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Removing Youkai Contract Amount Limit Due to Redundancy |
Posted by: Fern - 05-14-2023, 06:30 AM - Forum: Quality-of-Life (QoL)
- Replies (22)
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It'd be a good idea to make it so there isn't a limit to the amount of Youkai you can contract. (I'm not referring to the active Youkai limit.)
As it stands, you have to use a fruit to restat so that you can get as much FAI as possible and get all the Youkai then restat again to go back to your normal build, which feels like very unnecessary steps.
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[v.2.73d] Weapon Autocharge (Conversion Gloves) reduces Schwarz Sturm |
Posted by: Snake - 05-14-2023, 12:08 AM - Forum: Bug Reports
- Replies (1)
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Like the title says, receiving Lightning Damage and activating Conversion Gloves' Weapon Autocharge reduces Schwarz Sturm for some reason.
Likely because it counts as if using the 'Charge Weapon' skill.
This is unintended as the previous effect of those gloves never reduced that and now they're suddenly doing that. It might also be the case for Dancer's Tempo, but I did not test it.
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Crafting List Expansion |
Posted by: Autumn - 05-14-2023, 12:00 AM - Forum: Suggestions
- Replies (7)
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I think that a majority of items below rarity level 7 should be craftable, it would also give much more purpose to Blacksmith among the other highly sought after professions. I'm not completely sure on what you would do for anything at rarity level 8 and 9, if anything at all, but I firmly believe if those should be craftable they should cost rare metal to create, as well as probably some other rare materials.
There really isn't much more to this thread because there doesn't need to be, I just believe these should exist personally, given the relevance of certain crafters like Blacksmiths, Tailors and Woodworkers. It would also give immensely more value to your side-profession, being able to craft from a more expansive list even at lvl 4, not being able to make the best items, but also being able to create a bulk of items still.
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Weathered Body (Idea) |
Posted by: Snake - 05-13-2023, 02:06 PM - Forum: Balance Fu
- Replies (4)
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Something for the badass CQCers to relish about:
Quote:Weathered Body
If your Unarmored Torso's Armor and Magic Armor is equal or under 4, reduces damage by 10%, else reduces damage by 5%.
Having no Torso equipped will reduce damage by 15%.
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One Evade |
Posted by: Senna - 05-12-2023, 06:42 AM - Forum: Balance Fu
- Replies (2)
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Evade buff that last for one attack; possible to bump that up to two attacks instead? It's pretty easy to just remove those buff with stuff that are 1 momentum attacks/skills or just a Guardian spirit/Youkai.
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Full Swing |
Posted by: renowner - 05-12-2023, 04:37 AM - Forum: Balance Fu
- Replies (11)
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I personally am of the mind that Full Swing has always been overpowered. Weapons that can get it are amazing, weapons that can't are worse because of it. +20 added to SWA is kind've absurd.
I would think the idea would be to make the game more fast paced and to let damage dealers deal more damage, but in reality that isn't even the case. Healers use it too, to heal more. Long ranged people can use it too, with mutations or special attacks. . . Can even use it alongside global strikes. . . The idea in concept was fine, but I think the implementation could be changed a little bit.
I would like to instead change it to: Increase the SWA (Or power) of the weapon by 10 (20 if the weight is 20 or higher) when using a skill or basic attack on a target within one range of you.
This would make it so healers don't get full swing boosted healing, which doesn't really make thematic sense anyway.
This would also make it so spells don't get boosted by it either, which also kind've doesn't make much thematic sense. And I think its kind've stupid that people mutate or arcanize weapons so much because they just end up being way better tomes. . When tomes are literally designed to be the spellcasting tool.
This would also make it so melee fighters can close the power level gap that ranged fighters currently have over them a bit.
And also would have the effect of making howling handshot no longer way better than every other bow that exists.
And this would still speed up combat potentially by giving melee non dagger people something in their corner.
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Two-handed bows |
Posted by: Turadis - 05-12-2023, 01:08 AM - Forum: Balance Fu
- Replies (7)
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Bows do not, and for most of the game's lifespan, have never benefitted from the two-handed talent. It's often been paradoxically reccomended to dual-wield bows for full archer builds, which is pretty silly from a narrative standpoint. But it was more or less fine-ish for balance reasons, and people could just flavor their weapons differently.
But now, we have the Howling Handshot.
Due to also qualifying as a sword weapon, and being quite heavy to begin with, the Handshot benefits from the hefty +20 SWA from being two-handed. Coupled with it's very powerful 100% skill scaling, it rather blatantly outclasses every other bow option in the game. The arb rework will make it less appealing for arbs, sure (As they need to use their offhand for a special armament most of the time) but for other bow-users there is virtually no reason to use anything else, even if you have no use for a sword at all. The only real reason anyone does use alternatives is because the handshot is in such high demand (Due to blatantly outclassing every other option) that it can be difficult to acquire one.
So yeah. Now that that particular pandora's box has already been opened, I think it'd be better to just make all bows and crossbows able to benefit from Full Swing. (While Steady is certainly more thematic, it wouldn't actually make other bow options start to catch up to the handshot.)
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