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  Nevarious Riff
Posted by: Rendar - 11-24-2023, 09:37 PM - Forum: Balance Fu - Replies (20)

Nevarious Riff, as we all know, is the potential skill of the Electric Axe. One of the best axe weapons in the game with an on-crit that can very easily chunk an eight of someone's HP bar on it's own, if not more for some. With easy access to crit damage modifiers and weapon POW stacking, it can hit for 60+, and while it is dodgeable, it bypasses near everything else.

Nevarious Riff, however, is the main offender to be looked at for today. It is, for 7 momentum and 40~ fp if used back-to-back,  a 200% Elemental Scaling (100% Sound + 100% Lightning)+ SWA mapwide attack.

Yes. Nevarious Riff can be dodged, so can Enma's Summons. The only globals we have now are Cherry Blossom (Damage + Heal. Not anywhere near as high scaling) and it requires 9 Annorum stacks, a cherry tree, and then to reuse it on said cherry tree. Meaning if you have 6 stacks prior, you can double tap to do it. A total of 12 momentum, or 9 if you annorum > cherry Blossom > Cherry blossom the next turn.

Enma's Summons is an invocation which can be dodged, has a cooldown, and has standard Invocation mitigation techniques.

Divine Shower is an invocation, can't be dodged, has a cooldown, but deals less damage (although it can blind).

Nevarious Riff is straight up a 3m defensive technique that can quickly be turned into an offensive technique. On loop. If you do not target the person with the electric axe and they get a distance away (especially on FFA maps).. They just get to spam this for free.


A suggestion on how to fix it? Making it have a cooldown. One turn upon use would make it an every-other-turn sort of deal. No where near as effective as it is right now, but it'd still retain it's status as a map wide.

Another suggestion is to turn it into an invocation proper. 9m, gives you the bats. You get a new 0m skill that lets you fire them for free-- but ends the status.

The Electric Axe just has so much going for it that it could stand to take a small hit.

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  Equality For Korvara.
Posted by: Raigen.Convict - 11-24-2023, 08:37 AM - Forum: Balance Fu - Replies (6)

I want... Everything.. I mean EVERYTHING that's available in Great Six to be made available by some means in Korvara... I want either added mobs to korvara at level 60 so we can get the forgotten 10 stars... OR.... ADD THE TEN STAR ITEMS TO THE BASIC DROP POOL BUT GIVE THEM HIGHER CHANCES FROM THEIR SPECIFIC MOBS!

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  Talis'n Lines
Posted by: Ray2064 - 11-24-2023, 07:39 AM - Forum: Bug Reports - No Replies

Talis with Lining spells (wind slasher, titan gale, fir...) is just kinda awful/awkward to pull off. Can it be fixed so you instead cast the line directly from the talis ?

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  Blue Potions
Posted by: caliaca - 11-24-2023, 04:52 AM - Forum: Balance Fu - Replies (31)

Infinite consumables on one slot is silly.

Blue potions are one of the biggest offenders rn.

They enable really silly stuff.

Stop making them inifnite.

...But make them 100 FP instead. 

That way its 20 stats of will. Like hi pot is 20 stats of vitality.

We did it.

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  Character Application: Speaking with the Dead (Soulgem)
Posted by: MarktheUnlucky - 11-24-2023, 03:30 AM - Forum: Character Applications - No Replies

Applicable BYOND Key - Vixenity
Character Name - Adamin Nakamura Iron-Bunker
Request Type - Ability/RP


Request Details - 
I am applying for my Character, Adamin, to be able to speak with his Dead Sister that has been put into a Soulgem.

Reason why you are making this request (if applicable) - He was extremely close with his now dead sister, being the Younger Sibling, he always looked up to her (mostly down due to him being taller) and now that she got shanked 28 times, he still wishes to keep her close. With her Consent.

Roleplay & Lore supporting your request - His Sister, Annelyde Echiura Iron-Bunker wrote a Will after the Meiaquarise-Geladynian War that if she was ever murked that her body be put use to research and her soul be put into a Soulgem and be given to one of her siblings, whichever is older. After her death by 28 Shanks, she was quickly cremated due to Geladyne R&D putting a stop to Homunculi creation for a while, and her Soul, as requested, was put into a Soulgem and given to Adamin where he put it on a Clarinet due to knowing that His Sister definitely wants to partake in killing stuff, post-mortem.

Mechanically, this would be a Haunted Soul enchantment on the Clarinet.

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  Fungus(cloth) Amongus
Posted by: Toffee - 11-23-2023, 11:12 PM - Forum: Balance Fu - No Replies

Fungusbark and Moldy Pages are both niche, but good materials that I think will see a lot more use with the most recent update. But I think adding a cloth material that has the same effect would help open up a lot of builds to utilize this and not sacrifice their items.

I love mushrooms!

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  v2.79 and 2.80 Corpse Robbing
Posted by: Raigen.Convict - 11-23-2023, 05:13 PM - Forum: Bug Reports - Replies (1)

Chimera if using WASD mode, can hit the Z button on remains, then once the menu pops up, they can align their mouse to the 'yes' button on the prompt window and alternate Z and left click to eat the same corpse while it slowly vanishes about 5 times.

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  Trevor Andrews - Pale Lauder - Bready
Posted by: Arko - 11-23-2023, 12:42 AM - Forum: Applications - No Replies

Applicable BYOND Key - ArkoSolo
Character Name - Trevor Andrews
Request Type - Story Element/Unique Object
Request Details -  I discussed this with our favourite big lizard GM, Bready. Due to the nature of this application I do not wish for it to be public knowledge even oocly.

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  Special Strikes Are Kinda Weak
Posted by: Autumn - 11-22-2023, 09:05 AM - Forum: Balance Fu - Replies (8)

The effects on special strikes can be either pretty good or pretty meh, that's not what I'm discussing today though, these things are really not great, it feels like they were originally thought up and then had their stops pulled severely as to try and not make them too overbearing, and their itemization support is also very weak and doesn't even support that very well.

The proc chances is what I'm going to be talking about mostly, why is it a proc chance to begin with if they're going to have cooldowns associated to them, there's a bad luck protection system set in place and that's great, but if I have to run up and throw a regular basic attack at something, I'm putting all my eggs into that special strike's basket, I'd simply like a more reliable way to proc it.

The chances of special strikes occuring from base needs to go way up, these need to sort of be a relatively reliable chance of actually happening, there are such cool special strikes that I'd gladly use "Basic Attack" for if I could get them to work properly, but as it stands, they really are not appealing and I turn my head away towards more reliable options instead.

I don't know if I'm being constructive at all with my complaints, to be quite honest I was looking at Gae Baed's special strike and thought to myself "Wow I'd actually love to use that", but testing netted me a proc after like 3-6 rounds, the thing has a 3 round cooldown too so I don't understand why I shouldn't just be able to use it far more reliably.

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  Evade Sucks, man.
Posted by: caliaca - 11-21-2023, 04:53 PM - Forum: Balance Fu - Replies (26)

Evade sucks, man.

That's it, that's the thread.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



No, not really.  Evade sucks right now for both sides of the coin. There's way too much hit in the game, way too many evade ignores, and anyone who builds for it can essentially just pretend that evade doesn't exist. On the other side, if you don't build for hit or have ways around it, you just auto lose. This isn't really fun for either side of the coin, and right now I think you're basically damned if you do damned if you don't in terms of evade.

So I want some changes, baby. 

First of all, there's way too many god damned evade ignores in this game. Holy shit there's so many fucking evade ignores, it's a little silly. Especially after the charge mind skill where like a large majority of the mage class now can just evade ignore you and pretend your evade doesn't exist. This is compounded by the fact that evade ignores aren't actually weaker than regular spells, they usually have the same scalings so the fact of the matter is that they're evade ignoring and then dealing a significant chunk of your health bar since you can't actually afford other damage resistance sources. In addition to the fact that now the charge mind and weapon charge stuff makes them deal even *more* damage while ignoring evade. Hell, why don't we let them evade defense and resistance while dealing more damage? Both would essentially set the opponents stats to zero. It doesn't make sense here that only evade suffers this compounding efefct.


To that end, I think the (majority) of evade ignores should be turned to Great Accuracy instead. It sucks to just have all your defensive investment flat ignored, especially when half the time it's doing even more damage now than before. At least let them glance instead so there's a chance to live through a good old Divine SHower - > Excel Fir -> Explosion - > Charge Mind Ryemei fucking blender rather than instant dying.

Secondly, people can get hit that is way, way too high. Like, 260-300 hit is fairly attainable especially as a black knight. Rune mage can easily get to 280+ hit while also negating a large part of your evade with magnetize too, and these aren't the only classes that can get high hit, just the ones that can do it easily. 

I think dodge should have an effect like special strikes. Whenever you don't evade a hit, your chance to evade the next one is minorly increased, perhaps something like 3-5% per attack. This wouldn't be 'on hit' but instead the full attack so thousand stabs or something doesn't increase your chance to dodge to a silly degree.

This should also work the other way. If an enemy misses you, they should get a minor increase in chance to hit you next time. In addition to this, there should be a hit floor.  You should never have zero or a negative chance to hit, there should always be at least some possibility of hitting the enemy. Perhaps ten percent or so.

I also believe there should be a max cap to the hit you can achieve, though I have no solid suggestion on that.

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