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  Korvara Immersive 'Fast' Travel - Carts & Boats
Posted by: K Peculier - 04-10-2024, 04:40 AM - Forum: Suggestions - Replies (12)

Tired of mass clicking and running across the entire world and getting stuck on random edges and fences? Are you against selling your soul to dubious entities within crystals for suspicious teleports? 

I present all a simple solution, IC and mechanically operated 'vehicles'!

[Image: EYyyrDHWkAMd33S?format=jpg&name=4096x4096]



Similar to how custom battlefields and other constructions are currently being used, a new resource intensive sink project can now be undertaken and added upon!

The base infrastructure

A construction interactable like our beloved cheese pressers and butter churners could be made and 'upgraded' similar to the custom battlefields - The idea in its basest form would be a fast travel 'signpost' which players can interact with as waypoints to travel to other linked fast travel 'interactables' which would then teleport players into a potentially tiny instance where they're on a boat/insides of a caravan/etc and would have to wait for a few minutes depending on tile distance to wherever they're heading towards to. 

GMs/Eventmins can use placeables and props for the vehicle actually being used such as caravan/boats next to the interactable.

The added immersion

To add on a much needed layer or player interaction I believe that these constructions can only be made and owned by guilds (to avoid random trolling) in addition of there needing players to upkeep the travel routes with something as simple as adding on money like asago shopkeepers hogging a spot back in G6 would.

The travel posts would also need to be `manned` by a player piloting or managing off-screen NPCs requiring a minimum physical and mental stamina tax depending how far they go and they would be allowed to decide the fare price for the passengers. 

There will be a minimum IRL time needed to get to a destination but it will be shorter than running across the continent and a maximum time in case the driver falls asleep on the wheel, forever dooming all passengers to eternity.

For added FUN, the operator of the fast travel mode can also delay the arrival time for more RP.


Why it would be good for the game

1. Players can have a bit of trouble with the sense of scale of how `big` Korvara is actually supposed to be lorewise, and stuffing them all into a clown caravan will help everyone appreciate the setting more without the fuss of getting lost or stuck in random hills.

2. Custom travel points for events - Eventmins could have the tools to place a temporary travel point to mass teleport players in an immersive way that is not instant to a map that isn't permanently up on Korvara, plunging many to their doom with ease in style and comfort.

3. Resource sinks - Everyone is too rich and hoard materials like dragons, they must be given opportunity to flex their wealth by being a proud patron of travelling. The fast travel interactable points would require a lot of materials to link and set up in different regions of the world.

My shower thought suggestion of the week, feel free to add on your ideas and thoughts my friends.

"Look master! An Oxcart!"

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  Destiny Spellthief- White Spirit lock
Posted by: Shujin - 04-10-2024, 12:48 AM - Forum: Quality-of-Life (QoL) - Replies (2)

Currently, when you are a Destiny Spellthief, you can not spirit any of the Stolen Spells.

UNLESS you start with a not Destiny, get the spells, get the spirits for the spells and THEN Destiny. Which means when you get defeated at any point in your life in a serious situation/PvE you lose those spirits and can no longer reget them, unless you UNDESTINY (1 Ink) get them again, Redestiny again (Another 1 Ink).

Thats 2 legend inks just to get some spirits.


I don't know if you have a more clever Solution for this, but I would suggest that while in DESTINY, all stolen spells have the same rank as Snatch Spell, meaning with a spirit in Snatch Spell all your stolen spells get a rank. I know thats kinda technically a buff. But I think asking someone to spend two Inks to regather them is asked a bit too much. And it could be a nice Destiny Bonus.

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  Extremely Aggressive Cold 2.85f
Posted by: Raigen.Convict - 04-09-2024, 04:41 PM - Forum: Bug Reports - Replies (1)

Aggressive Cold, the Potential Skill of Zeroraid is dealing friendly fire damage.
[Image: image.png?ex=6627e4f4&is=66156ff4&hm=36a...height=147]
I have Yeti mercenaries.

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  [v2.85f] Remains Gathering [QUERY]
Posted by: Trexmaster - 04-09-2024, 04:06 PM - Forum: Bug Reports - Replies (2)

[Image: pexFdx8.png]

I have r5 Butcher and the Harvest upgrade from the crystal terminal for a 110 modifier to gathering.

If my math is right with the update that should come out to a 73%~ chance or so to gather (35*2.1=73.5~).

I failed 17 times in a row. Either I'm among the most (un)lucky individuals alive or the numbers aren't right here.

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  Unassuming adventurer, the scam
Posted by: Lolzytripd - 04-09-2024, 02:20 PM - Forum: Bug Reports - Replies (3)

the 3+ effect 

10xnumber of pieces bonus hp and fp

failed math class

at 3 pieces you only get 10 extra
4 you get 20
5 you get 30


its failing to count to the two initial pieces.






Unrelated this effect feels kind of weak anyway if it did work properly and gave 50 hp and fp at 5 pieces

could we instead get like EACH piece gives 10x number of pieces fp and hp, so like 90 hp and fp at 3 pieces, 160 at 4 and 250 at 5

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  Amalgama- Pie of Memories
Posted by: Shujin - 04-09-2024, 05:55 AM - Forum: Suggestions - Replies (6)

Amalgama RNG hell is pretty expensive. 

I am not going to say change that, but building the character you want takes alot of time for it.

Can we have an Item, like pie of forgetfulness, that allows us to reroll a single Mutation?

How I imagine it to work:
step 1: Consume Pie
step 2: Opens a confirmation window, with all your Mutations, you select one
step 3: Reroll that selected trait within its category
step 4: ?????
step 5: +15 sanity gained.

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  [Version 2.85f] No pushing
Posted by: MultiWonder - 04-08-2024, 03:40 PM - Forum: Bug Reports - Replies (1)

Hirazuki doesn't push anything anymore and instead forces the user to stop the moment they make contact with an enemy.

I tested a few conditions:

- Whether or not Hirazuki is to collide into a wall does not matter, you simply don't move along with an enemy anymore.
- Whether you're in a party or alone also does not matter (which would often lead to Hirazuki colliding into your team mates instead which also doesn't result in a push of any kind (which is fine, since I believe that's intended))

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  Teleport Movement [2.85]
Posted by: renowner - 04-08-2024, 12:35 PM - Forum: Bug Reports - Replies (1)

Teleport movement granted by mercury/bluebeo is not letting you ignore dense objects. You can't move over rock pilllars for instance, which goes against what haunting and blink and such are able to do.

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  Erroneous Cloth Material Weights [2.85 v4]
Posted by: InsainArcaneBirdbrain - 04-08-2024, 04:02 AM - Forum: Bug Reports - No Replies

Many of the newer cloth-type materials added have hidden weight modifiers that aren't outlined in their text description. I'm unsure if the weight mods themselves are the bug or if the hover-over description are simply just wrong, but these are the ones I found that have the discrepancy:

Sandcloth: +1 Weight
Toadscloth: +1 Weight
Spidersilk: +3 Weight

[Image: image.png?ex=6625e0c9&is=66136bc9&hm=eb8...f088fb39f&]

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Brick PvP New Dawn: COLISSEUM CONTINENT
Posted by: Poruku - 04-08-2024, 02:53 AM - Forum: Suggestions - Replies (7)

Are you one of the like apparently 12 or so people who enjoy pvp in SL2?
Are you tired of going in a random place and saying "yo who wants to fight" and then maybe getting a fight?
Tired of your pvp battles constantly being nothing but spars with no stakes?
Ever wanted your pvp to be more focused on performing at the highest level without needing to choose between 14 months in the Lava Lake and being under-geared and weak?
Ever wanted to switch your build but dreading obtaining that perfect gear all over again?
Wanna make a funny or meme build but don't wanna waste your time finishing it only to get destroyed?
Do you want to use all the consumables and all the tools at your disposal to win at any cost against sweaty nerds?
Do you want to experiment with different builds easily and test them against varied opponents?
Do you want to roleplay a gladiator who may find death with each battle?

Then boy do I have the suggestion for you.



Welcome to the Sigrogana Legend 2 PVP ARENA CONTINENT: THE GREAT COLISEUM
[Image: MV5BYjhkNDE5YWMtNmI4NS00ODZlLWE0ZGQtOTEy...@._V1_.jpg]
The pvp continent is simply a coliseum on an island in the middle of the sea. Characters who enter this continent are made for the purpose of PVP exclusively. Every character is a GLADIATOR who is stuck here for life. There is nothing for you except to FIGHT for GLORY or to simply SURVIVE. Characters here can die in any fight where it's agreed upon. Normal danger level rules apply.

PVP character boons:
- Start at level 60 with all classes at 35.
- Access to gladiator shops that get you ANY piece of gear for free
- You get level 6 in every crafting skill.... BUT you have no materials, they must be obtained through GLOOOORY
- No legend extension but you get the book. Ink is earned through GLOOOORRRYYYY
- You can earn glory when you win a pvp battle. Losing gives a tiny amount as well. Glory can be used for legend ink and other bullshit.
- Any prayer tool! 100 loyalty in every god!
- Special strikes unlocked
- All races unlocked!

GLORY SHOP:
- Buy things to upgrade your gear (Any material kit, any enchant, any quality tool, any weapon parts, chimeric eyes, etc.)
- Buy any fruits to reroll your stuff and switch your builds easily!
- Buy legend inks!!

Ok cool, but how do I FIGHT??
Worry not, because that's all you're gonna be doing. In the arena continent, you have multiple options to fight. To access them, enter the coliseum arena and interact with one of the permanent battlefield objects that are there.

1: Normal Arena
A free for all battlefield in a normal area. Any number of players can duke it out in a bloody battle, or a 1v1.

2: Team Arena
A slightly larger field for team battles.

3: Tiny Arena
A free for all battlefield in a tiny arena, for fast melee battles.

4: Large Arena
A large area with 4 corners that can accomodate 4 teams or huge free for all battles.

And many more thematic arenas with hazards, varied sizes, and obstacles!!!!!

Ok cool, but is that it????
NO! There is also going to be periodic, automated MECHANICAL TOURNAMENTS. Yes, exactly like fishing contests.

First, an announcement will declare a tournament beginning in like 10 minutes. Players gotta log in to their coliseum character. This cements the Coliseum continent as a place where people log in at intervals to have some fun with pvp.

Then, all players who are inside the coliseum arena ground itself when the tournament begins will be included in the tourney. (auto kick multikeyers Wink) The bracket is randomly generated and after 30 seconds the first round begins.

ALL tournament fights give BONUS GLORY even when you lose. It's a great place to get your character started even if you SUCK.

Whenever all fights end, the next round begins with the winners. No mercy, no round robin. Losers are either out or DEAD. The tournament automatically just proceeds like this. Any characters not present at the start of a round are automatic losers.

Then eventually a final happens. The winner obviously gets huge glory, AND you also get a tournament win. The gladiator with the most wins at the end of each month gets a spot in the HALL OF FAME OF ETERNAL CHAMPIONS. (some text on a wall lmfao). And maybe you could get your freedom in-character and get a cutscene of leaving the island lol. That could be cool.

Ok cool, but what about the RP?
Rp doesn't really matter in this continent. It's a place to have fun with PVP. That being said, it's still a RP-mandatory game, and you are encouraged to roleplay in fights and have fun.

Other than the arena, there is a hub and some places to hang out such as a cafeteria where you get served shitty food and water. But maybe if you're a famous gladiator you can hang out in the fancy place with less shit food and some ok beer. Or go on the balcony and look at the sea. It's just a very basic map for people who feel like doing rp as a gladiator, without putting emphasis on it.

Final words

I know this will never happen but holy shit if this was put into the game I would absolutely cream, and also donate a sum of 1000$ to the developer of souls account (for real).

The idea is a place to do pvp that feels awesome and has stakes without being super serious, taking forever to build, or risking your actual character. At the same time, it would mostly have activity only during tournaments or perhaps the occasional pvp event, meaning it wouldn't detract from the korvara population. I see it as a complete win-win, allowing a certain type of player to occasionally have their fun fighting and making different builds without worry. The absolute wet dream of PvPheads like myself. Plus, could be some simple and cool rp, no need for any complex setup, just, go wild, fight, make friends, die, cry, repeat.

And of course the idea is that it wouldn't take much dev time. Use already existing systems, don't rebalance anything or add any special items aside from a new currency and a shop. Use the pre-existing automated event system, code that tournament bracket and something to automatically launch fights, a tiny map, few lines of code to give players certain parameters, and boom. With little effort you just created something that many players will treasure and spend hours playing in. That pvp itch just never gets truly scratched...

Of course this is a rough draft and I'm open to any feedback about the idea and the specific systems here.

[Image: a-man-can-dream-though-sigh.gif]

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