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trap limits |
Posted by: MegaBlues - 04-13-2024, 06:23 AM - Forum: Balance Fu
- Replies (13)
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a player should only be able to have one of each kind of trap out at once
being able to stack a dozen or more traps then yank someone into it or completely stop them from engaging you is silly
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Ziaraeck's Horns (Male Naga Character) |
Posted by: Skullcatrons - 04-12-2024, 04:22 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Skullcatrons (WeakestTelegradian Alt-Key)
Character Name - Ziaraeck
Request Type - Appearance
Request Details - To have horns as M-Naga
Specific Request - Straight up Horns to be have on the forehead, revealing that he have reaper blood from his father.
Reason why you are making this request (if applicable) - It's just so that Ziaraeck would have horns as his playby also have horns. But also it would make his appearance overall unique, and more conditional of his male rarity status.
Roleplay & Lore supporting your request - Male nagas are an immense rarity among the Naga population. So the female Naga would always have a father of different race instead of pureblooded naga coupling. Ziaraeck was the child born of a relationship between a Reaper Father, and Naga Mother. Because of it, Ziaraeck would be born with somewhat pronounced horns, revealing his reaper halfblood.
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1 hit evade buffs rework |
Posted by: Shujin - 04-10-2024, 06:07 AM - Forum: Balance Fu
- Replies (12)
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One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them too strong.
So what if we changed how they worked a tiny bit:
1 hit evade buffs are changed to-> Level% chance to turn a hit into a glance. Also works against Autohits.
that way it no longer competes with evade buff cap, and can be a useful addon against autohit meta giving dodgies a tiny bit of the much needed survivalbillity without fully making them untouchable.
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Destiny Spellthief- White Spirit lock |
Posted by: Shujin - 04-10-2024, 12:48 AM - Forum: Quality-of-Life (QoL)
- Replies (2)
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Currently, when you are a Destiny Spellthief, you can not spirit any of the Stolen Spells.
UNLESS you start with a not Destiny, get the spells, get the spirits for the spells and THEN Destiny. Which means when you get defeated at any point in your life in a serious situation/PvE you lose those spirits and can no longer reget them, unless you UNDESTINY (1 Ink) get them again, Redestiny again (Another 1 Ink).
Thats 2 legend inks just to get some spirits.
I don't know if you have a more clever Solution for this, but I would suggest that while in DESTINY, all stolen spells have the same rank as Snatch Spell, meaning with a spirit in Snatch Spell all your stolen spells get a rank. I know thats kinda technically a buff. But I think asking someone to spend two Inks to regather them is asked a bit too much. And it could be a nice Destiny Bonus.
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