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  Analyze Weakness and Enemy Evaluation
Posted by: Snake - 08-31-2023, 03:59 AM - Forum: Balance Fu - Replies (1)

These skills should probably be touched in the future, my main observation points so far are the following:

- They cost 5 SP each, which could be lowered to 3 SP.
- Their range should be 6 (+1 if Tome).
- Their duration should be 3 + (Tactics Rank).
- The momentum cost should be 4+M, so it ends your round upon using either.
- The effects should be less extreme, so this is not so busted in PvP, yet retain its utility in PvE.

Quote:Analyze Weakness

Study and focus one enemy and try to find any openings to exploit. For 3 + (Tactics Rank/2) rounds, increases the target's damage taken by X%. (X = 10 + Tactics Rank + Skill Rank*2)

Furthermore, every time an unit that is not yourself scores a Critical Hit or exploits an Elemental Weakness over the Analyzed enemy, your Tactics Rank is increased by 1 (once per unit).

If your Tactics Rank is above A, you will also call out any elemental weaknesses the target has. (If the enemy is inflicted with Analyze Weakness of a LV equal or higher than your attempt, the skill will refund the Momentum and you'll only call out their weaknesses, without refreshing the buff.)

If you are defeated or inflicted with Blind, the Analysis ends.


Quote:Enemy Evaluation

Attempt to predict your opponent's movements based on patterns. For 3 + (Tactics Rank/2) rounds, there will be a X% chance that the unit's attacks, skills or spells will become predictable, resulting in a Glancing Blow instead of a successful Hit. (X = 15 + Tactics Rank + Skill Rank*2)

Furthermore, if the target of Enemy Evaluation uses any action affected by Repeat Action, their Hit, Evade and Critical will be halved on the next round. (This effect is always active if the enemy is a non-boss monster)

If you are defeated or inflicted with Silence, the Evaluation ends.


Why Blind or Silence, Kunai??? That's so unfairly common!!!

Easy, because you need to bark out your orders and your coaching, so if the enemy somehow keeps you from speaking or you lose contact with the thing you're focusing on, it's only logical for your attempt to help your team to be blotched on live. It just feels both balanced and like it makes sense.

Also this justifies the increase in range and duration.

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  Sentimental Swap
Posted by: MothEnthusiast - 08-31-2023, 01:46 AM - Forum: Suggestions - Replies (4)

In line with me rarely ever filling all of my trait slots with things that I actually really like / want for my character, I randomly stumbled across an idea for a new trait.

Sentimental Swap (Requires Weapon Sentimentality)
It always feels better to go back to ol' reliable. Swapping to your Sentimentality weapon of choice costs 1M instead of 3M. (Or refunds 2, whichever would probably be fine.) However, switching away from your Sentimentality weapon costs 1M more (for a total of 4M.)

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  Using a potion out of battle [2.76c]
Posted by: renowner - 08-30-2023, 08:01 PM - Forum: Bug Reports - Replies (4)

This has been an issue for longer than I can remember, but I HATE it. Having just spent the past 2 minutes trying 50 times to drink a potion out of battle, it reminded me of this issue. . .

The only way to drink a potion out of battle is to drag it to your face/health bar in the top left. But it is. . So. . Finicky. I don't know why its so hard to manage, but it genuinely sometimes takes me fifty tries to get it to work.

If you could just let them all become usable items outside of battle, with right click or the command bar. . .Or somehow make the hitboxes better, that'd be fantastic.

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  Weapon swap [2.76c]
Posted by: renowner - 08-30-2023, 07:43 PM - Forum: Bug Reports - Replies (1)

The Ninjutsu talent that refunds weapon swap momentum when you swap into a shuriken - in actuality always refunds 3 momentum. Despite saying 'refunds the momentum,' if you swap your shuriken for a non shuriken, for 3m then swap that non shuriken for your shuriken for 4m, you'll be left with 3m instead of the 4m you just used.

Same for if you use a shifty pocket to swap something for a shuriken for free, swapping it back to the shuriken that round costs 4m and sets you to 6m instead of 7.

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  Denile [2.76c]
Posted by: renowner - 08-27-2023, 02:08 PM - Forum: Bug Reports - Replies (1)

Denile when used by a monster mercenary ally, cannot target enemy monsters even if they're currently enchanted with an elemental enchantment.


[Image: 0ab06b03a8.jpg]

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  In the guild window, add "close window" button to the top
Posted by: lordpidey - 08-26-2023, 12:56 PM - Forum: Quality-of-Life (QoL) - Replies (2)

Hello,

So, Guilds can now be MUCH larger than they were previously, and if you open the window, you need to scroll ALL the way to the bottom to close it.

This is a minor annoyance, so could the "close window" button be added to the top, just like it is on the bottom right now?

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  [v2.76] Fir Double Hit
Posted by: Autumn - 08-25-2023, 09:38 PM - Forum: Bug Reports - Replies (1)

[Image: image.png]

The explosion at the end of the line on an Excel Fir hits pierced targets as well if they're close enough to the explosion, leading to specific ranges where you can double hit an Excel Fir.

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  Auto Stance Swap Toggle
Posted by: Autumn - 08-24-2023, 09:18 PM - Forum: Quality-of-Life (QoL) - Replies (1)

There are some cases where I'd like to keep my current stance without toggling it to use certain skills in demon hunter, for example, prior to DH's update, with a spear you could charge -> Move -> turnover someone into a disadvantageous position whilist retaining matador stance.

This is not the case anymore, as even if you are wielding a spear, and have combination fighter/martial lawbreaker turned off (thus there is no benefit to swapping), you will still auto-stance swap upon using turnover, leaving you in Reaver stance (which is only good for main classed DH) instead of your previous stance, like Matador, as you cannot swap with 0m left.

I'd like for there to be a toggle in the passives category if that is possible.

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  Whirlpool pull bug [2.76c]
Posted by: renowner - 08-24-2023, 08:56 AM - Forum: Bug Reports - Replies (1)

Whirlpool (Sazae Oni's Evoke) erroneously moves people AWAY from you, and can even pull people out of the AoE of the whirlpool itself under certain conditions.

If any tile near the targeted enemy is empty, they will move in that direction. So for example, if they are surrounded on 8 sides, but the top left tile is empty, they will move up and left. This is regardless of the location of the whirlpool user, often causing a whirlpool to in fact send the target AWAY from the user.

Steps to reproduce:
1: get into a battle while having access to whirlpool.
2: have an enemy near enough to target with Whirlpool.
3: Make sure the tiles between you and the target are filled.
4: Use whirlpool.
5: Watch as it makes them go sideways, away, diagonally away, or whatever way isn't currently blocked off.

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  (2.76c) Leather Square Crafting Bug
Posted by: Creationcastel - 08-24-2023, 05:46 AM - Forum: Bug Reports - Replies (1)

Crafting for Leather Squares is bugged in that it won't accept any materials for the field, which prevents it from being made.

[Image: c665be98a5c9e83922e2088edc9a20ac.png]

As you can see here, I tried clicking the field multiple times, and it won't accept any Remains-type items. This includes workable and base remains. To give an example of my inventory, check here for a recipe involving bait:

[Image: f93896bfd3c915711bbfe9045d3073c2.png]

As you can see, I have enough base and workable remains. So, it simply doesn't seem to accept anything, preventing Leather Squares from being crafted.

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