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  Now In Theatres: Kicking the Bucket and Stalking Scarecrows
Posted by: Zakizo - 04-09-2015, 11:28 AM - Forum: Bug Reports - Replies (1)

Buckets and scarecrows seem to be indestructible from the inventory.

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  Buff to Llunel's Decay
Posted by: Kameron8 - 04-09-2015, 10:54 AM - Forum: Suggestions - Replies (18)

Currently, the hex reverses regeneration but does not effect direct healing. Since regen is so uncommon, and I'm (pretty sure) interference can't be dispelled as it is, perhaps it would be fine to buff the hex to reverse all healing into damage? For a debilitating hex, it lacks a whole lot of impact. Switching it to effect all healing makes it a bit more threatening, and can still easily be played around. (Don't use graft on yourself if you see the debuff, durr.)

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  Bands of the Hawk/Centaur (Traps)
Posted by: Trexmaster - 04-09-2015, 07:55 AM - Forum: Suggestions - Replies (2)

Right now only these two bands lack any traps made with them.

Hopefully this will change?

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  Buckets and the Hotbar
Posted by: Trexmaster - 04-09-2015, 07:43 AM - Forum: Bug Reports - Replies (1)

Buckets dont play nice with the hotbar, and despite showing you how many you have, it'll only access one at a time, no matter how many you try to put on the hotbar.

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  Farming Suggestions
Posted by: Slydria - 04-09-2015, 06:51 AM - Forum: Suggestions - Replies (2)

Just a few suggestions.

- Having the alchemy plants being able to be planted and harvested. I imagine the seeds would be obtainable from the Alchemy Table as Seeds from their plants.

- Could we be able to reverse tilling the ground? This is particularly problematic for houses in case you want to move your 'farming area' or whatnot.

- Crops being exposed to rain could water them for you?

- Perhaps a watering can that lets you water a 3x3 area but only has one charge so you have to fill it up immediately afterwards, as well as being more difficult to create.

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  [Bug] Crop thief
Posted by: Reikou - 04-09-2015, 05:10 AM - Forum: Bug Reports - Replies (3)

Its possible to place a scarecrow over a pre-existing one.

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  Potentially Buffing "Pure" Class Setups
Posted by: Kameron8 - 04-09-2015, 05:05 AM - Forum: Suggestions - Replies (17)

I was wondering if it would be reasonable to give people using the same class for main and sub class a reason to do so. Right now, you can get the Specialization trait for a few more skill slots, but it's never really worth it. I'd like to suggest granting people who are doubling down on one class extra SP to spend on that class. That way, they can unlock more of the skills.

As a disclaimer, I don't know all of the classes by heart; so I can't say if this breaks anything balance wise. Also, I'm not sure how much of a headache it would be to code this in a way that doesn't allow people to spend the extra SP, swap out their sub class, then have a beefed up class for no reason.

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  Water water everywhere...
Posted by: Ninjahzzzz - 04-09-2015, 05:00 AM - Forum: Suggestions - Replies (2)

But not a drop to use to fill a bucket in Gold...Despite Law's End having both a fountain area,and the oasis in the bottom right of the town...Could we perhaps be allowed to fill buckets from these?

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  Song of Nature Improvement
Posted by: Rockabye - 04-09-2015, 01:23 AM - Forum: Suggestions - No Replies

Right now, this skill isn't used at all, understandably. The flower you get is random, and the statistical bonus applies to everyone in range, meaning that there's a chance you'll waste momentum just to give the opponent an advantage in a stat that's useless to you. I suggest changing flowers made through Song of Nature to only apply their effects to the Doriad and their allies. An invocation to summon flowers to every space around the Doriad also might be neat to see.

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  Play Stone Dragon [again]
Posted by: iDarkCara - 04-09-2015, 12:42 AM - Forum: Bug Reports - Replies (1)

The stone dragon is not causing damage at the furthermost range.

[Image: 66d08b688053eb7216194c28af35640b.gif]

Going to test it further and see what i can come up with.

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