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  [2.79] Shadow Moshn't
Posted by: Rendar - 10-28-2023, 01:35 PM - Forum: Bug Reports - Replies (1)

Shadow Moshers, when detonated, deal PHYSICAL damage instead of MAGICAL damage.

Minotaur-Faced Man attacks Shadow Mosh! It takes 10 damage! It's destroyed!
Minotaur-Faced Man takes 11 Darkness physical damage.
Minotaur-Faced Man recovered 10 FP.
Minotaur-Faced Man attacks Shadow Mosh! It takes 10 damage! It's destroyed!
Minotaur-Faced Man takes 9 Darkness physical damage.
Minotaur-Faced Man recovered 10 FP.
Minotaur-Faced Man attacks Shadow Mosh! It takes 10 damage! It's destroyed!
Minotaur-Faced Man takes 9 Darkness physical damage.
Minotaur-Faced Man recovered 10 FP.

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  Bonus Bloodshed: Not So Stylish
Posted by: SpaceShibe - 10-27-2023, 05:49 AM - Forum: Balance Fu - Replies (8)

Simple change and buff that would legitimately make this worth being a main class skill:

Change it so it applies on changing to Reaver stance, that's it. It can keep the 1 round duration.

Demon Hunter as it stands has no reason to be main classed. It's soldier Main Class skills doesn't further it's style like it does with Black Knight(Tactician is more supportive of a class, so I don't count it. Especially since it also has interaction with Black Knight via Grandmaster).

I think something as simple as gaining an elemental enchant on Reaver wouldn't be the end all be all. You're already spending 2 SPs(1 if you can afford the skill slot) in a SP heavy class for this.

Edit: I'd also like to note that the enchant is level 1, and doesn't trigger if you have a badge on. I think it'd add to the power of a main class skill a bit more if it could trigger with a badge or an enchant active, to switch between elements. Or for the enchant to be higher than level 1.

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  [v2.79] Busted Cannon
Posted by: Autumn - 10-26-2023, 05:23 PM - Forum: Bug Reports - Replies (2)

Buster Cannon appears to be shredding 100% of the physical defense from a target instead of only 15% of it, noticed while training against dummies.

Buster Cannon Hit (Shows dummy's DR):
[Image: image.png?ex=654d14fc&is=653a9ffc&hm=526...3f0024217&]

Regular hit afterwards:
[Image: image.png?ex=654d14fe&is=653a9ffe&hm=1c1...aea67c981&]

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  TYPE-C: STARLIGHT DESTROYER
Posted by: WaifuApple - 10-26-2023, 04:13 PM - Forum: Submissions - Replies (3)

[Image: hPhpC1d.gif]

Inspired by the Starlight Vanguards from the Deep Wastes, Zero Two from Kirby, and even a little bit of Skeletron Prime from Terraria, the Starlight Destroyer is a new monster submission for an addition to the dangerous, lurking threats of the deep wastes, sprited by yours truly as my first attempt at a four-direction mob sprite.

Perhaps it'll be of some use?


.zip   Starlight Destroyer.zip (Size: 3 KB / Downloads: 210)

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  To Be Saved
Posted by: Sarah54321 - 10-26-2023, 01:12 PM - Forum: Character Biographies - No Replies

My name is ██████. I'm eight years old starting today. Mother has decided that we'll be doing a very special test for my birthday! She said she'd even get me a little cake if I did well...

I'm super excited! I don't want to mess up. So- So wish me luck, okay?


...


"What did I say about reading those silly books? Must I throw them away? Burn them, even? You have to focus on your studies and your training."

No... I don't want Mama's books to be taken away. So I guess I should hide them inside the pillow case again.

...

"Try again."

But... But it hurts.

"Try again."

I've been at this for a long time, Mother.

"Again."

Please... I can't move my body. It's crushing me...!

"You're truly worth nothing. Fine, go back to your room. Spirits be... I have no idea what your Parents saw in you."

...
Mama and Papa loved to read me books when I was little. About a shining knight and his partner, a grand wyvern that saved princesses and kings.
They told me that I could grow up to be like that one day. They even said they'd help.


So then... Why is it that they're gone? Where did they go? Why did they leave me with Mother? I'll be a good, strong student. Please just praise me like Mama did. A-at least... At least...


At least make me feel like I've done something right!


...

"On the ground, count the grains of rice."

They're digging into my knees...
"Each grain is for your failure to commit to the promise you made."
I-I can feel them getting stuck there. Mother...?
"You are not to stand up until you have counted every single grain."


But there's over a hundred of- but...
"Are you really going against my word? Must I remind you who you're disappointing?"

No! I just- it hurts so much, Mother.
"Maybe you'll learn to obey and do as you're told, next time. Enjoy your dinner."


...


'Aren't you tired, ██████?'

'Why do you let someone like her hurt you so much?'


'... You're too scared, you're in pain. I understand.'


'Let me be your savior, okay?'


'I'll protect you with my life, ██████. Let me take care of you until you're ready.'

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  Katana Dork Special (Sheath Sword + Voltiger)
Posted by: Miller - 10-26-2023, 11:37 AM - Forum: Balance Fu - Replies (5)

Simple change, can we have sheath sword grant Voltiger or a Voltiger-like buff that only affects Kensei Skills for 1 round at the start of the next round? This could be attached to Zen Blade or Sheath Sword itself. (The former is so it can have a cooldown.)

There's currently no sources of 'Voltiger' outside of Flottement which is tied entirely to dodging and Kensei honestly feels a lot better by having some source of Voltiger to make up for mobility.

And honestly?

It'd be cool.

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  Charging Strike and Charge: A Tale of Loss
Posted by: SpaceShibe - 10-26-2023, 12:50 AM - Forum: Balance Fu - Replies (4)

Make Charge not end when you don't move 3 tiles next to an enemy, BUT keep the CD on it. So Charging Strike can be used again.

The reason charge was nerfed long long ago was because people were able to kite with it, but it unfortunately demolished a few charging strike interactions (roundtrip, shinken, retreating swipe to an extent).

Or just make Charge not a status and make a condition check or something if Charge was used during the turn (+ movement).

You told me to make a thread and you'll consider it Dev so here I am!!!

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  Making Reactive Armor Reactive Again
Posted by: SpaceShibe - 10-25-2023, 05:17 PM - Forum: Balance Fu - Replies (8)

It's been a really long time since Reactive Armor got nerfed, I think we're all in agreement that it's basically a nonexistent armor mostly used for rare metal fodder, at this point.

I want to argue for it to be reverted to its original state, mostly because it's a 10 star, and 10 stars SHOULD have that sort of unique quality to it. If not that, at the very least let it us be able to trigger it on our own via burning bracers or skyburn- which requires one hand or accessory slot as is, mind you.

But shibe the retaliation damage is too stron- Armor of Nails exists and has existed for a long time. Armor of Nails' unique armor effect is as follows...

On Attacked: Deals 25% of your level as unresistable Pierce physical damage to the attacker. (Min. 5)

This triggers from anywhere on the map if, say, you use expanding ice and they get hit. That's 15 damage max. It's pierce damage, which is far less easily resistable compared to fire.

Reactive Armor's retaliatory damage is UL/2, so that's 8f ire damage per tick. But Shibe! The explosion damage! Is 3 range from the user, is CURRENTLY 10+UL(max 16, 26 total) damage. Previously 2+UL(so 18) fire damage in its original version.
Edit: Quick edit, but I'd like to mention that the fire retaliation damage can ONLY TRIGGER IF YOU RECEIVED FIRE DAMAGE AND ACTIVATED FIERY ARMOR. If you don't get hit by fire damage, Fiery Armor/the fire retaliation damage simply does NOT exist, even if you get crit.

I would like Reactive Armor to either be self triggerable via self fire damage(which you already have to sacrifice item slots for to begin with), or reverted to its original version, OR have it be its original version + a cap on how many times you can trigger the explosion.


The current conditions for it is just ass and is hardly worth using over Armor of Nails. Note that this isn't an Armor of Nails nerf thread but a plea for Reactive Armor to be usable again.

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  [v2.79] Excel Crash Cannon - Wonky Interaction
Posted by: Autumn - 10-25-2023, 02:09 PM - Forum: Bug Reports - Replies (2)

1) The Excel Crash effect for Straight Cannon consumes excel charges before it deals the damage associated to the skill, I remember distinctly a bug a long time ago where Ritual Sword had the very same issue. And to quote Kameron loosely from that thread, There is no world where +30 damage, +50% elemental atk (which is also bugged) is worth spending all of your excel charges on over say the likes of Blowback Cannon. The Lvl 1 charge effect being flat damage also seems to imply that caution was thrown in if an excel weapon did use the skill.

Here is the previous thread on Ritual Sword/Aliagmato: 
https://neus-projects.net/forums/showthr...p?tid=7201&

Regular Excel Charged Hit:
[Image: X7MWWak.png]

Straight Cannon with 3 charges:
[Image: nbZWJmH.png]

2) The elemental damage component for straight cannon is not triggering on the Prinny either. I tested with Blowback Cannon as well and that seems to work.

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  [2.79] Tent interior map
Posted by: Rosa - 10-25-2023, 12:55 AM - Forum: Bug Reports - Replies (1)

Noticed in the testing server.

[Image: image.png]

This is the tent in question. It's south of Duyuei, right before entering the Wastes:
[Image: image.png]

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