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[2.85] wait i'm floated |
Posted by: MultiWonder - 03-24-2024, 02:54 AM - Forum: Bug Reports
- Replies (1)
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Certain moves that push enemies along with you (Hirazuki) can sometimes leave the user in places where they shouldn't be (like in a wall or floating, like in the case of the ledges in the Sea of Clouds).
The conditions are fairly specific though.
To recreate this:
Target a heavy enemy (an enemy that cannot be pushed via normal means, like a Gold Beetle or a Wings of Fire) with Hirazuki while aiming directly at a wall (or ledge). Since these enemies can't be moved normally, they'll be pushed out of the way with the user running forward still, but instead of stopping at a wall or obstruction, the user will instead pass through it for the full duration of the skill. (Image provided... NOW it is.)
I'm admittedly going to be a bit sad to see this go, mostly because from a mechanical standpoint it's nice to run through small obstructions this way (and is why I initially believed it to be intentional in some cases), but then I noticed I was floating one day. Very silly stuff.
I'm going to miss the Wile E. Coyote memes... o7
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Redtail Spirits |
Posted by: Caboozles - 03-23-2024, 10:37 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Can we get a buff icon or just some sort of way to check how many spirits are active on a redtail?
I have a yellow coded character and yellow on yellow is painful. If there's light shafts, distortion, smoke, or other sorts of visual clutter then it's kind of annoying to know exactly how much my stats are being modified by.
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Miragewalk in 2024 |
Posted by: Autumn - 03-23-2024, 01:10 AM - Forum: Balance Fu
- Replies (8)
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Miragewalk used to be really powerful when it was released because you'd effectively have +15 Evade for a shoe slot enchant permanently, this was also when there was no evade cap, there was no competition in the shoe slot for more evade (Windstream), and generally shoe slot enchants were a lot weaker and dodge was stronger against what it was good at doing.
Nowadays I don't think any of this applies anymore, I think it'd be a large boon for dodgies to see Miragewalk be reverted to what it was as that form of evade would no longer be so offensive nowadays when the evade cap is a thing, this would largely help out class combos that can't evade cap on their own as that +15 could go a long way.
I'd like to see Miragewalk return to a 2 round duration with attacks not consuming the status like it does now, the evade cap does not play well with this system in general and while I'd like to address most of those, just touching up a pretty important cornerpiece of dodge builds is bound to introduce more diversity into the table.
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Chaos Dice - Gacha Edition |
Posted by: K Peculier - 03-21-2024, 05:17 PM - Forum: Balance Fu
- Replies (9)
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Currently chaos dice rolls every turn and yells out to everyone like you're a boss character with a big fat weakness to be slapped with and another thing to avoid and it takes up an equipment slot for this.
I propose two buffs to this item to introduce the joy of RnG to everyone and the user.
1. The roll outcome is hidden to everyone but the user (including allies)
Why it would be good: Users of the chaos dice can now prank others by saying they are resistant to the element of an enemy player/monster only to be the exact opposite.
2. New skill: Reroll dice - Allows the user of chaos dice to reroll the dice for 1m. Redtails get to reroll the dice for 0m for the first time. The dice can be rerolled multiple times but will be subject to adding momentum costs after the first reroll.
Why it would be good: You can trick everyone after spending your entire turn rolling the dice and over and over and claim that you are totally immune to the damage that is about to hit you even if you aren't.
I have too many of these things and I want to use these for evil.
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Gunther (Priest of Eternity) - Consecrate Ground |
Posted by: Skullcatrons - 03-21-2024, 12:40 PM - Forum: Approved Characters
- Replies (1)
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Information of spell:
Consecrate Ground - RITUAL SPELL
"Orimal Lialeral"
Verbal, Somatic, Material required
Material: Natural Diamond* (The size of the diamond affects how big the seal will be.) A page blessed by the Light (Mercalan page to be template of the seal.), the Feather of the Dove (to write the seal on the page).
Invocation:
"Divine Eternity, descend upon this Realm."
"Bless upon the tarnished soil under us."
"And forge a sanctuary to repel the Dark!"
The seal is forged upon the ground after the invocation is done. The gem will be consumed by the Light, and empowers the Seal, infused with the Invoker's focus. This seal grows in tile depending on the size of the diamond. (Minimum size is 5 tiles radius centered on the seal), it has no effect on the Homunculus, vampires, undeads. While the Living will feel a bit lighthearted while standing in the radius of the seal.
The true purpose of the spell is to prevent the unnecessary molestation of the corpses. Any attempt to imbue corpses with Dark energy while the seal is active will be repelled instead, and will not work. The seal had to be broken before the corpses could be used for animation.
The Seal lasts for a full week the moment it is activated, consuming the amount of focus it is charged with by the Invoker. While it is a bit draining, it is not as draining as using a simple healing spell.
The Seal can be destroyed by simply using any magic spells. Offering no true resistance, therefore the seal has to be guarded in various means to keep a location secured.
The seal cannot be moved once activated, locked to a location.
*Natural Diamond means diamond mined straight from the earth. Cannot be man-made, or infused, or shaped bigger in any way.
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Applicable BYOND Key - SaltyHyatt (Alt key of Skullcatrons)
Character Name - Gunther
Request Type - Spell Creation
Request Details - As above.
Specific Request - Basically more RP spells for priests of Aeternalis Flamma.
Reason why you are making this request (if applicable) - Telegrad is under lot of flak with undead shambling about. Whatsnot with frequency of necromancers, and so goes on. Gunther is the Undertaker of the Federation's graveyard, and it is in his best interest that these necromancers do not raise any corpses that's under his discretion.
In other words, he's trying to prevent a mess that would occur in HIS work.
Roleplay & Lore supporting your request - It's no secret that Gunther is constantly studying, and versed in the Magic Language. He studies on this subject an awful a lot. His duties being in the servant of the Eternity have led him down the road to try to slow down as much undeath's influence slowly creeping their way into Telegrad. Originally he used the Religion's secret technique which was to ward off existing undead albeit not extremely flawless.
But the issue was that preventing necromancy in first place. So after studying, and ensuring. He wanted to see if it is possible to prevent the dark energy from infesting, and potentially animating corpses in the grave by simply infusing the ground with holy energy.
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Master Illusionist- Lucrezia |
Posted by: Shujin - 03-21-2024, 08:41 AM - Forum: Denied Applications
- Replies (1)
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Plain and Simple. I just want them to be a good Illusionist to the point that she can very actively and effortlessly cast Illusions around those around her to fool and trick them, to a realistic degree
Abillity: Master Illusionist/Master of Disguises (RP ability, no Mechanical Benefit)
As Master of illusions you have managed to master illusions to the point where you can effortlessly blend them into your surroundings. These Illusion feel real to the touch by everyone effected by the spell, and can easily fool them. These can go as far as Physical alterations to even simulating wounds or burns (are however always none lethal as it's not real, just he pain is. the opposite is also true, wounds can not be 'healed' by such but one can be fooled into feeling no pain.). All Illusions are based on Wind/Sylphid magic and could possibly be detected if such means exist. (one would notice Sylphid Magic in the Area, which is generally associated with Illusions)
Illusions can be broken when exposed to Earth/Isepian magic, or when another Illusionist counter-acts them after noticing it. Weapons made of Sandstone, as they have Isepian properties, can also be used to destroy illusions Easily. They also only persist in the general vicinity of the Illusionist, unless there is a magical catalyst used that feeds the Illusion in their absence (Aka: A Manastone, that is the source of the Sylphid Magic. Once that's dealt with the Illusion would be gone as well. Such an item would have to be Maintained Regularly every few days depending on how strong the illusion is.)
As a Master Illusionist, she has many tools at her disposal to aid her in her Trickery, for example a Disguise Kit, or serval masks that can change her face.
Reasoning: Just want my character to, offically, be able to call themself a Master Illusionist. Use the Mask of the Night Lord ICly, or the orb to change around a bit on the fly. She obviously wouldn't gain any advantages she wouldn't have otherwise. I just think that very fitting for a Character who likes to act as a Spy, or otherwise loves to trick and fool people.
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Contract Magic- Lazura Aranea Family |
Posted by: Shujin - 03-21-2024, 08:26 AM - Forum: Approved Characters
- Replies (1)
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I know something similar has been done before by someone, but I figured I get my own Version of it.
Special Skill: The Contract
A magical contract can be made with one other WILLING party. Inside this contract, specific terms can be specified and need to be followed literally (The Contract stater has the final say in that, all according to the Saying "The Devil lies in the detail"), by the people signing it. Going against the contract Directly or Indirectly will cause the contract offender great physical pain, to the point that they can not do it. This Contract in general can only be broken in the following ways:
-Someone extremely powerful in the mystic arts can cancel the Link (Read, The Mystic)
-The original physical manifestation that holds the Wording of the Contract is destroyed (Usually a piece of paper that has to remain in the same realm of existence (Contract would be void if it were held in a pocket dimension for example. this allows for people to steal these if they wanted.))
-The deal on the contract has been fulfilled, causing the Contract to burn itself.
-BOTH Parties are willing to cancel the contract.
-If the contract becomes impossible to fulfill, or the conditions changed so that it's no longer possible. (Example: Contract states that someone assassinates another, but that person dies or is killed by another which would cause the contract to void.)
Such a Contract can NEVER be forced upon someone, and must be made under the approval of a sober-minded person and the fact of it being a magical contract must be made obvious to them. (Meaning, they can not be under the influence of mind-altering substances either to be tricked into it and can't just hand them a normal sheet of paper to sign. There has to be obvious Voodoo magic at place.)
These contracts are based on the knowledge of the one who put up the Contract and the contract signer. This means that if they are fooled into believing that the Contract has been fulfilled, or would otherwise be void, then the magic is stopped as well.
Intention: This is more of an RP skill, to spice up abit of RP giving a bit of consequences to people who are into this kind of stuff, and give the Deal Maker character type a bit of an RP edge. I added plenty of ways how people can cheat themselves out of the contact, or to release them, if we notice that its not as much fun to be had with this narrative.
Generally its only meant to create a bit of additional hooks, and IC flavour and Drama to stuff, so people have a reason to RP consequnces they agreed upon. My only interest is to RP it with people that get enjoyment of possible darker/more pressing storylines. It's not fun for me either if the other side is not enjoying it. But it is interesting for the type of Character I play, even just to put these consequences on myself amf give me the urgency to fullfill these contracts ICly, making it a double-edged sword.
My Character has been all about Business and Deals for like forever, and this could add a little extra spice to it, maybe further antagonize her or have little fun sub plots where people want to steal and destroy the contract they are in, or whatever. She carries a "Book of Debts" around at basically all times, and if I could add a layer of magic to it, I think that be pretty dope.
Cheers.
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Character Height Request |
Posted by: Catharsis - 03-20-2024, 11:40 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Theprotagdetective
Character Name - Aian'hala
Request Type - Height increase request
Request Details - I'm making a Lupine who is 'monstrously' tall with spook vibes, and I would like them to be 7'2" (Seven feet Two inches)
Reason why you are making this request (if applicable) - I am using a playby with anthro legs, and just generally gives big tall vibes, and I think it's fitting for the character.
Roleplay & Lore supporting your request - Genetics are a weird thing
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