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Characters of a greater fortune |
Posted by: FatherCrixius - 04-18-2024, 05:22 PM - Forum: General Discussion
- Replies (20)
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I have long since been of the mind that SL2 handles player strength very very poorly for a roleplaying medium.
Keeping things brief-- My suggestion is two fold. Feel free to skip the explanation and respond with awful no good terrible opinions below.
- GM's are permitted to play stronger characters, characters with mob-profiles, higher levels, event tool buffs etc if it is narratively poignant.
- Players are allowed to character app for level-cap increases in the same capacity as the background apps of now.
Why?
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New Prop: Suspicious Bush |
Posted by: AkaInuHime - 04-18-2024, 07:38 AM - Forum: Suggestions
- Replies (5)
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It would be nice to have the nest sprite be placeable as a prop, especially if it could go on top of the player like the skill itself. It'd be a fun, cute little visual for a character hiding in ambush or spying on others ic, and best of all, the bush icon already exists, so it'd probably be pretty easy to add.
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Invention application - project R.O.V.E.R. |
Posted by: CabbitNet - 04-17-2024, 07:30 PM - Forum: Applications
- No Replies
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Applicable BYOND Key - CabbitNet
Character Name - Tiara Terrarria
Request Type - New Technology
Request Details - Roaming Onboard Vapor Eating Rinser
The Jammer is a marvelous creature known for many mutations and uses beyond just food wastes. They are pretty easy to tame and while still vicious when needed they have the ability to cleanse water of most difficult compounds. Thus teaching them not to eat anything what they can and cannot eat came with many years of testing and experimenting. The second step involved putting them in a contraption that could both serve as better mobility and also insure the safety of the jammer incase of a chance it was stepped on or rolled into anything. Thanks to M. A. P. I was ability to miniaturize the construct to allow even a jammers movement to trigger it to move. Ofcoarse having a slight bit of magic to it it does tend to hover slightly to help it not eat the floor.
Simply wet the dirty spots you want clean and the slime will absorb and cleanse the water without damaging the floor.
A few prototypes have been given out already but nothing working more then just a tamed jammer doing its thing.
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SL2 Version 2.85 |
Posted by: Neus - 04-16-2024, 09:40 PM - Forum: Announcements
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2.85
Archer - Nest; Can now target tiles that contain units (including yourself).
Monk- Ki Awoken; 'Overload' effect of stunning and ending the status removed.
Kensei- Absolute Stances; FP per round changed to 10 (from 15). These skills are also now Airborne Compatible.
Items- Blue Ki Controllers; Now is part of the Like A Dragon set, due to popular demand.
- Ninja Kote; Mozu Otoshi now cannot be parried and it ignores evasion (because you can't dodge the ground).
Monsters- For Medis, Relei, and Radigal; Increased basic rarity equipment drop rate. Added a 'high rarity' drop chance to their loot table. Added an existing item that is applicable to the respective boss' enchant to their loot table.
- Monsters with a level higher than 60 now have a higher minimum item drop rarity (based on level, up to 4 rarity minimum).
- Increased maximum number of high level enemies that can spawn in level 40 ~ 60 dungeons, and a few level 20 ~ 40 dungeons, on Korvara.
- Additional adjustments/PvE features will be added in future updates.
Event Tools- Added a new linked object for lighting (/obj/placeable/linked_obj/ignore_mouse/light_circle), which is similar to the other ignore_mouse obj, except this spawns a lighting circle that can be customized.
ETC- Rainbow Ki's aura effect is now transparent to the mouse.
- Gathering success rate for enemy corpses is now 35% (from 25%).
- Added a 'toggle-conceal' verb for items; this individualized setting allows items that would normally be concealed by the Concealment talent to be viewed in your profile, but still hiding information that would be hidden by that talent. (IE, it'll only show things like weapon type, name, description, and icon).
- Added a weapon icon display for; basic attacks, damage instances, Special Strike triggers.
- Item descriptions now use 515's support for rendering obj references in the browser. (You won't notice anything different! Means that the item icons don't get dropped into the cache though.)
- Automated Shopkeeper's manage shop menu now leverages the same as above, making it much more responsive and allowing it to properly render custom icons and 'new' items.
- Black Spirits have been changed so that regardless of mass or single, they all give +5% damage to the specified race. (Older spirits may have outdated descriptions.)
- Fixed a bug where Edit Mode wouldn't properly update the scale field when clicking on a new object.
- Fixed a bug where monster allies that were created (such as via Jade Insect Whistle) or converted would persist in the party list, creating issues upon starting a new battle.
- Fixed a bug where all parties in a battle simultaneously being incapacitated would cause the battle to freeze.
- Fixed Wear Down (potential skill)'s description as it erroneously said Wear Down (status) reduced Armor by 5 x LV instead of just LV.
- Various forum bug fixes.
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Quickness |
Posted by: PantherPrincess - 04-15-2024, 10:41 PM - Forum: Balance Fu
- Replies (5)
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So, same thing as my post on Invigoration. This skill is very flimsy for the momentum economy you have to pay and another relic of the past. 6 bonus CEL and +2 Move is not much when you think about it in comparison to a lot of other buffs. Shukuchi, Blink, Charge, etc all do a great job of being the mobility their class identity needs where as Quickness is something you slap on because you have it and better something than nothing. Now, I don't think Curates should be the most mobile class and that is not my intention but I do believe their enchantment skills are lacking. Quickness should turn your normal movement into Teleport movement similar to how Bluebeo/Shukuchi does. This does not give you any advantage in terms of movement tile range as your range is still the same however you get something nice out of utilizing this skill this way which is helping you traverse all of the terrain and tiles people are capable of throwing down and restricting you completely from moving.
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Invigoration |
Posted by: PantherPrincess - 04-15-2024, 10:34 PM - Forum: Balance Fu
- Replies (9)
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This skill is very underwhelming and is a relic of the past where bonus stats weren't affected by diminishing returns. It is also underutilized amongst your options as a Curate because you are spending 3M and 12 FP to give yourself (and allies if you choose to which turns into 4M then) 6 STR/WIL for 3 turns (8 rounds if you max out Prolong). My complaint is not what it currently does but what it should do. I believe that an enchantment skill should have more to offer than just diminished bonus stats, therefore, a simple tune up of adding + Rank (3 power max) spell power to all spells you cast should suffice. A simple addition yet very useful for spellcasters.
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Windswept Gi-Rework |
Posted by: Shujin - 04-14-2024, 10:40 PM - Forum: Balance Fu
- Replies (4)
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As a Rebell against the idea of 1 attack evade buffs I would like to suggest a change in windswept to better please Dodgers needs in the mage sections of things.
New Effect:
Gain +3 Evade for every Sylphid Spell you cast, caps out at 20 (so thats 7 Spells to cap out on here. 5 if we do +4 Evade per cast)
Embroidered Windswept:
Gain +4 Evade for Every Sylphid Spell you cast, caps out at 25 ( 6 spells for +24 evade, and the last evade need the 7th cast. 5 casts with +5 Evade per cast.)
Duration I personally would set to something long or perma even. Numbers can be adjusted, but I think most people are alright with a slightly slower build up passively, for having a better buff at the end. Mages could need a little bit of dodge support. Most wind mages will start with a Talvyd enchant, so the first cast is free. Buff should be cleansable.
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[Korvara] Onnyx - Character Height/Ability Request |
Posted by: Toffee - 04-14-2024, 04:13 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key: Twoffee
Character Name: Onnyx
Request Type: Character Height + Ability
Request Details: I'd like to allow my character a unique ability brought forth by tapping into the powers of their race, combined with illusions, to blend into their environment like a chameleon.
Specific Request: Onnyx is an Umbral standing at a diminutive 3'0" who has the powers of most Umbrals like himself. When under the shade of night, especially under moonlight; Onnyx can appear to be nearly invisible. However, the night is as encompassing as it is fleeting. Though he's learned all of the natural means of stealth and can move as quickly and quietly as is expected; there was something else he was able to unlock. Using a powerful coat of illusory magic to shroud his entire body, he can match his surroundings like a chameleon. He calls this power "Blending." Though adjacent to invisibility, it's imperfect and has notable downsides, besides the standard susceptibility to Isepian magic.
If a shift in the environment proves too quick for him to process (such as being thrown or dashing too quickly) his magic will lag behind that change and reveal his figure through warping colors. Being touched by another person will cause the blend to shimmer for about two seconds, and being struck will break the blend entirely.
When blending, Onnyx burns a great deal of energy. It's a power that should only be used during specific or dire situations when there's energy to spare and it's worth the risk. Only when all normal means of stealth, like the ever-trusty shroud of darkness and creeping through shadows are no longer viable would it be time to pull out the trump card. Otherwise, it's focus wasted.
Onnyx is entirely unable to attack or make hostile moves when blending. It's not an offensive tool, only one made to assist in stealth and evasion. Either when hiding, or when hiding has proven ineffective and escape is necessary. A single void portal could be opened in this state, but the blending would end immediately.
Onnyx himself is extremely susceptible to attack. He's small and quick, but that makes him vulnerable and lacking in any real stopping power. If a fight presents itself, it's in his best interest to trick his way out of it rather than risk himself facing the odds.
If his opponents were to learn about his power, they could try and predict where he'll end up and strike. Isepian magic will also cause the blend to warp when in proximity. Finding a way to trap him would also prove effective since blending can't do anything about his physical presence. He would have to utilize teleportation or void portals to break free, thus revealing his location even if for a moment.
Reason why you are making this request (if applicable): I want to make Onnyx an antagonistic character that has to outsmart the world around him to get what he wants. Oftentimes, it's something simple like stolen food (from OOCly consenting players) or putting doubt in the minds of strangers. I thought the idea of using illusion magic to create a chameleon-like effect would be an interesting way to roleplay the character's unique abilities to compensate for his dwarf stature and frailty.
Roleplay & Lore supporting your request: I'm currently working off of a combination of the Korvara Umbral lore, the skills, the mechanics of Spellthief (& Void Assassin), the ninjutsu talents, and other relevant stealthing items. Umbrals find it easy to blend in with darkness, so this would be a very specific branching-off point that this character would be able to achieve.
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