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| [2.86b] IT'S A HAT |
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Posted by: Entropy - 05-19-2024, 05:24 PM - Forum: Bug Reports
- Replies (1)
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GRIMALKIN HAT DOESN'T COUNT AS CLOTH MATERIAL DESPITE BEING VERY OBVIOUSLY A CLOTH HAT.
I'M SURE THERE'S PLENTY OF OTHER ITEMS THAT DON'T LINE UP MATERIALWISE BUT THIS ONE PERSONALLY INCONVENIENCES ME.
Steps to reproduce:
Try to use a canvas kit on a grimalkin hat to hit your funny 30% pierce res number.
Fail.
CRY.
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| Sacrifices must be made (tactitian) |
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Posted by: Flun - 05-19-2024, 03:24 AM - Forum: Balance Fu
- Replies (5)
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I understand how letting a teammate die is not all too tactical, but the fact tactics instantly reset when one gets reduced to 0hp feels a bit harsh, considering how both tactician isn't much a healing class, the fact that some defeats are tactical in themselves and the fact that tactics are hard enough to build as is.
For example, this applies to pawn automatons, you'd think the chess class, which is all about tactical sacrifices, could get around this reset, though instead when a pawn dies, all those charge orders and the momentum used on them have gone to complete waste. Initially this was to address that one interaction, but I feel as if a penalty like -1/2 grades for an ally being defeated or even it being removed is a bit more well rounded than the penalty that currently exists.
TLDR, weak spammable units (like seeker flame or pawns) shouldn't decrease tactics like dark eyes do, or the tactic decrease upon defeat penalty should be lessened or removed IMO.
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| Flesh, Steel, and Corruption |
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Posted by: MarktheUnlucky - 05-16-2024, 03:04 AM - Forum: Event Applications
- Replies (1)
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Applicable BYOND Key - Nobleed
Character Name - Klaus Handdonwerk
Discord: unlimitedwarfare
Request Type - Event
Request Details - Klaus was a Shaitan to utilizing Spirits to further himself, creating a promise of power to the 5 malevolent souls that allows him to form the Death Knight armor.
However, Klaus "died" while in this form, and the Souls with all of their ill-intent towards Klaus hijacked his body and mind. This resulted in an abhorrent abomination, merging together Steel, Flesh, and Corruption into an intelligent entity that wishes to enact it's revenge... Whatever it is.
Specific Request - Arc Closing Fights
Reason why you are making this request (if applicable) - The Antagonist I am making has been a fixture in my character roster for almost a year now(before he transformed) and I wish to end it all with a bang. And also because if this gets approved, this can quite possibly enlarge the possibility of similar concepts on other characters that uses Spirits as a source of power, and what unchecked powers can do.
*Edit because fat fingers on phone
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| Invention/Eventline Application - 'Cackler' Robots |
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Posted by: Toffee - 05-15-2024, 11:55 PM - Forum: Applications
- No Replies
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Applicable BYOND Key: ChewingToffee
Character Name: Kip Di Lucchi
Request Type: Invention/Eventline
Request Details: The creation of confidential robots named 'Cacklers' that can traverse both the land and seafloor to defend Meiaquar from outside threats within the shadows.
Specific Request - Facilitating the creation of giant, city defense robots over several OOC months through a long-term R&D department eventline, while also allowing for future events to take place in these areas. This is both an invention and eventline application, and the details of which are explained further in the Google doc below.
Google Doc Link - 'Cacklers' - Meiaquar's Titans
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| Cervidae (Deer) Kaelensia |
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Posted by: owarinohebi - 05-14-2024, 03:37 PM - Forum: Class/Race Ideas
- Replies (3)
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At present, I don't have any lore for these critters, but I had an idea of what about a deer/faun kind of race? It definitely fits a fantasy setting... Perhaps the stats look something like this:
- 2 STR
- 4 WIL
- 5 CEL
- 0 DEF
- 1 RES
- 6 VIT
- 2 FAI
- 4 LUC
- 8 GUI
- 6 SAN
- 2 APT
Probably give them the Horn Ramming trait that Apartaurus, (I think) Salamandra, and Reapers get? I'm open for suggestions. I just like the idea of playing a cute faun-like character ngl
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| Crafting UI Update? |
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Posted by: owarinohebi - 05-14-2024, 03:27 PM - Forum: Quality-of-Life (QoL)
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Honestly, the biggest thing I can think of to improve the crafting UI is the inclusion of a search bar.
It would make looking for recipes significantly easier, especially for those like me who tend to scroll a lot and have no idea what table has what :'D
Not sure if this has been suggested before, but hey..
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| so, runemancer, its funny, silly, with impure element |
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Posted by: CuriosityaboutMyself - 05-12-2024, 07:27 PM - Forum: Balance Fu
- Replies (1)
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impure element was changed to include skills that did eledamage. but, runemancers element rune bypasses that downside, and just gives you free benefit without none of the downside
this really feels like an oversight, and elemental rune should be included in the impure element self damage, at the very least- i don't think it should apply to the rest of the runes, after all, unless you really wanna hurt them
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