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  [v2.79] Too snakey.
Posted by: caliaca - 11-12-2023, 08:40 AM - Forum: Bug Reports - Replies (1)

Agile can hit twice.

THIS IS THE BUFF RANGER NEEDED!!

https://cdn.discordapp.com/attachments/1.../image.png

Update- This only happens with annorum.

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  Add the bandit weapons to the general drop pool
Posted by: the REAL Minos Prime - 11-11-2023, 06:20 PM - Forum: Suggestions - Replies (9)

The bandit weapons are all literally just the Bandit Sword with different weapon typing and base stats. I can't see any real reason as to why Korvarans shouldn't have access to them if they're able to have Bandit Sword and Holdupper as well. Plus, they have GUI scaling, giving critters and tacticians more options.

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  Prophlyactic Blood
Posted by: Rendar - 11-10-2023, 04:38 PM - Forum: Balance Fu - Replies (4)

Because I've seen people say is "all it's gonna take is one balance fu thread" and "This shits busted" -- and I have been subjected to it in four fights now.

Ghost/BK (or really anyone with BK and has a forced move) can do Prohpylaxis to set up 4 tiles around them.

Then Scarlet Twister a target through 2-3 of the tiles, performing basic attacks with an increased 30% crit damage on each.

And then the Scarlet Twister attack.

And then, a 3rd attack because Duelist.

Yes, Prophylaxis has a cooldown of 5 turns. I don't really think being able to delete someone who started within 4 tiles of you is something that should really be fashionable. This is coming from a BK who was 10% Guarding, Bulwark (which didnt proc because forced movement skills don't proc it), BK Fear effect for Indomitable to be stronger, and Ensui..

I'm losing, at potentia, 849 HP from the combo at a tank. Because I'm getting smacked 5 times in 1 turn.

How to fix this?

Make Prophylaxis stop you from moving past if you've already hit one in the same action. It does this for basic movement, but forced moves don't. For some asinine reason.

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  GM Transparency (Joke)
Posted by: WaifuApple - 11-08-2023, 08:42 PM - Forum: Fruity Rumpus General - Replies (1)

Let me start this post by saying berserk is my favorite manga of all time...
[Image: fake.png?ex=655e6787&is=654bf287&hm=3115...df1534684&]

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  [v2.79] Quaking In Their Boots
Posted by: Autumn - 11-05-2023, 07:29 PM - Forum: Bug Reports - Replies (1)

Quaking Tap isn't gaining the bonus range from Wide Stage for dancers, I presume it never applied before when it was global range, but would now make sense to.

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  [2.79] Doble Pirou-ain't
Posted by: Autumn - 11-04-2023, 11:15 PM - Forum: Bug Reports - Replies (1)

Doble Pirouette is giving only the target the buff, instead of you AND the target as the skill description states.

[Image: image.png?ex=655944cd&is=6546cfcd&hm=965...1d82d58f&=]

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  [v2.79] Raijinkan't
Posted by: Kameron8 - 11-04-2023, 10:45 PM - Forum: Bug Reports - Replies (1)

The new Voltiger consuming Raijinken effect does not teleport the Kensei if the enemy is 1 tile to their direct diagonal.  You will just knock both of you airborne and remain out of range of all of your Kensei skills.

To replicate:

1.  Dodge an attack to gain Voltiger.
2.  Have an enemy stand directly on your diagonal.
3.  Use Raijinken.

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  Arbitrary Damage (and possible LUC buff)
Posted by: Snake - 11-04-2023, 07:44 PM - Forum: Suggestions - Replies (4)

I've seen this plenty in some Final Fantasy-like games where damage can sometimes be higher or lower than the normal, and I think it'd be interesting to add an extra layer of RNG for people who are lucky to score more clean hits, while unlucky ones may sometimes score lower. So there's how this would work.


Quote:(Damage Formula) + Bonus Lucky Power >> ((rand(1, Scaled LUC)) - (rand(1, Scaled LUC)))

Total Power >> VS Defense Formula


This could aesthetically be better than seeing the same guaranteed numbers over and over again, and give LUC a little more oompfh that it lacks right now rather than serving only for critical hits.

For dummies:

- Every time you deal damage to an enemy with an offensive action that uses Scaled Weapon ATK, you may gain (or lose) bonus SWA based on LUC (and luck) for that action alone. Then it will re-randomize on the next, and so on.

===

I could also see this being a trait. Maybe the return and revamp of "Lady Luck". But I find this charming because you're gambling your damage, and it can mask a little your true weapon power from others if they can never be sure of your power.

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  With a heavy Boneheart
Posted by: Autumn - 11-04-2023, 05:03 PM - Forum: Balance Fu - Replies (25)

I used to love this enchantment to death, back before critical rates for a bunch of classes got toned down, the argument for this enchantment was always that if it could stop at least 1 crit, then it was already more effective than Giant Gene, but nowadays with how much more powerful FAI is as a stat, and how aligned certain tanks are with LUC, it is a no brainer to stack this onto a BK, or a Bonder or a Dark Bard or whatever class has a little bit of crit evade support ad nauseum.

The hard line is that its not stopping just 1 crit anymore, it is contributing to stopping many more than that, and is the primary enabler of crit evade stacking. Which should still be a thing but to a much lesser extent, crit evade can often hover around the 80-120 area depending on your build, with boneheart, taking out a large chunk of that may make this enchant not overperform as much.

I'd also propose that it gets a stat buff so that it parallels warding (which I think is a really good enchantment now), and is still comparable to giant gene in strength. Just not for the wrong reasons, here is my suggestion:



Quote:Boneheart


-Changed from 25 Critical evade to 10
+Grants +5 DEF
(?)Maybe grants 10% crit damage reduction taken. Unsure about this one.


As usual thanks for reading.

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  Last Chance and Spirits
Posted by: zericosmic - 11-03-2023, 09:26 PM - Forum: Bug Reports - Replies (2)

I don't know if this is intentional or not, but so far I've experienced loss of spirits twice, upon my last chance proccing and leaving me on 1 HP in PvE situations.

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