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  (Event Tools) Default Icon Selector isn't working [2.85d]
Posted by: Poruku - 03-26-2024, 08:56 PM - Forum: Bug Reports - No Replies

Steps to reproduce: 

1: Create a new monster profile
2: Click the [default icon] button
3: Enter the name of a monster
4: Watch as nothing happens

This has been a bug for a while and I think there are some situations where you can get the window to show up but I haven't been able to use this thing in a long time. Sometimes you just wanna make a stronger version of an existing mob, but it's just not an option

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  Invention Application - Hostile Environment Mask
Posted by: sirtrex - 03-26-2024, 03:33 AM - Forum: Denied Applications - Replies (1)

Applicable BYOND Key -sirtrex
Character Name -Linzi Kilima
Request Type - Invention
Request Details -  Creation of a Hostile Environment Mask, that both protects the user, provides information about hostile environments, and allows the administration of certain fluids/medicines.


Specific Details:
     A Mask That:
           Provides protection to the wearer from biological and magical gasses.
              It has a set of filters that have been enchanted to constantly clean themselves (Renewal/Refresh/Refreshing Flow)
                   In clean air they don't require replacement, but will only be effective in hazard zones for a few hours.
           Presents the wearer the below information through a set of enchanted gems that brighten, dim, or change colors dependent on:
              Temperature
              Ambient focus concentration
              Solmancy(Blessings)/Altmancy (Curses)
              Illusion magic presence (doesn't allow the person to break it or know exactly what it is. Just lets them know its being used around them in some capacity)
           Has two ports at the front for the administration of fluids.
                One primarily to attach an oxygen source to.
                The second for things such as water,potions, and anything else the user would like to consume without compromising their protection from the elements.
           Has mounts for a decorative veneer, allowing the user to customize its appearance to their liking to a certain extent.
        
Reason why you are making this request (if applicable) - To get explicit permission for my char to finish development on a mask he promised he'd upgrade for another char IC.


Roleplay & Lore supporting your request -  
     During the Necrovex plague in Telegrad Linzi was able to use hs connections to Korstain LLC in Meiaquar to develop, produce, and distribute personal protective equipment for himself and any of his friends willing to use it to protect themselves from miasma and the pathogen during operations. (Usually his Monstrum Guildmates, but a few guardians and Riders used them as well). 
    They were reasonably effective, but were procured rapidly and fairly bare bones. They were just basic gas masks with filters that needed to be replaced in 2-6 hours to remain functional. Linzi was able to design a whole suit that he used himself, but it was riddled with design flaws. 
    After the necromancer was defeated, a guildmate of his asked him to build a better version of the mask to use, and Linzi wants to deliver. Eliminating as many design flaws or inconveniences that were present in the first sets of PPE he was able to gather, and add some bells and whistles that would be particularly useful to this friend and others he knows.


Existing Technology: 


     Many characters such as the necromancers in the event have been seen with gas masks. This is a magically suped up version of the gas masks currently available.
     The self cleaning nature of the filters is done with a set of enchantments that act like Renewal and Refreshing flow specifically. This allows them to purge any noxious materials inside the filters at a slow steady rate. With steady infusions of focus and occasional maintenance, the filters can be reused near infinitely. The filters and enchantments can still be overwhelmed by high enough concentrations of noxious material. They need to be swapped out every 4-8 hours in hazardous conditions to stay safe. Their self cleaning nature means that an operator only needs 3-4 sets of filters to operate around the clock. Using one set while the others clean themselves. As long as noxious material isn’t being pulled into them, they should slowly purge it out in time for a replacement set to be ready.
     Magic crystals and jewels, while not exactly common, are a firmly established means of conducting various spells and enchantments that Linzi has had plenty of exposure to and time to tinker with. Simple ones that cause color and brightness changes in them in response to various stimuli  seem fairly tame compared to the ones that shoot laser beams or drop suns. 


Development Time:
     Linzi has been working on this new mask since Sharis forest had been cleared of Necrovex zombies. At least a few months
     

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  [v2.85] Ryemei can be reflected.
Posted by: Snake - 03-25-2024, 07:21 PM - Forum: Bug Reports - Replies (1)

Ryemei can still be reflected as if it is considered a projectile by effects such as Spirit Mirror, despite being changed on its rework.

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  [2.85] Spirit Forest, appease the animal spirits
Posted by: Wgtjunior - 03-25-2024, 01:14 PM - Forum: Bug Reports - Replies (1)

The bug is simple, because the item is  behind the shadow layer, you need to pixel perfect point the mouse on the part that is outside or if you were a new player like me, you would not be able to identify the item and just leave since there is no icon on it.



[Image: DQgEYb.jpg]

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  [2.85] wait i'm floated
Posted by: MultiWonder - 03-24-2024, 02:54 AM - Forum: Bug Reports - Replies (1)

Certain moves that push enemies along with you (Hirazuki) can sometimes leave the user in places where they shouldn't be (like in a wall or floating, like in the case of the ledges in the Sea of Clouds).  
The conditions are fairly specific though.

To recreate this:

Target a heavy enemy (an enemy that cannot be pushed via normal means, like a Gold Beetle or a Wings of Fire) with Hirazuki while aiming directly at a wall (or ledge).  Since these enemies can't be moved normally, they'll be pushed out of the way with the user running forward still, but instead of stopping at a wall or obstruction, the user will instead pass through it for the full duration of the skill.  (Image provided... NOW it is.)

I'm admittedly going to be a bit sad to see this go, mostly because from a mechanical standpoint it's nice to run through small obstructions this way (and is why I initially believed it to be intentional in some cases), but then I noticed I was floating one day.  Very silly stuff.

I'm going to miss the Wile E. Coyote memes... o7

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  Redtail Spirits
Posted by: Caboozles - 03-23-2024, 10:37 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Can we get a buff icon or just some sort of way to check how many spirits are active on a redtail?

I have a yellow coded character and yellow on yellow is painful. If there's light shafts, distortion, smoke, or other sorts of visual clutter then it's kind of annoying to know exactly how much my stats are being modified by.

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  Miragewalk in 2024
Posted by: Autumn - 03-23-2024, 01:10 AM - Forum: Balance Fu - Replies (8)

Miragewalk used to be really powerful when it was released because you'd effectively have +15 Evade for a shoe slot enchant permanently, this was also when there was no evade cap, there was no competition in the shoe slot for more evade (Windstream), and generally shoe slot enchants were a lot weaker and dodge was stronger against what it was good at doing.

Nowadays I don't think any of this applies anymore, I think it'd be a large boon for dodgies to see Miragewalk be reverted to what it was as that form of evade would no longer be so offensive nowadays when the evade cap is a thing, this would largely help out class combos that can't evade cap on their own as that +15 could go a long way.

I'd like to see Miragewalk return to a 2 round duration with attacks not consuming the status like it does now, the evade cap does not play well with this system in general and while I'd like to address most of those, just touching up a pretty important cornerpiece of dodge builds is bound to introduce more diversity into the table.

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  Trait : Undeniable Crackhead
Posted by: Ray2064 - 03-21-2024, 07:08 PM - Forum: Suggestions - Replies (8)

For 80 base CEL, you're not able to evade any hits but permanently gain 2 extra momentum in battle. That's all


Reasoning : It'd be pretty funny

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  Chaos Dice - Gacha Edition
Posted by: K Peculier - 03-21-2024, 05:17 PM - Forum: Balance Fu - Replies (9)

Currently chaos dice rolls every turn and yells out to everyone like you're a boss character with a big fat weakness to be slapped with and another thing to avoid and it takes up an equipment slot for this.

I propose two buffs to this item to introduce the joy of RnG to everyone and the user.

1. The roll outcome is hidden to everyone but the user (including allies)

Why it would be good: Users of the chaos dice can now prank others by saying they are resistant to the element of an enemy player/monster only to be the exact opposite.

2. New skill: Reroll dice - Allows the user of chaos dice to reroll the dice for 1m. Redtails get to reroll the dice for 0m for the first time. The dice can be rerolled multiple times but will be subject to adding momentum costs after the first reroll.

Why it would be good: You can trick everyone after spending your entire turn rolling the dice and over and over and claim that you are totally immune to the damage that is about to hit you even if you aren't.

I have too many of these things and I want to use these for evil.

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  Gunther (Priest of Eternity) - Consecrate Ground
Posted by: Skullcatrons - 03-21-2024, 12:40 PM - Forum: Approved Characters - Replies (1)

Information of spell:

Consecrate Ground - RITUAL SPELL
"Orimal Lialeral"
Verbal, Somatic, Material required

Material: Natural Diamond* (The size of the diamond affects how big the seal will be.) A page blessed by the Light (Mercalan page to be template of the seal.), the Feather of the Dove (to write the seal on the page).

Invocation:
"Divine Eternity, descend upon this Realm."

"Bless upon the tarnished soil under us."

"And forge a sanctuary to repel the Dark!"

The seal is forged upon the ground after the invocation is done. The gem will be consumed by the Light, and empowers the Seal, infused with the Invoker's focus. This seal grows in tile depending on the size of the diamond. (Minimum size is 5 tiles radius centered on the seal), it has no effect on the Homunculus, vampires, undeads. While the Living will feel a bit lighthearted while standing in the radius of the seal.

The true purpose of the spell is to prevent the unnecessary molestation of the corpses. Any attempt to imbue corpses with Dark energy while the seal is active will be repelled instead, and will not work. The seal had to be broken before the corpses could be used for animation.

The Seal lasts for a full week the moment it is activated, consuming the amount of focus it is charged with by the Invoker. While it is a bit draining, it is not as draining as using a simple healing spell.

The Seal can be destroyed by simply using any magic spells. Offering no true resistance, therefore the seal has to be guarded in various means to keep a location secured.

The seal cannot be moved once activated, locked to a location.

*Natural Diamond means diamond mined straight from the earth. Cannot be man-made, or infused, or shaped bigger in any way.


----------------

Applicable BYOND Key - SaltyHyatt (Alt key of Skullcatrons)
Character Name - Gunther
Request Type - Spell Creation
Request Details -  As above.
Specific Request - Basically more RP spells for priests of Aeternalis Flamma.
Reason why you are making this request (if applicable) - Telegrad is under lot of flak with undead shambling about. Whatsnot with frequency of necromancers, and so goes on. Gunther is the Undertaker of the Federation's graveyard, and it is in his best interest that these necromancers do not raise any corpses that's under his discretion. 

In other words, he's trying to prevent a mess that would occur in HIS work.

Roleplay & Lore supporting your request - It's no secret that Gunther is constantly studying, and versed in the Magic Language. He studies on this subject an awful a lot. His duties being in the servant of the Eternity have led him down the road to try to slow down as much undeath's influence slowly creeping their way into Telegrad. Originally he used the Religion's secret technique which was to ward off existing undead albeit not extremely flawless. 

But the issue was that preventing necromancy in first place. So after studying, and ensuring. He wanted to see if it is possible to prevent the dark energy from infesting, and potentially animating corpses in the grave by simply infusing the ground with holy energy.

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