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Upgrading Merchants - Making Korvaran NPCs Worth a Damn |
Posted by: the REAL Minos Prime - 03-30-2024, 06:17 PM - Forum: Suggestions
- Replies (9)
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Merchants in Korvara suck. Like, full stop. They only exist to give new characters what they couldn't afford from Pink, crap out blue potions, and sell recipe books. Only the Meiaquar mall and that one Tailor in Geladyne are really particularly useful in terms of their actual stock.
Having merchants sell actually decent items would give new characters monetary goals to work towards and serve as a decent early-game money sink.
- Non-unique merchants sell nation-specific items. For example, a pub-keeper in Meiaquar would sell pizza and noodles, because Meiaquar's based off of Italy, and the Telegradian blacksmith might sell the basic shotgun because farmers love their boomsticks. The Geladynian smith might sell greatweapons or the metal gauntlets, being the military country.
- Unique merchants actually have unique inventory. For example, the Maid Café in Fairview sells pastries and pies, being a café. Simit, being an amateur alchemist, might sell regenerative or alchemy ingredients.
- Hospital buildings have NPCs that can cleanse lauders and sell wound items, like the church in G6.
- All smiths sell the basic Handgun. I'm fairly certain the smiths not selling basic handgun is just an oversight, given Pink sells it.
- The pubs/inns now sell all cooking materials, and sell food that's actually useful - again, based on what would fit the nation thematically. Of course, none would sell the particularly useful food, such as sushi, fugu, or salad, as that would make player-cooks obsolete, but they would sell food that has at least semi-decent HP/FP restore so new players don't have to rely on feast tables or the kindness of other players. If merchants on G6 can sell food, they can on Korvara as well.
These are just the improvements to Korvaran merchants I can think of off the top of my head. I think it's kinda bullshit that merchants are so overlooked; I get that Korvara is meant to be "player-driven", but this shouldn't come at the expense of convenience. We don't have player shops on Korvara, it's a lot harder to get the things we want, so we might as well make it the littlest bit easier.
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EDIT: Easier way for ingredients, like Cooking Chocolate. |
Posted by: Kiyo Takamine - 03-29-2024, 01:53 PM - Forum: Suggestions
- Replies (2)
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I'm not sure but I'd like to see Cooking Chocolate sold by merchants, you can add other ingredients that can only be found in chests as well to be fair, but I'm not sure about which ones they could be but I am having issues making everything on the cooking list without the chocolate. I'd rather you add the chocolate first to a merchant.
EDIT: Thank you for the better suggestion, the REAL Minos Prime.
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Four Leaf Clover Donation Item Pet |
Posted by: Kiyo Takamine - 03-29-2024, 01:07 AM - Forum: Suggestions
- No Replies
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Four-Leaf Clover: A magical sort of clover, fully in bloom with enough luck to make anyone cry out.
I know that this is a familiar, I would like to suggest that you add this floating four leaf clover to the pet donation item selector. I'd totally use it.
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Bamboozling New Players |
Posted by: Raigen.Convict - 03-28-2024, 02:11 PM - Forum: Suggestions
- Replies (2)
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So, I'd like a check of all the current in game tip blurbs and as well the removal of the 'Walk Mode' feature in the settings tab. A lot of the old Tips have VERY outdated information. Like 'Willpower increases the power of spells' level of outdated. I'd rather not see players get fully bamboozled and turned away from the game because they follow the tips while playing and don't have the good fortune of running into players who know to tell them better, and then they get confused.
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Battle Items |
Posted by: CabbitNet - 03-28-2024, 03:58 AM - Forum: Suggestions
- Replies (7)
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Firebombs- We have this item already, i just wish we had a recipe for it in korvara.
Acid Vial- Similar to black water this leaves an acid splash in an area.
Poison- Applies a similar effect as brine blade but poison instead.
Caltrops- Blacksmith battle item that causes piercing damage on the tiles walked on.
Sea Mine- This is in no way a modern mine but instead based off the old sea mines when spikes pushed in the explosion is released.
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