homunculus crafting along with what she learned from studying Machines and golems alike, Knowing they Run and can be controlled with focus. She is now attempting to research and create Prosthetics for the rest of the body.
As Lore from SL2 Stating it is possible to use an Enchanted Eye to replace a normal one. An enchanted leg or arm should be possible.
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