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Kameron8
[3.00k] Jolly Slaughter

Forum: Bug Reports
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3 hours ago
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Autumn
[v3.00k] Friendly Down

Forum: Bug Reports
Last Post: Autumn
3 hours ago
» Replies: 0
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Autumn
[v3.00k] Empty Rivers

Forum: Bug Reports
Last Post: Autumn
7 hours ago
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Raigen.Convict
Totaller control

Forum: Suggestions
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8 hours ago
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» Views: 62
Raigen.Convict
Korvara Arena NPCs

Forum: Suggestions
Last Post: Raigen.Convict
8 hours ago
» Replies: 1
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Lolzytripd
[3.00k] NO DON'T LEAVE ME...

Forum: Bug Reports
Last Post: Lolzytripd
Yesterday, 12:04 AM
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Turadis
Conflict and You

Forum: General Discussion
Last Post: Turadis
07-13-2025, 09:26 PM
» Replies: 12
» Views: 432
Autumn
Unimpactful gun parts

Forum: Balance Fu
Last Post: Autumn
07-13-2025, 08:19 PM
» Replies: 3
» Views: 72
TheGhostlyKnight
[3.00k] Holy Word

Forum: Bug Reports
Last Post: TheGhostlyKnight
07-13-2025, 06:31 PM
» Replies: 1
» Views: 55
Autumn
Ghosthands Meta

Forum: Balance Fu
Last Post: Autumn
07-13-2025, 03:41 PM
» Replies: 1
» Views: 92

 
  Charging Strike and Charge: A Tale of Loss
Posted by: SpaceShibe - 10-26-2023, 12:50 AM - Forum: Balance Fu - Replies (4)

Make Charge not end when you don't move 3 tiles next to an enemy, BUT keep the CD on it. So Charging Strike can be used again.

The reason charge was nerfed long long ago was because people were able to kite with it, but it unfortunately demolished a few charging strike interactions (roundtrip, shinken, retreating swipe to an extent).

Or just make Charge not a status and make a condition check or something if Charge was used during the turn (+ movement).

You told me to make a thread and you'll consider it Dev so here I am!!!

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  Making Reactive Armor Reactive Again
Posted by: SpaceShibe - 10-25-2023, 05:17 PM - Forum: Balance Fu - Replies (8)

It's been a really long time since Reactive Armor got nerfed, I think we're all in agreement that it's basically a nonexistent armor mostly used for rare metal fodder, at this point.

I want to argue for it to be reverted to its original state, mostly because it's a 10 star, and 10 stars SHOULD have that sort of unique quality to it. If not that, at the very least let it us be able to trigger it on our own via burning bracers or skyburn- which requires one hand or accessory slot as is, mind you.

But shibe the retaliation damage is too stron- Armor of Nails exists and has existed for a long time. Armor of Nails' unique armor effect is as follows...

On Attacked: Deals 25% of your level as unresistable Pierce physical damage to the attacker. (Min. 5)

This triggers from anywhere on the map if, say, you use expanding ice and they get hit. That's 15 damage max. It's pierce damage, which is far less easily resistable compared to fire.

Reactive Armor's retaliatory damage is UL/2, so that's 8f ire damage per tick. But Shibe! The explosion damage! Is 3 range from the user, is CURRENTLY 10+UL(max 16, 26 total) damage. Previously 2+UL(so 18) fire damage in its original version.
Edit: Quick edit, but I'd like to mention that the fire retaliation damage can ONLY TRIGGER IF YOU RECEIVED FIRE DAMAGE AND ACTIVATED FIERY ARMOR. If you don't get hit by fire damage, Fiery Armor/the fire retaliation damage simply does NOT exist, even if you get crit.

I would like Reactive Armor to either be self triggerable via self fire damage(which you already have to sacrifice item slots for to begin with), or reverted to its original version, OR have it be its original version + a cap on how many times you can trigger the explosion.


The current conditions for it is just ass and is hardly worth using over Armor of Nails. Note that this isn't an Armor of Nails nerf thread but a plea for Reactive Armor to be usable again.

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  [v2.79] Excel Crash Cannon - Wonky Interaction
Posted by: Autumn - 10-25-2023, 02:09 PM - Forum: Bug Reports - Replies (2)

1) The Excel Crash effect for Straight Cannon consumes excel charges before it deals the damage associated to the skill, I remember distinctly a bug a long time ago where Ritual Sword had the very same issue. And to quote Kameron loosely from that thread, There is no world where +30 damage, +50% elemental atk (which is also bugged) is worth spending all of your excel charges on over say the likes of Blowback Cannon. The Lvl 1 charge effect being flat damage also seems to imply that caution was thrown in if an excel weapon did use the skill.

Here is the previous thread on Ritual Sword/Aliagmato: 
https://neus-projects.net/forums/showthr...p?tid=7201&

Regular Excel Charged Hit:
[Image: X7MWWak.png]

Straight Cannon with 3 charges:
[Image: nbZWJmH.png]

2) The elemental damage component for straight cannon is not triggering on the Prinny either. I tested with Blowback Cannon as well and that seems to work.

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  [2.79] Tent interior map
Posted by: Rosa - 10-25-2023, 12:55 AM - Forum: Bug Reports - Replies (1)

Noticed in the testing server.

[Image: image.png]

This is the tent in question. It's south of Duyuei, right before entering the Wastes:
[Image: image.png]

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  Minna Belpater - Character Chimera Appearance
Posted by: Hekmatyar - 10-24-2023, 02:11 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - GenGenesis

Character Name - Minna Belpater

Request Type - Chimera appearance, extra limbs, extra set of eyes

Request Details -  Would like to know if it's ok to have a chimera, with a set of spider legs that can grow from it's back. Mechanically, it would not add anything, is mainly just an IC fluff. Same for the extra set of eyes, other than the regular pair of eyes, would have two more under each eye. Like a spider. Once more, it would be just for IC fluff, the eyes would also not add anything mechanical.

Reason why you are making this request (if applicable) - Honestly? Just found art of the character, and loved the design. (Despite my heavy arachnophobia.) I never RPed as a homunculi, and thought with the chance I got with joining a group for RP, might as well give it a chance. Also spooky times.

Roleplay & Lore supporting your request - Not that long ago, an event ran in the crypt, a fight against the Watcher. Among the large entity, there was a large army of spiders. The creator would use one of these many spiders remains, to make Minna. An attempt to make a chimera, from the remains of a monster, that was allied to the Watcher.

Then, she would be adopted by Lionel Belpater. Her current father. Since he found her, took care of her, and gave her a family. She got a lot of siblings now.

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  Memory Shards
Posted by: Trexmaster - 10-24-2023, 12:21 AM - Forum: Quality-of-Life (QoL) - Replies (3)

Can we have a toggle in preferences to see shards regardless of whether we've collected them or not?

This would be helpful for partying with players who've not gathered all the shards to help them with their collection, or to be mindful of where shards are in a map when putting down sandbox objects.

Shards could be entirely visible if a member of the party has not claimed it, and be slightly transparent if all members in the current party (or you if you're alone) have obtained that shard for some distinction to avoid confusion in the latter case of helping others who've not finished shard bingo.

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Brick CLOSED - A Spooktacular Game of Mafia
Posted by: STrouble - 10-23-2023, 08:26 PM - Forum: Fruity Rumpus General - Replies (1)

Tis the season of frights, dreadful schemes, and/or pure delights. So what better way to celebrate Halloween than a game of betrayal, deception, and triumph? I propose to run a modified forum game of mafia/werewolf/etc with SL2 inspired roles flavored as a masquerade at a spooky manor.

Possible failure to launch.
If this isn’t the place for such a game, if there is no or not enough interest, or if Dev/admins forbid or hate such an idea; I will ask the thread to be closed/deleted and provide my work by request. Needless to say there are many reasons why the game may fail before it begins. Nothing ventured, nothing gained.


General Game Outline

Setup
If there are enough signups by the deadline, I will make a post here and privately pm everyone their role/ability/team. If you have any questions or need clarification do not hesitate to pm me. Roles will be based on the various subclasses of SL2!

Members of the mafia will know who each other are, but members of the town will only know that they are town. For every 4 people one of them will be a member of the mafia making the ratio 3:1.

Players may pm me at any time should they need any clarification on their role/abilities.

Basic Guidelines
First and foremost follow forum guidelines.
Only 1 slot per player not per account.
Do not discuss your roles/abilities to other players outside the game without prior consent.
While you are encouraged to deceive your fellow players please remain respectful of each other.
Stay active! You don’t need to lead discussions or make a million posts, but please post at least once during each day phase.



Signup Time Window - Signup Will End 5pm CST on the 27th



Gameplay
The game has two alternating phases Day and Night. Each phase will have a timer / end date so players will know when they need to post / pm me by. Each phase length will largely depend on # of alive players / player activity. 24 - 72 hrs is roughly what I'm thinking until I get a better feel for participation. At the end of every phase I will post a minor fluff piece of events that took place and reveal the identity of eliminated players.


Day
The day phase will open after I post a fluff piece of the events during the night. (Roles may be hinted at, but players will not be named unless they are eliminated.) Once the thread is open, alive players may post to RP, vote, discuss, speculate, point fingers, cast doubt, or cast suspicion on their fellow players. 

During the day players may vote for individuals they want to see eliminated. If you wish to vote someone please annotate it as clear as possible; see below.
Quote:"You will not apply my precept," he said, shaking his head. "How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth? We know that he did not come through the door, the window, or the chimney. We also know that he could not have been concealed in the room, as there is no concealment possible. When, then, did he come?"

Vote: STrouble

The player who receives the simple majority of the votes of alive players may be eliminated at the end of the phase. Players may opt not to vote. In the event of a tie no one will be eliminated and the next phase of the game will begin.

Night
During the Night Phase: no one may post in the forum; barring any unforeseen circumstances. Players with active abilities may pm me to use their abilities. Abilities may be as simple as choosing players to damage, protect, or heal.


Elimination
Players who are eliminated will have their role/ability/team revealed at the end of the current day/night cycle. Players may be eliminated by taking damage from abilities or be eliminated by vote during the day. Players who have been eliminated may no longer post until the end of the game.

Winning The Game
Town wins when they successfully eliminate all members of the mafia.
The mafia wins when they make up at least half of the alive players.




FAQ

Q: How many players can play?
A: At minimum I am looking for 10 players, at most 16.

Q: How do I sign up?
A: Simply make a post below saying you'd like to sign up.


Q: I’ve never done this before. What do I do?
A: If you are town, try to determine who mafia is and try to eliminate them. If you are Mafia try to eliminate everyone else.

Q: Can I change my vote during the day or target during the night?
A: Yes, as long as you do so before the end of the day/night.

Q: Is Roleplay required?
A: No, while it is encouraged feel free to keep your posts on the game rather than the flavor.

Q: Who can I roleplay as?
A: Almost anyone. You can use one of your characters, yourself, or you can invent a new identity altogether.  Want to RP as Flourence de Byrde based loosely on a single image of a bird masquerade mask? Go nuts!

Q: Can I roleplay one of my characters that has died (not during the game)?
A: Yes, the game takes place in a non-canonical space/time

Q: Is the game taking place in Korvana or G6?
A: Neither, the game takes place in a non-canonical space/time

Q: Can I use someone else’s character?
A: No. Though It really isn’t my place to say.

Q: Why doesn’t my ability perfectly match the abilities in game?
A: While writing abilities, I realized it was better to simplify them than trying to meticulously translate them into this style of game.

Q: Why didn’t my ability / vote work?
A: Certain abilities may affect your ability to vote or may interact with your ability. You may be notified that your ability has failed, but never why until the end of the game.

Q: Why? Just Why?
A: Because I wanted to try, and I wouldn't be able to forgive myself if I didn't.


Have a question? Feel free to ask.

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  [2.79] Chained Boomer-ang
Posted by: Rendar - 10-23-2023, 12:25 PM - Forum: Bug Reports - Replies (4)

Chained Boomerang seems to be proccing the ON CRIT effect of Electric Axe, despite it saying that it doesn't.

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  [2.78] Soul Vulture Seconds
Posted by: Frozen - 10-21-2023, 08:18 PM - Forum: Bug Reports - Replies (2)

Something interesting that I discovered while farming my Dark Bard in the Sky Islands... I threw down with a few mobs: A Hippogriph and a Soulture. I used Unholy Diver to finish the Hippogriph off and advance towards the Soulture, but I noticed it proc'd Soul Vulture twice. It showed two instances of the effect underneath it, which was odd. I check the mob itself, it has LV 20 Soul Vulture when it should only have LV 10. And after looking it over, I realized something.

The Hippogriph's HP was low enough where only two instances of Unholy Diver's damage would have been enough to kill it, while the third proc would be overkill. It'd be at 0 HP by then already. My guess is that even though it was already effectively dead, there was a damage instance that took place that ended with it being at 0 HP after the hit that WOULD bring it from whatever HP it was at brought it to 0.

What brings me to this conclusion is the fact Bard's Repeat Sign also proc'd twice even though I only had one song active, which would coincide with this fact.

I'm worried that any multi-hit attack like dance skills would repeat this effect and mess with intended mechanics. It's not exactly game-breaking I think, but it's worth taking notice of.

[Image: image.png?ex=6546a552&is=65343052&hm=337...9af2de815&]
[Image: image.png?ex=6546a65e&is=6534315e&hm=532...c2c145c53&]

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  Back Weapon Mirror Icons
Posted by: Autumn - 10-21-2023, 02:37 AM - Forum: Submissions - Replies (1)

Here are some icons that are meant to give a back-weapon sprite (or hip for tomes) for nearly every weapon, I've included both colored and greyscale versions, I just hope that helps.

Please consider implementing them! I'd love to be able to use them in game some time, thank you very much.

[Image: fQ7SpEC.png]



Attached Files
.zip   Back Weapon Sprites.zip (Size: 8.66 KB / Downloads: 214)
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