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Height Approval

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  Sayakensa in 2024
Posted by: Autumn - 04-01-2024, 09:24 PM - Forum: Balance Fu - Replies (6)

Can you tell my copium class yet? This hand slot item for Kensei is extremely cool, and infact I wish there were MORE sheathes to add variety to Kensei's playstyle, but this one in particular lost it's niche back in GR1 when Hexer's Dark Invasion was changed from a 10% damage increase to a +10 Dark ATK increase, and it never has seen any usage since Crownbleeder+ became a thing.

While I do believe more sheathes should be a thing, changing this item seems like ultimately a cool thing to do, since one of the cooler concepts for a character to have is to be a cursed swordsman, and while 10 crit is useful, that's not the cursed item effect, instead its changing the attack type of Kensei skills to dark damage, which would only ever be useful if there were some form of dark resistance shred given at least everyone resists 1% dark, if not way more in the much more common case.

Instead I would propose that Sayakensa grant 15% Vampiric to Katanas and Kensei offensive skills when utilizing a cursed weapon, I think not only would that make sense for the reduced vitality of the weapon, but also would just be cool in general.

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  The LUPINE Update
Posted by: catabur - 04-01-2024, 06:15 PM - Forum: Suggestions - No Replies

Truly, it is time to make Lupines great again. This will simply focus on traits since I tend like to have a wider variety of what to spend my trait points on!

Tundra Wolf
Required: Lupine Race, 10 SAN
Your fur is thicker and more insulated compared to your brethren. This allows you to better resist the cold with a +5% Ice Resistance and +10% Status Resistance versus Frostbite status effect. However, you're more suspectable to burns as a result! You gain a -5% Fire Resistance and -10% Status Resistance versus Burn status effect. Your War Cry also gains +25% of your Ice ATK to it damage.

Desert Wolf
Required: Lupine Race, 10 SAN
Your fur is lighter and better assists with cooling your body. This allows you to better resist to the heat with a +5% Fire Resistance and +10% Status Resistance versus Burn status effect. However, you're more suspectable to the cold as a result! You gain a -5% Ice Resistance and -10% Status Resistance versus Frostbite status effect. Your War Cry also gains +25% of your Fire ATK to its damage.


Sharp Feet Claws
Required: Lupine, Felidae, Corbie, Heron, or Phenex (and beast legs Tongue )
Be it claws on your feet or talons, they are much better suited for unarmored combat. When using a Kick Skill, On Hit: Deals protection ignoring Slash damage equal to 25% of your Scaled STR, but also makes you lose HP equal to half of that as using your claws can hurt. 
(Or could just be worked into Sharp Claws itself.)

Big, Bad Wolf
Required: Pack Alpha, Strongest Muscles, 20 SAN
You're the biggest, baddest Lupine around and your Followers know that. For every Follower you have in your party, gain +4 Power to your weapon and +2 Armor (doubled when fighting monsters?). Cast Off Flexing also becomes Werewolf Mode (It works like Cast Off Flexing, but also releases a War Cry). You do not gain these benefits if there is 1 other Pack Alpha in the party.
(Pack Alpha really doesn't do anything for you, so this would be a fun thing to have it for. The bonuses may seem a bit too much, but getting even 1 Lupine with Pack Follower is a rarity aside from group builds.)

The Beast Within
Required: Lupine Race, Sharp Claws, 30 SAN
You have forgone being a civilized dog. As long as you have no weapon and armor equipped, gain the following benefits: +10 Armor, +10 Magic Armor, +15 Evade, +5% Blunt and Slash Resistance (Overrides Strongest Muscles). Enhances your unarmored weapon (aka Bare Fists) with Spiritual scaling (70% STR, 40% SAN). You also receive no damage from utilizing Sharp Claws. Furthermore, you gain the Pounce skill.

Pounce
Cost:
 8 FP / 3M Target: Enemy Only
Area: Single Range: 5
Leap into the air and perform a Basic Attack upon an enemy. If the attack is a critical hit there is a chance to inflict Lingering Damage 15 LVL.
(I just like unique playstyles that can come from traits. And the idea of being more bestial and relying on one's claws and instincts seem cool to me.)

Maybe I'll add more later! Dev might implement one of these ideas...

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Exclamation Legend Authoring for Aptitude in Aspect.
Posted by: Kiyo Takamine - 04-01-2024, 04:51 PM - Forum: Suggestions - Replies (4)

There is one missing for Aptitude, it would be nice to have an option for just ONE point for it for consistency.
It cannot hurt us only help us. It also gives us another reason to use Legend Authoring.

Edit: Remember, it's just one point. It would also let you use that one point somewhere else. Which is almost always better, imo.

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Rainbow Change & colors for Penultimate Bling. Donation item.
Posted by: Kiyo Takamine - 04-01-2024, 03:12 PM - Forum: Suggestions - Replies (3)

It's missing Orange, Yellow, and Pink from the color spectrum. Black and White would be nice to have as well. I wanted Orange specifically.
Also a request to change it from an accessory to an item. It wastes a slot and nerfs you in the process, why pay for that?

Edit: I would like to also suggest to change the sparkle to a "thicker" icon so that we can see our bling better on the map. The icon for the sparkle when the Spacial Terror hits you with it's Light Ray would be a good replacement. Also, just thought about this: let us use the color picker for our bling color instead, that way we can choose ANY color. Also I agree with Blissey's idea of it affecting our IC name as well.

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Rainbow Custom Victory Music for Marching Band Donation Item.
Posted by: Kiyo Takamine - 04-01-2024, 02:40 PM - Forum: Suggestions - No Replies

I would like to be able to upload a custom theme for my victory screens in the Marching Band options. I would enjoy listening to it as I grind, or when I am PVPing with someone to make winning that much sweeter. Make sure that others can hear it too, just like with our own custom battle themes. It would make the game even more personalized for us.

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  More with MERCS! Nicknames + Sales in Korvara + More
Posted by: owarinohebi - 03-31-2024, 03:59 AM - Forum: Suggestions - Replies (5)

So, I'm not sure if this would count as a QOL thread or not, but here's what I propose:

More things to do with Mercenaries! (Specifically in Korvara for one of these suggestions)
  • The ability to nickname Mercenaries, especially ones labeled as Monsters!
  • The ability to sell monsters in Korvara.. Maybe an NPC in the Thieve's Den in the Vale or something like that? Give the old Arena prices for them.
  • The ability to TRADE mercenaries/monsters with other players. Perhaps put a cap on trading or something to make it more balanced? Like for example, a lvl 30 character can't get a lvl 40+ Ice Giant transferred to them, or something like that?
  • A rework of the storage system perhaps?? A way to hide monsters we don't use, and maybe an easier way to sort them? (By level, family, etc etc)

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  Half Elf Playby
Posted by: CabbitNet - 03-30-2024, 07:11 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Cabbitnet
Character Name - Uyarell
Request Type - Appearance and bloodline
Request Details - Appearance
Specific Request - I wish to have Elf ears as a Human to represent my Half Elf Heritage
Reason why you are making this request (if applicable) - I want to play a half elf  
Roleplay & Lore supporting your request - Mother Was A human and Father was a wild elf. 

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  Upgrading Merchants - Making Korvaran NPCs Worth a Damn
Posted by: the REAL Minos Prime - 03-30-2024, 06:17 PM - Forum: Suggestions - Replies (9)

Merchants in Korvara suck. Like, full stop. They only exist to give new characters what they couldn't afford from Pink, crap out blue potions, and sell recipe books. Only the Meiaquar mall and that one Tailor in Geladyne are really particularly useful in terms of their actual stock.

Having merchants sell actually decent items would give new characters monetary goals to work towards and serve as a decent early-game money sink.

- Non-unique merchants sell nation-specific items. For example, a pub-keeper in Meiaquar would sell pizza and noodles, because Meiaquar's based off of Italy, and the Telegradian blacksmith might sell the basic shotgun because farmers love their boomsticks. The Geladynian smith might sell greatweapons or the metal gauntlets, being the military country.

- Unique merchants actually have unique inventory. For example, the Maid Café in Fairview sells pastries and pies, being a café. Simit, being an amateur alchemist, might sell regenerative or alchemy ingredients. 

- Hospital buildings have NPCs that can cleanse lauders and sell wound items, like the church in G6.

- All smiths sell the basic Handgun. I'm fairly certain the smiths not selling basic handgun is just an oversight, given Pink sells it.


- The pubs/inns now sell all cooking materials, and sell food that's actually useful - again, based on what would fit the nation thematically. Of course, none would sell the particularly useful food, such as sushi, fugu, or salad, as that would make player-cooks obsolete, but they would sell food that has at least semi-decent HP/FP restore so new players don't have to rely on feast tables or the kindness of other players. If merchants on G6 can sell food, they can on Korvara as well.


These are just the improvements to Korvaran merchants I can think of off the top of my head. I think it's kinda bullshit that merchants are so overlooked; I get that Korvara is meant to be "player-driven", but this shouldn't come at the expense of convenience. We don't have player shops on Korvara, it's a lot harder to get the things we want, so we might as well make it the littlest bit easier.

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  [v2.85 v4 (Test)] Sneed Sniper
Posted by: Collector - 03-30-2024, 10:53 AM - Forum: Bug Reports - Replies (1)

Seed Sniper's immobilize effect ignores immobilize immunity. If going first, attacking with a Seed Sniper + Splash repeatedly can lead to an infinite immobilize.

[Image: image.png?ex=661a61b6&is=6607ecb6&hm=fd4...y=lossless]

This should totally be a feature and added to Seed Sniper's description. 100%. Like this thread to show your support for new features.

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  [2.85d] Exorcism not applying bonus damage.
Posted by: sirtrex - 03-29-2024, 10:23 PM - Forum: Bug Reports - Replies (1)

It seems like Holy weapons aren't applying their bonus damage to undead targets. I tried using them on sand hands to little avail.

https://cdn.discordapp.com/attachments/7...be88fc5b37&

https://media.discordapp.net/attachments...y=lossless

Someone tried it against a bone marauder and encountered a similar issue

https://i.imgur.com/f6NfRW8.png

I ended up finding/crafting 3 holy weapons (an autopistol,shuriken, and the ash katanna above) to use on sand hands, but got no bonus damage in the player debug log for the enchantment.

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