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Telegrad Combat Map |
Posted by: Rendar - 06-11-2023, 08:11 AM - Forum: Balance Fu
- Replies (1)
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 |
Can.. the spawn positions on the Telegrad Combat map be pushed.. Jusssstt a smidge further away from eachother.
The Northwest team's southeastern most position is capable of spawning within range of the southeast's teams northwest most position to get turn 0 instagibbed.
I also don't mean this in regards to like raging silcut (which is a problem..) or Ranger with auto-longdraw + Gust Arrows range..
It's kind of ridiculous to spawn within walking distance of an opponent. Much less die before you even get your turn without a 1m movement option.
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[2.73d] Conversion Glove vs. Schwarz Sturm |
Posted by: MuniCuz - 06-10-2023, 06:11 PM - Forum: Bug Reports
- Replies (2)
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When having Shock Collar + Conversion Gloves or just Conversion Gloves for that matter while getting hit by lightning damage, the Weapon Autocharge triggers. Due to whatever reason, this applies as a non-Boxer action and actively lowers the Schwarz Sturm level by 2 which should only normally occur in other manual actions.
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2.73d Trap |
Posted by: Senna - 06-08-2023, 07:34 PM - Forum: Bug Reports
- Replies (1)
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 |
Trapper bag doesn't seem to be applying the plus 1. I check if it's size of the traps or rank of the traps, it didn't change anything.
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2.73d Dripping Dimension (ShapeShifter) |
Posted by: Raigen.Convict - 06-08-2023, 10:06 AM - Forum: Bug Reports
- Replies (1)
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 |
So to my knowledge Dripping Dimension when you use Chaotic Form to change your youkai install, you immediately put out tiles of a particular type based on youkai BUT... in the current iteration, you will put out tiles upon your first chaotic Form, and when swapping to a new youkai, you will put out tiles of the PREVIOUS install instead of updating to the current one.
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(2.73d) Auto-Tune Nerd |
Posted by: Rendar - 06-06-2023, 09:17 PM - Forum: Bug Reports
- Replies (1)
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 |
Auto-Tune, when playing a song, does not reduce the FP it costs to use said song by the user's Efficiency.
Meaning that Dawr of Defense, with max Vocal Training, still costs 20 FP, rather than 17.
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(2.73d) Light-Handed Playing |
Posted by: Rendar - 06-06-2023, 09:16 PM - Forum: Bug Reports
- Replies (3)
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 |
Light-Handed Playing, despite not stating it anywhere, is being considered an Effeciency cost negation, meaning it doesn't apply if the user takes Vocal Training.
(Dawr of Defense is 17FP to cast with Vocal Training: 5 and Light-Handed Playing: 1, rather than the estimated actual cost of 15 FP)
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Dark Bard Weapon Durability |
Posted by: caliaca - 06-06-2023, 07:43 AM - Forum: Balance Fu
- Replies (8)
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 |
It sucks.
Running through 29 durability in a Medis fight, not killing it cause of reboot, and ending with 0 durability is prettty unpleasant.
I think, in general, being able to eat through 3+ durability per turn as a Dark Bard lets you get fucked on durability pretty easily, especially since things like trickery procs of Crazy Rift take 2 durability and additional pyrotechnics FP.
A lot of things from other classes don't take durability when using them as skills, I won't list out what does and doesn't but essentially everything in Dark Bark does and this can mean you run through your weapon's durability in prolonged fights really fast, and all means that while farming you can actually break your weapon while most other classes can get by based off stuff not eating durability and weapon repairing talents.
I'm not asking for Dark Bard's songs to take 0 durability or something like that. I'd prefer it that way cause i think durability in general is not something other classes even have to engage with outside of rustic or desperado striker shit, but maybe a Galdr talent that stops songs from using durability up to SR * .10 percent, 50% reduction at max talent.
(Yes I'm totally making this thread after timing out a fight of Medis cause my weapon broke.)
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White Prison |
Posted by: Shujin - 06-04-2023, 10:10 PM - Forum: Balance Fu
- Replies (5)
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A little Lackluster in its current state.
I propose a little change to it, that it also blocks Projectiles similar to waterwall. The line-of-sight mechanic is a doubled edged sword and I doubt it warrants to be its "Identity" on its own, as it has very little tactical applications on its own.
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