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  [v2.73d] Betrayer's Wit
Posted by: Trexmaster - 06-19-2023, 04:37 PM - Forum: Bug Reports - Replies (2)

Attacking an ally with Betrayer's Wit and gaining its buff results in losing 10 hit and gaining 10 range.

I figure this is a bug and the intention is to gain 10 hit and no range, since that isn't something you gain from upgrades.

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  Vomit Brain Food Button
Posted by: CuteRedCrab - 06-19-2023, 03:07 PM - Forum: Suggestions - Replies (7)

That's it. Make it do you can purge brain food from your system for whenever you're done with grinding or anything. Please.

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  [TEST SERVER] Muridae Racials
Posted by: polly - 06-19-2023, 09:14 AM - Forum: Balance Fu - Replies (7)

I do not know if this is the appropriate place to post this - I was conflicted between posting it in Race/Class suggestions and here - but I ultimately decided that this would be the best spot - considering this is involving a (unreleased) official race.

With the recent release of Muridae within the Test Server, I was one of the many to hop on to try and test it out first thing first - however, I believe while the race boasts a really good stat line, it falls... kind of short in regards to racials. Other Kaels either have a proper stat buff from their respective instinct traits, or have other racials that serve as great utility and offers a different playstyle to experiment with... However, Muridae doesn't exactly have anything impressive. It falls flat in PvP - and really doesn't hold much for PvE either, sans the +5% drop rate.

It has Golden Eyes, a standard for Kaels, +10% lockpicking which is nice to save a talent point... I guess. +1 Mov is very nice. Flee chance... I guess can be nice?

I believe Something Shiny could have more uses/potential than it currently has. One of the Traits Muridae can take, Little Cheese does kind of lean towards something interesting. That being the +4 GUI/WIL buff as long as they are holding Something Shiny.

The biggest issue I see with the racials so far is...

Muridae Instinct's... odd design choice.
It sounds interesting on paper. On the start of a new round, you have a 5+(S.SAN*2)% chance to gain Something Shiny if you're standing besides or behind an opponent. The biggest problem with this is the fact that Muridae has 8 CEL base. Meaning that unless your opponent somehow builds more CEL than you (unlikely unless you go tank on a race not meant for tanking and your opponent is a dodge), you're basically never going to go second. The only way for this to ever happen is for you to single out an opponent in a fight that somehow goes after you... which, in fights where this cannot be done (i.e. 1v1s, anywhere where you go first[most of the time], etc.), that's not going to happen. The only way for you a new round to start with you besides or behind an opponent, is for you to skip your turn. Which... in return, the opponent can do as well, so that's not exactly an option.

All of that aside, Muridae have another glaring issue. So let's say you end up besides or behind an opponent. Cool. Here's the biggest issue;

You have to be facing them. Unless you are looking at your opponent, you're not going to proc your Instinct and gain your buff. Meaning that if you just somehow manage to move next to your opponent without facing them, you're not exactly going to gain anything...

... not like Something Shiny does anything in particular for non PvE encounters. The +5% drop rate is nice. Not groundbreaking, but it'd be dumb to scoff at it. It's nice. +5% Murai drop rate is really negligible when you only really get like 75 Murai / encounter. But apart from that... nothing, really.

Sure, at 50% or less HP, you get a chance to throw your Shiny at your opponent's face which... I... guess does 20 damage? Cool?
And then it... moves you behind them... facing away from them... so if they have enough momentum to attack again, you just... basically let them flank you for no reason in particular. I'd understand if this was supposed to be a downside to Muridae Instinct, but... Muridae Instinct holds little real upside apart from the +5% drop rates in a PvE. It doesn't even inflict any sort of debuff, it just... hits for negligible damage.


I believe Muridae's instincts are a great idea on paper, but I believe there's a lot left to be desired. Right now, they're just Felidae but without any kind of proper racial benefits (sans Golden Eyes).

I have a few suggestions in mind that could possibly help make Muridae stand out from the other Kael races without just... being a Felidae 2.0 - specifically expanding on the whole gimmick regarding Something Shiny. Do note that these are general suggestions - my intention is not to suggest giving all of these to Muridae.

  • Muridae Instinct
An interesting take on their racial and the gimmick behind gaining Something Shiny would be turning Rats into glass cannons. Whilst other Kaels gain their bonus stat points from being on low health - Muridae could be the opposite. Upon gaining Something Shiny - they gain a buff to select stats (that being WIL, SKIL, GUI and CEL - can be changed as need be - doesn't have to be as strong as regular kael instinct buffs at low HP). For as long as they remain healthy and out of trouble, they keep their stat bonuses.

This would make the On Hit effect of Muridae Instinct a downside. Play smart and keep your health high - or risk losing your buffs entirely.

This should probably make it so your Scaled SAN decreases your chance to throw Something Shiny instead of increasing it. But then again, this would require the percentages to be played around with.

It could also be a buff to Little Cheese instead of an entire racial change... But that would require that Big Cheese gets something as equally valuable in return.
  • Make Steal also activate Muridae Instinct (or a seperate Racial Trait that can be used)
Muridaes have synergy with Steal because of their Big Cheese trait. It would give rats a more 'active' way of gaining their passive instead of trying to end the round next to someone. Speaking of.
  • Make it so you can steal facing opponents
While I understand why it would normally proc only from besides/behind opponents, from a balancing stand point - as previously mentioned - makes little sense. Could make it so there's a higher chance when behind/besides an opponent, and keep the chances low at front.
  • (Possibly, uncertain) Make it so you don't need to face your opponent to proc Muridae Instinct
Could also make it a Racial trait for Muridae. They have tails - why not give them a work out and learn some expert thievery with them?
  • (Possibly a trait) Give a use to the On Hit effect of Muridae Instinct?
Right now... you get hit (it does not negate the hit) - you deal miniscule damage - and you move behind your opponent, facing away from them - and let them flank you. Either make it so you move 2-3 tiles behind the opponent, or make the On-Hit effect inflict Blind the same way how Pocket Sand does. I believe a full-attack negation would be a bit too strong but... What do I know?


All in all, I believe Muridaes have a ton of potential - and I'm sure they're still in-testing, which is why I decided to make this thread with suggestions and my current concerns with the racials as a whole.
I'd love to hear the community's opinion on the race - and the changes suggested above. While the Race is very recent - and I think it's kind of... obvious that indepth testing was not done (I have made sure to test what I could in the test server with others), I think many can agree that Rats are currently lackluster.

This is my first ever thread (in general, but suggestions count as well), so I apologize for it's length. I just wanted to make sure that my thought process was easy to follow regarding my current concerns.

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  Meiaquar/Telegrad Border Cliff
Posted by: Caboozles - 06-18-2023, 05:26 PM - Forum: Bug Reports - Replies (1)

[Image: UrijwUE.png][Image: lMcnRea.png]

Who needs stairs?

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  Simple Eventmin Change
Posted by: Poruku - 06-17-2023, 08:03 PM - Forum: Suggestions - Replies (5)

Add the following verbs to the list of allowed verbs for eventmins:

- full-heal
- unlock-all-promos

It would be nice if we could fully heal others as well. This is especially important for encounter testing

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  2.73d You can't Turn me! (Plushie bug?)
Posted by: Dezark - 06-16-2023, 03:58 PM - Forum: Bug Reports - Replies (1)

Very minor thing, but gigas rex plushie does not appear to turn with direction at all compared to other plushies. Tested using the Gigas Rex Plushie, and the Jorfel plushie, the gigas rex plushie does not turn at all no matter which direction you face, so carrying it while your facing away causes it to appear on your back, while the Jorfel plushie used as example opposite, turns and faces in the directions proper.

(sorry if this image is really small, i just screenshotted carrying both for this)

https://prnt.sc/tSkNF3KKws3Y 

had to do the link cause it did not like me uploading the image

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  Food rotting and table decay
Posted by: Pyro - 06-16-2023, 01:54 PM - Forum: Suggestions - Replies (14)

The amount of food tables set up on Korvara is absurd and immersion breaking.

Food should decay after a certain amount of time. Tables should do the same.

Also they're ugly

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  permanent wasd mode toggle
Posted by: i/o - 06-15-2023, 08:38 PM - Forum: Quality-of-Life (QoL) - Replies (2)

permanent wasd mode toggle

permanent wasd mode toggle. permanent wasd mode toggle, permanent wasd mode toggle permanent wasd mode toggle, permanent wasd mode toggle. permanent wasd mode toggle.
permanent wasd mode toggle.

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  installed yokai should get some amount of exp
Posted by: i/o - 06-15-2023, 07:57 PM - Forum: Quality-of-Life (QoL) - Replies (6)

hello. i am a shapeshifter at poe's masquerade hiding both face and mind. i rarely summon yokai outright. yokai leveling is painful.

however, i do install at least 1 pretty much every fight and often like, 4. i believe that whatever yokai you install should get some amount of exp at the end of combat. maybe like, 100% if you end combat with it installed, and like 50% if you at some point had it installed during that fight. i dunno. please let me grind easier i can only give so many massages (my hands are so sore)

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  How do ya'll feel about Monstrous Homunculi?
Posted by: Eggyboi - 06-15-2023, 06:12 AM - Forum: General Discussion - Replies (31)

Hi! Never really posted in here before. BUT, now I've gone and said that I'd do something, so here I am doing it!

MONSTROUS HOMUNCULI!

Homunculi that look inhuman. Multiple limbs. Furry bodies. Goblin aesthetics. Et cetera et cetera.
Other names include "Weird Homunculi", "Special Babies", & "Every Other Toffee Character"
(I can make that joke, we're buddies, we're pals, two peas in a pod. Please. Don't cancel me. ;-; )

I just want to know all of your thoughts on them!

Are they good?

Are they bad?

In what specific ways are they either of those things?

How have you felt when interacting with them?

Would you want to see more?

Are you at your limit and don't want to see any more?

At what point is a monstrous homunculi too monstrous?

What even classifies as a monstrous homunculi?

You don't have to answer all or any of these questions specifcally, they're mainly just starters to get you thinking about the subject as a whole, and hopefully to get you writing about it in the replies.

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