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  A stack of unsent letters
Posted by: Turadis - 05-25-2023, 12:59 AM - Forum: Adventure Log - Replies (6)

On the northern end of the Isle of Korvara, there is a great city by the sea called Meiaquar. South of this city, close to the border with their western neighbor, there is a house. It is a rather large and magnifiicent house, with thick paper walls, quiet gardens, and clean wooden floors. And within this house, there is a room. A clean and cold bedroom, tucked away from the warmth and light of the outside world by curtains drawn taut. And within this room, there is a table. It is a fine mahogany table that sits low to the floor, both well used, and well observed. For it could more accurately be described as it's owner's place of residence than the house itself.
 
And atop this lovely table, within this lovely room, within this lovely house, by this lovely city, there was a stack of lovely letters. Carefully composed by the brushstroke a steady hand skilled in calligraphy. The letters were signed, stamped, and ready to be sent to their recipient. Yet despite this, not a single letter was sent. Each one of them remained carefully stacked within that room, cold, and alone.
 
This is what these letters say.
 
[Image: LetterKiki3.png]

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  Pseudo-Fleur Feast (Basic Classes)
Posted by: Snake - 05-24-2023, 07:14 PM - Forum: Suggestions - Replies (4)

Those are all Main Class-only skills.

Quote:Archer - Honed Barrage
On-Critical: Your next ranged Basic Attack within 3 rounds will gain different effects, based on the weapon type and/or sub-type.

Honed Barrage (Bows): The attack will gain 3 extra "rounds", similar to a handgun, inflict Flatfoot for 2 rounds, and target all enemies in a 2-wide circle area.
Honed Barrage (Handgun/Shotgun/Rifle): The attack will inflict Flatfoot for 2 rounds, and target all enemies in a 2-wide circle area.
Honed Barrage (Launcher): The attack will target all enemies in a 2-wide circle area and have a chance (25%) to destroy tiles in the area.

After the attack is done, you will dash 2 squares in the opposite direction you are facing.

Quote:Duelist - Fleur
Exists.

Quote:Rogue - Twin Dance
Exists.

Quote:Soldier - Controlled Aggression
On-Critical: If you have a Shield equipped, gain Controlled Aggression for 2 rounds, which interacts with Guard and Bash.

Controlled Aggression (Guard): When you use Guard, increases its LV by 2 and redirect non-bonus damage (once per unit) from allies within 3 range to yourself.
Controlled Aggression (Bash): When you use Bash, perform a Shield Bash, which can inflict Knockdown if your enemy is inflicted with movement-impairing effects, and deals blunt physical damage equal to (Shield UL + Scaled DEF + Soldier LV), that ignores protection and has Great Accuracy (forces a Glancing Blow that applies effects, if the enemy evades).

Quote:Martial Artist - Hustling Blitz
On-Critical: If Weathered Body is active, and if the attacking weapon is a Fist, gain Hustling Blitz for 2 rounds after the attack.

Hustling Blitz: Enables the Riposte from Duelist base class, and Twin Dance skill from the Rogue base class, even if you do not have them active. (They will be treated as max rank.)

Quote:Bard - Battle Rhythm
On-Critical: The next song or dance skill you use within 3 rounds will cost 0M and restore 10% FP of allies within 3 range.

From this point downwards I don't think these really NEED things like it, but could be funny to have them. Opinions are welcome.


Quote:Mage - Exploit Advantage
On-Critical: Refunds all of your Offensive spell Cooldowns. (I ran out of ideas, and critical hits/basic hits don't look like a mage's thing)

Quote:Curate - Harsh Lesson
On-Critical: Lowers the cooldown of Healing spells by 1 round. (Once per round) (I ran out of ideas, and critical hits/basic hits don't look like a curate's thing)

Quote:Summoner - Raise Morale
On-Critical: All summoned Youkai have their Move increased by 3, Evoke momentum costs reduced by 1, and FP costs reduced by 75%.

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  Death gaze aint it chief
Posted by: Lolzytripd - 05-23-2023, 12:27 AM - Forum: Balance Fu - Replies (4)

its not deadly, and for the work you put in for it you don't get much out

Gotta mark them with CC

Fear em

It makes the unmarkable for a few rounds and silences them

for 200% dark attack (ignores armor, not DR)

Even if you pumped your dark attack to about 100 (which isn't easy on ghost ) you'd  get 200 damage that then gets hit by DR, while spells with ZERO setup do more on average because they get 100% swa +140ish elemental attack total.


My solution for this would be to make it stronger somehow, incorporating SWA into it somewhere OR making it not require claret call, only consuming CC to silence, but being usable on any feared target without pause.

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  Youkai Contracts
Posted by: Trexmaster - 05-22-2023, 01:24 AM - Forum: Balance Fu - Replies (3)

Continuing on from my suggestion noted in this post here.

Currently, Youkai slots are given every 5 base faith, with a hard cap of active slots set to 12.

Higher base faith will yield you up to 21 slots.

Currently, summoners tend to LE with a high amount of faith to get a significantly higher reserve of Youkai to swap in and out.

My suggestion:

Have the limit of reserve Youkai always be 12, with active Youkai limited as normal (5+ Base FAI/5 max 12).

In addition, Youkai when dismissed will not lose their levels, friendship, or ascension status. Instead they will return at their prior status when reacquired via Youkai statue or summoning house.

This would allow summoners to work toward maxing out every Youkai whilst not needing to have all of them contracted at once, and prevent summoners from being able to pull from the majority of Youkai in the game on demand, while still allowing them to alter their Youkai roster without incurring a steep grind penalty to do so.

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  On-Dodge Passives that are kinda bad
Posted by: Snake - 05-21-2023, 10:48 PM - Forum: Balance Fu - Replies (8)

Aeons ago, we received a couple of passives that proc on evade, while some are godly and add to the general gameplay feel of each class, there are some passives that don't quite do anything significantly good or notable when they proc. And given dodging is very hard aside some classes, they could likely do a little more than what they currently do.

So, being a little concrete here, I'll skip over the ones I think are fine for the ones that are not:

Quote:Curate - Grace of God

- It's a miracle you weren't hurt. When you evade an attack, you gain Grace of God for 3 rounds. When you Pray, Grace of God is consumed to guarantee it will activate a bonus effect, and additionally grants Fanatic LV (Scaled FAI) for 4 rounds.

Fanatic: 10 + LV/2% chance any damage will be reduced by LV + Curate LV. Your next instance of non-status, non-bonus, non-field damage will make this status expire, but automatically inflict an injury (depending on the damage type).

- Curates don't go well with dodging in most situations, so Grace of God should be more rewarding. Building Evade on Curates is suicide, compared to building tanky stats.

EDIT: Should be more clear with my original intent. Pacifist Boon but defensive.

Quote:Rogue - Empty Pockets

- Good thing about people attacking you is that they don't notice stuff missing. When you evade an attack, you gain 15% success rate to your next Steal within 3 rounds, and if it's successful, the target cannot use items for 3 rounds.

Trickery: If the enemy has more than 500 Murai on them, and this is the first time you activate this skill against them, you will steal a random amount (1 ~ Rogue LV) of Murai from them, otherwise, you will steal FP instead. (This effect can only happen once per round).

- I never see this being usable in many situations, so this could likely be used as a counter to Bomb spamming that we're very much lacking nowadays. Also a trickery here to make the flavor text more faithful to what this skill is described as. "They didn't look, you swooped them."

EDIT: Is this less busted now?

Quote:Engineer - Security System

It's not nice to play rough. When you evade an attack, if you have any robots active, all will simultaneously fire at your attacker while you distract them. (Each shot's damage will be capped at 5 damage, to a maximum of 15 damage, but will be treated as protection-ignoring bonus damage.)

- This is another one that I never see being used in Engineer, since... Let's be real. A basic hit. From a summon. Come on! We can spice this up a bit more this way here, and further increase the salt against Engineers.

EDIT: This should make it more in pair with Evasive Strike.

Quote:Demon Hunter - Snake Dancer

Dance around your foe's attacks, frustrating them. While in Cobra Stance, when you evade an attack, you will teleport to a random cardinal within 1 range of them and face them (except the front, this movement will not activate field objects or effects).

Trickery: All Cobra skills' Momentum costs are reduced by 1 for 2 rounds. (While the effect is active, it cannot be reapplied.)

- Look how you massacred my girl.... I believe that Trickery limits the role of Snake Dancer, especially when it doesn't really add anything. 'A chance within a chance to reduce momentum' never sees huge use, or people willing to stay in Cobra Stance anymore. Real Demon Hunter users know that nowadays it's best to stay in Matador or Reaver.

EDIT: This should make it at least do something by itself.

Quote:Mage - Static Air

Blah blah blah. Deals 25 lightning damage, once per enemy, per round.

EDIT: Thanks for reminding me of this obscure one, Shujin.

And wow. That's all we have for on-dodge passive skills. We probably need more for other classes.

But alas, now these in particular now more comparable to something like Evasive Strike, Krahenflugel, Brain Freeze and Flottement.

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  Ilyas - Special Technique Request
Posted by: Shade Genkai - 05-21-2023, 09:39 PM - Forum: Approved Characters - Replies (7)

Applicable BYOND Key - Angriushexius
Character Name - Ilyas
Discord for DM'ing purposes - something.somewhere (I'd like to remove this after approval/denial, if that's alright)
Request Type - Character Technique: Deceased Soul Binding/Storage
Request Details - This request is for a technique the above character can use to reflavor the possession subtalent as well as to use the souls that they are possessed by in combat in an indirect capacity, such as using the souls to explain how certain strange techniques like Negotiate and Steal function.

That said, the main purpose of this request is to add a source of antagonism for the character, mainly those that would find the act described below as spiritually reprehensible if they become aware of the details of it. Though certainly that distaste could be provoked simply by being aware of the difference between a possession by spirits and a possession by souls (which, as far as I'm aware, the only real difference between the two is that souls have solid identities).

The souls themselves are intended to come from deals made with npc's encountered in the character's day to day life and business affairs, which I would be glad to speak more about in DM's. Though if someone else were to request the character perform this service for them they wouldn't pry particularly deeply into how consensual the deal is between contractor and contractee (That said, if it should ever become the case that a deal of this nature occurs between two PC's I'd require full ooc permission and understanding of the details presented in this request post for all parties involved)

I don't intend for this to occur any mechanical or IC benefit, the main purpose is for plot and character hooks. It could be the case that NPC or player souls could divulge information to the contract holder, but in this case it would only ever be information that the contract holder in question could reasonably be approved to have. In the case of it being an npc then the owner of said npc would have to giver the approval, with the same criteria needing to be met for any PC. I'd also be glad to hear any other stipulations that would be preferred for these contracts to either add a more esoteric touch to them or for balancing purposes if such is desired.

Reason why you are making this request (if applicable) - Hear me out. . . I think it'd be cool and fun to play.

Roleplay & Lore supporting your request -  Afterlife Debt

It is often the case that people require certain services or goods to ensure the continued quality, or even the very existence, of their lives. In more fortunate circumstances the cost of these goods and services are rendered up front or immediately after their fulfillment. Otherwise, a debt is accrued upon the recipient's part.

Debt can be a terrible thing to crawl out from under, especially in a world dedicated to value. In some cases it can even prove as disastrous to one's life as if the initial purchase had been entirely forgone. . . simply on a longer, far more looming scale. Some even find themselves with a sort of debt that binds them to the mortal plane even after they should have departed. Foul acts, lingering emotion, unfortunate circumstances; all of these can inflict debts of a spiritual variety. Debts which demand one's memory of even the method of payment as compensation.

There are only a small, though happy, few debtors that may find the end of their days without having their lives marred by what they owe. Though, in this circumstance what hardship may befall those who rendered their services or provided their goods; now forever denied the compensation they were due? Is it fair that their lives are bereft of what they may have gained from a truly even deal?

Making sure that accounts are settled is a foundational necessity for any nation built on trade. To that end, Ilyas has developed a method to ensure that even those who are not able to pay for what they require are able to receive what they need without denying their benefactors what they deserve for providing what was necessary.

By mixing a debtors blood with ink produced from a plant known for draining focus from those that interact with it unprotected as well as other alchemic reagents, and having the debtor sign a contract which outlines the details of the future role of service they are to undertake Ilyas is able to bind the soul of a debtor to the written contract, themself, or a client that has requested the service specifically. This binding functions in much the same way as possession for a normal person or a haunted item, the only difference being that the entity being bound is a fully realized soul with its identity intact, allowing for those with the necessary capability to communicate with the deceased. . . though certainly other uses for souls have come to light in Korvara.

The details of the contract are generally up to the creditor and debtor to decide, though usually a number of years of service are decided upon beforehand. Often based upon the degree of benefit provided to the debtor's life by the creditor's service, or indeed as direct a trade as the number of years lived after services rendered translating to the number of years of service to be provided.

In reality the specifics of the contract are unimportant, as is the material upon which the contract is written. The necessary components of this technique are the ink, the blood of the debtor, and willful act of signing the contract. It is not necessary that the blood be given willingly or that the signed name be the debtors true name, nor is it particularly necessary that the debtor understand the specifics of the contract that they are signing. . . though should a soul find itself bound to someone or something against their will it's to be expected that they're not going to be very happy about it, and while the wording of the contract can have some influence on the departed's behavior any entity with a strong enough will is fully capable of defying the contract holder's desires. Though their main recourse for fully nullifying the contract is to find a way to destroy the physical copy, specifically the portion they signed, the bound soul may also try to take a more manipulative approach to force the contract holder or an outside party to destroy or nullify the contract by other means.

There are, however, other methods of nullifying or ending a contract. The contract holder may also choose to destroy the physical copy, though in many instances a clause is written that the creditor may end the contract by 'willing' it to be void, this action normally involves a short, single phrase invocation of sorts into which the desire of breaking the contract is encoded. In contracts that are designed to be as fair as possible for both parties there are also times in which the bound soul is given the option to nullify the contract by will as well, though this is often quite rare in any instance where a full explanation of the circumstances are explained to the debtor before their death.

Lore Support:

I wasn't able to find much lore at all directly referencing souls specifically, let alone the manipulation of them, I have found a few items which to some degree mention souls being used in similar ways to parts of this technique.

The most obvious would be the Torment Noctis, which mentions being able to use souls in its item text; particularly for the application of curses. While it would be a stretch to call this technique a 'curse' it does at least show that there are applications for souls outside of research into Homunculi.
[Image: 00bec35c933ad74b5e1f577ce14baf97.png]

Next we have the Valkyrie Ring. While the item itself doesn't claim to have any properties that manipulate souls it does make mention of the mythical figure it is named after. In doing so the text also notes that said figure is capable of directing souls away from Lazarus, a good sign for others intending outside interference in the natural cycle.
[Image: e3b14b3379b87abb2d8ec184c75314fa.png]


From here I'll move on to lore supporting the main alchemic ingredient mentioned in the post above, a flower that siphons focus. To start I'll reference the Whynesfelt, which has direct mention of such a flower in its item text.
[Image: 2ea58e81b4cb5547687d1044327625f3.png]

Going forward from that though I should note that the particular flower used in this process is one that belongs to the personal lore of another player's character, which I've gotten permission to use and would be fine with discussing in the details of that in DM's for privacy's sake. The flower in question, though, is assumed to have been crossbred with the flower mentioned in the Whynesfelt description, to note its connection to already existing in-game lore.

Outside of these points I'm unfortunately unaware of any further supporting lore I can use. If there is more to be had I'd be glad to hear of it, and to adjust the details of this technique if necessary to account for any incongruities caused by that lack of knowledge.

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  Let's talk Summoner.
Posted by: Raigen.Convict - 05-21-2023, 02:55 PM - Forum: Balance Fu - Replies (6)

So while on my trip to Oregon I had a burst of small ideas for Bonder and Shapeshifter. Before they leave my brain im writing them now on my phone.

Fight as One: so long as bonded youkai are within 5 range of the summoner, the summoner gains 1 + 3 per rank (max 3 ranks) to hit crit evade and crit evade. Youkai themselves gain 10 to these stats per rank. If the summoner only has 1 bonded youkai, the range limit is removed, and the youkai gains instead 5 + 15 per rank.

Synchro Summon: provides 3+rank (3ranks) to all stats for summoned youkai for 3 rounds. If bonded this increases to 5 rounds. If a single bonded youkai, they gain an additional + 4 to all stats and the original bonus applies to the summoner for the same duration.

Healing Discharge: reamains the same except all BONDED and unsummoned or defeated youkai will regain hp at half or 1/4 value respectively.

Bloody Shift: remains the same except while active all youkai evoke costs are reduced to half.

I'm looking forward to seeing what people think of these ideas. My hope is for them all to be implimented even if numbers need tweaks.

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Video scrollable skill menu
Posted by: i/o - 05-20-2023, 10:13 PM - Forum: Quality-of-Life (QoL) - Replies (4)

hello. i have too many skills. while in combat, the skill menu does not show all of them, and i have to blindly fumble in the dark using the arrow keys to select one of my numerous overflowing abilities.

i think the ideal would be to make it so that pressing down past a certain point scrolls them up to hide the topmost option and reveal one lower, etc etc, but other fixes (i have no idea what's easiest to accomplish technically speaking) would be scroll wheel, or a button combo (like holding shift + up/down), maybe a second column (which you could press right to swap over to), the ability to have multiple pages on the skill menu, maybe just being able to pull up the skill menu to a higher position so more fit.

i dunno. all i know is that i am suffering beneath the terrible weight of my incredible breadth of abilities.

(also i know about the skill icon bar at the bottom but that's just not the same as a fully descript, text menu with all the information)

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  Flanking bug [2.73d]
Posted by: renowner - 05-20-2023, 12:01 PM - Forum: Bug Reports - Replies (5)

Currently flanking is giving no benefit when attacking from the side. Based on the tooltip for flanking and something Dev said on OOC recently, I imagine that this is a bug. 
[Image: 09eae40e3a.png]
(This could theoretically be thought of as, X was the original half, so subtracting X again equals zero. But I doubt that's the intended result considering the tooltip says differently, and then there would be no point in specifying anything about specifically the side if it was meant to have the same effect as the front.)
[Image: e7a9932aa8.jpg]

This test character has 70 flanking.
[Image: 90f0f47d43.jpg]

Front the front:
[Image: 4e7bc8b451.png]

From the side: 
[Image: ac1eca57e6.png]

From behind: 
[Image: c7f452f228.png]

In this test I was using a level 60 Alastasian human with 60.1 scaled guile and no other stat points allocated. No skill points, talent points, or trait points used. Was using a basic dagger bought from pink's study. The debug text hit rate was the same as the hit rate shown in the pictures above.

As you can see flanking is only currently applying from behind. If this is intended then the tooltip needs to be changed and if its not intended then it should be fixed to grant 1/2 of flanking to adjacent side strikes.

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  Weird interaction with Meld Form and Titan Ghost
Posted by: SolAndLuna - 05-20-2023, 02:55 AM - Forum: Balance Fu - Replies (4)

Since this isn't a bug, technically, I guess this goes here.

Basically, using Meld Form on a youkai that got hit with Titan Gale before lets you "steal" that Titan Ghost in its entirety, as it changes the causer to be you, instead.
Somehow, I feel like this isn't exactly intended, given that it gives a large power boost at no real cost for up to 10 rounds, especially considering that the usual way of getting it to take effect (hit a target without KOing them, then defeat them afterwards) also only gives 5 rounds. Regardless of whatever opinions people may or may not have about Titan Gale, I think it's fair to say that being able to steal that kind of status probably shouldn't be allowed.

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