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[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:07 AM
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» Views: 270
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Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Today, 12:41 AM
» Replies: 2
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Add Iahsus status to Lapl...
Forum: Suggestions
Last Post: Shadbase
Yesterday, 10:21 PM
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:03 PM
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Arbalest Is Pretty Good
Forum: Suggestions
Last Post: Snake
Yesterday, 08:37 PM
» Replies: 7
» Views: 1,400
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Acid Love
Forum: Suggestions
Last Post: Snake
Yesterday, 08:27 PM
» Replies: 1
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Height Approval
Forum: Character Applications
Last Post: zericosmic
Yesterday, 02:25 PM
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
» Replies: 1
» Views: 503
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
» Replies: 2
» Views: 569
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[v.3.02] Specialized Divi...
Forum: Bug Reports
Last Post: Neus
Yesterday, 05:56 AM
» Replies: 2
» Views: 377
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Random Crits Trait |
Posted by: Snake - 12-03-2023, 07:56 PM - Forum: Suggestions
- Replies (10)
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Quote:Lucky Strike
Req: 15 LUC
Caps your Critical Hit against enemies at 50% and halves Critical Damage from Scaled GUI. Your base Critical Damage for all weapons is 150%.
Quote:Risky Gambit
Req: Lucky Strike trait, 30 LUC
Caps your Critical Hit against enemies at 25% and halves Critical Damage from Scaled GUI. Your base Critical Damage for all weapons is 250%, and you ignore the enemy's Critical Evade.
Give me random crits, boss!
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[2.80] The Archery of Ages |
Posted by: Rendar - 12-03-2023, 07:10 PM - Forum: Bug Reports
- Replies (1)
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Currently, Longdraw is affecting most Ranger spells, despite Longdraw itself not mentioning this.
Conversely, Longdraw does not affect Cherry Blossom or Thunder Bolt...
But Thunderbolt's range is doubled (from 5 to 10) when airborne, despite it not being mentioned literally anywhere.
I'm not even sure what is/isn't a bug, so this is more a query than anything.
If Longdraw is supposed to be affecting all Ranger abilities, it should probably be mentioned somewhere (likely Expert Aim).
If Thunderbolt is supposed to go from 5 to 10 range when airborne, it should probably be mentioned on the ability.
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[Korvara] Akashic Research Progress - Nikolai Magishinya |
Posted by: Gregaman - 12-03-2023, 11:08 AM - Forum: Character Applications
- No Replies
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Applicable BYOND Key - Grorg
Character Name - Nikolai Magishinya (Sickly Researcher / Masked Researcher)
Request Type - In-Universe research.
Request Details - This request is to further connect Nikolai and his research to the Akashic Record, either through flat-out discovery, or a big chunk of information that can act as a breakthrough, allowing for more research to be done without worry about breaking lore.
Reason why you are making this request (if applicable) - Whether it's simply something I'm given permission to do, or something that I can work with someone OOCly for, I am at a point where I can't justify trying to make up more reasons why Nikolai hasn't further understood the power that he's harnessing. This is making it increasingly difficult to play the character as progress in his research has come to a crawl, making it feel like he's doing functionally nothing every time I log in.
I absolutely understand that it's not likely that this application be accepted outright, but I am willing to work with GMs and Eventmins to make this into an interesting story for everyone involved.
Roleplay & Lore supporting your request - Nikolai has been ICly tapping into the Akashic Record in order to cast spells using colorless focus (Using Ephemeral Insight to deal Akashic Damage). He's developed theories regarding this source of power being functionally the opposite of the Void, and he has personally believed there is way more to the origins of this Colorless Focus than there is on the surface.
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Here Comes a Thot |
Posted by: Rendar - 12-02-2023, 04:46 PM - Forum: Balance Fu
- Replies (8)
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Skill Slots have been in the game since it's inception. Slowly changing and drifting in and out over the years. In recent times, it's now even more accessible to have your kit available by sheer virtue of gaining more skill slots based on level! (6 in total extra!)
Humans get an extra 2. If you use a tome, you get 5 more.
If you're an Innovator, you get a whole whopping 99!!!
The problem is, some class combos will straight up never use all of these slots, while other class combos that are heavily reliant on their skills, or their class just has so many skills it requires to function / do half of it's shit (LOOKING AT YOU DEMON HUNTER. 10 skill slots from you alone. 7 from soldier) (Also Engineer. Engineer, at least, gets 2 different ways to expand skill slots in Rogue and Engineer itself)
Some classes are extremely egregious, whether with skill points for their abilities to function (rank 5 classes vs the Rank 3 classes are especially noticeable), or you get so many skills that require 1-2 points that you're struggling to figure out what you want.
I don't have to use GUI in my build.. but WIL is 1 slot / 10, SKI is 1 / 5 -- but if I want more slots from SKI I'm spending 15+ points to get to the next threshhold.. So might as well put thieving on my gloves for 1 extra slot.
So I've got a few ideas to just deal with this.
1 ) Add a new enchantment for your accessories or glove slot that gives you a few more skill slots. More than Thieving. Maybe 1 slot for an accessory-- 4 or 5 for gloves.
Or the wildly more skeptical one.
2 ) Just get rid of Skill slots altogether. Every class is already inhibited by what it can bring into a fight by the amount of skill points it can invest into said class. Certain things that function as a steroid for Skill Slots can be changed (class skill wise)
Fluency's Spellbook: The first (RANK*1) spells you have in your skill list now have an efficiency bonus to casting them of 30% FP off.
Resourceful: When using your skills, there is a (RANK*10)% chance that you will receive a 'freebie', and the skill will cost 0 FP to use.
Technological Marvel: Just get rid of it.
3 ) ...Just remove the skill slots from gui (???) and put them into Aptitude. I really hate building GUI if I don't have to just so I can have my full kit.
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Jump Cancel |
Posted by: Rendar - 12-02-2023, 04:55 AM - Forum: Balance Fu
- Replies (5)
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Please, for the love of god, let us make this something we can toggle on and off.
As it is right now, this is literally a trap skill for new players, as it will-- almost never-- be actually worthwhile to actually use. Unless you're a duelist with fleur.
Then it might be.
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Random Stat Rerolling |
Posted by: Trexmaster - 12-01-2023, 09:39 PM - Forum: Suggestions
- Replies (14)
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Many items in the game have random values they can roll. Not all are easily attained en masse to effectively re-roll for desired values.
For some items, primarily resist items, getting a subpar roll effectively makes the item completely worthless.
A small step to making the RNG less painful for these items would be an item or method by which one could reroll the random values of an item.
My idea would be something along the lines of an Alchemy item akin to the material change kits, costing some magic mud (10-20?) to make since to me it makes sense that magic mud would be used for something meant to reconfigure an existing item and it isn't hyper abundant/already has competition for use in many other recipes, so it wouldn't be problematic to exist/people would have to decide if it's really worth dumping thousands of mud for a perfect CoMC. (it probably is but the cost is fair imo).
This way there would be less completely dead items if one wanted to shell out the mud/whatever to make it usable.
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[v2.80 v3] Gigas Rex Drops (QUERY) |
Posted by: Trexmaster - 12-01-2023, 06:41 PM - Forum: Bug Reports
- Replies (1)
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The Gigas Rex in both the manor basement on G6 and the Wastes caves do not have a normal item drop in their drop table.
Is this intentional?
To clarify, Gigas Rex cannot drop anything but Gigas Rex Plushies, Fossil Shields, Gigantys (if 60 or higher) and Bleached Fangs as they do not have a generic Rarity = 5 in their drop list.
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