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  Korvara - Bringing in the 6+ UL to town
Posted by: K Peculier - 07-08-2023, 01:09 PM - Forum: Balance Fu - Replies (7)

I think the blacksmith stamp from G6 could be changed to provide a smaller boost like with other stamps previously changed to 1% effects and the default max for upgrading items should just be up to +6.

As more and more players grow in power levels and amassing their 10*s and other items that seemed to be balanced around the +6 UL (every player will eventually want to fully upgrade their gear.) 

This will be good for the Korvara economy as people have too much money and they should support their local blacksmith NPCs.



The Gainer Forge have had their monopoly hold on the fabled +6 upgrade stamp for too long and it belongs to the people!

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  [v.2.74] Tundra Dungeon Designation
Posted by: caliaca - 07-08-2023, 06:02 AM - Forum: Bug Reports - Replies (1)

https://media.discordapp.net/attachments...height=716

This particular part of the ice dungeon does not count as a dungeon. You can see there's no info bar for the dungeon and you can't use an alga plume to get out of it. It's the bottom right part of the dungeon for reference.

EDIT: I am not able to replicate this.

What the fuck.

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  [v2.74] Lare Grystale cannot be Full-Swinged.
Posted by: Snake - 07-07-2023, 03:25 PM - Forum: Bug Reports - Replies (2)

Unequipped (Notice the 73 SWA).
[Image: image.png]

Equipped (SWA lowered to 53).
[Image: image.png]

The possible reason is how Full Swing works:
[Image: image.png]

This should be changed to "While you do not have a Shield or Sub-Weapon equipped in your off-hand". Just a case of DevLogic™ because you probably never expected that shields could go in main-hand. 

Tweak that and you'll safeproof the future where we can slam shields on people's faces.

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  Cleanse Skills and Immunity
Posted by: Snake - 07-07-2023, 03:07 PM - Forum: Balance Fu - Replies (3)

More often than not, a non-supportive Black Knight is left with only 3 points left over to decide between three skills that don't quite do much and require full SP investment to be barely usable. (Such as Steel Blood only going as far as to cleansing LV45 Poison). Not only that, but the skill does not prevent them from being reapplied in the same round they purify the skill.

Status effects often come along damage, so using the skill puts them at a pretty bad disadvantage. In terms of skills like these, and going as far as to include Recklessness from Magic Gunner, it's just wholly superior by one simple factor: It gives immunity for a few more rounds. So, technically, it makes the 3M investment worth the action.

This is not the case here, so I'd like to request at least for all skills which have their sole purpose be removing a single effect to give at least a 2 round immunity. The following skills are listed below, and the changes to this should be exclusive to investing SP on it:

Quote:Black Knight
Steel Blood (Rank 3) - Immunity to Poison for 2 rounds.
Steel Mind (Rank 3) - Immunity to Fear, Hesitation, Charm for 2 rounds.
Steel Body (Rank 3) - Nullifies additional effects that reduce your bonus DEF for 2 rounds.

Martial Artist
Cleanse Body (Rank 5) - Grants Debuff Immunity LV1 for 5 rounds.

Engineer
Bashfix (Rank 3) - Grants Debuff Immunity LV1 for 5 rounds.

Void Assassin
Obscure (Rank 3) - Immunity to Watchful Eye, Glowing, Claret Call and Hunted for 2 rounds.

Lantern Bearer
Guiding Light (Rank 3) - Immunity to Blind for 5 rounds.

Tactician
First Aid (Rank 3) - Trickery also grants Debuff Immunity LV1 for 5 rounds.

Firebird
Burn Away (Rank 1) - Grants Debuff Immunity LV1 for 5 rounds.

Performer
Curing Cantus (Rank 1) - Grants Debuff Immunity LV1 for 5 rounds.

I'd say Priest has too, but it so does have a passive that gives 5 round immunity to allies and half of that to self after the cleanse, so it's fine on that aspect. So does Aquamancer with Purifying Aquae, since it doesn't really target something specific and it only reduces the duration.

How about it?

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  Flame Art: Poison / Flame Art: Purification
Posted by: Snake - 07-07-2023, 02:30 PM - Forum: Balance Fu - Replies (1)

[Image: image.png]

This is not really very good for what it does, in both damage and poison chance, and I believe it can be made better by a large margin with a simple change.


Quote:Flame Art (Poison)

Flame Art trait (only 1 can be selected). This Salamandra's flames have gained the oddity of the wyvern. Fire damage that deals at least 50 damage have a chance to inflict Poison LV X (X = Character LV/4) for 2 rounds.

If the target is already Poisoned or Burning, the effect will instead corrode them, dealing bonus Acid magic damage equal to the Poison LV (or Burn LV, whichever is higher) + Acid ATK, which ignores armor.

This effect has a 1 round cooldown.


[Image: image.png]

For 3 rounds of cooldown that doesn't prevent them from reapplying any buffs, this is also pretty unusable. So, to justify the cooldown, this could work better:


Quote:Flame Art (Purification)

Flame Art trait (only 1 can be selected). The flames of the Salamandra purify magic it touches. Salamandra Flame will also replace 1 random stealable beneficial status effect from the target with Burn LV X (X = Character LV/2 + Scaled SAN + 50% Fire ATK) for 2 rounds, and disable absorb, reflect and immunity to Fire damage as a sub-status of Burn.

The effect puts Salamandra Flame a 3 round cooldown, but if the target has no eligible beneficial status, this effect will not activate and no cooldown will be applied.

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  Area Transition Blackout (2.74c)
Posted by: ThatOneHop - 07-06-2023, 07:15 PM - Forum: Bug Reports - Replies (1)

When exiting the area from the massive wind crystal, the screen itself just goes entirely black. This was tested both with area transition on and off.

1) Go to the massive wind crystal west of Duyuei and enter the warp to get down there
2) Go back up to leave because your business there is done
3) Go blind until you transition to a different map or relog

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  Character Application: Blood Eyes
Posted by: Senna - 07-05-2023, 10:45 PM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - Snowsen
Character Name - Hidden (DM for name)
Request Type - Ability/RP Character ability.
Request Details -  Pure Bloodlust

A powerful death aura that may create illusions based on the person. Anything created solely out of the user’s bloodlust. When active, this bloodlust infects everyone nearby. The fight-or-flight response of those impacted will have an effect. It has a structure based on the person it affects and the instincts it awakens in them.

  • Those who are ready to fight yet have self-preservation are nonetheless impacted by this, but to a much lower extent. Something that could make others feel a little anxious or make them wary. It is up to the victim how they resist or how much it affects them.
  • Those who are only concerned with their own survival do not want to fight, but prefer to live. The people most impacted by this will be those who desire to continue living. If they do not leave the location, illusions of their demise will repeatedly play until they pass out. The victim decides how long it takes and how they effectively resist it.
  • Those who don’t want to fight but are always eager to give up their lives have a desire to die. Normally, this aura doesn’t affect them because they have no fear of dying. They can’t get rid of the fear that their bodies could get incapacitated.
  • These folks are just too vicious to be influenced by this effect; they both want to fight and desire to die. They simply see the user getting ready for battle. Nothing more and nothing less.
How is the rating calculated? It works on a dangerous scale. The individual will select one of the four alternatives based on the amount of risk and what they wish to accomplish. But if the user activates this Aura, they must consent to being in a level 3 or 4 of danger.
  • Danger level 1~2 individuals will be impacted. 3 to a much lesser extent; they can handle it, but it is undoubtedly a terrifying experience. The fourth degree of danger is unaffected. These are those who are willing to risk their lives.
A fear factor and also an out to give individuals that does not want to fight or be around a danger level 3~4 scene.

Reason why you are making this request (if applicable) - DM for more info but public reason….Something that developed within the character itself. Its lawful evil nature showing as well as its weaponizing its bloodlust.

Roleplay & Lore supporting your request - It's base on things like Death Gaze, Black Knight's intimidating and so on. 

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  Geist Schritt Direction
Posted by: MuniCuz - 07-05-2023, 04:01 PM - Forum: Balance Fu - Replies (2)

Geist Schritt can make your character move, but not turn them around to the direction moved, which is really awkward as a defensive/evasive tool that can leave your character open to flanking. I think it should be changed to actually change character direction on proc.

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  (event tools) New battle pvp horde mode
Posted by: Lolzytripd - 07-03-2023, 07:34 AM - Forum: Suggestions - No Replies

If we -ever- have a war again in korvara we need something like the described battle mode proposal.
"dynasty warriors mode"

The mode can only be initiated by an Eventmin
The eventmin Selects a Team of npcs for Side A and how many spawn at start
The eventmin then selects a team of npcs for side B and how many spawn at start
The eventmin decides if Total control is enabled for the leaders of the parties
The eventmin sets the Kill goal for the battle
The eventmin then selects a party from a list of all parties on the current map for Side A, then Side B
A counter loads above the battle map displaying the number of npc's defeated
Every three rounds or when there are no npc's a new group will be spawned (Similar to the function of the Seto Raid)

Players take 75% reduced damage from other players
Players deal full damage to npcs
Players take 50% damage from npcs (so event mins don't have to spend time making horde mobs and pve only fight mobs)
Effects that target all Allies do not target non summoned npcs.

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  v2.74b Divine Eyes/Eyes of Elim/Freezing Cyclone Spear cut the music
Posted by: Fern - 07-03-2023, 04:58 AM - Forum: Bug Reports - Replies (2)

When Eyes of Elimination or Divine Eyes' animation/mini-game begins, the music jarringly (and probably unintentionally) stops for a bit, then resumes.
 
Also occurs with Freezing Cyclone Spear when the ice tiles are generated.

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