Request Details - I wish to use a Relatively small sized character based off the type of Muridae I plan to play are commonly smaller then a Rat as a Mouse. It would be 4'0"
Reason for Request - I Want a small mouse character for Reference to the many other sized ones in the pack.
Roleplay & Lore supporting your Request - When it was said to be created it stated that they come in sizes Small to Large. While Playing a LIttle Cheese I thought it to be cute for a house mouse to run from big cats.
Because people wants onis, and orcs. might as well. (Bear in mind this race is not exactly final. Throw whatever racials you think it should have.)
Oricni
Lore: (Great Six Edition)
Towering above humans slightly by a few good inches, thanks to the god blessing they've received from the Wandering Stone, who wandered the Realm as a towering large mountain. It is described to have three horns, and two long tusks. It has a whole ecosystem growing off its back. When it blessed the mortal man with its divine energy, they were turned into some form of similarity to It, but in color similar to the World around them. Green as grass. Gray as stone. Red as the canyons. Blue as the ice. And few others. While some retain their human skin-colors, the most absolutely certain trait is having either tusks, or small horns or single horns. Sometimes both, sometimes just one. But never none.
Their reputations were often referred to as druids, or safeguards of groves. Often at peace with the nature of the world. Thanks to the god blessing, they do particularly enjoy such a longer lifespan. But death will come for them one day, as they do succumb to the age like everyone else.
They do feel some form of companionships with their doriad companions..
Stats: 5 STR 3 WIL 6 SKI 1 CEL 9 DEF 6 RES 4 VIT 0 FAI 2 LUC 1 GUI 3 SAN 0 APT
Racials:
Earthwarden - Thanks to your affinity to the Earth around you, your skins are harder and difficult to break. But also you're slower as a result. -1 MOV. Every 5 scaled SAN, you gain +1 Physical Armor and +.5 Magic Armor.
Rockform - 15% Fire Weakness, 15% Earth Resist
Stone Tranquility - Reduces the round of Fear of Death, Charm, and Hesitation by one when suffered. In addition, Charm's total level is halved when inflicted on you.
Traits:
Mountain - You do not need shields, or fancy rings or silly tricks to protect your stonehard body. You ARE the shield. Gives yourself a free guard skill at 8 levels per momentum spent.
Rock and Stone - Your fists are hard as stone. Changes your bare-hands into 70% STR 40% DEF, and inflicts earth damage as a treat.
Unwavering Pillar - You are the epitome of stone. When an enemy attempts to knock you down, you have scaled SAN% chance to not be knocked down.
Golem's Rampage - Instead of gaining physical armor, and magic armor from Earthwarden, you take 5% more damage overall, but for every 5% HP you lose, you gain 3 more critical.
Hello there, sure most of ya know me from my shapeshifting.
As was being discussed earlier with Dev in the discord in the early early morning, shift strike could stand to have a bit of a buff as to increase its viability.
These were things suggested as swapping the scaling to just basic,
Another was thought of by how the dev commented that it could stand to be buffed a little. My suggestion partially to this was:
Shift Strike already gives a critical bonus, so what if each tier also buffed the general weapon mod stats of the weapon, say maybe 4-5 for each tier as to make up for the lack of material choice, enchanting, and upgrades?
While yes it does give the youkai weapon some okay stats, as is by default it barely can hit as is and is for minimal damage despite it's HP costs.
I think this will help to give Shift Strike significantly more viability and even encourage some more niche uses like for instance the use of things like Ice Arrows and Bullets, or other weapon effects.
Basically title, I thought first it was a bug, but Crows Feather is metal.
I think it makes more sense as clothing Material, being more intuitive given that Heron Feather is clothing aswell. Small change, but I think it be more consistent.
Discord - snowman2626 (This mode of communication is preferred)
Request Type - Request for Unique Chimera Biology (Extra limbs, maws, and Features.) beyond the specified norms of such a race.
Request Details - I generally wish to keep my character's description loose in a way. It takes away from the horror of the unknown I wish to play with this Chimera. But I'll keep it short and simple.
It'll have several limbs ranging from human to monstrous. The skin grafted upon it will switch between hairless, scaly, furry, and chitinous. It'll have several other body parts attached to different body parts. These parts will be mostly inoperative but may work or such under the right stimulus.
These extra parts are liable to be used in RP for fluff and such. The usage for an advantage will be discussed and rolled with a D20 Twice. These will not be used for any mechanical advantage, purely RP, at the chance of failure.
These limbs will also be used for shapeshifting. The Chimera race isn't locked from shapeshifting despite the rare combo. The extra limbs shouldn't pose an issue. That and youkai limbs are thrown into the mix. It'll likely be a malformed and tall figure considering all the extra limbs and meat. The seams and threads used to connect flesh obvious enough to see for some reason. So, a bump in height is to be expected. It'll reach a towering 8 feet tall standing. Though, it'll be in a more animal-like stance most of the time.
The Chimera will sport a constant fog of smoke-like substance around it. This will only generate in reaction to high light. Why does this exist? Well, someone wanted to test the activation of attributes under direct/indirect luminosity. This is a modification of the Nightshade skill from Shapeshifter. This is purely for RP and has no mechanical advantage.
The creature is obviously a shapeshifter. The creator knows this and implanted two sets of growing Mana crystals upon its shoulders and lower back. These glow a natural blue as it saps the air and area for focus. The focus of this experiment is to aid the Focus regeneration of the creature. The threads used for stitching pulse with energy from such implanted crystals. It's simply another way to store focus. The thick coils of enchanted with the Tannin catalyst to contain extra energy for shifting. This is simply an explanation for the Mystic grow limb and just more fluff. I wanna RP a patchwork of blue lines upon a veil of shadow. It serves no mechanical advantage like the rest of this. I simply want my fluff and style.
Reasons why you are making this request (if applicable) - I just find playing abominations neat, and I want to get permission considering how extreme this case is of non-humaning.
That and I wanna spice up things and stuff. That's about it, honestly. I just had an idea and decided it was cool enough to try and do.
Roleplay & Lore supporting your request - It could be a bored flesh crafter, a passionate homunculi crafter with loose rules on human design, or a perfectionist testing his strange ideas on a living human guinea pig. This abomination is the result of one or perhaps all motivations to push the boundaries.
Those boundaries, perhaps, shouldn't be pushed to the bending point.
It wouldn't be improbable for Korvara's population size and Meiaquar's and Gelaydne's facilities to produce many capable of homunculi creation. It shouldn't be impossible for one or two to have less savory experiments in mind, even more so if we account for possible trauma and mental illnesses in the mix.
But I'm overstating since that creator already exists within Korvara, and all those unaware will have their stomachs tested against the by-products of his dream. Their experimental creations mostly... Well.
The majority? Dead Flesh.
The surprising? Functioning Flesh.
The truly special? Deadly Flesh.
It doesn't matter in the end, I suppose. They're few. They're only embers of the barely remembered. The thought of passed and dead. The missing upon the constantly moving world. They're no longer human at that point. They're all just Flesh. They will stay as Flesh. They will die as Flesh. That is the fate of this homunculi.
I just went over the edge with that. Oh, well. Main point. I haven't seen or read anything that entirely says no to full abomination. It's still a human mind trapped in a monstrous form. I'm not gonna RP as a knockoff Monster. I'm not trying for a monster. I want to roleplay a human mind trapped in a hideous skin of flesh. The one unlikely Homunculi who got the short end of the stick. The single most screwed human creation that has graced Korvara for now. I want to see the effects of such a formation. That's about it.
The Catalyst thing also shouldn't be impossible. The Tannin enchantment can be applied to swimsuits and other armors. It's implied that the catalyst infuses into the item somewhere. I might be mistaken here but the point remains. It shouldn't be too far-stretched to assumed heavy duty coils can be enchanted with this for fluff purposes. (I'm not even looking for extra FP. I just want cool blue lines.)
Screenshot shows for the above, the Lone Swordswoman attacked the ice tyrant, it moved one tile from me and inflicted freeze on me cause of ice blood, I went to use Isendo since I presume it didn't target specifically since it was a AoE circle, but it ignored the ice tyrant on cast despite being in range of it, so I used struggle afterwards.
Por'Phavr+ does not apply to youkai evokes... Yet the previous variation does... I feel this would at least give it a niche use if it DID apply to youkai Evokes. Just sayin'...
In SL2, an event map is a map that is prepared for use in an event. These are some event maps from the late days of the great six.
Commonly in those days, the player housing system was used to create event spaces to represent enviornments that didn't already exist in the SL2 overworld. But these are different. These are .jpg images sewn together using an eventmin's ability to spawn objects in the map, and are just spawned in empty map tiles that any player was able to spawn in the great six using the camping system. When prepared and layered properly, they can create any enviornment in the live game just from an image applied over an empty background. I'll call it the 'Fake Map Trick'.
Korvara doesn't have player housing anymore. So one huge avenue we had to use to create player-driven and eventmin-driven stories is gone. But I'm not here to call for it's return. Because there's an alternative option; the fake map trick is still totally possible in Korvara. We could use that. If we had an empty space for it.
What I'm calling for here is actually very simple. A map tile to be added to Korvara that is completely empty. Just grass. Or walkable black void. Or anything. This map tile, the 'Korvara Event Map' as I am going to call it, would be inaccessable by players in normal gameplay. It could only be accessed by Admins/Eventmins using their teleport commands to bring themselves and others there. But the Event Map should ideally include an NPC or portal of some kind in the bottom corner in the case that unlucky players got stuck there, so they could use it to warp themselves back to Korvara without needing GM assistance.
With this tool, eventmins would have a space they could use to prepare the fake map trick without having to overwrite huge swaths of Korvara's actual terrain. Thus infinitely expanding the available types of enviornments and terrains they, and the players that work with them, could set stories in.
It has been made clear in the past that Korvara's actual size is heavily abstracted for the purposes of gameplay. There are hundreds of places that would exist in Korvara, but don't, and adding in entirely new spaces to the island via the mapping team is a very tall, laborious, and time consuming demand. To say nothing of how quickly Korvara is running out of space for such ventures, and of how event spaces do not frequently need to be permanently accessable locations--Or could even be destroyed in the process of the event.
I believe this solution would be the one that grants eventmins and the players who enjoy creating content the most options for the most reasonable amount of effort. The more such people are enabled, the more content rich the game becomes, and the more advanced the stories everyone can tell. If you support the idea, please leave a comment in the thread so that it can reach more people.