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Item desc window woes |
Posted by: adamkad1 - 04-06-2023, 09:17 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Can the item description window have an option to be bound to game window? If you have multiple screens, it opens on main screen (or not at all because it doesnt open on top of non-sl2 windows)
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Make Geist unshackled |
Posted by: caliaca - 04-05-2023, 01:34 AM - Forum: Balance Fu
- Replies (7)
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There's a great thread posted by Possum about boxer in general.
It's a much larger bit of balance. In the mean time, can we at least let Geist's min range be 1?
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[v.2.71b] Roundtrip Parry |
Posted by: WaifuApple - 04-04-2023, 08:42 AM - Forum: Bug Reports
- Replies (2)
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Something I've noticed while exploring my DH build is that Roundtrip seems to simply be... immune to parries. Other skills trigger them just fine, but when using roundtrip, I've been consistently able to hit through parries without so much as a single STALEMATE! or EVITER! proc. This is using a sword via martial lawbreaker, but that's still a parriable weapon. I suspect that it's probably every hit taking place as if it didn't happen in front - but this is the case for the forward throw and the backward throw both. If this isn't a bug / can't be fixed, maybe it should be specified as something that ignores parries, because it feels weird to have that be an unspoken thing.
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[v.2.71b] No Shade |
Posted by: WaifuApple - 04-04-2023, 08:38 AM - Forum: Bug Reports
- Replies (1)
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Something I've noticed recently in the Duyuei Outskirts map (and this may be present in other maps), is that where there's tall grass tiles in use, the shading has now begun to layer under it, rather than over, as it used to be. This leads to the look of there being no shading at all, which looks a lot more ugly and unpolished - but the polish is there, it's just been hidden under these tiles.
Looking into the mapping environment I can definitely confirm the shading is there on these maps, so would it be possible to layer that over the grass again?
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[v.2.71b] The Great Outdoor Bar Fight |
Posted by: WaifuApple - 04-04-2023, 08:35 AM - Forum: Bug Reports
- Replies (1)
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When you engage into a fight in the grotto map in Duyuei (it's the one that you enter through that trail of sand poking out of a tree, and it's in the duyuei interior map) you'll quickly notice that you get the generic indoor bar map, despite the location being meant to be set outside. This is a funny but immersion breaking thing that has come up on a few occasions, and I think it's because it never got set to use a different map - so I think it might be about time to give it the Duyuei exterior battle map for when fights happen in there, instead of an indoor map.
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Extra welcome corruption |
Posted by: Lolzytripd - 04-03-2023, 10:00 PM - Forum: Quality-of-Life (QoL)
- Replies (4)
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Can we make it negate all bonus san, or make apt give negative san penalty?
I'm honestly a bit tired of my corrupted racials breaking or getting worse because class stats/ my ally giving +x bonus to all stats.
it also disincentivizes corrupted from using blanket +all stats themselves.
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Show Mercy |
Posted by: Snake - 04-03-2023, 04:03 PM - Forum: Balance Fu
- No Replies
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The success chance of Show Mercy needs to go up a little based on how stressed out or 'demoralized' the enemy is.
It also should work on all monsters, but ones that cannot be made into Mercenaries, or Undead, for obvious reasons.
The chance, however, should be changed to a percentage of the following additions:
Quote:Success Chance
Character maximum HP% - Enemy maximum HP% + (Character LV+(2 * Rounds Elapsed) - (Enemy LV*1.5))
Bonus (They're directly added to above.)
Fear = +10
Fear of Death = +50
Hesitation = + LV/2
Charm = + LV
Confusion = +20
Pacified = +999
- The bonuses should directly add to the success chance. And only the highest LV of each will be used to determine the value.
And that's pretty much it. Enemies put under mental pressure for fighting you, or who are unwilling to fight you due to pacify effects, should be much more eager to leave you be after you shoo them away.
As well as the base formula revolving around how much you roughed them up, relative to your state.
Additionally, the longer a battle takes, the easier it should be to make your enemy give up after seeing you're not an easy prey and they're wasting time on you. Unless they come with some Miniboss prefix called 'Dire', which makes them impossible to show mercy for being desperate for food (you!).
Pls consider this, it'd be a very fun mechanic for people whose themes involve being pacifists and just want to seduce the meanies away.
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Charge Weapon on all weapons |
Posted by: renowner - 04-02-2023, 07:44 PM - Forum: Balance Fu
- Replies (8)
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I believe it'd be fair to give kiss farewell, burst claw, and any other weapon that can use excel charges that I don't know about charge weapon. I imagine they didn't have charge weapon to balance out the bonus effects they have compared to the original set. . .But now the origional set has Elite Engine, which is just better than the abilities of the other weapons anyway, generally speaking.
Especially if we're gonna end up making excel charges expire after battle, this should be a change made. (Which I believe should also happen.)
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