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Windstream Gi |
Posted by: caliaca - 08-07-2023, 05:31 PM - Forum: Balance Fu
- Replies (15)
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Gain +20 Evade for 1 attack, 3 rounds after casting a Sylphid spell.
This is the current text and effect.
It's bad.
That's really bad.
This nerf consolidated a lot of evade setups so that non rogues can't really reach evade cap, something that is one hundred and ten percent necessary in the current hit meta.
I'll be honest, I think a straight up revert is fine. Take it to 25/3 rounds again. Please. Un-centralize evades.
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Performer. |
Posted by: Skullcatrons - 08-07-2023, 12:24 AM - Forum: Balance Fu
- Replies (11)
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![[Image: image.png]](https://cdn.discordapp.com/attachments/1106545940535464006/1137885846914220174/image.png)
The Performer Class
It should come as a surprise to absolutely none of you when the Performers are sung as the "objectively" the 'worst' class.
But is it really the case? Is it really the worst class?
To quite the numbers of people that touched Performer, "Yes!"
To others that didn't, "I don't know?"
And the hopeful few "No!"
But the Performer itself is like a melody of staggering failure with no real connection. It's a very weird class with no solid route whatsoever other than 'Oh well it's not that good as I thought.' in lot of ways.
Before we start discussing the essential flaw of Performers. It's better you get to know their skills.
THE OFFENSIVE SKILLS
![[Image: gjDPE2m.png]](https://i.imgur.com/gjDPE2m.png)
(Key takeaway. Requires confusion to work. Confused enemy needs to be in attack range. Every rank increases critical by 10) 2 rounds CD
![[Image: k06VIM4.png]](https://i.imgur.com/k06VIM4.png)
(Key takeaway. Requires converted monster within five range. Insta-kill converted monsters to deal 300%/400%/500% elemental damage based on starsign, and ignores evasion in six range AoE.) 3 rounds CD
![[Image: EEeMaDu.png]](https://i.imgur.com/EEeMaDu.png)
(Key takeaway. Six-range AoE that inflicts Acid ATK+SWA damage. Can Confuse charmed serpentkinds, and snakemen. Inflicts poison based on rank.) 2 rounds CD
![[Image: hj0lsEw.png]](https://i.imgur.com/hj0lsEw.png)
(Key takeaway. Deals Water ATK+SWA water damage, and reduces Fire ATK base on rank. Become Global if Aquamancer's rainstorm active.) 2 rounds CD
THE SUPPORT SKILLS
![[Image: QuPUmUV.png]](https://i.imgur.com/QuPUmUV.png)
(Key takeaway. One enemy within your range is moved toward a tile within range. How many tile they travel is based on rank. No status inflictions on confused or converted enemy.) 5 rounds CD.
![[Image: 5TNLTEe.png]](https://i.imgur.com/5TNLTEe.png)
(Key takeaway. Two separate infliction checks. One for Charmed, and confusion within 6 tile range.) 3 rounds CD
![[Image: VwGkTQn.png]](https://i.imgur.com/VwGkTQn.png)
(Key takeaway. No status infliction required. Reduces enemy's status resistance for 3 rounds in six range.) 3 Rounds CD.
![[Image: 467Rze4.png]](https://i.imgur.com/467Rze4.png)
(Key takeaway. Deals Sound damage to enemies in six range around you. Boosts everyone's SWA until your next turn.) 2 Rounds CD
THE UTILITY SKILLS
![[Image: EvWy5nr.png]](https://i.imgur.com/EvWy5nr.png)
(Key takeaway. Requires a single target to have Song of Susceptibility to utilize. Within five range. Character level+10 limit on PVE)
![[Image: iPmTD9b.png]](https://i.imgur.com/iPmTD9b.png)
(Key takeaway. 100% Escape rate for 30FP after, or on round 2. Cannot escape bosses or PVP battles)
THE PASSIVE SKILLS
![[Image: C35z7Kv.png]](https://i.imgur.com/C35z7Kv.png)
(Key takeaway. Extends all songs' duration by LUC chance if you're still SINGING at start of new round.)
![[Image: Wa1XY8q.png]](https://i.imgur.com/Wa1XY8q.png)
(Key takeaway. Does not require singing.)
![[Image: 13rYXrY.png]](https://i.imgur.com/13rYXrY.png)
(Key takeaway. While Singing.)
THE INNATE SKILLS
![[Image: HVEIBlb.png]](https://i.imgur.com/HVEIBlb.png)
(Key takeaway. Evade effective for two attacks.)
![[Image: jcBwb6u.png]](https://i.imgur.com/jcBwb6u.png)
(Key takeaway. Any basic attacks or specific skills will inflict bonus sound damage for 3 attacks)
![[Image: 7lLtzkN.png]](https://i.imgur.com/7lLtzkN.png)
(Key takeaway. Gains increased critical for two attacks.)
![[Image: JWq2B0o.png]](https://i.imgur.com/JWq2B0o.png)
(Key takeaway. Swift guard to their next turn.)
![[Image: UPuFOSg.png]](https://i.imgur.com/UPuFOSg.png)
(Key takeaway. Can cure 1D4 negative status effect, odds improved by LUC%)
![[Image: zaFn7fm.png]](https://i.imgur.com/zaFn7fm.png)
(Key takeaway. While you're Singing an active bard-song from base class.)
THE ATTACK ROUTE:
SINGING MECHANIC
What qualify as non-basic skill? Well. Almost Everything. Dance skills will break singing. Hell's beating will break singing. Some of the Dark bards' offensive skill will restart Singing, but does not say that on their description. Meaning it's all knowledge-check to see what skills give you Singing, and retains Singing. Because a few passives and innates require that you are to be Singing on start of new round. It can be frustrating to make a decision on what skills you need to use your last 3M on, before you end turn otherwise you won't benefit from Singing.
THE PROBLEM
If at any point in this thread, you start to notice the issue in the room. There's that glaring slowly waking problem that you've finally started to notice as soon as you reach the bottom. You may be keenly aware of what made Performer such a bad class. But if you somehow managed to reach to this point, innocent with no real build technical knowledge, and thought there's nothing wrong. Then you need more experience.
But if you really want to know why. Then let it be written:
The Performer as a class is a class that have too many conditions required to fulfill.
And also many of the benefits have a fancy string attached, that you don't recognize.
For example, the Bard Support Skills improvement are effective until you attack twice. Then you have to re-apply the song to get the new benefit again. Or you can be attacked three time, and potentially lose all three increased evades because you didn't dodge any of them.
There's also other conditions like needing to inflict Song of Sus, then hoping you win the dice-roll on an enemy to convert them. However this is pointless if said enemy is higher than level 70. Making it immensely pointless skills to take at high-end PvE. Lot of Performer skills are like that.
Pointless.
There are select few good Performer considerations like Shower of Applause, Beat It, or Warmonger's Drum. However. You cannot subclass Performer. Too many main-class functions however. And even then, subclassing it is stupid idea. Because you would have to reapply Singing by using a Bard Song Skill. Which is why almost no build would take Performer Subclass unless you're insane to do Ghost/Performer. (I know you're eyeing that Warmonger's Drum.)
But at the end of the day. You're better off going Dark Bard.
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tattoo refresh |
Posted by: MegaBlues - 08-06-2023, 10:45 PM - Forum: Balance Fu
- Replies (5)
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its a bad skill, tattoo are difficult to slot in and the only one most mages will be running are barrier and maybe charm
a 3m skill with a 5 turn cooldown that grants a 50% one hit damage shield and rolls an inflict for a 3-turn level 15 charm isn't great. the fp reduction from arcane tattoo is also irrelevant, especially given it's a two-turn duration. given its momentum cost and cooldown, you would expect this to be on the same level of power as wraithguard or swift rune crafting, but it's not even worth spending SP on
i'm not sure what direction to go in to fix this, but i've had a few ideas
1. keep tattoo refresh effects as is, but knock it down to 1m (comparing a main class cooldown to magic stones, and the magic stones are still better tbh)
2. keep tattoo refresh effects as-is, but make casting the attached spell cost 0m and consume the Tattoo Refresh status once cast (invokes would only make the actual casting 0m, not the chant)
3. keep tattoo refresh effects as-is, but make it automatically activate when casting the spell attached to the arcane tattoo passive
4. change tattoo absorb to amplify the effect of all tattoos (extra DR/charges on barrier, higher level/duration on charm, etc)
5. some combination of the above
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The subject is missing. Please enter a subject. |
Posted by: Sawrock - 08-02-2023, 12:58 AM - Forum: Fruity Rumpus General
- Replies (4)
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Whenever I talk about this, people don't seem to understand. Which is okay- this feeling of mine is derived from emotion, from something innate to my being. It isn't logically decided upon from thought or from witnessing the progress and results of others. It is core, of heart and soul. Nonetheless, I am compelled to get the feelings into words, and from words to here.
I hate objectively describing myself. To self-examine is to be lost in a mirror of your own creation; it is much better to reflect upon how others see you than to attempt to see yourself and be blinded by your own narcissism. "I am smart", "I am dumb", "I am unlucky", "I am emotionally tough". Whenever I hear people say those things about themselves, almost entirely it is the opposite of the truth. Their own perception of what should be their own smartness ironically makes them miss many opportunities to reflect. An observation of their unluckiness drags them down into despair, when another's own day had the same luck- they just picked upon the weeds of their green grasses when the field next over is all the same. Now, this isn't to say I don't describe myself- I call myself a narcissist flat-out, and I love admiring myself in the mirror. But this is not "I am beautiful to others", this is "I am beautiful to me". I love my eye bags, hair strewn about my face. I care not for conventional. I care for what I feel. I give into my base desires so simply.
People often call me nice. I am not nice, or at least, not in the sense most would consider nice. This is hypocritically describing myself, yes, which fills me with both disgust and wonder. To explain further, I see being nice is when you derive happiness from the success of others, whether actual or desired. To help those who need help, to take other's feelings into consideration, to have many perspectives to make the best outcome possible you can attempt. That is the entirety of nice. What I have is more. I enjoy humanity completely. There isn't a distinction in the most heartfelt enjoyment between nice and not. It's not about quality, but quantity.
I love my fiancé. I love my folks, and my sister and her husband, and my fiancé's folks. I work at a job that pays way more than I'm used to, and I work from home, so I have no need to waste gas for anything but pleasure. I appreciate those who live in my life, and the life I live. But there's always more. Always from the heart, beating endlessly. To love humanity as a whole. Each of my conscious loves are specific, developed over time and with trust and work. And that's amazing... to have built a life for myself out of my connections and experiences. But my love, not loves, but love... that which waits, that feeling that needn't grow but is always there; people.
I love people. Their successes. Their failures. Their comedies and tragedies and gaining people and losing people and the fighting and the cooperation and all of it is so much. It's so much, but yet it's just right. As it was meant to be. To sunder another... to go against the wishes of them, their family, their friends, their life. Both their misery of such a loss and the appreciation of any help given fills me to the brim with love. The love, singular. I don't expect you to understand. Even if you do, it doesn't matter. My joy remains the same. For humanity.
I don't give into the most base of love due to the sheer quantity of my other loves, for my darling who I would do anything for, for my folks who I owe my life and success, and so on. If I had none of those, I wouldn't be miserable. I'd certainly be upset at first- I am human myself, after all. But I'm not gone. I still have the love. To find humans. To find humanity. To see all, joy and misery and fear and hate and jubilation. To be mocked is the same as being cheered. To be cursed is the same as being hailed. Some others might act out in hate, in destructive tendencies fueled by dogmas or a view of the world developed by sights so tainted that the violence is merely reactive to such feelings. But the love isn't hateful. It's pure- it just exists. It is.
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Max Rolled Items on Test Server |
Posted by: CuteYellowCrabby - 08-01-2023, 06:35 PM - Forum: Quality-of-Life (QoL)
- Replies (3)
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What the title says. I don't get why all of the items you have to roll for end up at minimum values when picking them out from the gear chest, like crocodile bands being at +1 WIL and +1 DEF instead of +3 WIL and +2 DEF.
Please make all of them at their max values so we can accurately build around these items.
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Dragon Peasant |
Posted by: caliaca - 07-31-2023, 10:04 PM - Forum: Balance Fu
- Replies (17)
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So here's a lot of math about Dragon King's stuff.
https://cdn.discordapp.com/attachments/1.../image.png
https://cdn.discordapp.com/attachments/1.../image.png
You don't have to read and parse all that.
The key takeaway is that, in their slots, Dragon King's Gauntlet and Dragon King's torso are essentially never worth it on stat effeciency alone.
Crownbleeder a large amount of the time will give you nearly as much STR while also giving crit, and Rogue Work Gloves will give you 10 crit mod which is just higher damage for any critter. For mages? Idol is always better with 10% damage.
Similarly, for Torso, 2-3 str cannot compete with Akmedis, Terra, or Bodyguard, each of which has better stats (some have equal armor but less wait) while the first 2 give 5-7.5 stats and regen for one and a passive for the other.
The main issue with the Dragon King's Set is it treats each of them as the same while ignoring the fact that each slot generally has a different effeciency. Dragon King's Helmet may be fine, cause for fire mages and critters there oft isn't a thing that can quite compete with it in it's niche. Well, some can like RoT or guile feather or badges, but it's not quite as egregious.
So I propose that we stop treating them all the same realize that they're different.
To that degree, give Dragon King's gauntlet +5% crit damage. This makes them an alternative to crownbleeder with the effect of soft cap replacing the fear one. This is arguable for which is stronger, especially as one is crit chance. It makes them worse damage wise than RWG still, but it's not as bad anymore.
For the torso, just +4 str. This makes it give 5-6 stat in most cases, which is more than terra and less than akmedis while not offering their passives. This lets it compete in the slot as an offensive minded chest piece.
Thanks for coming to my Ted(x) talk.
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Medicinal Crafting Bench |
Posted by: DogmaticDusk - 07-31-2023, 06:55 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Can we get a specific crafting bench for every ailment-curing item organized in one convenient place?
I hate breaking my leg, burning to a crisp, and slogging around with a raging fever as I claw through various crafting tables in desperation for two hours before I find the three specific items needed to cure my damned soul so I can walk around again.
They can remain as level 1 crafts for whatever crafting tree they're originally found in, but at least put them all in one spot.
I assume medical-oriented PCs also struggle with such things.
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