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Quite frustrating feature...

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  Ghost SP crunch
Posted by: Ray2064 - 11-26-2023, 08:02 PM - Forum: Balance Fu - No Replies

Title is self explanatory.

We got stuff like Dark Imbue and Blood Spells being 5 entire Skill Points on-top of the class having about 20 points worth of no-brainer passives to grab from- it's not so bad if you don't use a martial weapons and are only interested in the skills, and eventually Wraithguard, Gravestone and EI, but if you do, it's kinda just really expensive.

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  [2.80] Soul Reboot
Posted by: Rendar - 11-26-2023, 05:04 PM - Forum: Bug Reports - No Replies

If you log in too quickly after a reboot, you'll spawn in half loaded. Requiring you to relog again.

YOu can achieve this by using .reconnect after the reboot and getting to the main screen before even dungeons have spawned. Doing so will end with you doing the >25/50/75 load.. and then spawning into the world as a soul.

Some kind of delay on loading a character until the world is fully loaded might help.

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  [2.80] Death and Taxes
Posted by: Rendar - 11-26-2023, 03:35 AM - Forum: Bug Reports - Replies (1)

If you, somehow, take damage whilst KOd (which seems to be a thing with the new FFA system. AoE attacks and eventmin stuff can harm 0 hp targets)...

It can proc certain effects (I haven't tested Armor of Nails, but it likely still triggers), such as From The Ashes (Phenex) and Last Chance (Ghost) and revive the target because they 'hit' 0 hp.

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  [2.80] Earthbound Autocharge
Posted by: Rendar - 11-25-2023, 07:02 PM - Forum: Bug Reports - Replies (1)

Autocharge (Conversion Gloves + Shock Collar, for instance) procs Earthbound Vengeance.

Making you take the invocation's damage simply for existing.

Probably shouldn't be an offensive skill.

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  [2.80] Turn FFA Timer
Posted by: Rendar - 11-25-2023, 06:26 PM - Forum: Bug Reports - Replies (1)

If there is no timer set in the FFA settings, turns last indefinitely.

Probably should just have the 'base' 5 minute turn timer as default.

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  [2.80] Earthbound FFA
Posted by: Rendar - 11-25-2023, 05:30 PM - Forum: Bug Reports - Replies (1)

Earthbound Vengeance is not affected by the Global Attack modifier in FFAs.

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  [2.80] Downed Regeneration
Posted by: Rendar - 11-24-2023, 10:24 PM - Forum: Bug Reports - Replies (1)

If memory serves, prior to this patch. Being DOWNED stopped all regeneration, including FP regeneration.

This seems to not be the case anymore.

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  Nevarious Riff
Posted by: Rendar - 11-24-2023, 09:37 PM - Forum: Balance Fu - Replies (20)

Nevarious Riff, as we all know, is the potential skill of the Electric Axe. One of the best axe weapons in the game with an on-crit that can very easily chunk an eight of someone's HP bar on it's own, if not more for some. With easy access to crit damage modifiers and weapon POW stacking, it can hit for 60+, and while it is dodgeable, it bypasses near everything else.

Nevarious Riff, however, is the main offender to be looked at for today. It is, for 7 momentum and 40~ fp if used back-to-back,  a 200% Elemental Scaling (100% Sound + 100% Lightning)+ SWA mapwide attack.

Yes. Nevarious Riff can be dodged, so can Enma's Summons. The only globals we have now are Cherry Blossom (Damage + Heal. Not anywhere near as high scaling) and it requires 9 Annorum stacks, a cherry tree, and then to reuse it on said cherry tree. Meaning if you have 6 stacks prior, you can double tap to do it. A total of 12 momentum, or 9 if you annorum > cherry Blossom > Cherry blossom the next turn.

Enma's Summons is an invocation which can be dodged, has a cooldown, and has standard Invocation mitigation techniques.

Divine Shower is an invocation, can't be dodged, has a cooldown, but deals less damage (although it can blind).

Nevarious Riff is straight up a 3m defensive technique that can quickly be turned into an offensive technique. On loop. If you do not target the person with the electric axe and they get a distance away (especially on FFA maps).. They just get to spam this for free.


A suggestion on how to fix it? Making it have a cooldown. One turn upon use would make it an every-other-turn sort of deal. No where near as effective as it is right now, but it'd still retain it's status as a map wide.

Another suggestion is to turn it into an invocation proper. 9m, gives you the bats. You get a new 0m skill that lets you fire them for free-- but ends the status.

The Electric Axe just has so much going for it that it could stand to take a small hit.

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  Equality For Korvara.
Posted by: Raigen.Convict - 11-24-2023, 08:37 AM - Forum: Balance Fu - Replies (6)

I want... Everything.. I mean EVERYTHING that's available in Great Six to be made available by some means in Korvara... I want either added mobs to korvara at level 60 so we can get the forgotten 10 stars... OR.... ADD THE TEN STAR ITEMS TO THE BASIC DROP POOL BUT GIVE THEM HIGHER CHANCES FROM THEIR SPECIFIC MOBS!

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  Talis'n Lines
Posted by: Ray2064 - 11-24-2023, 07:39 AM - Forum: Bug Reports - No Replies

Talis with Lining spells (wind slasher, titan gale, fir...) is just kinda awful/awkward to pull off. Can it be fixed so you instead cast the line directly from the talis ?

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