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Arturo Benetti - Aquamantic Bartending |
Posted by: the REAL Minos Prime - 02-25-2024, 06:06 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - WeezerFan69
Character Name - Arturo Benetti
Request Type - Overly unique interpretation of a skill/class
Request Details - Being a bartender, Arturo has messed with his ability to turn water to wine, having taught himself to make other drinks with his magic instead of just wine.
Specific Request - Two abilities, both being pure roleplay fluff and not conferring any mechanical advantage:
The ability to transmute water into basic alcoholic drinks in addition to wine; specifically ale, beer, rum, and whiskey. He can't turn it into any cocktails or any drinks not mentioned here - those will have to be done manually. Furthermore, the drinks simply look and taste like the drink he turned it into - in terms of actual ingredients and alcohol content, it's the same as the wine normally produced with Water To Wine.
Secondly, much like some mages can carbonate a drink, Arturo can manipulate the water to let the air in, carbonating it in a similar fashion.
Reason why you are making this request (if applicable) - I really just want to magic and fantasy-ify up my bartending. That's about it, I just think it'd be cool.
Roleplay & Lore supporting your request - Aquamancers can already turn water into wine, so turning it into other drinks isn't too much of a stretch, and mages / alchemists are known to make fizzy drinks in limited quantities.
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Phase Fang (for Bows) |
Posted by: Snake - 02-25-2024, 04:48 PM - Forum: Balance Fu
- Replies (9)
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This Youkai Evoke works with all weapon types, but Bows are on the short end of the stick.
Could the range be changed from 1 to 2 range, so you can at least step away and fire the shot? Even if it makes the 'teleport movement' effect not work if it's not done in melee.
Just something to not get a -50% Hit penalty on a Youkai Evoke, please.
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Galdr Races Singing, plus a new unlockable racial trait |
Posted by: the REAL Minos Prime - 02-24-2024, 05:01 PM - Forum: Suggestions
- No Replies
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Galdr Races - That being, Theno, Doriads, and Herons - really have nothing really that benefits bards beyond their potential for higher sound atks. Hell, their song skills cancel out Singing. There's no real difference playing a Bard class as a Galdr race compared to other races; which makes no sense given how Theno and Herons are described as being beautiful singers and Doriad's galdr being capable of literally creating life.
I think that the Galdr races should have something beyond their base SAN/level-based sound atk to fit in with this musical theming. As such...
1. An added stipulation to the song-based racial skills of the Galdr races which makes them not cancel out singing when used, similar to the buffs dances received a few updates ago, and makes them not nuke a dancer's tempo from orbit.
2. A new, unlockable trait for the Galdr races.
Quote:Wide Vocal Range
Required: Theno, Doriad, or Heron.
Your attunement with the forces of Galdr gives you a vocal range that other singers envy, your songs just as much works of magic as they are works of art. You can now use Song class skills without having any instrument equipped. If the song skill would do damage, SWA is equal to your Level + 20.
The SWA stipulation is mainly so that, while someone could run Dark Bard for thematics or run Warmonger's Drum for the buffs to allies, it would still always be more effective to simply use an instrument weapon if you wanted to go for raw damage, so that we don't have Dark Bards running around spamming high-damage AoEs while also being martial powerhouses or giving out heals like it's candy.
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Voltiger Kagekiri |
Posted by: Snake - 02-24-2024, 02:34 PM - Forum: Balance Fu
- No Replies
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Voltiger normally increases the Range of Sidecut/Sillcut by LV and increases the damage by a percentage (max. 25% bonus damage, 10 duration).
But when used with Kensei, all it does is make Kagekiri a flexible line, while retaining the same range. I have not been seeing much use of that flexible line, mainly due to the range staying the same, so I'd like to request half of those effects to be at the very least applied to Kagekiri.
I.E:
Quote:Kagekiri
(snip, snip, snip)
If Voltiger is available, it will grant half of its effects to this skill, and change the pattern into a flexible line.
This is also known as: "Kagekiri (Voltiger) will gain, at maximum stacks, +3 range and +13% damage."
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Normalize Hyattr's Racials |
Posted by: Snake - 02-24-2024, 06:46 AM - Forum: Balance Fu
- Replies (5)
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Hyattr's a race full of quirks, but at points they don't connect to each other well. There's a lot of 'old-stuff-that-is-overlayed-by-new-stuff' to the point the numbers and scalings are everywhere on the board. It's not very intuitive, and I feel like it could be made simpler, similar to Salamandra. Cutting off the whole 'Character LV' stuff is a good first step.
Besides. This skill has an -insane- FP cost for no reason. And the wind-up often takes a whole round by inhaling both Dragon Energy types. So... 9M total to fully use a Fire Breath. I'd rather the base skill be able to be used by itself without needing to wind it up.
Therefore, we'll go from:
Quote:Fire Breath
50 FP / 3M
Area: Line (5)
By utilizing massive amounts of focus, the Hyattr race is capable of launching a line of fire as if they were exhaling. Deals Fire magic damage to all enemies in a line equal to half your Character Level + Scaled SAN.
Its effects can change if you have Magic Energy or Destruction Energy stored. If you have Airborne status, you will also move the length of the line, but this requires the last square in the line to be unoccupied.
This, to that, included all adjustments to things that interact with it:
Quote:Fire Breath (Adjusted)
50 FP / 3M
Area: Line (5)
By utilizing massive amounts of focus, the Hyattr race is capable of launching a line of fire as if they were exhaling. Deals Fire magic damage to all enemies in a line equal to 100% SWA + 100(+1 per 2 Scaled SAN)% Fire ATK
Its effects can change if you have Magic Energy or Destruction Energy stored. If you have Airborne status, you will also move the length of the line, but this requires the last square in the line to be unoccupied.
PS: The animation for Fire Breath should be faster. At the very least, slightly faster than how it is right now.
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[v2.83 v2] Sign Background Images |
Posted by: Trexmaster - 02-24-2024, 01:01 AM - Forum: Bug Reports
- No Replies
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Currently background images aren't loading when placed onto signs (that had worked prior).
Is this intentional?
UPDATE:
This isn't a bug on SL2's end so I'll just leave this as a PSA. Discord and Imgur don't seem to play nicely with image hosting for signs anymore, imgbox is what I've been recommended and currently use, so if you have any signs that you've used either site for and now have broken backgrounds, swap them over to https://imgbox.com/ or whatever other site works for you.
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Macabre Materials |
Posted by: Rendar - 02-23-2024, 08:06 PM - Forum: Balance Fu
- Replies (3)
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Currently, Macabre Culture is. Well.
Garbage.
It gives +Ele Attack if you wear gear made out of Remains material. Unfortunately. Gear that isn't your weapons or armor are usually given Resistance to a specific material of 5% per.
+Ele Attack is basically never worth it in comparison to covering up a weakness.
My suggestion here is to just simply buff the Remains Materials as a whole, giving them +Ele Resistance of 5% to the Macabre bonus it gives. Allowing Apertaurus and Reapers to get a very small buff, and also stop having gear that drops a useless material type for everyone else.
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Cards 2.83 v2 |
Posted by: Senna - 02-23-2024, 10:44 AM - Forum: Bug Reports
- Replies (1)
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If you use a fruit of forgetfulness while you still have your spell thief cards equipped, it deletes the cards instead of unequipping them.
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