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  favorite songs that are not songs thread
Posted by: Grandpa - 06-27-2023, 01:43 AM - Forum: Fruity Rumpus General - Replies (15)



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  snake pit
Posted by: Sawrock - 06-27-2023, 12:39 AM - Forum: Suggestions - Replies (2)

In West of Loathing there is a Snake Pit. You can fight unlimited snakes to get unlimited EXP. Why don't you? Because there's no real progression- you could just as easily be fighting monsters elsewhere and gain EXP while also getting map progress.

In this vein, at the back of many dungeons there should be an interactable tile/object that lets you spawn an encounter from the dungeon. The actual on-map encounters should still exist as a means of progression through the dungeons to the boss, but this way people won't be able to map-clear a dungeon and be forced to wait for respawns before continuing their grinding.

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  Happy Trails
Posted by: Anhita - 06-26-2023, 06:49 PM - Forum: General Discussion - Replies (26)

Alright, Heres hoping people dont end up hating me for what I am about to say, Or what-have-you. Maybe one day I'll return. And maybe this doesn't need to be said at all. Maybe some of you might recognize some of the words I say because I honestly thought you were right on the money with some things.

I've never seen such a broken community in my life.

The things I've seen over the past few months-- Which became more apparent during this war that I honestly dont think needed to happen the way it did and still dont. Even Im guilty of occasionally getting frustrated, stressed, or what-have you. I take things pretty seriously since this was one of the few creative outlets I, and many others have.

Some folk might think Im just writing this because my friends got banned and maybe you're right. 'Cause I do have friends, And some might look at them as the Scum of the earth-- That they deserved what they got, And maybe they did. But I cant know that because of the way the transparency system even works.

But I see them as a human being same as any of you. God forbid people have friends, I guess.

Maybe some of you might think I am doing this because I got warned recently for my outbursts. And well. I admit, They weren't all appropiate. Though I certainly dont do it out of a place of hatred. Maybe frustration, yes. But honestly I dont really hate many of you, even if you dislike me for the people Im associated with.

But theres a clear sickness. Maybe Im wrong and it'll go away with the recent ban wave. Maybe Im right and we'll live in Cyslodia. An actual fictional city where people just sell eachother out to the secret police for mistakes - . And damn the person who wasn't the first on the draw, Whether they were truly guilty of some heinous crime or not.

I've made my mistakes. And some people might consider that to be friendship- I just wanted to provide cool things for the community. And some people offered their hand in helping that happen. The one time we trusted others with our work, it got run into the ground. So admittedly my trust in others has been abit low. And my stress has only gotten higher and higher.

The current system talks about how it cares about people. And maybe it does care about some people. But only the ones who really speak up. It never really takes the feelings of others into account. It breeds paranoia, and hatred. Instead of working things out, We simply seek to get rid of the stains we personally have a problem with. Even Im not innocent of this. No one really is innocent of anything. They're just the first ones to speak about others, it feels like.

I used to think alot of the people of this community was cool. Maybe one day I'll return and enjoy myself again. Doing PvP, RPing with people Im close too, Doing cool things in events, Maybe even enjoying some of the intrigue that Korvara could have provided.

Most of all I kind of wish everyone saw eachother like how I used to see them. Instead all I see is people broken and at eachothers throats.

Here's hoping we can reach a point of healing. But thats up to the community to do. I dont envy the new GMs, or even Dev, because they have alot of work to do. And sometimes that work isn't taking the most straight forward and easy road. Theres no easy answer to the problems with this community. I suppose Ban-IP or whatever your verb is for it might do it for awhile, until a new victim comes into the concious of public opinion. Personally. My vote is to be the bridge between communities-- instead of the thing that divides them.

Happy trails. And heres hoping when I return, its not all a giant ashpile of hopes and dreams. Of adventures that never were or could have been. But I dont think the next leg of my journey through the internet is here, atleast.

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  RETIRED FORUM - PLEASE READ ME IF YOU WANT TO SUBMIT A REQUEST!
Posted by: Neus - 06-25-2023, 11:40 PM - Forum: Unban Requests - No Replies

The Unban Requests forum is being retired.

If you have been banned and need to seek an appeal or conversation about your ban, please contact ModMail via direct message in the Sigrogana Legend 2 Discord server. You can find a helpful link to this bot in the pinned posts in #gm-help.
Link: https://discord.gg/SvBYGRB

If you do not have access to the Discord for some reason, send a PM to me with your Discord username so that I may set you up with access to do so. If you have issues contacting ModMail or getting a reply, then you may also PM me. Otherwise, please only contact me regarding your ban as a last resort - if you need to discuss it, you should do so with a member of the GM team first.

Thank you.

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  Pie Movement
Posted by: Sawrock - 06-25-2023, 07:28 PM - Forum: Suggestions - Replies (3)

This is a very niche suggestion- have weapons affected by Item Regalia be allowed to use movement states in the .dmi format. The easiest example I can think for this would be, say, if I iconned a pie. The pie has four directions- north, south, east, and west. As it is currently, if we use Roundtrip with the pie, only south is used, despite the other directions being present. It could be used for cool things like weapon energy strikes, or such.

Example pie attached below, big thanks to Tana for helping test the pie and reminding me there's a test server so I didn't use an item regalia for nothing.

pie

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  Melding Winds, more like Melding Mids.
Posted by: RedtailPinny - 06-25-2023, 01:02 AM - Forum: Balance Fu - Replies (2)

So as any shapeshifter probably knows, we used to be able to Meld Form with an Ascended Seiryuu to get access to the Punishing Winds passive.  Now, this interaction got removed due to how oppressive Seiryuu was, which I had no problem with.

Now that Seiryuu's Punishing Winds got bit and requires the youkai to be within a certain range to work, I think Meld Form should work with it again.

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  Farming for specific drops
Posted by: Autumn - 06-24-2023, 11:30 PM - Forum: Suggestions - Replies (8)

It feels like the drop rate on monster-specific drops is too low for those monsters, it makes gathering things like Mindstars difficult when that's the intention of grinding in the lvl 40 goblin caves. I feel like I shouldn't only get 1-2 mindstars for farming them for an hour so I'm just requesting that monster-specific drops get a buff in drop rate. So I can farm for these goods so I can keep people supplied on tools when needed be.

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  Kensei Adjustments Thread
Posted by: Snake - 06-24-2023, 04:05 PM - Forum: Balance Fu - Replies (6)

This is just my personal wishlist and what I observed could be changed or shrunk to give way for new, cooler things.

  • Absolute Death/Fear/Pace --> Reiatsu
This is to reduce the clutter with Kensei's skills, and as said above, open up opportunities to get new skills. Ideally, it will only apply one Absolute at a time, but it'd be cool to add all Absolutes at once too, because of the previous momentum investment to apply the spiritual energies from other skills.


Quote:Reiatsu (3 Ranks)

By utilizing the art of spiritual pressure, the Kensei can addle their opponent's minds and forms. On use, targets all enemies within 1 range of you, and depending on which spiritual energy your opponent is inflicted with, this skill will have different effects:

Rank 1: Touki - Absolute Pace
Rank 2: Sakki - Absolute Death
Rank 3: Kenki - Absolute Fear
  • Sacred Art Elemental ATK scaling --> Kensei LV + 10 scaling.
This could probably be the "Kensei LV" passive of the class, like you'd see in Ghost's Claret Call, or Firebird's Magical Feathers. Rather than counting on your own Elemental ATK, it could simply deal a flat, unresistable and unavoidable damage when it procs. Since more often than not, the damage tends to be a flat 0, or too small to even be notable.


Quote:Sacred Art (2 Ranks)

Kensei often utilize multiple techniques in succession, turning their swordplay into an art rather than a skill.

When you deal damage to an enemy using a Kensei Offensive Skill, the next Kensei Offensive Skill this turn does not require FP to use, and if it hits the enemy, it will deal elemental bonus damage based off your Kensei LV + 10, which ignores protection. (Each Kensei Offensive Skill uses an unique element; If you have a Starsign, its element will be used instead).
  • Kagekiri, Toiken, Hirazuki, Raijinken, Sharenzan --> Can critically hit, their ranges start maxed (similar to Korkenzieher and Chaser, but can be shortened) and Animation Speed is increased by (Critical Hit - 25)%.
It'd be cool if this was a norm for Kensei skills.

Depending on the Kensei's Critical Hit, the animation's speed would be higher. Admittedly, the only reason I'd use Lightning badge over the other badges is how cool it is to just blitz through an enemy in the blink of an eye.

Additionally, range starting maxed more often than not makes you take your turn faster. Having to always increase the range by 2 is very inconvenient, so it would be an improvement.
  • Toiken --> Its range of effectiveness should be THICCer
I don't need to explain this. Toiken has a ridiculously large dead zone, which makes it the most clunky skill in Kensei's arsenal. Here's an example of what I believe could be the new Toiken:
[Image: image.png]
  • Katana Master --> Also works with Bows and Spears. This now checks every round, in case you lose this to a dispel effect, or enter a fight in the middle of it.
Since Samurai were also known to use bows and spears, this could be a good reference to that, while enabling Kensei to be used with other classes, albeit limited to their general theme. We can easily say that other weapons that are not the two mentioned make it hard for one to focus their spirit.

Over time, Two-Hand Katanas have and will always be more optimal. This is mostly to let more themes flourish with Kensei without ruining their core gameplay.


Quote:Katana Master (1 Rank)

Needless to say, Kensei are masters of the katana. At the start of every round, if you do not have Katana Master active: If you have a Katana weapon, and don't have other weapons, aside Polearms or Bows, gain a permanent status that boosts the power of your Katana weapons, Sakki, Touki and Kenki. This boost is lost if you swap weapons.
  • Counter Edge --> Should deal its bonus damage separate from Riposte's damage.
Why, you ask me? Because Riposte will reduce that damage by -50%, so this passive technically deals only 12 damage. Besides, an extra slash is always flashy, so here's what it should be (with an added flavor text):


Quote:Counter Edge (3 Ranks)

Kensei are known opportunists, exploiting gaps better than anyone. Attacks made through Riposte and Sheath Sword deal a separate instance of bonus damage (based on Rank) of your weapon's damage type, which ignores protection.

  • Yomidori --> Should be a stackable defensive passive, and have an extra effect.
This was honestly destroyed by the nerf. Bonus parrying chance is extremely small on top of its general use being mostly on RNG. But I see this as an opportunity to give Kensei something to live by this skill's flavor text:


Quote:Yomidori (3 Ranks)

Yomidori is the act of predicting your opponent's movements with such precision that it becomes akin to mind-reading. When you are attacked by a person who has already attacked or damaged you this turn, your opponent grants or empowers a permanent status named Yomidori by LV X (X = Rank), which grants an additional +LV% trigger rate for parry skills against the causer.

Additionally, there is a LV/2% chance for damage dealt from their attacks, skills or spells that are not evaded or a glancing blow become a Glancing Blow. (This will remove the status and put it on a 1 round cooldown).

  • Tekagen --> Remove this. Make it a Trait anyone can pick.
Really, why does this exist? Being able to hold back without any form of tactical advantage tied to it doesn't really look like a thing that should be exclusive to Kensei. This is yet another contributor to unnecessary clutter that's better off as a trait everyone can use.

And finally, new things! Or er, "new".

HUGE DISCLAIMER THAT THIS IS NOT BALANCED! I'M NOT CARING ABOUT BALANCE, JUST HAVING FUN FROM THIS POINT ONWARDS!
  • Oarashiken
A skill to make PvE more convenient for Kensei. Like I joked, the 'katana weeb's version of Divine Shower, except it doesn't blind.


Quote:Oarashiken (5 Ranks)

You are the storm that is approaching. Sheath your sword and focus your spirit, using 6M+ and gaining Kenki Meditation for 2 rounds, which heals 8% of your maximum HP and FP at the start of the round, and disables Riposte for the duration.

If you use the skill while under Kenki Meditation, it will cost 3M, and you will teleport to all enemies, slash through each of them 4 times in random directions. Each slash ignores evasion and protection, and have a 50% chance of applying Kenki, Touki or Sakki to them for 5 rounds (If the status is not active). Then you will return to your original position, facing away from the last enemy you attacked.

If you activate Hidden Cut while under Kenki Meditation, it will consume the status and increase the damage by 20% (+10% per Sakki, Kenki or Touki) of their missing HP (halved against players and bosses).
  • Yamasakeru
The legendary Mountain Render technique, a single target big shot move that leaves the Kensei exposed, but not after utterly ruining a single target's life and leaving a mark for them to remember through all the fight.


Quote:Yamasakeru (5 Ranks)

A strike to rend mountains and hearts alike. Sheath your sword and focus your spirit, using 6M+ and gaining Touki Meditation for 2 rounds, which heals 10% of your maximum HP at the start of the round, and disables Riposte for the duration.

While in Touki Meditation, if you use this skill again, it will only cost 3M. You will shoot forward to the battle border directly infront of you, and any enemies, tiles or constructs in the path of a 5 wide range line will be destroyed in a flurry of mountain-rending strikes. Enemies will also be knocked down, or knocked airborne if they cannot be knocked down.

If you activate Hidden Cut while under Touki Meditation, it will consume the status and create Pillaged tiles in a huge circle area around the targets, making it impossible to create new tiles, for 5 rounds.

  • Zettai-tekinashi
And finally. The 'True Absolute Death'. Kill an unwise opponent before they even notice they're already dead. By now I'm mentally exhausted and out of ideas. Thanks for reading.

Quote:Zettai-tekinashi (5 Ranks)

Kill the unwise before they notice their spelling mistake. Sheath your sword and focus your spirit, using 6M+ and gaining Sakki Meditation until your next round, which heals 10% of your FP at the start of the round, and disables Riposte for the duration.

If an enemy attacks you while you are under Sakki Meditation, you will draw your blade and counter-attack with such power that it deals no damage but marks the enemy with Shindeiru for 3 rounds (LV = 200% of their maximum HP). Once the status expires, the opponent will take LV physical slash damage that ignores protection and evasion.

Against non-monster enemies, it will inflict Delayed Damage for 3 rounds instead. (It starts at LV0, and every time the opponent takes damage, it will increase the LV by a random amount between 1-50% of the damage taken. Once the status expires, they take the damage. If the LV is above 150, it will also ignore protection. Max. LV = 200.)

If you activate Hidden Cut while under Sakki Meditation, it will consume the status and immediately trigger any Shindeiru or Delayed Damage the enemy has, but it will only deal 25% of its original damage.


Please go easy on my balance-fu, I'm a new player.

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  Firthrower Mid Syndrome
Posted by: Toffee - 06-24-2023, 06:00 AM - Forum: Balance Fu - Replies (7)

One of the most forgotten guns in SL2, the Firthrower. I've never once seen a player use this and for good reason. Give hellhound bullets to a Jackhammer and you do its job and better.

I won't claim to know anything about balance, but much smarter people than I have thrown around ideas that really stick. Turning the line of fire into a cone with LB's damage falloff, adding some lingering damage (fire) effect, changing the lukewarm potential into something more fitting of a (magic) flamethrower. Making a proper close-range gun that creates a burning trail/cinder tiles. All fun ideas, although I'm sure there are more ways it could be changed.

Firthrower needs some kind of rework, and badly. Flamethrowers should feel like flamethrowers.

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  Ya-Ha! In another light..
Posted by: Dezark - 06-23-2023, 02:03 PM - Forum: Suggestions - Replies (11)

So there a little interaction that happens when people wield the Swordfish Sword, on it own it a pretty normal sword and all that yeah? It has a fun little mechanic? Trait? Whatever you wanna call it, to which at the end of your sentences, you'll randomly go Ya-Ha!
So I'm making this as a request cause I'd like to see more little interactions like this, it neat and honestly fun to see as a fluff moment, especially in Korvara where you can just look at someone who made a random noise and get a laugh out of it, or whatever else.

A added effect to taking Play Cute, when your doing your say/shouts, there a random % chance; same as what the swordfish swords' is, that you'll go "Nyaa!~" or something similar on that, will it make people take the trait even less? Maybe. Is that really a loss? Not really.

Only feel mildly cursed for suggesting this but I'd also just find it to be funny/cute interaction over all really.. only disadvantage I can think of this aside from possibly making people cringe and go off OOCly for someone taking it [Insert the joke of "haha cat girl did the cringe nyaa here] is your going to know when someone has the play cute trait.. but that isn't going to really give any mechanical advantages or anything like that, since you can already tell when someone takes the one-hand trait cause it shows up in the equipment page after all.


Anyway I ask you all to help encourage this, and honestly suggest if there any little interactions you'd like to see a item/trait/etc. give similar to the Swordfish Sword! I know it a older item by far so I can understand why it not really followed, but I support giving more little fluffs on that for roleplay personally!

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