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  [v.2.71b] Grandupper isn't that grand??
Posted by: Pyro - 03-18-2023, 11:33 AM - Forum: Bug Reports - Replies (2)

[Image: jWBA69y.png]

Grandupper is not instantly killing normal mobs at level 8 sturm.

Steps to recreate:
Fight mobs in new dungeons.

Get level 8 sturm.

Use Grandupper.

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  [v.2.71b] Only you (and Oracles) can see this message!
Posted by: CuteRedCrab - 03-18-2023, 02:45 AM - Forum: Bug Reports - No Replies

As an Oracle, if you have voices of the past, it's possible to get the 'preview background' message when someone is editing their chat box background as a vision.

How to replicate:

  • Be an Oracle with Voices of the Past.
  • Be lucky enough to stumble upon a place where someone was changing their chat box background in the past.
[Image: image.png]

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  [v2.71b] Material ELE ATK
Posted by: Trexmaster - 03-18-2023, 01:15 AM - Forum: Bug Reports - Replies (2)

Clawice and Wood materials on non-weapons are giving their respective +3 ELE Atk on other items, such as hand items and accessories.

For example, Coldbark on any accessory, hand slot, or foot slot will give +3 Ice ATK.

Clawice on accessories will give +3 Sound ATK, for instance.

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  Dancers Tempo and Songs
Posted by: Shujin - 03-17-2023, 08:50 AM - Forum: Balance Fu - Replies (2)

Dancers Tempo currently resets with Any song played. 

All singers I know dance and sing at the same time! Can we have songs not reset Tempo, maybe? It makes Dancer a very egoistic class that pairs horrible with its own other promotions, otherwise. Making it a horrible Destiny add on.

Let me dance and sing!

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  Armor customization/Upgrade buff
Posted by: Shujin - 03-17-2023, 06:03 AM - Forum: Balance Fu - Replies (3)

This is something I have been wondering about for a while.

We have a lot of options to increase Crit chance, however when we look at the counter Options to Crit evade we are looking only at Boneheart, BK and Ranger, really. (and the metal boots/gauntlets+ I guess).

I think it might be interesting to change how armors work a little, by either giving them one new upgrade extra stat "crit evade", or flat out going the route of Weapons by giving them customization slots that allows to adjust armors more to your liking..Maybe focusing more on M.armor for the cost of Armor or vice versa. Maybe have a bit of extra padding against crit chance or even crit damage, stuff like that. Armors do not usually benefit from weight all that much so adding weight there is an actual down side (outside of some niche cases).

Of course should we go the upgrade path, 10* might need to be looked at again, but I don't think that be a huge issue. I think that might be interesting, since I do like to have more progression systems in place outside of leveling, and getting your gear padded out is currently the closest we have, so might as well expand on it. Atleast I think that be interesting.

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  [Version 2.71b] Broken whisper
Posted by: Milodon Junior - 03-17-2023, 03:17 AM - Forum: Bug Reports - Replies (1)

I thought this was posted already, and if it is, I couldn't find it, so:

Summary:

When your character has the Quiet Person trait, your whispers have a zero radius of being heard.

      Details and how to replicate the bug:

  • Have a character with the trait Quiet Person.

  • Whisper with the whisper command.

  • Have another character without the trait Keen Hearing on a tile next to yours.

  • Check in with the other player.
The first two images are from the other player's point of view, while the most global one is from mine.

PD: I am not aware if this happens to everyone, but it does seem to happen a lot with my character.



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  [v.2.71b] Wild Ride is Wildly Awkward
Posted by: JamOfBoy - 03-16-2023, 07:12 PM - Forum: Bug Reports - Replies (5)

Wild Ride's description states that:
"after the ride ends, they will be knocked away 3 tiles and cured of Knocked Down."

The enemy you target will be cured of Knocked Down, but they will not be knocked 3 tiles away. You will both awkwardly occupy the same tile, that being the endpoint of the ride.

Tested on two different builds, but not extensively.

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  Spore (v2.71)
Posted by: Senna - 03-16-2023, 12:29 PM - Forum: Bug Reports - Replies (1)

Radigal's weakening spore that lowers MV seems to be eternal for the rest of the fight, even after the negative status is gone. The MV stacks up until you have 3 MV remaining.

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  [2.71b] Ruptured Ear Drums
Posted by: Rendar - 03-16-2023, 12:35 AM - Forum: Bug Reports - Replies (3)

In the patch notes it stated that Ear Ruptures were made to be less detrimental.

Prior to this patch, healing the injury would allow you to hear 100% fine.

After the patch, healing the injuries leaves you with -1 HP and a like... 80% chance to not hear entire lines of dialogues from.. just about everyone.


I feel like getting yourself patched should alleviate the symptoms. Not keep the worst part of it for the better part of an IRL hour.

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  A Thesis On Thorns
Posted by: Entropy - 03-15-2023, 01:48 PM - Forum: Balance Fu - Replies (4)

(Please don't stab me in my sleep for trying to murder the only good shield)

There's a dozen and a half more cases of this specific effect that I'm passing up, but the point of this is Thorns.

Passive damage dealt back to your opponent for hitting you, often a frustrating topic when it comes to PVP due to how little engagement it brings to the table. Your crime is hitting me with any source of damage. The penalty is death.

The most egregious of these examples is the types of thorns that activate on all damage directly dealt, not just basic attacks. Fang-Face, Armor of Nails, Frosttouch Gi if you're being really thorough. Bellplate from ranged weapon as well, including tomes!

While there is counterplay to this, such as the Ghosthands slot for your offhand, oftentimes a build simply can't afford to take such luxuries just to handle this type of game plan. Especially when Thorns can come primarily from items, with little investment needed in stats or your actual class combo even.

I'd like this thread to shine a light on this specific avenue of 'doomwalling', which is often less being tanky and more just free damage for existing at someone. Perhaps with some suggestions for how to address this issue, or for specific cases that don't need to be necessarily 'dealt with'. (Enchant Shield comes to mind as 'fair' thorns.)

I'll start with my proposed change to Fang-Face in particular, possibly the most obviously egregious item, dealing 24 unstoppable pierce damage (at max UL) on every single love tap provided you 1m guard with the damn thing.

-UL% Pierce resist to enemies.

Bash deals UL x 2 pierce damage, unmitigable.

Charge Bash inflicts Lingering Wounds LvL UL x 2.

I feel a 'bash shield' would still fit with this item's identity, without being nearly as annoyingly painful to fight.

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