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  [2.85d] Clicked Summons
Posted by: Rendar - 04-07-2024, 01:52 AM - Forum: Bug Reports - No Replies

Summons in combat cannot be double clicked as spectator. Making it hard to tell what all is going on mid-combat.

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  New Weapons (PLZ dev)
Posted by: CabbitNet - 04-06-2024, 08:55 PM - Forum: Suggestions - No Replies

Hand Gun (counts as a Dagger)
Gun (counts as a Sword)
Shotgun (counts as a fist)

All of these have been asked for on a weekly basis but I noticed no one has put it in the suggestions section.

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  [v.2.85d] Fleeing leaves magic feathers icon onscreen
Posted by: AkaInuHime - 04-06-2024, 08:30 PM - Forum: Bug Reports - No Replies

[Image: bnndbf.png]
[Image: nj4ro7.png]
Fleeing fights leaves the magic feather count icon on-screen in the overworld. Finishing a fight by winning removes it afterwards as expected. After testing it with magic feathers and geomaterial, it seems only magic feathers stick around. I'm not sure if any other HUD icons persist; these are the only ones I have easily available on this character.

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  Kensei mainclass passive idea.
Posted by: ItsSomeone - 04-06-2024, 05:11 PM - Forum: Class/Race Ideas - Replies (1)

Hello, I'll get to the point:

Iaido

If you are not using 2-handing talent, not using the one handed trait, and do not have a weapon equipped in your offhand, and no shield. you gain:

20 hit
5 base evade
sheath sword only requires 1 momentum if you have damaged a target in this round with a kensei ability. 
Hidden cut does 50% less damage, but if a target is below 50% max hp, it does 100% more damage.
If a target is hit by hidden cut, your next kensei ability has greater accuracy.


Numbers can change. I'm just trying to get the point across.

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  Kaene Ajello - Request for Custom Spell
Posted by: Mokat - 04-05-2024, 11:33 AM - Forum: Character Applications - No Replies

Applicable BYOND Key - Karflugen
Character Name - Kaene Ajello
Request Type - Custom Spell - Pinky Promise
Request Details -  I’d like to make a spell for my character. I figured it’d be a fun thing to do


Specific Request - Creation of a Custom Spell


Pinky Promise
The spell’s effects as as follows:

  • A solmancy based spell that binds two willing people with an enchantment. The binding will take the form of a brightly colored tattoo around both target’s chosen fingers. This lasts until either party dispels it.
  • To cast the spell both targets must chant “I bind my faith unto thee, grant me a safe passage home and the safety of our shore” while the caster casts the spell. The caster themselves can also be the target of the spell.
  • Once the spell is cast, both targets of the spell can chant “Home is where the heart is” To create a tether between them and the target that only they can see. Potentially leading them back together. The spell will find any way it can to reach the other target, unless there is really no way to reach its destination (i.e. if they’re trapped inside an inescapable cave). 
  • Each target involved with the spell can at any point dispel it by chanting “I unbind our faiths as our paths diverge from our previous shores”. The spell is also dispelled if one of the targets dies.
  • A target can have at most 2 people tethered to them. If either targets lack fingers then it can be cast on their wrist or whatever limb is available with the tattoo showing in the desired location..

Reason why you are making this request (if applicable) - I simply think it would be cool for my character to have a spell.


Roleplay & Lore supporting your request -


Fishing has been a staple job in  Meiaquar, and one of the many fears of families is the thought of their loved ones at sea never making it back home. And so a spell was made to ease the hearts of their families. And while it comes in multiple names, one of its more popular titles is “Pinky Promise”, as the pinky finger is the usual one used for the spell. With this, the fishermen and their family can bind themselves with a promise that the fisherman will return and if he ever wishes then they would find their way back home. And if for by some chance the fishermen never made it out, at least their family would know of their unfortunate fate.


This is simply a variant of the rescue spell that has a more practical application. However, instead of pulling the target to the caster, the caster is able to bind two targets with an enchantment that enables them to find the location of one another. Not precisely but the direction to each other. This spell is able to cover a great distance, but due to its impracticality is rarely used by people. It just so happens that Kaene’s adoptive parents knew this spell and taught him about it.

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  [Korvara] Satsumi - Legendary Weapon Request
Posted by: Silka - 04-05-2024, 04:46 AM - Forum: Approved Characters - Replies (1)



Applicable BYOND Key - Zilkat

Character Name - Kazenoaki Satsumi

Request Type - Magical Weapon / Artifact

Request Details -  A weapon of legendary origin that has the ability to make jade constructs and turn things to jade.

Specific Request - The Jade Emperor's Eagle is a long blade made of magical jade stones, that is magically kept together through spiritual energy, that has an ancient seal shaped like an eagle's head, found on ancient ruins of the Wastes, deep underground, on an ancient location known as the Jade Palace, where snakemen roam and play with ancient relics of their former owners and ancestors, which were servants of the one Jade Emperor, who ruled over the Snakemen with Jade powers and energy that enforced a totalitarian state, where the Emperor would teach how to use the Jade Magic, and spread it from himself to his followers, slowly creating his army of ancient Jade harnessers.

- The weapon itself utilizes the spiritual energy to be able to fuel its magic, as it creates jade stones that change shape based on the user's will. The user must know to make whatever they want to make, meaning that the user must understand what they want to make, they can't simply say "I solve this problem with this magic", there's a need of deep understanding of what they're wanting to make with it. 
- Its magic to turn things into jade is a completely different entity of power, that comes from the Jade Emperor's blessing, one that was imbued when his soul was placed in his weapon -- A power that gave him authority over the Snakemen that served him, much like a gorgon that turned others to stone, the emperor turned those who were against him into Jade, and the weapon harnesses this power to its potential, capable of turning from the simplest grain of sand, to a tree, into a pure Jade Statue.
- The weapon speaks to the user, as it contains the soul of the Jade Emperor, who refused to abandon the realms of humanity, with the interest of greed forevermore.

Reason why you are making this request (if applicable) - I want to make lore for an event for Satsumi's next weapon change (Griphon's Wing) but on a flavorful, and more interesting way, giving the character more depth through new magic and tools that allow her to expand her story from the current standpoint she's at, and a way to then push her away from her current state, to make her more interesting and give her a unique set of powers centered on a magical weapon that she owns and that she learns from.
I would like to make one small addenum to clarify a small thing about intent here:
I hold no interest to turn other PCs into stone. This is a small thing to clarify, as, despite its usefulness in combat or an assailant, it feels rather opposing to the values of Satsumi, but more importantly in my opinion, it insults other player's agency to fight my character. And while I do not want to limit what it can turn to stone (to use it as flavor for RP mobs and such), I would understand if it's something that must be done.


Roleplay & Lore supporting your request - The idea is to make the story of the Jade Emperor an element of ancient Duyuein folklore: an ancient tale about greed and power, of a man who harnessed a type of magic that none other achieved, and that in their interest and power, lost themselves and made themselves one with the snakemen, banished to the Wastes where their rule grew, but their "empire" was false, merely a tribe, a small power that was kept centered on one location that merely lead to the death of the man and his powers were lost to time. At least, in the perspective of the world, as the jade magic would be still used in the palace, even to this day. The weapon itself was made to preserve it, as the Emperor himself claimed that it was because of him that the magic could exist to begin with.


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  [v.2.85d (Live)] The Cinders Incident
Posted by: Collector - 04-04-2024, 09:01 AM - Forum: Bug Reports - Replies (1)

Cinder tiles created by entities who've died (see: firespitters) are capable of damaging their allies.

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  Evocation Admixture
Posted by: zericosmic - 04-04-2024, 03:01 AM - Forum: Balance Fu - Replies (11)

Time for a batshit suggestion!

Are you tired of evoker granting you only 2 spells for your desired element..? Are you tired of Shapeshifter being better at focusing on most elements? (Well... I'm not sure that'll ever change)

I believe Evoker should have a toggleable passive that allows them to shift the element of (some or most) evoker spells to whatever elemental buff they currently have, and have them grant the bonus spell effects of said spells.

Spell scrolls are a cool idea, but I believe aren't enough..  Fire Vyd doesn't even inflict lingering damage, and hardly has a reason at all to be used.

Evoker as it is, is almost entirely used to buff up boxer, or prop up hexer with HSDW, Lightning Evo is decent, Wind Evo is in a good place, but often outdone by ST, who just steal all the spells from Evo and get a nice bonus such as Typhur and Titan Gale, but all the other elements are kind of meh right now.

Aquamancer gets a full kit to focus on Water and has massive amounts of Utility,  Priest does too with Light or Dark, and same with Hexer.  When you select these classes, you're often looking at a ton of great buttons, whilst evoker and it's elements often get outshone by a class that just steals it's spells.

And while my suggestion might be batshit, I think something like it would greatly help with raising interest in the class, and having it be an actual option of interest for mage characters, because as it stands.. It's rarely picked up by even those.

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  Remove Cursed Blood from the videogame
Posted by: Poruku - 04-02-2024, 04:43 PM - Forum: Suggestions - Replies (2)

Cursed blood has two uses:

1: spamming the chat like crazy when you play ghost

2: destroying anyone using a vampiric weapon

3: destroying vampires (deprecated)

I feel like we could really do without it considering the fact that vampiric weapons aren't really that good and vampires don't even exist anymore. It nerfs vampiric weapons unnecessarily and when used as ghost it's honestly annoying how much it spams the battle log for basically no purpose.

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  Curse Application
Posted by: Lonestar - 04-02-2024, 04:12 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Magicalgirl Lux

Character Name - Victoria Weber

Request Type - RP Ability

Request Details - I would like to request a specific type of curse, applied to my character at very young age and one that has progressed as time passed. This curse in particular, dubbed 'Curse of the Bloodless' (TBD) will be centered around the usage of blood, both in benefit and consequence for the user, with a few key points:

- The user will often randomly, bleed from their skin after enough physical work around the body, almost swapping out what would be naturally be sweat, making them more dependable upon medical attention and blood transfusions.

- The user may absorb blood, including monster's blood, upon contact with the skin, and such absorption not only helps with keeping healthy levels of blood liquid within the body, but will also give a temporary boost in physical capabilities in a fight. This will also come with physical alterations, their appearence shifting to match. (Change in coloring of hair and eyes, skin turning slightly red.)

- They will be prone to aggressiveness upon absorbing too much blood.


Reason why you are making this request (if applicable) - I thought it would be interesting to roleplay a curse that actively tries to kill the user and forcing them to be in constant battles or medical care, promoting RP if the latter. 

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