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Chimera Enterprises: Hiring |
Posted by: catabur - 01-09-2015, 08:56 PM - Forum: laplaceNET
- Replies (59)
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Sender: chimeraenterpises@l-net.grm
*This has been edited to reflect our current situation.*
After the successful grand opening party, Chimera Enterprises is happy to announce that it is officially hiring*. If you happen to pass a relatively normal application process, you'll be an active member in a friendly and welcoming environment. If you have applied before and been denied, you will not be accepted for any job position except for "Test Subject".
All Departments/General:
Internship - Learn valuable skills that will help you later in life.
Research Department - Mortimer Heathe:
Test Subject** - Be subjected to products that have passed screening.
Marketing - Hiroshi Fukui:
Sales Associate - Help sell our grand line of products.
Sales Promoter - Assist in getting more people interested in buying from us.
Human Resources Department - Rosario Victors:
HR Assistant - Assist the HR director with bettering the workflow and accepting applications.
The application process requires you to bring paperwork describing your mental and physical status. The company has hired a new, trusted doctor to assist in acquiring these medical reports and to possibly double-check them if concerns are raised.
After bringing the medical report to a board member of Chimera Enterprises, please schedule an interview with Rosario Victors.
*Payment will be based on performance.
**A waiver form will have to be filled out beforehand.
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Marching Band Suggestion |
Posted by: Bjarn - 01-09-2015, 01:56 PM - Forum: Suggestions
- Replies (1)
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Make it so that you can have your theme playing over overworld maps when you switch maps. It's annoying to have to switch my music back on with every new area I enter.
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Update 1.09: Lag |
Posted by: MegaBlues - 01-09-2015, 04:28 AM - Forum: Bug Reports
- Replies (5)
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Not sure where else to post this, but, just thought it should be brought up.
Ever since the new update, the game has been lagging -horridly-. Constantly.
Fix please.
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[IMPORTANT] Black Beasts Part 2 -- The Munficent Giving |
Posted by: Blissey - 01-09-2015, 03:26 AM - Forum: Bug Reports
- Replies (1)
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Even if you don't participate in the Black Beast Dormeho raid you still get EXP and the Black Beast Slayer Stamp(s) (yes, you can get extras) if enough were defeated. The stamps go away upon relog and don't stack, but the mass EXP is giving EXP from the event to any and all characters who have or haven't participated in the event.
UPDATE: This only applies to characters who have participated in the event before, apparently, and it doesn't necessarily mean they had to have stayed there for the end of it.
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Single Shot SP Hog |
Posted by: Rendar - 01-08-2015, 11:38 PM - Forum: Balance Fu
- Replies (8)
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So like, if you want to use Single Shot guns effectively as an MG, you have to spend 5 SP, or 10 SP for a shotgun. It's kind of ridiculous that these aren't all tied together as is. Could it be just tied to "Magic Gun" at like max rank so it's 4 more SP compared to 10.
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Black Beast Bugs |
Posted by: Ryu-Kazuki - 01-08-2015, 10:54 PM - Forum: Bug Reports
- Replies (5)
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Black Beasts can spawn on water and get stuck in they're in the wrong place during battle generation.
If a Black Beast engages you while repairing a spot on the map, you get stuck in battle and cannot use movement until the repair finishes.
Also there was a bug with the Black Beast message not getting posted in the Talk Tab. --> http://neus-projects.net/viewtopic.php?f=9&t=473
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SL2 Version 1.09 |
Posted by: Neus - 01-08-2015, 10:14 PM - Forum: Announcements
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[float=left] [/float]The nefarious 'black beasts' have been a rapidly increasing problem in the world of Sigrogana. Beginning as mere annoyances or ghost stories, attacking travellers and merchants from town to town, they have begun to get even more aggressive, going so far as to attack encampments, and now, towns themselves.
The nature of the beasts is completely unnatural, from their movements and targets, to the way they do not leave a corpse; instead, they simply melt into a black puddle, and vanish. There is something far sinister controlling these monsters, with some goal that no one yet understands.
How to handle this threat has been quietly discussed between parties in-the-know for some time, but soon, more will be needed than just plans.
1.09
Added - Black Beasts have gotten bold lately. So bold, in fact, that Dormeho is finding itself on the wrong end of their leash. - Every so often, Black Beasts will attack Dormeho. A World message will appear in chat when this occurs. (Note that this is an 'OOCish' message for convenience.)
- Attacks will last for so long; during that time, Black Beasts will roam the town and cause damage to the town.
- Once the Black Beasts are repelled, all participants will receive XP based on how many were defeated (total).
- If enough Black Beasts are defeated, a special prize may also be given to all participants.
- Afterwards, players can clean up the damage the Black Beasts did to the town for even more XP.
- The threat isn't likely to stop here...
Adjusted - During Doctor Gorri's quest, you talk to him about the Medicine; if you have the proper talents, you might be able to goad more information out of him and earn some extra Experience Points.
Adjusted - The chest that contains the medicine for the above quest can now spawn in one of nine random locations inside of the Goblin Cave.
* Bug Fixes
- Fixed a bug where Silent Prayer could remove Silence even if you were under the effect of Strangling Etacof.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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Does not kaput |
Posted by: Soapy - 01-08-2015, 10:49 AM - Forum: Bug Reports
- Replies (1)
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Seeker flames can't explode when they lose all their FP.
Which can be a slight problem for people that can't damage them.
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