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  Static Turn Order
Posted by: Autumn - 06-29-2023, 06:40 AM - Forum: Balance Fu - Replies (4)

In large scale teamfights there is a lot of chaos going on at every corner, I think the last thing on any non-experienced or insightful player's mind is that turn order can shift around when you kill someone (usually a game shifting and rewarding action) in such a way that lets certain members of one team double team certain members of the next time, never is this more apparent than in a 2v2 format, but it can also directly influence any teamfighting format.

This also extends to youkai being able to take their turns immediately after their owner dies, also resulting in a forced uncounterplayable double turn that the opponent has to face, leading to all sorts of hot topic and debate about who really won the fight when the summoner dies and their summons finish things off.

I don't think I need to explain the scenarios exactly as to why this is unfair but let me give at least one in recent memory this has directly influenced me:


Quote:Blue 1 takes turn, deals damage to purple team members

Purple 1 takes turn, deals damage to blue 1, Purple 1 is cautious of Blue 2 given they have kill threat in a certain range.
Blue 2 takes turn, engages onto Purple 1 but lacks the ability to follow up.
Purple 2 takes turn, performs a combo onto blue 1 which kills them.

========Next Round===========

Blue 2 must move next, and is in full combo range of Purple 1, purple 1 dies from roughly 75% health.
Purple 2 Takes turn, turn order proceeds as normal.

This scenario is very common, and it absolutely impacts the setting greatly because suddenly, punishing someone out of position or co-ordinating teamwork better than the enemy team becomes an equally, if not more punishing aspect by comparison. This is the exact environment that an Evoker, a VA or a Death Knight can completely wipe the floor with people. It also fosters the exact teamfight environment I hate where both teams hyper focus down frailer characters to create a numbers advantage fast, and those frail characters often have CEL which leaves them ripe for the double turning.

This is just tedious to always be mindful of, not just for those frail characters, but for your teammates as well, suddenly, killing someone has become a decision when a VA moves before your own dodgy ally does, that decision to kill that enemy, if the VA is aware of such a fact, will kill that ally of your's, unless there is something fucky wucky going on with Hesitation, Knockdowns and the such. The point is that the enemy team actually has the advantage in that scenario. The solution of "Kill the VA first then" won't work either since whoever's after them also double turns that frail ally of your's.

I am sick of the back and forth of this, as someone who likes to play evasive characters this has become a lot of my gripe with the current system as it is. It doesn't come up all the time but when it does it just sucks because you feel very cheated, you may have positioned right for your next turn but you didn't position right for your opponent's Next Next turn after that.

So I propose that turn orders should stay (relatively) static from the moment combat starts, how to explain that would be such a method like

(assume purple has highest CEL order)
P1
B1
P2
B2
P3
B3

P-Y1 (youkai)
B-Y2

Currently, if someone like B2 were to die, then eventually (either on that turn or the next turn) someone in Purple would move last instead, what this means is that B1 knows they are moving above P1 instead, and have the momentum advantage on them temporarily.

If the Round Robin system is supposed to instill fairness between each of the parties by not allowing class combos like 4 Verglas to completely ice over the battlefield and erase entire parties, then why is it allowed to introduce unfair double turn scenarios like this.

I believe that from the very start of the match this order should be locked in, and youkai who are summon in the midst of it always go last, after all players have gone. At least in this way no one gets double turned anymore, and I get that most of the alternatives to round robin turn order can be worse, I've played Divinity there's a lot of nuance to both systems quite frankly.

As usual, thank you for reading, its been going on for a few years so I've had a lot of thoughts on the matter.

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  The Mystic - Character Application
Posted by: Trexmaster - 06-29-2023, 03:27 AM - Forum: Character Applications - No Replies

I've sent my application privately for the GMs to read.

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  Ariadne - Character Application
Posted by: uedatzu - 06-28-2023, 04:57 PM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - SilkyIndigo

Character Name - Ariadne Sarpellia
Request Type - Lore Submission, Appearance Request

Request Details - An unique Heron lacking angelic qualities and wings for flight, with their racial traits replaced and corrupted by a curse from an ancient beast akin to the modern feathered serpent. 

Blackened feathers, as opposed to white/gold - sharp serpentine incisors and tongue, and lastly a black tail. Lacking wings on their back, with wings on their head instead, completely unusable for flight.
Access to Heron Words and Heavenly, as well as Golden Eyes are untouched, despite the featured blank eyes of the Heron being now stained with serpentine slits.

Reason for Request - 
I've dawdled on making this post for a short while, having asked for advice and confirmation through ModMail and contacted a few friends to prim it as best as I can whilst keeping it simple.
In the end it isn't much beyond the display of a somewhat unique concept for a character in appearance and mentality, with a leeway of making an event string out of it.

So, here it is. As small and concise as I could make it.

Roleplay & Lore supporting your Request - Having wronged the deity that had protected them from the weather since their inception, the Sarpellia tribe were struck with a curse that would taint them for all of time so long as they prevailed. One that would spread the deity's influence, and seep away at the blessings that were etched to them as a kaelensia as well as their lifespan - strengthening the beast itself.

Ariadne dwells within a long line of Sarpellian lorekeepers, and one of its only survivors after years of culling - shortening their numbers in admonishment of their past. 
She shares this curse; but views it as a blessing. Wishing to prevail, she travels across the land for traces of this ancient being, should it even be real.



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  Traps & Resources
Posted by: firehawk11 - 06-28-2023, 05:49 AM - Forum: Suggestions - Replies (4)

Let's get away from the dark topic that shown up lately but how about this simple change to traps in general? When you disarm a trap you earn some resource related to the trap that way people feel like trap disarming could be worth their time.

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  Bonder Contract Uno
Posted by: Shujin - 06-27-2023, 11:05 PM - Forum: Quality-of-Life (QoL) - Replies (1)

That skill always rubbed me the wrong way.  There is no real advantage for having it, over contract tres and just juggling friendship...Which I think is weird to begin with.


Can it be changed to not Limit the amount of youkai contracts you have but instead just make it so that you can only have ONE BONDED youkai? So you can still have friendship high for the others so that they don't literally refuse to even exist?

Also allows for easier bonding swapping between youkai without you first entering a battle and summoning/ending the turn a couple of 50 times with no FP to cancel your friendship abo.

Also means when you equip both contracts you basically set yourself up for perfect single bonded youkai, with 3 youkai set up.

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  Permission/clarification: Use of Mask of the Night Lord
Posted by: Shujin - 06-27-2023, 10:36 PM - Forum: Character Applications - No Replies

Basically topic. 

I am pretty sure that thing doesn't really have any Lore to it, but it is an Item that can be brought, for real money no less.

I always expected it to be an Artifact of sorts, a mask that can quite literally shift your appearance, based on the essence of absorbed beings. But also that it would be mostly just an appearance thing, like a tangible illusion.

But usually using such, is very tricky as many people barely see it as IC.


So the idea I wanted to RP is, either with the Help of Shapeshifting or illusions, to maintain a form for a longer period of time.  But technically its probably easier explained with an Magical Artifact, that just changes the physical appearance, without granting any actual benefits out side of what the person would already be capable of.
Maybe stuff like minor flight, in case you take that form of a birb. But nothing special outside of that.

It be a bit weird, when you could buy a donation item, and never actually use it. So I am trying to find a way to make use of it, while fitting the setting. Else I usually just use it for Shapeshifter Shenanigans or Illusions, but.. Can't really use the mask for most youkai.

Sooo yeah! Would be alright, to be using it ICly to change appearance, assuming its literally just the physical shape thats being changed, without any boons mechanically nor in RP, beyond the visuals? If thats not okay, I'd probably ask for permission to just be able to use an extended time Shapeshifting, to basically pull a Yoroichi from Bleach in her cat form.

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  Player Keys in Cache
Posted by: MegaBlues - 06-27-2023, 05:02 PM - Forum: Suggestions - Replies (7)

So it's come to my attention that by opening the BYOND cache, it's trivial to tell who is playing a certain character, due to their BYOND key being attached to their face icon.

There are multiple reasons why this is a bad thing, and apparently, it's an open secret. Please change it so that file names saved to the cache are encrypted somehow.

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  Forgive me father for I have sinned
Posted by: Noxid - 06-27-2023, 12:30 PM - Forum: Fruity Rumpus General - No Replies

[Image: image.png]

Post thy sins in this thread.
Or don't Dodgy Dodgy Dodgy Dodgy

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  Linzi Kilima- Medical Hemomancy
Posted by: sirtrex - 06-27-2023, 01:55 AM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - Sirtrex
Character Name - Linzi Kilima
Request Type - Medical Hemomancy
Request Details - 


I want Linzi to be able to use blood magic to diagnose and treat others out of combat. This would not have any effect in combat as there are no mechanics for it beyond the standard set of ghost abilities. At most, certain mechanical treatments, such as applying gauze to a cut, could be RPed as using blood magic to sew up the wound. This is entirely for RP, and has many limitations listed below to keep it balanced in that space.



Notable Abilites:
     Bloodshot eyes: Linzi can turn the irises, or his entire eyes, red by forcing more blood into them. Allowing him to see the the heart, blood, and vascular tissue of people near him at the cost of his regular vison while its active.
     Blood control: In addition to controlling his own blood to heal himself. Linzi can manipulate the blood of others remotely to heal them, with a set of caveats.
     The target must consent to it, be heavily injured, or unconscious. 
              Doing otherwise means his magic runs into the passive magic resistances of the person he is trying to influence, causing it to be weaker, if not fail outright. 
     The target has to be relatively close. The strength and precision of this control, decays exponentially with distance. Amount of focus required increases exponentially with distance as well.
     Using it effectively requires intense attention and amounts focus to avoid hurting the person rather than helping them.
              Its basically magical surgery, so it can't be done in combat. Theoretically some basic things could be done in combat, but he'd have to skip a turn and take no other actions for it to be legit. Even then, it wouldn't have any impact on the fight because there are no mechanics for it.
              All he can manipulate is what is there in the body. He can shift blood and tissues around, but he can't create any without the help of a potion ,a nearby gleamweaver, or a transfusion. Its magical surgery that allows him to control the blood flow of a person. He also can grab onto blood vessels to move body tissues around.
    Hormone Control: Is able to stimulate the hormone production levels of a target to reduce pain from injuries or induce other temporary effects.
        Similar limitations of Blood control apply, and spiking the production of hormones can take alot out of a person if not used carefully.
    Heme Control : Able to concentrate the Iron in blood to make hard surfaces. It can be used to harden skin in places, or create temporary iron tools at the cost of significant amounts of blood.

All of theses abilities are extensions of abilities the ghost class already has in its class skills reconfigured to heal others. Despite this, all of the above abilities are purely RP abilities to be applied out of combat as no mechanics for them exist.

Bloodshot eyes => Death Gaze
Blood Control => Blood Spike, Red Rain, Rebound, Claret Call, Etc
Hormone Control = >Pain Tolerance, Rising Game, Haunting, Claret Call
Heme Control => Pain Proof, Rising Game, Afflicted Spectre

RP Justification:

      Linzi has been RPed as having a hard time using Gleamweaving, or light magic in general, but has become very adept at using the ghost techniques to heal himself and do damage to others. He's spent an extensive amount of time studying alchemy and anatomy to heal people with the knowledge close to that of an EMT, but never had the knack for using gleamweaving. 
     This is his way of learning to heal people without using gleamweaving. It is without a doubt weaker than gleamweaving. It can't be used in combat, and just acts like surgery without an initial incision required. Thus it can take a lot out of a person without additional transfusions of blood especially when seriously wounded. Despite this it can be very handy for stabilizing patients with heavy blood loss, as the control of blood can be used to slow down or stop bleeding quickly, repair arteries, perform CPR, and even do some surgeries without having to expose an affected area of the body to outside infection. The bloodshot eyes allow him to more easily diagnose some conditions however so long as they have an impact on the patients blood flow or vascular system.
     Due to it requiring the user to manually move each vessel or tissue in the right place It takes the users full attention, and significant amounts of focus, so it can't be used in combat without dropping everything else first, and leaving oneself open to attack. He also can't do it forever due to the focus demands.
     Linzi wouldn't gain all of these abilities instantly. Though a process of trial and error he'll learn what abilities he has and how to properly control them. Probably with a share of mishaps, some humorous and others unsettling that could create decent RP scenarios.
    

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  favorite songs that are not songs thread
Posted by: Grandpa - 06-27-2023, 01:43 AM - Forum: Fruity Rumpus General - Replies (15)



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Sigrogana Legend 2 Discord