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Ice Skate Cooldown |
Posted by: Autumn - 05-27-2023, 01:27 AM - Forum: Balance Fu
- Replies (16)
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Ice Skate is pretty strong, I use it quite a lot, I use it very sparsely given I don't like to overly abuse these things but Ice Skate can be used in conjunction with tons of ice to traverse great distances very often, so often infact that you can use it to kite someone around every single turn, never allowing them to touch you as you have full control over the battlefield
It is not an infalliable strategy but it is one I am surprised hasn't been diminished quite yet, as I've seen it done a few times in the past in conjunction with Snow Crow. I would suggest that Ice Skate gains a cooldown, nothing fancy or special, given it's immense potential travel distance, 5 turns seems like plenty of time to catch up and punish the verglas for a bit.
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Character App Approval regarding height. |
Posted by: zericosmic - 05-26-2023, 09:17 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Zerili
Character Name - Mavia Noxtella
Request Type - Height reduction Request
Request Details - I'm making a homunculus, and I want her to be about 4 to 4'2ft tall.
Reason why you are making this request (if applicable) - The playby I'm using is Bailu from Honkai and she's very small... That's honestly it.
Roleplay & Lore supporting your request - I'm fairly new but.. As far I know homunculi can come in many sizes.
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Technique/Ritual Request "The Deal"-Aranea Family Skill |
Posted by: Shujin - 05-26-2023, 06:11 PM - Forum: Character Applications
- Replies (2)
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So, As an upstanding Meia-Aquarium Citizen, this is supposed to be a technique/Ritual that is supposed to put some weight behind the everyday deals and give safety to the Dealmaker. A Devil's Bargain.
The idea behind it is fairly simple, basically like a "Devils Deal" that can be sealed either by Handshake, Contract, Bloodpact, or whatever the User choice of Dealmaker is. Like with every deal, the Dealmaker needs to clarify strictly what the deal implies, and the wording needs to be chosen carefully as the Dealmaker is equally bound by the contract as is the one you make a deal with.
HOW IT WORKS OOCLY:
1.) Screenshot the exact wording of the deal, and the agreement of the other to that. (prove that it happened, with key of the Player)
2.)Make sure that during the deal a clear Magical compenent is RPed, showing that it was more than an average handshake.
Examples: Magical Contracts signed with blood, Hand glows in an magical light prior to the deal, Generally any form of bloodoaths/contracts. (Making the other person aware of the consequences this might bring)
3.) Since I had this happen before, and I find it a bit lame: Basically I want Admin protection that certain things peopel can be held accountable for as an Example what happend before:
"RPed a loanshark, gave them the money-> They repurposed the Characer->Lol I am new rich guy!"
Funny!(actually hilarious I laughed) But I'd say it goes against the spirit of RP, so I should at least get the money back from that player even if the new character is not connected to them cause screw consequences when I just die and repurpose real quick.
HOW IT WORKS ICLY:
1.) You make a contract, write/spell it out in detail and then ask the other to Sign/shake on it (Or whatever method they want to use)
2.) All people partaking in the Deal are bound to their Individual 'Contract' and can not go against it, as they are magically forced by this soul contract.
3.) Breaking the deal has dire Consequences, The Dealmaker has full control over the person's Life and can decide to either inflict great pain upon them, Force curses on them or can even end their life, basically their soul is theirs. (Need to make sure the player consent to the consequences before. Screenshot as prove)
4.) The Dealmaker can not directly break the contract under any circumstances, he can however bend the meaning of wording as long as it doesn't change any actual words. The devil lies in the detail here, and clever use of it. For example, stating in the deal. "XXX YYY, for that I won't kill you!" means just that. The dealmaker can not actively kill them, however, he could still harm them, or hire someone else to do the deed. stating "XXX YYY, for that I will neither directly or indirectly bring you harm." would negate those things.
5.) If the contract for reasons outside of either side's control and influence can no longer be upkept, the contract simply becomes void. (meaning if someone told someone else to do something to break the contract, they would still be the Influence to it, so that wouldn't void the deal)
This is meant to be a technique to simply add some stakes to deals, and give reassurance for the dealmaker to take bigger risks for the deals. Its mostly a fluff skill, that still needs everyone's permission and consent to be used. So I think its overall just a neat little thing, as I love Devil Bargains as an RP concept, as it has alot of Uses in an RP setting.
The Skill belong to the Assassin Family "Aranea" but can be taught by a direct member of the family to basically whoever. And only by direct family members.
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[2.73d] Rising Tide Damage Type |
Posted by: MegaBlues - 05-26-2023, 02:56 PM - Forum: Bug Reports
- Replies (1)
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Regardless of the weapon type equipped, Rising Tide will deal Slash damage, despite the description claiming that it will deal "Weapon-based physical damage".
Can be replicated by equipping any non-Slash weapon and using Rising Tide on an enemy.
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(2.73d) Ice Skate |
Posted by: Rendar - 05-26-2023, 04:27 AM - Forum: Bug Reports
- Replies (2)
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Ice skate, functionally, works like a teleport. Not triggering any tiles along the way, such as Traps.
It also mighttt not be respecting immobilize at the moment. But that might need to be further tested.
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Engineer Deploy: X's Skill Points |
Posted by: Snake - 05-25-2023, 02:36 PM - Forum: Balance Fu
- Replies (15)
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Deploy: Railgan, Deploy: Turret, Deploy: Medibot and Deploy: Metalaegis should all be lowered from Rank 5 to Rank 3.
Change the values of Perfection buff from 0/2/4/6/8 to either A) 2 + 2/4/6 or B) 0/4/8.
I don't see why you should spend 5 points for just bonus stats, it doesn't lower FP cost, it doesn't give the bots anything new, nor even changes how their Scraps interact with a redeployment, so I think it's just a waste of points and I tend to put 1 point on each anyway, since just +8 to all stats is kind of irrelevant at best.
With this minor SP crunch they can at least invest in more Upgrades and play more into the support role, or even invest in Pure Genius without worrying much.
That's all for this request.
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A stack of unsent letters |
Posted by: Turadis - 05-25-2023, 12:59 AM - Forum: Adventure Log
- Replies (6)
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On the northern end of the Isle of Korvara, there is a great city by the sea called Meiaquar. South of this city, close to the border with their western neighbor, there is a house. It is a rather large and magnifiicent house, with thick paper walls, quiet gardens, and clean wooden floors. And within this house, there is a room. A clean and cold bedroom, tucked away from the warmth and light of the outside world by curtains drawn taut. And within this room, there is a table. It is a fine mahogany table that sits low to the floor, both well used, and well observed. For it could more accurately be described as it's owner's place of residence than the house itself.
And atop this lovely table, within this lovely room, within this lovely house, by this lovely city, there was a stack of lovely letters. Carefully composed by the brushstroke a steady hand skilled in calligraphy. The letters were signed, stamped, and ready to be sent to their recipient. Yet despite this, not a single letter was sent. Each one of them remained carefully stacked within that room, cold, and alone.
This is what these letters say.
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Pseudo-Fleur Feast (Basic Classes) |
Posted by: Snake - 05-24-2023, 07:14 PM - Forum: Suggestions
- Replies (4)
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Those are all Main Class-only skills.
Quote:Archer - Honed Barrage
On-Critical: Your next ranged Basic Attack within 3 rounds will gain different effects, based on the weapon type and/or sub-type.
Honed Barrage (Bows): The attack will gain 3 extra "rounds", similar to a handgun, inflict Flatfoot for 2 rounds, and target all enemies in a 2-wide circle area.
Honed Barrage (Handgun/Shotgun/Rifle): The attack will inflict Flatfoot for 2 rounds, and target all enemies in a 2-wide circle area.
Honed Barrage (Launcher): The attack will target all enemies in a 2-wide circle area and have a chance (25%) to destroy tiles in the area.
After the attack is done, you will dash 2 squares in the opposite direction you are facing.
Quote:Duelist - Fleur
Exists.
Quote:Rogue - Twin Dance
Exists.
Quote:Soldier - Controlled Aggression
On-Critical: If you have a Shield equipped, gain Controlled Aggression for 2 rounds, which interacts with Guard and Bash.
Controlled Aggression (Guard): When you use Guard, increases its LV by 2 and redirect non-bonus damage (once per unit) from allies within 3 range to yourself.
Controlled Aggression (Bash): When you use Bash, perform a Shield Bash, which can inflict Knockdown if your enemy is inflicted with movement-impairing effects, and deals blunt physical damage equal to (Shield UL + Scaled DEF + Soldier LV), that ignores protection and has Great Accuracy (forces a Glancing Blow that applies effects, if the enemy evades).
Quote:Martial Artist - Hustling Blitz
On-Critical: If Weathered Body is active, and if the attacking weapon is a Fist, gain Hustling Blitz for 2 rounds after the attack.
Hustling Blitz: Enables the Riposte from Duelist base class, and Twin Dance skill from the Rogue base class, even if you do not have them active. (They will be treated as max rank.)
Quote:Bard - Battle Rhythm
On-Critical: The next song or dance skill you use within 3 rounds will cost 0M and restore 10% FP of allies within 3 range.
From this point downwards I don't think these really NEED things like it, but could be funny to have them. Opinions are welcome.
Quote:Mage - Exploit Advantage
On-Critical: Refunds all of your Offensive spell Cooldowns. (I ran out of ideas, and critical hits/basic hits don't look like a mage's thing)
Quote:Curate - Harsh Lesson
On-Critical: Lowers the cooldown of Healing spells by 1 round. (Once per round) (I ran out of ideas, and critical hits/basic hits don't look like a curate's thing)
Quote:Summoner - Raise Morale
On-Critical: All summoned Youkai have their Move increased by 3, Evoke momentum costs reduced by 1, and FP costs reduced by 75%.
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Death gaze aint it chief |
Posted by: Lolzytripd - 05-23-2023, 12:27 AM - Forum: Balance Fu
- Replies (4)
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its not deadly, and for the work you put in for it you don't get much out
Gotta mark them with CC
Fear em
It makes the unmarkable for a few rounds and silences them
for 200% dark attack (ignores armor, not DR)
Even if you pumped your dark attack to about 100 (which isn't easy on ghost ) you'd get 200 damage that then gets hit by DR, while spells with ZERO setup do more on average because they get 100% swa +140ish elemental attack total.
My solution for this would be to make it stronger somehow, incorporating SWA into it somewhere OR making it not require claret call, only consuming CC to silence, but being usable on any feared target without pause.
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Youkai Contracts |
Posted by: Trexmaster - 05-22-2023, 01:24 AM - Forum: Balance Fu
- Replies (3)
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Continuing on from my suggestion noted in this post here.
Currently, Youkai slots are given every 5 base faith, with a hard cap of active slots set to 12.
Higher base faith will yield you up to 21 slots.
Currently, summoners tend to LE with a high amount of faith to get a significantly higher reserve of Youkai to swap in and out.
My suggestion:
Have the limit of reserve Youkai always be 12, with active Youkai limited as normal (5+ Base FAI/5 max 12).
In addition, Youkai when dismissed will not lose their levels, friendship, or ascension status. Instead they will return at their prior status when reacquired via Youkai statue or summoning house.
This would allow summoners to work toward maxing out every Youkai whilst not needing to have all of them contracted at once, and prevent summoners from being able to pull from the majority of Youkai in the game on demand, while still allowing them to alter their Youkai roster without incurring a steep grind penalty to do so.
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