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Hyattr
Forum: Balance Fu
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5 hours ago
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[3.03g]Nacht That You Eve...
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5 hours ago
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Donation Item Suggestions
Forum: Suggestions
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11 hours ago
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The Elephant In The Room:...
Forum: General Discussion
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Yesterday, 05:14 PM
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Flash of Light
Forum: Balance Fu
Last Post: SpaceShibe
10-26-2025, 12:45 PM
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Fist dance
Forum: Bug Reports
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10-25-2025, 07:01 PM
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Heterochromic Eye Options
Forum: Suggestions
Last Post: the REAL Minos Prime
10-25-2025, 01:28 AM
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[3.03g] Colorless Feast T...
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10-24-2025, 10:15 AM
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[3.03g] Eye Colors
Forum: Bug Reports
Last Post: AnhitaM
10-24-2025, 09:40 AM
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Invocations (The Summoner...
Forum: Balance Fu
Last Post: Collector
10-24-2025, 05:23 AM
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| Firefoxes' Race |
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Posted by: Trexmaster - 01-26-2024, 02:15 PM - Forum: Balance Fu
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Yes, Firefox kind of sucks beyond having decent evade at lvl 80 to annoy some people with, but this thread is to rectify one thing.
Firefox is considered a Beast, not a Fireblood. If it isn't possible for mobs to have multiple races I'd say it'd make more sense they be Fireblood. This would also (probably) fix the fact they can spawn Pale Lauders despite being made out of fire.
I'd take just having the last part fixed if nothing else.
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| Gun Archer? (Another Gun Thread) |
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Posted by: Poruku - 01-25-2024, 10:34 PM - Forum: Suggestions
- Replies (5)
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Anyone who has ever made a magic gunner knows the struggle. You're looking at the archer skills and go "Okay, which skills here aren't completely useless?" The answer is always the same, so you grab all the skills that aren't completely useless to you. Then you're still left with points left over... Ough.
Here's my proposal:
- Make keyshot work with guns too (Why not???)
- Make snipe work with guns, at least rifles (It's literally called snipe and you can't use it with a sniper rifle? I understand that range bonuses are really good, but still. You could just drop that clause for guns)
- Add at least one offensive ability that guns can use
The only guns that are good are
- Dual handgun for consistent on-hits and crits, probably using toyatori and maybe ryeser.
- Excel sniper (but that got nerfed recently)
- Crazy coyote which is almost too powerful.
Meanwhile, guns suffer from complete lack of aoe (except DH) and a general lack of skills related to them. The VAST majority of the power of guns comes directly from Magic Gunner, which I think is a bit of a shame. Guns are a fairly unique and cool weapon class, and could be expanded upon. I think that making arbalest able to use rifles was a breath of fresh air, exactly the kind of thing we need to bring guns somewhere good. I think one of the biggest drawbacks of guns is that it's a guile weapon with almost no crit bonuses. Engineer gunners have one or two tools for that, but the others don't. Making gun builds overall better by making archer an actual gun/bow class would be a good start imo. Funnily enough, fortune wind is by far the best part of archer imo (and longdraw/snake shot for bows ofc), so it at least has that going for it. But still. The thing about guns is that they're supposed to be a basic attack weapon and have a lot of theoretical advantages, but not that much support for basic attacking (no crit/the only basic attack skill you have is parting shot, which isn't an offensive skill). Daggers basically outpace them in everything except hit (Kinda) ever since throwing daggers got introduced.
At least for demon hunter gunners, soldier still has some usefulness despite having no direct gun skills, especially with martial lawbreaker. Engineer is also ok since rogue is so versatile, although engineers with guns aren't really gunners, just grenade spammers, so you can hardly call it a gun class (flamethrower buff when? One more engie gun skill to seal the deal?). But I'm not gonna go on about those two.
And finally, please fix Soul Shot and Evil Force. It's been years, when can I make my edgy amalgama gunner 
Edit: probably shoulda put this in balance fu
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| Wings and Jumpers |
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Posted by: Trexmaster - 01-23-2024, 07:35 PM - Forum: Suggestions
- Replies (7)
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With the inclusion of many more Jump (the talent) points introduced in Korvara since the inception of the talent, and the more IC-oriented focus of Korvara compared to G6....
It has always struck me as strange that winged races who can quite clearly fly to a reasonable degree, still need to buy the Jump talent in order to clear ledges or gaps that use Jump points to navigate.
While I'd love to get over those 2 pixel wide ledges in other maps I think it's a reasonable ask that Corbies, Phenex, and Herons (Omina is a weird one since they can technically have wings but I am unsure if they possess the means to fly as well if at all compared to the others) be able to traverse Jump points without the talent. This could also apply to Chimera who eat dragon remains. (F to my Chimera homies you'll get your W someday kings)
and if you remember g6 Liches could also get this since they straight up teleport to move with a racial trait of theirs.
I wouldn't make it a trait or anything, as its comparative strength is a 0.5 talent point dump.
It just feels very silly to me that races with wings that can clearly fly must buy into a talent to leap. Oh right. Leaping. Leporidae should have this by default too. They literally have leaping as a racial skill from the get go. Why do they need to pay a talent point to jump.
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| GM Eventline Approval |
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Posted by: Toffee - 01-23-2024, 06:41 PM - Forum: Event Applications
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I'm looking for a GM to privately discuss the details of an eventline that would be very large in scale. Thank you!
(Note: This is related to the Meiaquar guild, Dredgers Logis).
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| Do not go gentle into hat good night |
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Posted by: Balthie - 01-23-2024, 03:08 AM - Forum: Suggestions
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They may be old hat by now, but I still miss them strongly from SL1; Jammer hats.
They were cute. They were a fun, quirky bit of lore. They were a nice splash of wacky colour that lended a nice twist to a slime-type fantasy creature.
Jammer hats were heckin' rad.
Could we potentially get them as mirror shards or otherwise as icon parts in general?
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| [v2.81 v2] Boss Mercy |
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Posted by: Lonestar - 01-23-2024, 01:33 AM - Forum: Bug Reports
- Replies (1)
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Losing a fight against a boss monster does not teleport you back to the inn nor heals you fully. You still lose murai and items from it.
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| Die Hard Proc Rate |
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Posted by: MothEnthusiast - 01-22-2024, 01:29 AM - Forum: Suggestions
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Die Hard is a weird trait. The idea, at least how it reads to me, is the typical shonen protagonist "I'm not finished yet" getting back up trope, but... it scales off LUC of all things? It doesn't really strike me as a 'lucky' thing, nor is the requirement for the trait LUC. It's VIT.
I hesitate to suggest VIT being Die Hard's proc chance, but it'd definitely make more sense. Personally I think it should take the higher of the player's LUC or VIT, or maybe something like highest of LUC or FAI to symbolize some sort of divine intervention style thing. But having it JUST be LUC is very... bleh.
Edit: Or the higher of LUC or VIT/2. To account for everyone needing VIT.
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| Madness Mantra (True Name) |
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Posted by: Trexmaster - 01-21-2024, 09:38 AM - Forum: Suggestions
- Replies (1)
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As it stands Madness Mantra functions off the current displayed name of a player character/mob. This means that an alias will take precedence over the real name of a player character for those who might have their mantra set to a character's name.
Could Madness Mantra also check the real name of a player character who's using an alias?
That way if you say, have a mantra for a specific character, you don't need to constantly change it if their alias is changed to make it activate in fights.
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| Torsolessness Buff |
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Posted by: the REAL Minos Prime - 01-20-2024, 05:17 PM - Forum: Balance Fu
- Replies (5)
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There are classes that have some benefit from being torsoless, such as Evoker and Martial Artist promos, as well as the effects from Flex Off and Like A Dragon. However, as one could imagine, lacking a torso - or removing it from Flex Off - means you lack any stat bonuses, including evade.
Why is this a problem? Because Evoker and Martial Artist both benefit from Dodge, and as Like A Dragon synergizes with both MA and tattoos, it benefits from dodge as well. If what people say is true, torsoless has no dodge whatsoever, meaning a dodger just loses a large chunk of their already limited survivability just because they wanted to take advantage of Like A Dragon or the extra damage from Evoker's passive - and in dodge's current state, losing the massive buff to your base dodge that your torso grants basically forces you to either kite or outdamage your opponent.
Of course, having a torso without building for torsolessness should always be better than not having a torso, but it shouldn't gimp you just to take advantage of Flex Off/Pure Power. As such, I propose that lacking a torso should give a flat +20 to your dodge as if you were wearing a torso with an evade stat of 20. This puts it at a respectable evade stat that makes torsoless dodge gimmicks viable, but still makes traditional dodge-boosting torsos more viable than simply not having one unless you are doing a torsoless gimmick.
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