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Height Approval

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  Earthbound Pog(n't)
Posted by: Snake - 03-16-2024, 02:14 PM - Forum: Balance Fu - Replies (8)

Earthbound Fog trivializes PvE way harder than it should, stretched across several rounds of mobs walking to an enemy and doing nothing as long as they're kept 1 tile away. 

Change this effect to just make them be inflicted with Fear and Hesitation when they move/attack, respectively.

Or if a rework is in mind, this should likely be a build up status effect of some form, based on your actions. So if you attack, you stack up "Dread In The Mist", which once it's at max level, it interrupts you from using offensive skills for that round, or forces all your direct hits to become glancing blows.

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  Anthro legs
Posted by: Catharsis - 03-16-2024, 03:49 AM - Forum: Submissions - No Replies

Hello! As the name suggests, it's a catchall anthro sprite (Only legs) for the rest of the Kaelnysian races, or the ones Dev sees fit. Thought it'd only be fair since birbs get their talons!
Sprite is courtesy of Frozen! Hopefully it's up to par to be added.



Attached Files
.zip   animal_legs.zip (Size: 640 bytes / Downloads: 221)
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  Skip no longer swapping turn order next turn.
Posted by: Shujin - 03-16-2024, 02:56 AM - Forum: Suggestions - Replies (3)

Can skip for the love of god, not make changes to the turns next round.

Nothing feels worse than getting double-turned cause you used a strategic skip, its unintuitive as hell.

Also maybe a summoner army not getting a turn before you, just cause you killed the summoner while we are at it. Double-turning nonsense needs to die.

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  [2.84d] Hold the Prompt Door I need to Kick
Posted by: Rendar - 03-16-2024, 02:35 AM - Forum: Bug Reports - Replies (2)

If you leave the Party Leader Prompt up (Transfer Leadership / Kick From Party), after having left the party, you can use it to kick that individual from any party that they are currently in.

Even if you aren't in it.

Kind of funny.

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  Potential Rulers Throne bugs
Posted by: Flun - 03-15-2024, 11:26 PM - Forum: Bug Reports - Replies (1)

After playing some Ruler Arbelist, I found out that, while knockback effects towards enemies do work while on the throne, pull effects simply don’t. My weight strike pull and pulling shot pulls were not functioning.

I have also found that the demon hunter’s skill Bellowing stag has the capability of knocking back and knocking down the ruler despite the “on throne” status still being active on them, displacing them from the throne.

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  Arcane Tattoo (Gamble)
Posted by: Maya - 03-15-2024, 03:18 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - MayaTheHarpy
Character Name - Piper
Request Type - Character/RP Ability

Request Details -  I'd like to RP a..bit of a unique (to say the least) manifestation of a combination of items and racials, turned instead into a magical art/tatoo passed down through this family line. 

Specific Request - I want to have this character possess a 'magical tattoo' on her eye (ew gross!) that essentially manifests through a few conditions seen in items and racials ingame (which will be listed below), and grant her a number of boons. The conditions are are such;

  • In combat, taking an excessive risk of any sort, increases her amount of luck. In her case, this normally involves playing a game of russian roulette every turn, taking minor damage unless she gets incredibly unlucky. (which naturally won't happen considering I can't inflict dmg to myself to that amount, nor wish to kill my character instantly..) This is usually seen by the activation of shock collar, and the DB kickback dmg she'll inflict.
  • Every time a notable risk is taken, a growing meter of focus builds inside of the mark, adding a petal, and increasing the glowing effect of the tattoo, as seen in a screenshot below. While this has some minor effects, the focus build up in the mark is majoritarily only released on command. This is seen through having both Conversion Gloves and Accellia equipped, making the effects over time an increase of movement, and the usual charge weapon effects (in her case, mostly used on hand trigger bombs thus; increasing dps, bomb range and ignoring evasion). Activating a fully charged tatoo will thus have a euphoric effect on her personality and grant her a distinguishable amount of focus, both magical and mental. 
  • Because risk is taken every turn, rather than rolling dice as seen in the Redtail racial, she'd instead also fill her guns rounds with blanks, increasing in explosiveness and fear factor. Depending on the loudness she scares herself with, she gets a number of boons. This will thus be seen in the evasion bonuses she gets depending on the Redtail dice rolled, and the various effects provided by the fortune cookies, both good and bad.

    [Image: GFfwjvU.png]

Reason why you are making this request - I figure It'd be fun to add some unique flavour to a few things that wouldn't quite make sense to equip IC! They will be regaliad accordingly and explained through emotes. 

Roleplay & Lore supporting your request - As seen in bold above! Magical Tattoos have various effects already ingame and through lore, and various chaotic magics of similar existence are seen in the likes of chaos dice and the items listed; conversion gloves, shock collar, etc. Damage is shown to be possible means as a condition for an increase of power, so why not add a weird, dangerous spin to it!

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  [v.2.85b (Test)] Covering Fire
Posted by: Collector - 03-15-2024, 04:22 AM - Forum: Bug Reports - Replies (2)

Covering Fire's skill description and debuff description don't match up, but the skill properly applies the -hit and -crit as per the skill description.

[Image: image.png?ex=660640d7&is=65f3cbd7&hm=ed8...y=lossless]      vs       [Image: image.png?ex=660640fa&is=65f3cbfa&hm=f95...y=lossless]

Covering Fire's skill animation also seems to fire bullets in random directions instead of at the target (or in straight lines). I can't put any rhyme or reason to it or where it fires, but it looks to be a purely visual issue.

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  Invention #1
Posted by: Senna - 03-15-2024, 01:13 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Snowsen
Character Name - Cream
Request Type - Invention - Armor
Request Details - 

Heat Jet Armor.

The purpose of this armor is to allow the wearer to charge the stored heat into a burst while withstanding the extreme temperatures and minimizing burns. A blast they may channel through various armor-mounted vents.

There will be six different vents infused with mixed materials.

  • The arms - A channel that was linked to the Focus Circuit of the user, enabling 360-degree swirling. The forearm is where this rests. Its purpose is to either cut the force or halt the strike entirely, or to increase the swinging or overall power behind the attacks using their arms.
  • The legs - A vent that is linked to the Focus Circuit of the user; located on the Calfs. In contrast to the arms, these can only approach at a 270-degree angle to ensure the user's safety as well as that of the armor (Can never point directly up). Like the arm, these function more like a jet pack when you need a little boost for lengthy jumps, dashing, or tiny rocket hopping. They could also be used for empowered kicking.
  • The Upper Back - These have a direction that is nearly fixed. The most they could do was make a minor correction by moving slightly left, right, down, or up. When the user uses the vents in their arms or legs, these are meant to help with center balance correction so they don't turn over or lose their equilibrium.
  • Passive - If the user chooses not to store the heat when the Vents are not in use, they can activate the passive heat release feature. This keeps the armor at a specific temperature by acting as a cooling system; the original function of the armor.
Drawbacks
  • The user's ability to utilize this function is still limited because it still needs time to gather the heat buildup and cool down after each burst. Overheating these functions can cause burns to the user or break them.
  • A typical blacksmith will not be able to fix it if it is damaged.
  • The user's requirement to manipulate the vent settings with their Focus is the other disadvantage. They must practice and learn more about mass, weight, and center of gravity in order to accomplish this.
[Image: melusine_and_melusine_fate_and_1_more_dr...8c425dc6b&]


Materials used
  1. Arctic
  2. Clawice
  3. Magmic
  4. Galdric
  5. Fireblood

Specific Request - Heat Resistance Armor - Primarily for RP and fluff's sake. Perhaps also serve as a little role-playing ability, but the type of power people are already using.

Reason why you are making this request (if applicable)

ICly assigned the task of creating this kind of armor. They said, "Surprise them," meaning they would be receiving an invention from them rather than the ordinary armor that a blacksmith could have made.

Don't come to R&D for standard armor....You'll get inventions instead.

Roleplay & Lore supporting your request - Existing abilities and armors that does very similar. I'm just putting them all together in 1 IC armor.

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  Lantern Bearer SP crunch
Posted by: Snake - 03-14-2024, 08:39 PM - Forum: Balance Fu - Replies (6)

Let this dated class have some fun until its eventual rework.

Reduce the maximum SP costs for all the Flames to Rank 3, including Focused Beam.

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  Confusion is confusing
Posted by: Snake - 03-14-2024, 07:25 PM - Forum: Balance Fu - Replies (12)

Confusion should make you deal 25-50% less damage while you are afflicted by the status, at least, to friendly targets.

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