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[v2.96d] Nemalyth-free cr...
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Rabbit Leap Nerf - Trait ...
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[2.96d] Can't pass the AU...
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To accelerate the rate of...
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Light and Dark Tiles
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[2.96d] Electrostatic Dis...
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[2.96d] Immortality for a...
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v2.96d shadow peddling wh...
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Sawrock's Non-Serious Sug...
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v2.96d Underworld Frost i...
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New Weapon Types - Throwing |
Posted by: firehawk11 - 03-11-2023, 06:42 PM - Forum: Suggestions
- No Replies
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We got Throwing Daggers & Javelins but I think we need upgraded throwing weapons from just these two weapons. Stronger, rarer versions which increase the range of basic attacks. This can include Throwing Axes/Tomahawks.
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Salamander Sword Rework Idea |
Posted by: Snake - 03-11-2023, 04:20 PM - Forum: Suggestions
- Replies (3)
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Reworked Salamander Sword:
"On Hit, or dealing Fire damage: Inflicts or powers up Burn (LV 5 for 1 round, to a maximum of 3 rounds)."
Weapon Potential:
"Magma Ignition - Upon attacking a target with a Burn LV of 50+, ignites the sword with Salamander Force for 2 rounds, and release a shockwave of caustic flames, dealing Burn LV fire magic damage that ignores protection in a 4 range circle, and creating Cinders that destroy special tile effects. (3 round CD)"
"Salamander Force - On Hit: Deal bonus Fire magic damage equal to the Burn LV of the target that activated it, which ignores absorption, reflection and immunity. (Attacking enemies that meet the condition will refresh the buff.)"
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Soldier - Mad Chop |
Posted by: Snake - 03-11-2023, 03:31 AM - Forum: Balance Fu
- Replies (7)
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This isn't mad enough.
- Mad Chop should ignore the target's protection when your health is equal or below 25%.
- 1% per 1% missing HP again, please.
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[2.71] Mercenary Alma Rorick |
Posted by: firehawk11 - 03-10-2023, 10:27 PM - Forum: Bug Reports
- Replies (2)
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I am not sure what is causing this since Mercenaries can not get injuries as far as I know but the Mercenary in the Cellsvich Pawn Shop, Alma Rorick has 627 Max HP at level 50 but whenever I go into battle his max HP reduced to 552 Max HP as if his Fortitude Soldier Skill is actively being removed.
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[V2.71] Roar and Sound |
Posted by: firehawk11 - 03-10-2023, 06:37 PM - Forum: Bug Reports
- Replies (1)
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 |
For some reason some skills like Roar (Byakko Youkai) causes audio/music to distort either temporarily or permanently for some reason. I believbe Bellow (Scare Bear) and similar skills cause this. It causes the bass to suddenly get hyper increased.
It has been in the game for a long while, I am curious if it is a Byond issue. Is it a major bug, nah it's just there.
To Replicate - Summon Byakko, Wait till Byakko turn, Use Roar.
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(2,71) Wind Prouette |
Posted by: firehawk11 - 03-10-2023, 05:05 PM - Forum: Bug Reports
- Replies (1)
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 |
This is probably not a bug but when Wind Prouette targets the same enemy 3 times it does not give you the total damage it has done at the third and final strike. While Ice Stakes will in-fact give you a tally at the end of the two-three strikes.
Steps to recreate - Use Wind Prouette on one enemy
I suspect other skills are not giving a Total Damage at the end either.
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Venomancer (Acid Mage Class) WIP |
Posted by: firehawk11 - 03-09-2023, 10:17 PM - Forum: Class/Race Ideas
- Replies (2)
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Venommancer - A Mage who took the time to learn to bend one of the most dangerous elements in the world.
Active Skills
Corrosive Spray (Ranks 5) - Attack the target with a powerful blast of Corrosive Liquid which lowers their Physical Defenses and deals Acid Magic Damage
Acidify Pool (Ranks ?) - Turn any water-tile into Acid Tiles (They deal Acid Damage as if like Cinder tiles but any Aquamancer spell that consumes the tile or is casted upon the tile, like Dancing Water now deals 50% Water Magic Damage/50% Acid Magic Damage, or rather 50% is now Acid Damage instead of 100% of the original damage typw)
Acid Rain (Ranks 5) - Deals Acid Damage in a 3x3 AOE - Applies Burn Status
Chemical Ignition (Ranks 5) - Deal Low Acid/Fire Damage to yourself or a target and apply burn to them. (Great chance to) - Ignores Evasion
Invocation (Ranks 5) - Sewer Tsunami - Deals Acid Damage to the entire battlefield and applies Poison Status
Support Skills
Chemical Burns (Ranks 5) - Each rank gives you +1% Acid Resistance, +5% Resistance to Burn Status
Chemical Reaction (Ranks ?) - When ever you deal Acid Magic damage to a target in a 3x3 Area around them take unresistable Acid Magic Damage equal to rank
Snake's Fang (Ranks 2) You learn the hidden power of daggers. You treat any dagger weapon as a Spell-Edge weapon for casting Acid Domain Spells. or Mage Base Class Spells
Rank 1 - Learn the Skill
Rank 2 - Does not use a Skill Slot
Snake Drive (Ranks 2) - Converts a portion of the damage of any Mage Spell cast to also deal Acid Damage equal to your Acid Attack
Rank 1 - Learn the Skill
Rank 2 - Does not use a skill Slot
Passive Skill
Snake Like (Ranks 1-5) +1 Guile per Rank
Snake Blood (Ranks 1) - When inflicted by Poison Status you do not take damage instead you regenerate 50% of the damage you would have taken as HP instead
Hot Blooded (Ranks ?) - When you are burned your magic is at it's most deadly. Each round you take Fire Damage you gain % of the damage (Based on rank) as Bonus Acid Damage each turn.
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