Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 834
» Latest member: WanderWeist
» Forum threads: 11,756
» Forum posts: 58,552

Full Statistics

Online Users
There are currently 239 online users.
» 2 Member(s) | 235 Guest(s)
Bing, Google, Lolzytripd, TorientalVortX

Latest Threads
Autumn
Imbue On-Strike

Forum: Suggestions
Last Post: Autumn
3 hours ago
» Replies: 0
» Views: 38
AkaInuHime
[v3.03] Overly sentimenta...

Forum: Bug Reports
Last Post: AkaInuHime
3 hours ago
» Replies: 0
» Views: 39
Poruku
[2.92b] Hotbar skills not...

Forum: Bug Reports
Last Post: Poruku
11 hours ago
» Replies: 4
» Views: 891
AkaInuHime
[v3.01f] Korvara Drift

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 02:07 AM
» Replies: 2
» Views: 337
Lolzytripd
Excel invitation

Forum: Balance Fu
Last Post: Lolzytripd
Yesterday, 12:41 AM
» Replies: 2
» Views: 185
Shadbase
Add Iahsus status to Lapl...

Forum: Suggestions
Last Post: Shadbase
09-13-2025, 10:21 PM
» Replies: 10
» Views: 750
MultiWonder
[3.03 v5] Personal Crysta...

Forum: Bug Reports
Last Post: MultiWonder
09-13-2025, 09:03 PM
» Replies: 0
» Views: 135
Snake
Arbalest Is Pretty Good

Forum: Suggestions
Last Post: Snake
09-13-2025, 08:37 PM
» Replies: 7
» Views: 1,479
Snake
Acid Love

Forum: Suggestions
Last Post: Snake
09-13-2025, 08:27 PM
» Replies: 1
» Views: 224
zericosmic
Height Approval

Forum: Character Applications
Last Post: zericosmic
09-13-2025, 02:25 PM
» Replies: 1
» Views: 275

 
  trap limits
Posted by: MegaBlues - 04-13-2024, 06:23 AM - Forum: Balance Fu - Replies (13)

a player should only be able to have one of each kind of trap out at once

being able to stack a dozen or more traps then yank someone into it or completely stop them from engaging you is silly

Print this item

  Ziaraeck's Horns (Male Naga Character)
Posted by: Skullcatrons - 04-12-2024, 04:22 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Skullcatrons (WeakestTelegradian Alt-Key)
Character Name - Ziaraeck
Request Type - Appearance
Request Details -  To have horns as M-Naga

Specific Request - Straight up Horns to be have on the forehead, revealing that he have reaper blood from his father. 

Reason why you are making this request (if applicable) - It's just so that Ziaraeck would have horns as his playby also have horns. But also it would make his appearance overall unique, and more conditional of his male rarity status. 


Roleplay & Lore supporting your request - Male nagas are an immense rarity among the Naga population. So the female Naga would always have a father of different race instead of pureblooded naga coupling. Ziaraeck was the child born of a relationship between a Reaper Father, and Naga Mother. Because of it, Ziaraeck would be born with somewhat pronounced horns, revealing his reaper halfblood.

Print this item

Sad Remove encumbrance from Guild Invites.
Posted by: Skullcatrons - 04-11-2024, 10:20 PM - Forum: Quality-of-Life (QoL) - Replies (1)

That's about it. The guild invites take one encumbrance each. So it's frustrating when you want to grind, but can't. 

There's lot of good reasons to ask for this, especially on Korvara.

Print this item

Question Request for character special ability
Posted by: zeddjr10 - 04-11-2024, 07:46 AM - Forum: Applications - Replies (2)

Applicable BYOND Key - Zeddjr10
Character Name -Ren Black
Request Type - Special ability
Request Details -  The ability to see peoples auras/emotions

Specific Request -The surface level ability is to be able to see peoples emotions as an aura, and as they do this, their eyes glow, but if their eyes aren't glowing, then they can't see the emotion (basically like earaser head). I would like it to be a ability that the character was born with, But can be taught to a certain extent.

Reason why you are making this request (if applicable) -I just think it would tie up the fact that My character is really good with sensing energy to an extent, and he is spiritually sensitive, so it adds to that as well. Its also I think not a very broken ability that can be over used or can become an issue.


Roleplay & Lore supporting your request - Well it is basically just another super natural ability. Its just like sensing emotions or energy for that matter. My character was born with the ability to be really good with energies like void and Ki, and again I think it adds to it. 

Print this item

  Medical Items Tab
Posted by: sirtrex - 04-10-2024, 06:35 PM - Forum: Quality-of-Life (QoL) - No Replies

Add a tab (top button) in the item inventory menu for medical items. Its ironically easier to find medical items in a trade window than in the regular inventory screen.

https://imgur.com/Zn8irhF



Attached Files Thumbnail(s)
   
Print this item

  [v.2.85f] Prophylaxis Triggering on Allies
Posted by: PastTimer - 04-10-2024, 01:17 PM - Forum: Bug Reports - Replies (1)

It's exactly the way it reads. Prophy is out for blood.

Allies get hurt from walking on a prophy tile, as well as being pulled or pushed into it. Basically every interaction that makes enemies trigger it.

I did not have confusion or any negative status effect at all. Battle was just a normal encounter with local monsters.

It was tested in Sunken Forest, but I fail to see how that would affect anything, so it's probably the same all throughout the game.

Good news: it only triggers once per an enemy/ally as intended, so friendly dodgies only lose half their HP.

Very funny, but it's probably not meant to do that.

P.S.: Seeing how in second screencap sadism actually triggers from shredding an ally, it definitely has something to do with not seeing a difference between ally and foe.



Attached Files Thumbnail(s)
       
Print this item

  1 hit evade buffs rework
Posted by: Shujin - 04-10-2024, 06:07 AM - Forum: Balance Fu - Replies (12)

One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them too strong.

So what if we changed how they worked a tiny bit:

1 hit evade buffs are changed to-> Level% chance to turn a hit into a glance. Also works against Autohits. 

that way it no longer competes with evade buff cap, and can be a useful addon against autohit meta giving dodgies a tiny bit of the much needed survivalbillity without fully making them untouchable.

Print this item

  Korvara Immersive 'Fast' Travel - Carts & Boats
Posted by: K Peculier - 04-10-2024, 04:40 AM - Forum: Suggestions - Replies (12)

Tired of mass clicking and running across the entire world and getting stuck on random edges and fences? Are you against selling your soul to dubious entities within crystals for suspicious teleports? 

I present all a simple solution, IC and mechanically operated 'vehicles'!

[Image: EYyyrDHWkAMd33S?format=jpg&name=4096x4096]



Similar to how custom battlefields and other constructions are currently being used, a new resource intensive sink project can now be undertaken and added upon!

The base infrastructure

A construction interactable like our beloved cheese pressers and butter churners could be made and 'upgraded' similar to the custom battlefields - The idea in its basest form would be a fast travel 'signpost' which players can interact with as waypoints to travel to other linked fast travel 'interactables' which would then teleport players into a potentially tiny instance where they're on a boat/insides of a caravan/etc and would have to wait for a few minutes depending on tile distance to wherever they're heading towards to. 

GMs/Eventmins can use placeables and props for the vehicle actually being used such as caravan/boats next to the interactable.

The added immersion

To add on a much needed layer or player interaction I believe that these constructions can only be made and owned by guilds (to avoid random trolling) in addition of there needing players to upkeep the travel routes with something as simple as adding on money like asago shopkeepers hogging a spot back in G6 would.

The travel posts would also need to be `manned` by a player piloting or managing off-screen NPCs requiring a minimum physical and mental stamina tax depending how far they go and they would be allowed to decide the fare price for the passengers. 

There will be a minimum IRL time needed to get to a destination but it will be shorter than running across the continent and a maximum time in case the driver falls asleep on the wheel, forever dooming all passengers to eternity.

For added FUN, the operator of the fast travel mode can also delay the arrival time for more RP.


Why it would be good for the game

1. Players can have a bit of trouble with the sense of scale of how `big` Korvara is actually supposed to be lorewise, and stuffing them all into a clown caravan will help everyone appreciate the setting more without the fuss of getting lost or stuck in random hills.

2. Custom travel points for events - Eventmins could have the tools to place a temporary travel point to mass teleport players in an immersive way that is not instant to a map that isn't permanently up on Korvara, plunging many to their doom with ease in style and comfort.

3. Resource sinks - Everyone is too rich and hoard materials like dragons, they must be given opportunity to flex their wealth by being a proud patron of travelling. The fast travel interactable points would require a lot of materials to link and set up in different regions of the world.

My shower thought suggestion of the week, feel free to add on your ideas and thoughts my friends.

"Look master! An Oxcart!"

Print this item

  Destiny Spellthief- White Spirit lock
Posted by: Shujin - 04-10-2024, 12:48 AM - Forum: Quality-of-Life (QoL) - Replies (2)

Currently, when you are a Destiny Spellthief, you can not spirit any of the Stolen Spells.

UNLESS you start with a not Destiny, get the spells, get the spirits for the spells and THEN Destiny. Which means when you get defeated at any point in your life in a serious situation/PvE you lose those spirits and can no longer reget them, unless you UNDESTINY (1 Ink) get them again, Redestiny again (Another 1 Ink).

Thats 2 legend inks just to get some spirits.


I don't know if you have a more clever Solution for this, but I would suggest that while in DESTINY, all stolen spells have the same rank as Snatch Spell, meaning with a spirit in Snatch Spell all your stolen spells get a rank. I know thats kinda technically a buff. But I think asking someone to spend two Inks to regather them is asked a bit too much. And it could be a nice Destiny Bonus.

Print this item

  Extremely Aggressive Cold 2.85f
Posted by: Raigen.Convict - 04-09-2024, 04:41 PM - Forum: Bug Reports - Replies (1)

Aggressive Cold, the Potential Skill of Zeroraid is dealing friendly fire damage.
[Image: image.png?ex=6627e4f4&is=66156ff4&hm=36a...height=147]
I have Yeti mercenaries.

Print this item

Sigrogana Legend 2 Discord