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  Character Ability Request - Stheno
Posted by: Silka - 01-30-2024, 03:38 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Taklis
Character Name - Stheno
Request Type - Character Ability 

Request Details
Stheno over the course of her existence, has become a practicioner of Hexing and Mending, but due to her nature as a lone shaman, she has taken to procuring materials and modifying them for her purposes. Most importantly for her has been making her home bog a place where people cannot intervene, nor break her rules, and as such, has made many bindings, charms, and sigils of curses and hexes that activate on her whims to inflict bothersome effects on foolish people who come to her bog and disturb the nature, spirits, or break the rules of the Wiccan. These sigils, charms, and bindings, are all constructed with a magical ink, made using rare materials and much focus; The ink itself answers to magical essence, making it highly volatile and versatile, yet hard to destroy, as the inks link to the item, or person, and make a chain of focus and magicka, that takes advantage of the natural resources made by the Wiccan, to be long-lasting and surprisingly efficient to make.

However, for her to be just a hexer or grimweaver would be something she cannot permit herself, as her job is not to kill; She follows the laws of the Imala to heart, and as such, she also has developed a new way to restore the limbs and wounds of people, and it is by making a mixture of mud and magicka, an alchemical marvel of nature and magic, that allows her to create natural limbs for people, however, the only way to make it work is by using the patient's blood, which allows her to bind the mud and magic to their patient.


Specific Request
Magical Inks that allow the craft of hexing/cursing sigils, charms, and bindings. 
Magical Mud used for mending and crafting limbs to recover other's bodies.
(Will only be used or performed if the victim/patient consents to it.)

Reason why you are making this request 
I want funky powers to boost my character's story, while also accentuating her eccentric nature, making her seem futher weirder, and less trustworthy, with usage of magical arts that none other employs the way she does.

Roleplay & Lore supporting your request
The particular inspiration comes from how Homunculi are made in the first place, and while a bit different, I think it'd add more alternatives than the usual Gleamweaving and often simple traditional medicine, bringing in the concept that everyone could be made of mud, though it'd be ideally impossible to tell the difference unless you take a really close look at the limb that was replaced.

For the ink, I believe that there's a note on the lore that states that liquids are the best retainers of focus, so I think that making a magical ink with focus isn't too far fetched, and I believe it'd make for a different approach to grimweaving and hexing that most don't employ.

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  Dark Zone Experiments
Posted by: Ham - 01-29-2024, 03:34 PM - Forum: Event Applications - No Replies



Applicable BYOND Key - Batman As The God Damn Batman
Character Name - Esmeralda 'Esmeray' Bernadotte
Request Type - Event, Lore, Research, Experiments

Request Details - 100 Convicts (or Death-row Inmates) from the Golden Crow, sent to different 'Dark Zones' or Unexplored Corners of the world. Some will wear protection wether physical (iron armor, or carapace gloves) or magical (barriers) and some will have none.

Specific Request - To test any specific 'patterns' within the Dark Zones and if the willpower of these humans who have done severe acts and have nothing to lose plus any outside factor such as material on them will cause something new to be discovered, or for their nature to be understood alittle better.

Reason why you are making this request (if applicable) - Long ago, I asked Witchi for lore on Corruption as Esmeray went on a hunt of History books within the depths of Meiaquar's Hall of Records, and historical corrupted figures within the well, history, of the Island. And yet to understand it better, she decided to do her own research her own way through this. the Suggestion I was told was to make an Application as the involvement of Dev would be highly probable + it has alot of implications to touch upon the game's and island's lore.

Roleplay & Lore supporting your request
- Having already been established the lengths she would go to chase the Knowledge of Everything despite how impossible it all seems, and having established a history of doing rash things in the name of understanding something. Esmeray has had the goal of 'curing' the 'taints' of the Dark Zones and it's influence for a while now. And with talks of her potentially rising in rank, officially on paper, soon. Plus her growing influence and circle of allegiances getting bigger and bigger with the inclusion of several Carabinieri members, plus amassing a good sum of money due to Gareth's constant hard work and paying her for being a good boss rather than the opposite (Debt collection, Several small tasks, so on, so forth), It was about time her scheme was finally pushed into motion.


It will take time. IC and OOC. And she has not had a proper sitting about this with either of Paa or Deathly's characters yet as I'd rather wait for their break to end, a simple arrangement of time and date will solve as such and I'd be more than willing to provide Logs once it happens. But I'm patient and want to see the blood fly.

I'd also like for this to be a good chance to bring back some one-off (or eventline) villains or mobsters that we have jailed, or old imprisoned characters with permission of the players and EMs, for such RP.


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Information [V 2.81 V2] Missing Tome Parts in Korvara
Posted by: Blissey - 01-28-2024, 04:50 PM - Forum: Bug Reports - Replies (1)

Making this in the event that Dev may have forgotten, but according to him, Korvara doesn't have certain Tome parts readily available in chests as expected. To my knowledge, the Metal Binding (highly sought after) is one of them. I can't recall which other ones, though. Please chime in if you've noticed other Tome parts being absent.

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  Mixed Martial arts (MA)
Posted by: Lung - 01-28-2024, 06:26 AM - Forum: Balance Fu - Replies (3)

Quote:As long as you do not have a sub weapon or a shield equiped in your hands slots, you can use fist skills without having a fist equiped, using bare hands as weapon for scaling spells, bla bla sub attack.


*Disadvantages: 

-The bare fist doe not exist in the sub slot in context of wanting use the bare hands as scale for spells, by using ambidextery, for example riposte even with mma and ambdextery still use the main weapon.

-Dual unarmed (Glove + mma bare hand) cannot choose when use the glove or the bare hand for weapon spells scalings 

*My suggestion: I think this duality of mma is good, you could either as long not using shield or a sub weapon:
-Use any weapon you want and still be able of use fist spells  scaled with bare hand, always having a bare hand on sub weapon slot without wasting item slot. (current)
-But still be able choose when you want scale spells with main or sub weapon.

It combos with empthy plam and everything so i suggest allow ambidextery work properly with MMA, i wanna be able to ki blast(bare hand) from away to get my mommentum from crit without need be fully glued on enemy.

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  SL2 Version 2.81
Posted by: Neus - 01-27-2024, 01:25 AM - Forum: Announcements - No Replies

2.81
New Style Seeds

  • 92 new Style Seeds are available, using animations added since Diastrophism 1 and some existing ones that didn't have style seeds.
Tome Weapon Parts
  • Added customization slots for Tome weapons.
  • Added three new categories of customization parts; Cover, Binds, and Scrolls.
  • Cover and Binds recipe cards are obtained the normal ways, while Scrolls are craftable by default via Alchemy.
  • 5 Covers, 5 Binds, 6 Scrolls added.
Item Sets
  • Added 5 new item sets.
  • Unassuming Adventure (Roughspun Tunic, Green Soles, Green Gloves, Ring of Life, Ring of Focus)
  • Youkai Shaman (Spirit Beast Gauntlet, Flower-Wreathed Shoes, Spirit Hawk Veil)
  • Church Faithful (Healer's Shroud, Sanctified Soles, Halo, Crucifix)
  • Like A Dragon (Dragon Gi, Bands of Skill)
  • Precautionary Tale (Life-Saving Charm, Goldie Fox Jar of Dirt, Jerkin of Fortune)
Event Tools
  • Monster Augment: Status Inflict skill added.
  • Mouse Movement's 'Smart' mode now prevents moving via clicking while Target Mode is open.
  • Target mode no longer erroneously resets when clicking UI buttons in the spawner.
  • Muting animations now does what you'd expect.
  • GM slot characters now have access to all profile BGs/etc. by default.
Duyuei Underground
  • Dungeon gimmick has been adjusted. No longer blocks entrances to the various sections.
Items
  • Bands of Skill; Now grants +2 SKI and +25 FP.
Map Requests
  • Geladyne Wall Removal (Courtesy of Autumn)
  • Meiaquar Adjustments & Courtroom (Courtesy of Slydria)
  • Fairview Cafe (Courtesy of Slydria)
- Wraithguards and Engineer bots are now named as '(Character)'s Wraithguard/etc'.
- Major adjustments to the backend of the farming system to reduce game lag caused by it during hour changes. (Please be on the lookout for any bugs related to it.)
- Optimization changes for looking up weapon parts.
- Fixed a bug where Relei's Winter Spears could hit units multiple times (for real this time).
- Fixed a bug where Gunfighter's Boots could trigger the basic attack of Bare Fists if you didn't have a gun equipped and used Kick.
- Various forum bugfixes.

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  Firefoxes' Race
Posted by: Trexmaster - 01-26-2024, 02:15 PM - Forum: Balance Fu - No Replies

Yes, Firefox kind of sucks beyond having decent evade at lvl 80 to annoy some people with, but this thread is to rectify one thing.

Firefox is considered a Beast, not a Fireblood. If it isn't possible for mobs to have multiple races I'd say it'd make more sense they be Fireblood. This would also (probably) fix the fact they can spawn Pale Lauders despite being made out of fire.

I'd take just having the last part fixed if nothing else.

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  Gun Archer? (Another Gun Thread)
Posted by: Poruku - 01-25-2024, 10:34 PM - Forum: Suggestions - Replies (5)

Anyone who has ever made a magic gunner knows the struggle. You're looking at the archer skills and go "Okay, which skills here aren't completely useless?" The answer is always the same, so you grab all the skills that aren't completely useless to you. Then you're still left with points left over... Ough.

Here's my proposal:

- Make keyshot work with guns too (Why not???)
- Make snipe work with guns, at least rifles (It's literally called snipe and you can't use it with a sniper rifle? I understand that range bonuses are really good, but still. You could just drop that clause for guns)
- Add at least one offensive ability that guns can use

The only guns that are good are
- Dual handgun for consistent on-hits and crits, probably using toyatori and maybe ryeser. 
- Excel sniper (but that got nerfed recently)
- Crazy coyote which is almost too powerful.

Meanwhile, guns suffer from complete lack of aoe (except DH) and a general lack of skills related to them. The VAST majority of the power of guns comes directly from Magic Gunner, which I think is a bit of a shame. Guns are a fairly unique and cool weapon class, and could be expanded upon. I think that making arbalest able to use rifles was a breath of fresh air, exactly the kind of thing we need to bring guns somewhere good. I think one of the biggest drawbacks of guns is that it's a guile weapon with almost no crit bonuses. Engineer gunners have one or two tools for that, but the others don't. Making gun builds overall better by making archer an actual gun/bow class would be a good start imo. Funnily enough, fortune wind is by far the best part of archer imo (and longdraw/snake shot for bows ofc), so it at least has that going for it. But still. The thing about guns is that they're supposed to be a basic attack weapon and have a lot of theoretical advantages, but not that much support for basic attacking (no crit/the only basic attack skill you have is parting shot, which isn't an offensive skill). Daggers basically outpace them in everything except hit (Kinda) ever since throwing daggers got introduced.

At least for demon hunter gunners, soldier still has some usefulness despite having no direct gun skills, especially with martial lawbreaker. Engineer is also ok since rogue is so versatile, although engineers with guns aren't really gunners, just grenade spammers, so you can hardly call it a gun class (flamethrower buff when? One more engie gun skill to seal the deal?). But I'm not gonna go on about those two.

And finally, please fix Soul Shot and Evil Force. It's been years, when can I make my edgy amalgama gunner Sad

Edit: probably shoulda put this in balance fu

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  Wings and Jumpers
Posted by: Trexmaster - 01-23-2024, 07:35 PM - Forum: Suggestions - Replies (7)

With the inclusion of many more Jump (the talent) points introduced in Korvara since the inception of the talent, and the more IC-oriented focus of Korvara compared to G6....

It has always struck me as strange that winged races who can quite clearly fly to a reasonable degree, still need to buy the Jump talent in order to clear ledges or gaps that use Jump points to navigate.

While I'd love to get over those 2 pixel wide ledges in other maps I think it's a reasonable ask that Corbies, Phenex, and Herons (Omina is a weird one since they can technically have wings but I am unsure if they possess the means to fly as well if at all compared to the others) be able to traverse Jump points without the talent. This could also apply to Chimera who eat dragon remains. (F to my Chimera homies you'll get your W someday kings)

and if you remember g6 Liches could also get this since they straight up teleport to move with a racial trait of theirs.

I wouldn't make it a trait or anything, as its comparative strength is a 0.5 talent point dump.

It just feels very silly to me that races with wings that can clearly fly must buy into a talent to leap. Oh right. Leaping. Leporidae should have this by default too. They literally have leaping as a racial skill from the get go. Why do they need to pay a talent point to jump.

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  GM Eventline Approval
Posted by: Toffee - 01-23-2024, 06:41 PM - Forum: Event Applications - No Replies

I'm looking for a GM to privately discuss the details of an eventline that would be very large in scale. Thank you!

(Note: This is related to the Meiaquar guild, Dredgers Logis).

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  Do not go gentle into hat good night
Posted by: Balthie - 01-23-2024, 03:08 AM - Forum: Suggestions - No Replies

They may be old hat by now, but I still miss them strongly from SL1; Jammer hats.
They were cute. They were a fun, quirky bit of lore. They were a nice splash of wacky colour that lended a nice twist to a slime-type fantasy creature.
Jammer hats were heckin' rad.

Could we potentially get them as mirror shards or otherwise as icon parts in general?

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Sigrogana Legend 2 Discord